There’s a lot of thought and care that goes into a solid work of comics but the results should be magical for the reader. Within the multi-layered world of independent cartoonists there is a fair amount of intrigue mixed in with camaraderie. Creators can get lost in a fog of competing interests. The answer is to find your way and simply pursue your vision. Cartoonist Craig Johnson II has tapped a significant vein of New York City history to create a comic both purposeful and entertaining. THE LEGEND OF PINKY, an ongoing series ultimately to be a graphic novel, published by Carbon Age Comics, is set in the early years of gangsters (1920s to 1930s), specifically involving the interconnections between Jewish and African American players.
The main character is Irving “Pinky” Horwitz, a lean and mean trained killer in the Goldman gang. He is an exceptional assassin, when he bothers to do his job. Pinky’s biggest flaw is an utter lack of discipline. If there is a chance for him to feed his lust and ego, he will take it. And his favorite place to do that is Harlem. In that arena, reckless young women jump into bed with him and skeptical young men sometimes push back and sometimes accept him. With Pinky, and those in his orbit, Johnson has created one of the most fascinating comics currently available.
The story begins with a pivotal moment gone wrong. Pinky was supposed to report for an important mob hit of two rivals. Instead, he was in bed with his latest conquest. Meanwhile, Sam, his partner, attempted the complete the two-man job by himself but was only able to kill one of the two men. And so begins the conflict that demands resolution in the first issue of this comic. Pinky, no doubt, is due his comeuppance. But Pinky is not without some redeemable traits. Clearly, Pinky seeks approval. There are two women in particular that he cares about: his own mother; and Yetta, a union organizer of garment workers. He takes great delight in showing most people his disdain. But, for a select few, he values some connection, especially the friends he seems to have made in Harlem.
I am often asked what it takes to create a graphic novel. Well, I like to add that this undertaking is, intrinsically (in the undertaking) and ideally (in the creator’s vision), a heroic work. And then I always say that a hero (or an anti-hero) is essential to the story. By and large, this is the model of the vast majority of successful graphic novels. Most of these works are biographies and borrow from history in one form or another. The fact is, to do this right, you don’t want to get bogged down by the facts. This is a work of entertainment, not a meticulous history. Johnson is spot on in how he incorporates history into the bigger picture of his narrative. Everything lifts off the page as we follow accessible characters and vivid action.
Graphic novels, when true to their original intent, are vivid works of sequential art that evoke the breadth of a prose novel within its own unique narrative structure. Johnson is sensitive to what is possible in the comics medium. He has done the legwork necessary to create a credible foundation as he goes about completing his full-length graphic novel. The artwork is dynamic and the pacing is compelling. Essentially, he has found something that can be quite daunting for many a cartoonist lost in a fog. Johnson has found something to care about. He is compelled to follow through on his vision. This first issue clearly demonstrates that.