Category Archives: Insight Editions

Interview: Jeremy Holt on Writing Comics and BEFORE HOUDINI

BEFORE HOUDINI, script by Jeremy Holt and art by John Lucas

It is a pleasure to have the opportunity to interview writer and graphic novelist Jeremy Holt. His most recent works include After Houdini, Skip to the End, Skinned (Insight Comics), Southern Dog (Action Lab), and Pulp (comiXology), which IGN has called, “…one of the best one-shot comics of the year.” For this interview we try to cover a bit of everything with a focus on Holt’s most recent title, Before Houdini.

HENRY CHAMBERLAIN: Jeremy, thank you so much for doing this interview. We’re going to focus on Before Houdini, your latest title with Insight Comics as well as do our best to bring out something about you and your creative life. I’ll start with the introduction by comic book writer Matthew Rosenberg for Skip to the End, another work you did with Insight Comics. In his introduction, Rosenberg talks about the urgency of punk rock and indie comics: both are raw and unfiltered. That brings to mind your one-shot, Pulp. I think, in the end, whatever the genre, whatever the vibe, you want your work to be honest, right?

PULP, script by Jeremy Holt and art by Chris Peterson

JEREMY HOLT: First of all, thank you for having me, Henry. Over the last ten years of making comics, I’ve thought a lot about the stories that I want to tell. I think, at the beginning, most creators go for those big bright ideas that might get them noticed. I was guilty of that. For instance, I tried doing a zombie story, not realizing that market was pretty saturated. In the course of finding collaborators and pitching to publishers, I’ve found myself taking ten steps backward and having to re-evaluate myself, as a writer and a creator, and really thinking about those stories I want to tell. So, yes, honesty is a very important factor for me.

Share with us how you go about creating a multi-layered character like Jonny, in Skip to the End. He’s got a lot of rough edges. He comes from a certain subculture. And yet people can relate with him. Or maybe sometime from Skinned or After Houdini, whatever comes to mind.

For me, usually it starts with a concept. That’s usually how my ideas begin, with a concept that seems like a really cool idea. Then, from there, I start to develop the main characters, the cast if you will, and then the plot. If those three things don’t actually connect, even after thinking about them for days, weeks, months, I tend to move on. So, as far as characterization, that’s an ongoing process as I’m writing the stories. What I like most about a lot of the projects that I’ve worked on that have resonated with the readers is that, at a certain point, if you’ve done your job as a writer and figured out who these characters are, where they come from, where they’re trying to go, at some point during the writing process, they actually start making their own decisions and speak for themselves. Maybe in an early version of an outline for a specific issue, I may have Jonny saying this but, by the time I am actually writing that scene, so much has happened leading up to the writing of that scene that he ends up saying something more true to his character than I’d even thought to note originally. That’s always fun to see.

AFTER HOUDINI, script by Jeremy Holt and illustrated by Kevin Zeigler, John Lucas and Adrian Crossa

Oh, sure, that’s all part of the process. So, share with us what I’m thinking of as a fascination with Houdini. What can you tell us about the creation of the Houdini books?

That’s a great question. To be honest, the idea of writing about Houdini began with the original artist I’d worked with, Kevin Zeigler. We met through mutual friends. We both went to Savannah College of Art and Design. He was a freshman and I was graduating. So, we missed each other by a year. But, through networking, his name kept coming up and so we got together. I would pitch him ideas but nothing seemed to gel. Then I decided to try a really good writer’s exercise: ask my collaborator what they liked to draw. He said he was very interested in Houdini. So, I began to do some research. One book stood out in particular: The Secret Life of Houdini: The Making of America’s First Superhero by Larry Sloman and William Kalush. That book opened my eyes to the idea of Houdini being this covert spy. So, I brought that back to Kevin and we tossed that creative ball around. That is how After Houdini came about, that collaboration.

I’d like you to share something about the storytelling process. You’re a graduate of the the Savannah College of Art and Design, known for its Sequential Art program. I envision you with a skill set to create your own comic alone if you chose to. But you’ve fine tuned your path to focus on being a comic book writer. Should I see you as someone like Ed Brubaker who did create comics in the auteur tradition but ultimately came to the realization he needed to focus on being a writer?

Well, no, not exactly like Ed Brubaker. I studied film. In essence, I was around storytelling but I concentrated on sound design which is more post-produciton, sound editing. I only did that for about a year after college. It really just wasn’t for me. I’d done some writing in high school but I had never viewed myself as a writer. Let’s see, I graduated from SCAD in 2005.  I didn’t collect comics as a kid. My oldest brother was a collector. It wasn’t until 2008 that I read The Dark Knight by Frank Miller and that opened up a door and made me want to start writing. I didn’t know anyone. I didn’t know how to start. So, it was a lot of trial and error. That’s what the early years were like.

SKINNED, written by Jeremy Holt and Tim Daniel and illustrated by Josh Gowdy

We all have our own unique perspective on the world and we’re all dealing with something. As a writer, you find ways to dig into a character to one degree or another depending upon the project.  Sometimes it’s more direct. Sometimes it’s more subtext. Do you have a preferred approach in your storytelling? More direct or more subtext or does it just depend? I think of your comic, Southern Dog, which basically goes for the jugular.

I try to walk that fine line between both being direct and using subtext. I definitely pull from real life experience as an Asian-American, and being an identical triplet, as well as being adopted. So, identity is something that is at the front of my brain. Skip to the End is probably the only story I’ve written that is not somehow drawing from my own experience. Jonny was a character I knew nothing about firsthand. I’m not a drug addict. I haven’t lost anyone to suicide. So, there was a lot of research I needed to do in order to feel comfortable writing about someone from that perspective. Generally, I try to weave some personal experience into a narrative that isn’t directly taken from my own life since that’s part of the fun of creating stories. You get to live vicariously through these fictional people.

SKIP TO THE END, script by Jeremy Holt and art by Alex Diotto

What do you hope readers will get from your Houdini books?

You get a sense of adventure. Before Houdini has a substantially darker tone than After Houdini since it has my take on Jack the Ripper. I think you get a sense of wonder from these two books. You get fun action adventure stories.

You’re living in Vermont. You came from Brooklyn. Maybe you could share with us what it’s like living in Vermont. And I’m also curious if you’ve had a chance to visit the Center for Cartoon Studies, located in White River Junction, Vermont. 

I did spend a good part of a day there. It’s a very small town. It’s very distinct. The Center for Cartoon Studies is right in the middle of this one single winding street. I’ve met its co-founder, James Sturm, before. He gives talks around the country. And I’ve met people who have given talks there or taught or went to school there. Vermont is a pretty small state so you end up rubbing elbows with folks. As far as why I’m in Vermont, I’m recently divorced. My ex-spouse took a job in Middlebury, Vermont so I ended up here. My friends thought I’d move back to New York. And I love New York. I lived there for five years. But, honestly, the quality of life here in Vermont is substantially higher in a lot of ways to the daily grind of living in New York City. And I still go back two or three times a year to visit with friends. It makes for a nice balance.

Page from BEFORE HOUDINI

I can see why the Center for Cartoon Studies would want to be in Vermont. You get to share that same mellow easy-going atmosphere.

Yeah, I think so. There are fewer distractions for a writer. I think, when I was younger, I was naive enough to think that the city providing me with inspiration. And in a lot of ways it did. But it also provided a ton of distractions. Since moving to Vermont I’ve become exponentially more productive than when I was in New York thinking that I was prolific. In fact, I’ve produced more, in a shorter amount of time, than when I was living in New York.

What might you tell us about two upcoming projects, Made in Korea and Virtually Yours? Are you still working on them or are you shopping them around?

Both of those have publishers but I can’t disclose who. As for Virtually Yours, I have finished writing and the artist is well under way working on it. And regarding Made in Korea, I’ve scripted two of six issues. I’ve outlined the entire series. I have a very clear idea of where it’s going. I plan to script the rest of it in the next two months. I’ve pitched a couple of new projects this week so I’m waiting to hear back from those publishers. I need to keep my fingers crossed.

Page from BEFORE HOUDINI

It sounds like you’re in a really great position. You have these impressive titles with Insight Comics and you’ve got a number of new projects well under way. It looks like you’re right where you need to be.

I think so. The important thing for any creator to figure out is working at a pace that isn’t daunting. Obviously, early on, I wanted to be a full-time writer and quit my day job. I do tech support during the day. But, to be honest, I am producing enough work in my free time outside of my day job that I’m hitting my deadlines without a problem. I know that, once I didn’t have a day job, my relationship to my creative work will change. I’ll be depending upon that in ways that I don’t now because I don’t have to worry about making a ton of money off my work. And I kind of like that. I like that there’s no pressure and I can just create and have fun with it. So, I’m not sure that I’m going to quit my day job anytime soon even if I have the opportunity because I think it makes me work harder.

And you have something that is really working, a really well calibrated routine. So, you don’t want to mess with it.

I think so. As a creative person, it’s about moving that goal post, not being afraid to say that something isn’t working, that expectations need to change. That allows you to keep working. For creators that don’t make these adjustments, it’s easy to burn out. You can end up feeling defeated or pessimistic about your career. I think it’s totally normal, totally acceptable, and even helpful, to move that goal post, to set expectations that are right for you at whatever place you are in your life.

Page from PULP

We could pretty much bring this to an end unless you had anything else you might like to add. 

This was great. Thank you for your questions. Thanks for your in depth look at my books. That’s a first.

Well, I found Pulp, for instance, at comiXology. It’s there for anyone to find. I highly recommend it. I particularly appreciate the indie flavor to it.

For me, Pulp was a writing exercise. I wanted to see if I could tell a story within 24 pages. I think, from the beginning of the concept all the way through production, it took Chris and me five days to put it all together. It was ridiculously fast, unnecessarily fast. But I still think it’s one of the stronger stories that I’ve written.

It definitely has that urgency and energy that Matthew Rosenberg was talking about in the introduction I began with.

Definitely.

Well, thank you, Jeremy.

Thank you so much.

Be sure to visit Jeremy Holt right here.

And check out BEFORE HOUDINI (Available July 16, 2019) at Insight Comics right here.

You can listen to the podcast interview right below:

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Review: VEI Volume I from Insight Comics

Sword & Sorcery offers a vast canvas of possibilities and it shines when there is a specific tale to tell as is the case with the new graphic novel series, VEI, written and drawn by Karl Johnsson with Sara Bergmark Elfgren as co-creator. It has proven to be a huge hit in Sweden and it is now available in English by Insight Comics.

Vei is our main character, a young woman with enough energy and drive to take on an army of giants. And Vei will need every ounce of strength she has in order to survive her quest which it so happens does involve giants. Vei has been at the mercy of god giants all her life but she has always kept her faith even when a god flings her into the ocean and leaves her to fend for herself. This only reinforces her sense of purpose as she must now return to her homeland of Jotunheim. But that is only the beginning of her journey as she finds herself caught in the Meistarileikir, a bloody game between the humans, the giants, and the gods of Asgard.

Originally serialized in Utopia, a Swedish anthology magazine similar to Heavy Metal, it is easy to see how VEI sparked a loyal following. Artist-writer Karl Johnsson and co-author Sara Bergmark Elfgren have brought to life something truly fun and original. Karl Johnsson is an illustrator and cartoonist who works in children’s books, games, movies and television. Sara Bergmark Elfgren is a writer and screenwriter best known for working with writer Mats Strandberg on the Engelsfors trilogy (The Circle, Fire, The Key). Together, Johnsson and Elfgren have created something very special and, thanks to Insight Comics, we have it all collected in an impressive hardcover edition.

This book is packed with action and information to process. You will become intimately familiar with the gods of Asgard in the same fun way as you do through Marvel Comics and then some. The secret to the success of pop culture icons like Game of Thrones is the right mix of action, characters, and wonderfully arcane bits of information. You too will look in awe as the rival gods approach byway of Bifrost the Rainbow Bridge. And you too will root for Vei as she attempts, against all odds, to secure a rightful claim to Midgard! Johnsson and Elfgren do a great job of making sure to keep all the facts straight. They even provide a section that goes over what created the great feud between Asgard and Jotunheim. And, by the way, Vei can’t resolve everything in just one book. This is only Volume One so savor it for now. This is, no doubt, Sword & Sorcery at its best.

VEI, Volume I, is a 144-page full color hardcover published by Insight Comics.

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Review: GYPSY OMNIBUS from Insight Comics

GYPSY OMNIBUS from Insight Comics

A lot of you out there are familiar with Batman: The Dark Prince Charming, the collaboration between DC Comics and the French comics publisher Dargaud. It was the first time that many Americans got to see the masterful artwork of Enrico Marini. And now comes along another amazing Marini work, with writer Thierry Smoldered. Gypsy Omnibus is published by Insight Comics, an imprint of Insight Editions. It is available as of December 4, 2018. Gypsy is an excellent example of the adrenaline-fueled mega-adventure European comic book. Gypsy was originally published in 1992 by Dargaud Comics and reprinted in English in the pages of Heavy Metal. Its futuristic Mad Max edge hasn’t aged a bit.

Set in the not-too-distant future, the world of Gypsy has it all: planetary highways, the coronation of a young Russian Tsar, the resurrection of a Mongol army on the trail of Gengis Khan, an all-powerful multinational corporation that controls all earthly transport—and that’s just the tip of the iceberg! In the middle of all this, we have a Gypsy truck driver who, fortunately, knows how to look after himself.

Enrico Marini (Desert Star, Raptors, Scorpion, Negative Exposure) is an artist steeped in all the old school ways. All the artwork, including the coloring, is done by hand. Drawing, and painting, on paper sturdy enough to handle ink and watercolor, Marini provides a robust feast for the eyes. Colors get to play and expand beyond their the usual perimeters, spreading even into the word balloons. This hands-on approach compliments the gritty narrative. It’s not overdone. It’s purposeful.

Thierry Smolderen launched a career writing comic books in the mid-1980s. He has since won multiple awards for his graphic novels and is recognized as one of the leading specialists in the history of comics, having published several essays and articles in journals like Comic Art or the International Journal of Comic Art. His passion for comics is in full evidence in his script for Gypsy.

Gypsy Omnibus is a 368-page full color deluxe edition with slipcase. It is available as of December 4, 2018. For more details, go to Insight Comics right here.

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Comics Review: AFTER HOUDINI

AFTER HOUDINI by Jeremy Holt and John Lucas

Editor’s Note: This book is a Comics Grinder Giveaway. If you would like your own free copy, contact me and I’ll get it out to you.

After Houdini is a graphic novel that truly lives up to its promise: a rollicking adventure that taps into the mystery of grand illusionist Harry Houdini. You have here another riveting original tale with high production value from Insight Comics. The steampunk vibe is natural and spot on. Overall, the work looks and feels like it was fun to create. Written by Jeremy Holt; illustrated by John Lucas; Colors by Adrian Crossa; Lettering by A Larger World Studios.

Teddy Roosevelt runs a tight ship!

You are quickly swept up into a supernatural world with this comic. I think it’s the strange energy that all the characters are feeding off each other that is the true star of the show as opposed to any set of characters carrying the story. And I think that subtle distinction makes this special. By all the rights, the main character is Josef Houdini, son of Harry Houdini. But, as I say, it’s the magic in the air that overshadows everything. No one, not even a Houdini, is going to upstage that. It’s a challenge to convey that but this comic does it with wonderful pacing, gorgeous art, and one quirky tale to tell.

The steampunk vibe is natural and spot on.

All you need to know is that it takes a Houdini to rescue a Houdini. That’s an important point. The rest is, well, a fun and intriguing read. Any story that thoughtfully manages to include Teddy Roosevelt and Sir Arthur Conan Doyle as active and viable players is fine by me. I see that another graphic novel, Before Houdini, is an upcoming follow-up to this book and I look forward to it.

After Houdini is a 112-page full color trade paperback. For more details, and how to purchase, visit Insight Comics right here.

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Comics Review: ‘DC Comics: Anatomy of a Metahuman’

DC COMICS: ANATOMY OF A METAHUMAN

DC Comics: Anatomy of a Metahuman is another entertaining and informative title from Insight Editions. This is something that will appeal to teen readers and up. Whatever your level of knowledge of superheroes, particularly from DC Comics, this book is quite appealing. A “metahuman” can mean a lot of things and, in the DC Universe, it is a superhuman power. That includes the most prominent names like Superman and Aquaman as well as lesser know characters like The Cheetah and Martian Manhunter.

This book examines in detail, with bold illustrations, the powers of twelve characters. It’s an investigation carried out by, none other than, Bruce Wayne. So, Batman himself guides the reader through this top secret dossier. You never know what to expect with these metahumans, friend or foe. For the most part, these are villains. Some have gained in prominence since gracing the silver screen, like Bane and Doomsday.

Bruce Wayne doggedly pursues the secrets to Superman’s superpowers.

In the hierarchy of metahumans, it’s hard to judge the order of significance. Each can become a star within context. And often the most interesting things are going on with the least known. And, with that in mind, this book makes for an intriguing collection.

There is a fun and natural flow to this book. The reader will be delighted with the meticulous reporting by Bruce Wayne. He definitely gives it his all in attempting to dissect Superman. The reader will enjoy following Wayne’s obsessive search and question alongside him as he ponders such things as: “While it would explain many of his feats, is negative mass effect even the likeliest reason for his abilities?” In a sense, this dossier is a story within a story.

Wayne goes on to turn his attention to The Cheetah, Aquaman, and on down the line. This is a wonderful way to become more familiar with the DC Universe, all under the metahuman theme. Without a doubt, this is another great title from Insight Editions.

DC Comics: Anatomy of a Metahuman is a 160-page full color hardcover available as of September 18, 2018. For more details, visit Insight Editions right here.

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Comics Review: Clockwork Lives: The Graphic Novel

Clockwork Lives: The Graphic Novel

Any escape might help to smooth
The unattractive truth
But the suburbs have no charms to soothe
The restless dreams of youth

–Neil Peart, RUSH – Subdivisions ( Signals Album 1982 )

Any kid growing up in the ’80s and in tune with popular music was listening to Rush in 1982. I fondly remember the single, “Subdivisions,” with its eerie biting satire. Flash forward thirty years, Rush released its 19th and final album, Clockwork Angels, in 2012. The lyrics written by Neil Pert, were adapted into a comic book mini-series by Boom Studios in 2014. And now we have a new Clockworks tale to tell, Clockwork Lives, published by Insight Comics. It is a treat for fans, new and old, promising to deliver something trippy and unusual, another ode to nonconformity.

If I were to storyboard out this narrative, I would be anticipating some really weird and fun visuals. Here’s the thing, this whole story is about dreams and telling stories where anything is possible. The premise is quite whimsical: the great clockworks conductor has passed away; if his sheltered daughter wishes to gain her inheritance, she must venture out into the world, beyond her little hamlet, and collect wonderful stories into a special book.

The Death of the Father

Be prepared to take in one intriguing image after another. It’s like Jethro Tull meets The Wizard of Oz. Or Ozzy Osborne meets Tintin. Or, better yet, steampunk meets The Canterbury Tales. So, curl up in a nice comfy chair and just take it all in. This is coming from Rush’s Neil Peart, after all. Co-writer Kevin J. Anderson worked with Peart on the original Clockwork Angels comics adaptation. As Anderson states in the Introduction, with this new tale, Peart and Anderson did not have album lyrics to guide them. This time out, the world of the Watchmaker, the Anarchist, and Albion, would be set free to develop further.

The Fortune Teller’s Tale

The art (Benjamin Rboly, GMB Chomichuk, Juan Vegas, Moy R., Tom Hodges, Tony Perna, Vic Malhotra) here is gorgeous with a true steampunk sensibility. And the cover, by the way, is designed by Hugh Syme, who did the covers and illustrations for Clockwork Angels and just about every single Rush album.

As our main character, the mellow Marinda Peake, soon learns, it’s good to strike out on one’s own. Before you know it, your life can blossom from a “mere sentence or two” to a true epic. It will prove an enjoyable journey for any reader.

Clockwork Lives: The Graphic Novel is a 176-page full color hardcover available as of June 26, 2018. For more details, visit Insight Comics.

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Comics Review: Scoop, Vol. 1: Breaking News

Scoop, Vol. 1: Breaking News

The comics I’m enjoying the most lately are coming from Insight Comics. Scoop, Vol. 1: Breaking News is a perfect example of their fresh and engaging content. This is an action adventure featuring 14-year-old Sophie Cooper, a red-headed Cuban-American, high school freshman.

There are quite a lot of specifics here which add up to a story with unique depth and dimension. Sophie’s dad, the kind and responsible type, has been framed and placed under house arrest for embezzlement and money laundering. It is up to Sophie to prove her father’s innocence which leads her to become an intern at a local news station. One thing leads to another, and Sophie is piecing together Cuban history that is somehow connected to some pretty crazy secret lab experiments. I can see why this is just the first volume!

Scoop, Vol. 1: Breaking News

A growing trend for comics publishers is to feature more diverse main characters. Within the last few years, leading the way has been the character of teenage Kamala Khan, Marvel Comics’ first Muslim character to headline her own comic book, Ms. Marvel, which debuted in February 2014. Another compelling title, in the same spirit, is the soon to be released limited series, She Could Fly, featuring Luna, a 15-year-old hispanic high school sophomore, from the Dark Horse Comics imprint, Berger Books. This brings us to Sophie Cooper.

With Sophie Cooper, writer Richard Hamilton (Dragons: Race to the Edge) gives the reader yet another authentic voice. And artist Joseph Cooper (Marvel, DC, Valiant, Dynamite, and Image) proves to be an excellent collaborator. Rounding out the creative team are colorists Peter Pantazis and Alba Cardona. Some of the best comics are the result of a finely-structured collaborative process. That is certainly the case here right down to the details in production. This is a book that is a pleasure to read and behold.

Scoop, Vol. 1: Breaking News

Getting back to specifics, this comic will keep the reader engaged with various added touches. As explained in the afterword, nothing was left to chance. Pantazis and Cardona were careful to find just the right skin tones and just the right shade of firebrand red for Sophie’s hair. When it comes to evoking a sense of urgency and distress, Joe Cooper was sure to depict Sophie’s cracked cell phone and chewed fingernails. And, in story that includes UFOs and alligator-men, Richard Hamilton deftly adds various historical references including the 1953 attack of the Moncada Barracks that ignited the Cuban Revolution.

The unlikely team of Hal Ritz and Sophie Cooper.

In the course of this first volume, we follow Sophie as she navigates her way as an intern for a news station that is not exactly ready for prime time. Sophie discovers she has a nose for news and ends up helping the station’s veteran reporter, Hal Ritz, who shamelessly takes credit for an implausible lineup of journalistic achievements. But Hal is no fool either and readily spots Sophie as a rising talent and someone to keep an eye on. This unlikely team will need all the help they can get as they quickly find themselves well over their heads.

The Devil is in the Details.

Paranormal mystery meets conspiracy thriller in this action-packed comic for young adults. This has a fresh and original kick to it.

Scoop, Vol. 1: Breaking News is a 96-page full color trade paperback available as of June 19, 2018. For more details, visit Insight Comics.

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Comics Review: H.G. WELLS: THE WAR OF THE WORLDS

Indeed, the martians are coming!

There is an exciting new graphic novel adaptation of the H.G. Wells classic, The War of the Worlds, presented by Insight Comics. This version provides a vivid and immersive “present day” of 1898 that keeps the reader quite engaged. It will sneak up on you with its strange yet familiar qualities. We have seen so many different versions of this material that we cry out for ways to peel back as closely to the original to reveal something about our contemporary selves. That is what I see happening here.

A wonderful sense of pacing.

One thing is for sure, these martian creatures are relentless forces of nature–and that sort of villain never goes out of style. Writer Dobbs and artist Cifuentes do well to follow their hearts and take such an inhibited approach. I think there’s always that risk of losing one’s way in a work set in a different era. In this case, it all feels very natural. The reader accepts this natural setting and gets hooked into the suspense within context.

Part of what makes everything fit correctly in this version is the fine sense of timing. As much as things move quickly in this story, the intrinsic pace to life is relatively methodical. You want to send a message, heck, you might opt for a carrier pigeon. You want to pick up the pace, you best find a good horse. With that in mind, I cherish how that special pacing finds itself on these pages. For example, just consider the above page, our hero is slogging his way down a rough road while, steadily moving forward, the bloodthirsty martians are coming!

H.G. WELLS: THE WAR OF THE WORLDS

Look closely, and this captivating work in comics will set your mind to flashes of past great moments between human and creature. The first look at the giant cylinder immediately made me think of Arrival. And the first look at the actual martians made me think of Alien. That said, it was more a recollection of a great sense of energy and not a lifting of one style onto another. Without a doubt, this book has its own unique sense of energy and it has earned its place among related work.

H.G. Wells: The War of the Worlds is a 116-page full color hardcover and available now. For more details, visit Insight Comics right here.

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Comics Review: SKINNED from Insight Comics

SKINNED from Insight Comics

If you’ve been to your local comics shop or bookstore, you may have noticed the colorful cover for Skinned, a new graphic novel and part of the Insight Editions imprint, Insight Comics. Taking a look inside, I was immediately impressed with its vivid, daring, and hip approach. Written by Tim Daniel and Jeremy Holt, illustrated by Joshua Gowdy, and lettering by Matthew Meylikhov, this is an eye-popping, sleek and fun comic that will bring to mind such comics as The Wicked + The Divine and American Gods. There is definitely a blending of sci-fi and fantasy elements with a millennial sensibility.

SKINNED from Insight Comics

And, if you love a good twist on sci-fi tropes, I believe you’ll be pleased with this story that gives us a delicious take on how easily humans are overwhelmed by their own technology. This is a wonderful satire that does not get bogged down by its targets: artificial intelligence, virtual reality and human folly. Instead, it jumps right in and brings the story and art up to a high level of excitement and urgency. You’ll get a psychedelic jolt along the lines of The Wizard of Oz and Sgt. Pepper’s Lonely Hearts Club Band and, in that spirit, one you’ll want to come back to it.

SKINNED from Insight Comics

The big thing that captivates everyone in this story is iRIS, enhanced-reality contact lenses that provide users with their own unique take on reality. You no longer have to dread another day with its randomness and challenges. Why not give everything a nice fuzzy fun beach theme or some other calming fantasy? Do it enough, and you’ll never miss reality again, right? Sounds like too much of a good thing and, as we come to see, it is. But thanks to two star-crossed lovers, Aldair and Bouy, humanity may find a way out of its voluntary enslavement. This is quite a fun book with a lot of energy and originality to spare.

Aldair and Bouy might just save the day!

Skinned is a 128-page full color hardcover and is available now. For more details, visit Insight Comics right here.

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Comics Review: M.F.K. by Nilah Magruder

M.F.K. by Nilah Magruder

This week we will look at the new line of original comics coming from the Insight Editions imprint, Insight Comics. I have been meaning to get to some of these titles and I’ve hesitated since I really wanted to process them and have something worthwhile to say! Well, enough waiting. In fact, I interviewed Nilah Magruder a few months back at Emerald City Comic Con and so I’m overdue. The first comic to kick off this new line of comics is “M.F.K.” by Nilah Magruder. Now, you may wonder what M.F.K. stands for but that will remain a mystery. It’s quite fitting considering this is one of the most unusual and mysterious comics I’ve ever read.

A small in humble village is the jumping off point for an epic adventure.

I swear, more and more of us are collectively going to look at comics as this most stimulating alternative form of entertainment. I know that sounds stupid to say that, especially if you already appreciate comics at a higher level. I guess I mean that it seems that the vast majority are still okay with comics serving a more basic service, simply acting as a simple vehicle for action and entertainment. When people like myself lecture about how it can be so much more than that we are referring to quite a colossal amount of comics that somehow manage to keep a relatively low profile. Does that make sense? There are a lot of, say, niche comics out there but, with each passing year, the audience grows, is more accepting, and remembers specific titles and creators. Just look at how long it has taken for names like Jack Kirby and Steve Ditko to pretty much enter the mainstream. Okay, I know, I am digressing down a deep rabbit hole here. I just say this because I’m excited to see such a quirky and remarkable comic as M.F.K. getting a lot of love and respect.

It all begins with a sandstorm!

People often compare comics to movies. And prose novels. Sometimes paintings. And I would definitely have to add music. I think I found myself processing M.F.K. best as a stimulating and unpredictable piece of music. Sure, there is a narrative to follow but, as is the case with a lot of more eccentric work, the narrative is almost besides the point. Not totally but to some extent. There are a lot of atmospherics going on in this comic, okay? Amazing sandstorms and we begin with some strange scene involving a struggle to collect and process the sand. I really do not understand what the characters are doing with all this sand–but that’s okay. So, you see, in that respect, it’s like music. I am experiencing beautiful and intriguing interludes. But, again, that’s not to say there isn’t a compelling story going on because there is.

Abbie, the outsider.

Abbie is a tough kid. We don’t get her story right away but, basically, she’s this young woman with a Wookie-like bird. Abbie is carrying a urn with her mother’s remains. Her goal is to find a proper place for the ashes. But then things happen. Abbie is worn down. Her bird, or moa, is worn down. And there’s all this sand swirling around. Next thing you know, Jaime, a young man, becomes entangled in a fight with Abbie that leads to Abbie and the moa both being stabbed by Jaime. This leads to Abbie being taken in by Jaime’s family who tend to her wounds although reluctantly since she’s an outsider. A lot more stuff goes on, including a much better understanding of who or what Abbie really is, and we come full circle in this first installment with Abbie back on the road with her urn. But she no longer has a moa. Now she has Jaime as a sidekick.

You can imagine all the music coming from this comic, can’t you? I’m sure you can. Nilah Magruder has written and drawn some sort of epic opera in the form of a quirky, funny, and most engaging work of comics. The first book in the M.F.K. saga is now out. For more details, visit Insight Comics right here.

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Filed under Comics, Graphic Novel Reviews, graphic novels, Insight Comics, Insight Editions, Nilah Magruder