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Jacques Tardi, the Extraordinary Adventures of Adèle Blanc-Sec, Volume 1 book review

The Extraordinary Adventures of Adèle Blanc-Sec, Volume 1. Jacques Tardi. Cynthia Rose (introduction). Seattle: Fantagraphics. 2026. 199pp. $29.99.

Review by Paul Buhle

It would be difficult to grasp the full influence of the artist who goes under the cognomen of his last name, thus “Tardi,” within France and beyond. Not because he lacks readers world-wide or influence on graphic novels at large. Rather, his work embraces French society and culture of two centuries’ running, providing a cultural view as penetrating as Walter Benjamin’s famed but uncompleted work on the Arcades.

Viewing Tardi’s work from outside of France and French culture, we wonder if we can possibly grasp his impact on the national scene. And then again, he will not let himself be confined: given every imaginable comics award, including several Eisners, he actually turned down the (French) Legion of Honor, insisting he would not be “held hostage” by nationality.

His realism, delivered in highly personal tones—above all the stories of his father and grandfather amidst the grimness of two world wars, in five volumes—has proven itself both gritty and funny, with brilliant art and a driving narrative. This, I think, must be his most identifiable style. Possibly, it is merely the artist’s style that the socialist critic likes best.

Tardi first successfully reached a genuine mass audience in a very different form and space. He began in the pulps. The periodicals that published him back in the 1970s could be called French comic books or even “Underground Comix,” if that term were sweeping enough. An obsessive teenage reader of comics and of fiction, he came up with a way of entering on his own terms.

Born in 1946, Tardi was thirty when Adèle Blanc-Sec (her last name happens to be the term for a dry French wine, i.e., lacking sugar) first appeared.  As Cynthia Rose suggests in the introduction, the periodicals of the day brought the new kind of comic—more realistically sexualized and more directly political than the underground comix of the US—into the center of young people’s culture. Definitely influenced by American Underground Comix, the French counterpart took on new life just as the US version faded. Adèle first appeared in a daily paper, in black and white, then color on Sundays, with a distinctive green dress set off from her red hair. So, too, her era, the real subject of the strip.

Adèle, the forerunner to cool women characters in comics.

There had always been both housemaid types and “sex bombs” in French comics, without much in between. Adèle has a mind and character entirely of her own, and accounting for other differences, could have appeared in Ms Magazine (where Wonder Woman took on a new life) or even perhaps the sexist-but-sensational National Lampoon. Not apparently sex-driven at all, she is She independent-minded, sarcastic and contemptuous of male prerogatives.

Adèle, Tardi’s answer to the new woman of Paris.

She lives out her adventures in Paris of the Belle Epoch, the early 20th century.

This Paris has been and remains a source of world wide fascination. In Adèle, Tardi recaptured not only the moment in chronology and place, but Paris as it has been seen in contemporary periodicals and revisited in film. The styles of the time, from architecture to clothes, have repeatedly been interpreted artistically alongside the terrors and anxieties that anticipated the First World War.

Tardi and his female lead eventually hit the mark in one distinctive, presumably unexpected way. The Adventures of Adèle Blanc-Sec reached the French movie screens in 2010, as a stylish adventure that did not take itself too seriously. Heroine-actress Louise Bourgeoin made her name here with audiences that enjoyed the humor of the improbable. Perhaps we could regard it as the successful version of Joseph Losey’s Modesty Blaize, (1966) somewhat of a satire on the first James Bond series.

An earlier step in Tardi’s career had found him in the steam-punk world with strong female characters. Here, in The Adventures, she is an erstwhile popular novelist who takes up the life of an investigative journalist, stumbling into unimagined and indeed incredible adventures. Along the way, she tests the depths of official corruption and incompetence, anticipating the real-life bungling France into the catastrophe of world war.

French critics noted that Tardi hardly misses a note of the Belle Epoque, from clothes to manners.  Indeed, the fantastic stories, with abounding monsters from  Pterodactyls to talking gorillas and walking mummies, seem to have been created to keep the plot moving, as the funny paper artists of yore invented the improbable out of necessity.

“And that is how a cat, a simple passing cat, can alter the story line  of a comic book. Just because we are dealing with a neurotic killer….” (p.182). The artist and his audience are always on the set, the third or fourth screen of post-modern if not post-narrative art that is the modern comic style.

This is not true of all artists, by any means, nor even of Tardi at his more didactic moments. It is difficult but not quite impossible to find the message beneath the style. Cynthia Rose articulates what can only be found between the lines or buried in the characterizations. The wealthy and powerful share with crooked politicians what they deprive the rest of the population from enjoying.

Paris of Belle Epoque, with so much promise in its Modernism—before the catastrophic war punctured the balloon—saw the emergence of electricity all around, apartment building and restaurant city lights to automobile headlights to the glittering Eiffel Tower. Optimists and other wild dreamers imagined that all existence was being modernized in the best and most vivid ways. Not everyone thought so.  Desperate anarchists plotted revenge against the monstrously rich and irresponsible bourgeoisie. In failing, they nevertheless threw a scare and raised hopes that the newest forms of capitalism could not possibly last long.

One more factor weighs upon this review: nearly half of French citizenry continues to read printed comic art in one form or another, making Tardi the rare artist of any kind, but especially the radical comic artist, an extraordinary public figure. Or at least his art. He speaks to them, for them and about them as no other comic artist in the world. At least, that is my view.

Paul Buhle is an American historian, who is (retired) Senior Lecturer at Brown University, author or editor of 35 volumes, including histories of radicalism in the United States and the Caribbean, studies of popular culture, and a series of nonfiction comic art volumes. He is the authorized biographer of C. L. R. James.

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Daniel McCloskey interview: On Comics and CLOUD TOWN

Friends in Stormy Weather Part 2!

Daniel McCloskey is a happy warrior in comics, making things happen on his terms, for many years. Readers gravitate to the off-the-wall antics his young characters get into, a mix of gritty realism and supernatural mayhem. In a nutshell, the Cloud Town universe revolves around two best friends whose relationship is tested when one of them gains the ability to pilot giant robots defending their town from interdimensional monsters. Who knew? Easy peasy, right? This kind of outrageous and uninhibited storytelling is what keeps winning over new fans to Daniel McCloskey and the Cloud Town universe. And now for the cool part, there’s a new Cloud Town: Friends in Stormy Weather book on its way.

Excerpt from Cloud Town.

In this interview, comics veteran Daniel McCloskey shares his insights on the world of publishing from the vantage point of being part of a big publisher as well as in charge of his own independent work. It’s a balancing act, but it’s also the best of both worlds as it all takes on a life of its own and leads to his work finding readers from a wide array of venues. One thing is for sure, it all adds up to a lot of activity along the whole process, from creating the work to marketing the work. It leads to such a wide and varied readership. As McCloskey points on: “I’ve been told I’m about half indie and about half manga, so it’s hard to pin down my readership.”

Daniel provides a lot of encouragement to everyone who creates work or aspires to do something creative. And, as he emphasizes: don’t get in your way, and don’t get caught up in thinking you need to do everything perfectly! Often, a well-drawn hand is a well-drawn hand and you don’t need to go back and try to keep making it better.

Hop on board the Kickstarter campaign, running through July, to help boost it into the world here. And check out our conversation below at the Comics Grinder YouTube channel. Your views, Likes and Comments are always welcome and really helps keep the lights on:

Friends in Stormy Weather Part 2!

Perfect is the Enemy of the Strange!

Go to the Kickstarter campaign, now thru all of July, right here.

A few words from Daniel McCloskey:

I believe life’s about discovery, and that discoveries are best made by exploring the strange. That’s why in life and comics, I gravitate toward the edges–the edges of my abilities, my understanding, and my imagination. It’s why Kirkus Reviews called my graphic novel, Cloud Town, “weirdly and unexpectedly wonderful,” and Comics Grinder recently called my work, “controlled chaos that wins me over.” If you’re looking for a story that can still surprise you, I’ve been working on one.

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Joe Sikoryak Interview: On Comics and Star Trek

Joe Sikoryak is a cartoonist who focuses on observational comics. Joe’s debut graphic novel is about the early years of Star Trek fandom, When We Were Trekkies. You can get the collected work here. His recent short-form comics are 3×3: Nine Panels on Life, the Universe and Other Things, The Awful Tooth: A True Tale of Dental Denial, and 1968: A Boy’s Odyssey. Each work, from long-form to short-form, is a work of dedication to detail, created with heart, insight and good humor. In this interview, we cover each of these titles. This is an easygoing look at how one cartoonist gets the job done. And it’s cool that we have these short works to consider too as it’s always nice when a cartoonist can provide such a variety for readers at comics conventions and beyond. You can always find Joe at his website and Bird Cage Bottom Books.

Joe has a wonderful sense of what will work in a comic, always thinking in terms of what will catch the eye, what will entice the reader, imagining any given scene on the stage, screen or comics page. For 3×3, he tackles a variety of subjects in a 9-panel grid format, a whole world per page. It’s a fun exercise in distilling down to the essentials and Joe makes the most of it. You may to find yourself in one of Joe’s recollections, perhaps his melancholic look at a failed relationship or his exuberant look at the joy of cooking.

1968: A Boy’s Odyssey gives the reader a guided tour through a historic year, filled with tragedy and triumph. It is a year that left a great impression on a 10-year-old Joe. Two landmark films came out that year, Planet of the Apes and 2001: A Space Odyssey plus the year ended with the crew of Apollo 8 circling the moon for the first time. Pretty heady stuff!

The Awful Tooth is a gem of a comic, both playful and informative. Heck, it’s actually quite the cautionary tale that will be enjoyed  by all ages.

When We Were Trekkies is Joe’s baby, where a lot of things came together. There’s nothing quite like your own coming-of-age experiences to inspire and guide you through life. Some of these experiences are on such a scale that they are shared by countless other people, even spanning generations, such as the love for icons in pop culture, like Star Trek. Joe Sikoryak took his passion for all things Star Trek and turned it into his first graphic novel. In a series of ten comic book issues, Sikoryak shares what it was like to be part of something bigger than yourself, back in a time when it wasn’t exactly cool to do so, long before cosplay and comics conventions had hit the mainstream.

In Sikoryak’s story, loosely based on his own experiences, a group of young people, most still in high school, are part of a new fandom in the early ’70s for Star Trek, a Sci-Fi television series that only lasted for three seasons (1966-1969). True fans were stirred by the program’s themes of equality, diversity and world peace.

Our conversation is free-wheeling and covers a lot of ground. Joe shares all sorts of thoughts on creativity and process. “The fun thing about being an artist is experimenting and trying out new things. I feel limited if I just nail down one style and one approach to telling a story.” Joe wants to push himself some more with his next work. He believes that, to a certain extent, he treated his last graphic novel more like a movie, as a series of storyboards. While that worked out really well, now he’s thinking he’d like to try a looser, more visual approach, less dependent upon dialogue.

We cartoonists are never fully satisfied, even when it looks to a lot of folks like we nailed it. We can be contrarian, very self-critical along with being very observant. Is it any wonder that we gravitate to memoir? Whether young or old, cartoonists love to include themselves in their comics. Young cartoonists readily admit they’re still figuring it out. Older cartoonists readily offer that they’ve learned a thing or two. “You can create a memoir that results in a funny story. Or you can dig deeper, tell other stories and connect them,” suggests Joe. “You can contextualize your life, find patterns, get a deeper perspective.”

Alright, I hope this all adds up to your visiting the Comics Grinder YouTube channel. All Views, Likes and Comments are greatly appreciated. We strongly encourage you to engage directly with the Comics Grinder YouTube channel and leave a Like and Comment. Every bit helps make the channel stronger, directing algorithms to do the right thing and help spread the word.

Cartoonists, just like any other creative folk, deeply want to spread the word. With that in mind, Joe encourages you to check out When We Were Trekkies for free. You can read posts over at Joe’s Substack here.

So, enjoy the video and look for the audio podcasts at various platforms. The video goes up first and the audio will go up later. And Live Long and Prosper.

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Katie Skelly Interview: On Comics and HEAVEN

Katie Skelly, an award-winning cartoonist and simply one of the best comic artists today, has a new graphic novel, Heaven, published by Fantagraphics. We chat about her new book, the inner workings of it all: influences, storytelling observations, fun stuff and serious stuff. Basically, an all-around great conversation. The timing on this spotlight is good too as Katie presents Bad Girl Tarot, a beautiful tarot card deck she has created, all her drawings and design work, currently on a Kickstarter campaign that runs through July 15, 2026.

Katie Skelly

Heaven is, at its core, a good old-fashioned ghost story, with a group of high school girls, and a haunted mansion on a hill. Well, not so much a mansion in this case as a super weird strip club that goes in and out of existence. For more details, just read my review. And I highly recommend that you get your copy so you can see for yourself. There are endless inventive details to savor, starting with those giant upside-down neon heels lighting up the desert night skies.

I like to focus on the creative process and that’s why it’s great to call attention to both Heaven and Bad Girl Tarot. For me, it’s all part of something bigger. In this interview, I ask Katie to share about what she’s thinking about as she creates work. Everyone will answer in a different way. Katie has some very specific passions she can draw inspiration from as well as a very curious mind open to whatever random element that might cross her path. A couple of deep wells of inspiration are horror genre films and manga. If you’d like some insight into the mind of one of our great comic artists, then I invite you to check out our conversation.

At a crossroads.

Heaven is the fourth, and latest, graphic novel by Katie Skelly, published by Fantagraphics. It is only now, with hindsight, viewing all four books together, that we have the luxury of saying they all fit in so well with each other. I suggest as much to Katie. And she agrees. She states: “Well, sure, My Pretty Vampire and Maids find their way into Heaven. And The Agency finds it way into all of them, one way or another.” And thus we begin our chat. It’s important to realize that each book is its own world of hard work and countless problem-solving, years in the making. So, yes, it’s a super big deal to have all of this work look so cool, a beautiful seemingly seamless result.

And with that, I set you lose to enjoy the above video, or audio at various platforms. The video will go up first and is ready as I write this. The audio will load up shortly, after I make a few more tweaks. Anyway, feel free to comment, like and subscribe. Every bit of engagement from you helps.

And just a few more words . . .

A few more things to say about the Bad Girl Tarot campaign at Kickstarter, thru July 15, 2026:

Bad Girl Tarot II is a complete 78-card tarot deck with guidebook created and designed by me, cartoonist Katie Skelly. The goal of this Kickstarter is to raise funds for the first printing of the deck, working towards fulfillment in October 2026. I’m excited to offer backers a special price on Bad Girl Tarot II, plus rewards like original art, stickers, and more as thanks for supporting the project.

The Team:

Katie Skelly: that’s me! I am an award-winning comic book artist with four graphic novels from Fantagraphics, plus the creator of the original Bad Girl Tarot and Bad Girl Oracle. Find more of my work on my website and on Instagram.

Chelsey Caswell: a professional tarot reader with both regular private clients and popular sessions at spots like NYC’s Soho House. Find more about her on her website.

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HEAVEN by Katie Skelly graphic novel review

Heaven. Katie Skelly. Fantagraphics. 2026. 100pp. $19.99. (On Sale July 7th, Pre-order now.)

Katie Skelly’s new graphic novel features a cast of cool girls down a foreboding path. These girls are still in high school and, while full of attitude, are short on experience. They can’t help themselves; can’t resist being attracted to something sinister, which seems just out of reach and yet beckons them to draw closer. Skelly once again delivers a work of comics that is an intoxicating blend of sex-positive content and horror genre.

The kids are alright but restless.

This is the fourth Skelly graphic novel published by Fantagraphics: My Pretty Vampire (2017), The Agency (2018), Maids (2020), and now, Heaven. Each title is different from the next in refreshing ways and each shares a spirited sense of experimentation. Skelly draws from various sources, looking for imagery that stands out in terms of style and energy. The idea is to have an image act as a jumping off point, work its magic and keep the narrative moving forward. A lot of that vibe will come from art house films and assorted high-end comics. A comics artist like Skelly picks and chooses this or that image, processes it and makes it her own, like a favorite panel from a comic by Milo Manara or a certain moment from a Dario Argento film.

The not-so-glamorous life of a stripper.

The female characters in a Katie Skelly comic appear to know what they want and are determined to get it, prone to leaving mayhem in their wake. They are femme fatales, one way or another. In this new book, they are a clique of cool high school girls. Dolly, at eighteen, the eldest by a few months, sort of leads the pack. When the girls stumble upon Heaven, an urban legend strip club that seems to have a very tenuous hold on existing in the real world, they jump at the chance to find it. Dolly, sent as the trailblazing explorer, walks right up to the front door, and ends up being invited to audition as a dancer. She is in way over her head but that won’t stop her. What’s so appealing about being a showgirl? Well, Dolly, is instantly hooked.

At a crossroads.

Will Dolly regret ever knocking at the door to Heaven? That seems to be a hard yes. Skelly reels in the reader, just like a masterful director of artful horror and as the seasoned cartoonist she is. The artwork is spot on as usual. With just the right amount of linework, Skelly suggests a whole world, inside and out, always daring and inventive. The male gaze is stared down, allowed to co-exist under a well-placed heel to the throat. Sex-positive work is for everyone to enjoy. That said, this work eludes easy categorization and leads the way among contemporary alt-comics. For a wild ride, filled with chills, thrills and dripping with style, you can’t go wrong with Katie Skelly’s latest deep dive into strange realms. Seek this out!

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Junction Jones and the Corduroy Conspiracy graphic novel review

Junction Jones and the Corduroy Conspiracy. w. T.C. Pescatore. a. Locogonzales. Markosia. 2026. 220pp. $32.99
Science fiction and noir share a lot in common. For fans of either, or both, genres, it’s easy to roll with a story about a Phillip Marlowe type of detective in outer space. This is such a story and then some. Think of a very offbeat Blade Runner main character in an urban dystopia set in the distant future: Junction Jones, pudgy and bumbling; and his sidekick, Mr. Nibs, a very contentious talking cat. The idea here is that Jones is an escaped bio-engineered laborer who, during his routine scavenging in the multi-dimensional Junction City, stumbles upon the remains of an Earthling that could be the tip of the iceberg to some vast conspiracy. Lots of laser blasts ensue as this odd couple private investigator team must fend off various villainous forces. The art is gorgeous, the writing is crisp, and there’s a lot of fun multimedia narrative twists. This will surely satisfy any reader.
The creative team of Pescatore and Locogonzales come up with their own distinctive stamp on the cyberpunk landscape. They have plenty of tropes to play with in a story where the journey is more important than the outcome. After all, some of our most entertaining stories have this sort of set-up: the clues take on a life of their own, even become more significant than solving the case. This is such a story as it is swimming in clues, coming in all directions: going from the basement of hoarder grandparents, filled with mountains of nothing hiding everything; to the frantic dispatches of blogs in overdrive, also filled with nothing and hiding everything. It’s a world within a world within a world.

Panel excerpt from Junction Jones.

How deep down the rabbit hole do you want to go? Pescatore and Locogonzales know how to dig, dig, dig and invite you to dive in. The deeper and darker the better. Junction Jones was first introduced as single issues with the first issue out in 2023 from Scout Comics and then you add the time it took to create it. I see a page dated 2020. So, all in all, a very noble and ambitious effort this one is. It sort of reminds me of  The Winter Men, written by Brett Lewis and illustrated by John Paul Leon, running from 2005 to 2008, published by Wildstorm, another long, expansive and highly eccentric work that became legendary for its content as well as the circuitous path it took to get out into the world. But, once out, ah, it’s so nice to be out. People like me will keep singing its praises regarding its irreverent style and attitude. And so now I add Junction Jones to that short list of fun and weird comics that speak to me and will speak to you.

Page excerpt from Junction Jones.

If you’re in the mood to order something completely different from the menu, then Junction Jones is at your service. Think of it as a cerebral guilty pleasure or one of those really strange but cool movies you might find on a VHS tape in a thrift store. Perhaps something like Buckaroo Banzai. If you’re a Jeff Goldblum fan, you must see it. I’m just suggesting this stuff is potent, best read in bed with the lights out and a lone reading lamp for only one hour before bedtime. Think of it as the comic book that David Lynch always meant to create.

Page excerpt from Junction Jones.

And so it goes. Our pudgy fellow with his talking cat get into a whole lot of trouble and who can say if either one of them is any better for it all. But self-improvement is hardly the goal here. Anyway, I can clearly see this is a work of great passion, many years in the making, working at a different level of reality than you and me, which is saying a lot.

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Marjane Satrapi (1969 — 2026)

Marjane Satrapi (1969 — 2026)

When the average reader is asked to name any “graphic novel,” it used to always be only one, Maus, a recollection of the horrors of the Holocaust by Art Spiegelman. And then that changed. And another graphic work broke through: Persepolis, by Marjane Satrapi, a beguiling tale about a young Iranian woman navigating different cultures, following her childhood in Tehran during the Islamic Revolution (1978–1979).

For decades, up to the present and beyond, when people are asked to name any graphic narrative, there are only two titles that readily come to mind, and for very good reason. Maus and Persepolis have earned their place in the pantheon of comics and will never be forgotten. It is with great sadness to know that Marjane Satrapi should leave us oh so soon. It’s a real shock. I know comic artists and readers are struck silent at the news.

Marjane Satrapi’s graphic memoir Persepolis was originally published in French in four volumes between 2000 and 2003. It was in 2003 that an English version was first published. Along with a few other select titles, Persepolis led the way in the great new wave of interest in alternative comics by general readers. It was a heady time with great speculation over which comic would be next to gain the spotlight and perhaps even be adapted into a movie. By 2007, there it was, the Persepolis movie! When the turn-over from relatively obscure to superstardom became more and more uncertain in the world of indie comics, there was a shift in focus.

Fast forward to now and we are mourning the death of an exceptional creative person. Marjane Satrapi is now part of history, secure in her place, beloved, respected and at rest in peace. Her work gave us a refreshingly irreverent look into a world unknown to so many.

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Vidal by Danila Botha book review

Vidal. Danila Botha. At Bay Press. 2026. 120pp. $30.

This is such a beautifully realized work in many ways. It is, no doubt, a grounded, thoughtful and graceful combining of words and pictures. It is one of those narratives that encompasses the world-at-large with its immense joys and tragedy, all within the journey of one individual, one scrappy and dapper man, Vidal Ben Soussan. The creator of this work is Danila Botha, an exceptional writer, having proven herself many times over with an impressive body of prose fiction. This is her first work combining her prose with her own paintings. It is a work full of good sentiment that evokes the quality of an autobiographical work.

The greatest strength to Danila Botha’s new book is in its prose narrative followed closely by her passionate paintings. The plot to this work is following the life struggle of our main character, one Vidal Ben Soussan. Young Vidal grows up in Tiberias (Ottoman Empire and then British Mandate Palestine) and moves to Paris to pursue his art and freedom and gets trapped there during World War II. Botha traces the steps of Vidal’s life with a combination of her poetic prose laid over her paintings that evoke Chagall. The reader goes back and forth between the paintings and the prose that present the life of Vidal Ben Soussan, from his Sephardic upbringing in Tiberias to studies in the Technion in Haifa, his artistic life in Paris, his work with the underground resistance, and his ultimate arrest and time in Auschwitz.

Botha’s family, like the one depicted in this book, are fifth generation Moroccan Jews who grew up speaking both Hebrew and Arabic and coexisting with their neighbors and friends in diverse harmony. There are numerous examples of these all-too-human exchanges. One culture blended into the other in everyday life. For instance, Vidal’s mother, who hated having to go to the market, would curse it in Hebrew and then again in Arabic for good measure.

Vidal undoubtedly offers the reader a wonderful window into history and a rich cultural experience. The question as to where it falls within comics is interesting and worth consideration. I see this work falling within the world of picture books, given that it is a series of paintings with text, while also laying claim to a spot within the world of graphic novels. The spirit of comics and graphic novels is such that all forms, including wordless comics, are welcome while some are going to be more closely related to the traditional sequential comics art form than others: works following the use of panels, word balloons, and various techniques that link words and pictures together. The important thing here is that Botha’s work is very special in its own way. I just offer an observation. She could certainly continue to create other works just like this and blaze a new trail. That’s exciting. The main point is that Botha is creating very compelling work, providing that valuable window of accessibility. It brings to life such subjects as Sephardic Jewish life and the Shoah in ways beyond words and, for that, it is essential. This is an important work any way you look at it.

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CLOUD TOWN by Daniel McCloskey graphic novel review

Cloud Town. Daniel McCloskey. Abrams. 2022. 224pp. $24.99 hardcover. $14.99 paperback.

Daniel McCloskey is a comics artist on the rise, offering comics with a strange and fun bundle of energy. He has created an interesting body of work that stands out among all-ages content. The flagship title is his graphic novel, Cloud Town, published by Amulet, an imprint of Abrams. In this book, the reader is in for a wild ride, an evolving world that began with the fanciful notion of an island encased in a cloud, near a rip in the universe. If you are a fan of the offbeat, like the misadventures in Stranger Things, then this middle-grade graphic novel about best friends, giant robots, and monsters from another universe is for you.

The key to any good work of science fiction, fantasy, or any work of fiction for that matter, is a hook. There needs to be a way to hook in the writer as well as the reader. In this case, we’ve got two very compelling main characters. Pen is a fighter. Olive is a scholar. Between the two of them, these two teenage girls will make their way through high school. Pen fights off the bullies. Olive makes sure they both make good grades.

Pen and Olive!

And that’s just for starters. This high school is part of an island village floating along inside a cloud, near a crack in the universe that is vulnerable to the entry of an assortment of monsters, hobgoblins and all-around nasty critters. And there you have it. McCloskey has created a world where anything and everything can happen and he’s just the kind of comics artist who can deliver on such a promise.

Cloud Town defined in a nutshell.

I think McCloskey must be drawing and thinking comics all the time. He has a very expressive line, with a very determined style, something you get over time as you pursue your passion. It’s this dedication to his craft that brings his characters to life. You need to be able to buy into the characters and the premise very quickly if you want to sustain that magical reading experience. I see that happening here. There’s a certain amount of controlled chaos that wins me over. I can’t tell right away what is happening, as I flip through the pages, but I can sense that the narrative is moving along well, there’s a specificity at play, this is adding up, it will be be worthwhile. And it is. The characters fly off the page.

As I suggested at the beginning, McCloskey is a busy cartoonist. Since his debut graphic novel, he has been adding to his Cloud Town world, known as, Friends in Stormy Weather, and the second part will be available soon.

Friends in Stormy Weather, Part 2

In fact, a Kickstarter campaign in support of Friends in Stormy Weather, Part 2, is coming up. For more details, just go here. And you can keep up with the Cloud Town/Friends in Stormy Weather saga here.

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Poem Strip by Dino Buzzati comics review

Poem Strip. Dino Buzzati. Translated by Marina Harss. New York Review Comics. 2026. 224pp. $22.95.

There’s a certain sense of freshness to Dino Buzzati’s Poem Strip, a work of comics originally published in 1969, while also carrying its own particular baggage. That fresh look and feel is the one-panel-per-page format which can be a good approach. Originally titled, Poema a fumetti, it is a graphic narrative that “modernizes” the myth of Orpheus and Eurydice. It has been translated into English and the latest edition is now out by New York Review Comics. It’s great to have a new edition out, for many reasons. There’s as much to learn as there is to admire. I think two things can be true at the same time: here is a significant work; and here is something we might push back on just a bit.

The original Italian, Poema a fumetti.

Buzzati, at 63, was entering the later stage of life when he created this book which is ultimately a meditation on mortality. This is Buzzati, known mostly as a novelist (The Tartar Steppe), leading the charge. For his first and only foray into comics, Buzzati floods his work with a sea of provocative and disturbing images of women, like a drunken Surrealist. Given that Buzzati did not have a background as a cartoonist, the years or decades of thinking in those terms, it’s not farfetched to say he might have made some overzealous rookie missteps. He pressed his foot down hard on the pedal, that much is certain. With a lurch, by accident or not, this moved a lot forward.

A shaggy dog, or bull in a china shop.

Remember, Buzzati was primarily a novelist. He was not attuned to the comics medium. The narrative plods along. And he loads up on images sourced from what appears typical sources, fashion magazines and porn. What I’m seeing is image after image of deer-in-the-headlights poses of women, mostly nude, acting as “assistants” to our hero, Orfi, as he descends into the underworld. The images reach their crescendo with a depiction of a nude woman strung up like a pig on a fire pit. Pretty nutty stuff. Good? Bad? Genius? What I surmise is that the subtext, or real driver to this work, is of an older man looking back with regret as old age stands in the way of any further carnal desire met at youth’s fever pitch. That reasoning would tie things up rather well. I’m not against this book at all. I don’t really see it as a masterpiece, per se. I do see it as a shaggy dog, or a bull in a china shop, that zigzags its way through. And that’s a great thing in and of itself. At the end of the day, you can still say that Buzzati made a contribution, laid some of the countless groundwork toward comics art that pursues more mature themes. We do want more weird comics, especially well thought out and well designed weirdness.

Ostensibly, this is a modern retelling of the ancient Greek tragedy of Orpheus and Eurydice. Orfi is a hipster musician; Eura is his girlfriend who is abducted by supernatural forces. Orfi searches, pleads, begs, even sings, his way to Eura. A bargain must be struck with the captors, as the myth would have it. If Orfi can leave with his beloved Eura without looking back at his captors, they are free to go. Otherwise, as the legend would have it, no dice. That’s the elevator pitch, so to speak. The reality, once you’re committed to reading, is a lamenting over old age and the end of any further lustful adventures.

Dino Buzzati revels in this lamenting. It’s an eternal dance with death. No matter how enticing or alluring, each of the maidens depicted are already dead, at peace with their fate. The bright day will inevitably give way to the infinite night.

This is a new English translation by Marina Harss. Her contribution is a wonderful compliment to this work: very natural, always moving the narrative, or poetry, forward. The slowest section in the book is a number of pages devoted to Orfi’s lyrics as he sings for Eura’s release. It’s enjoyable and I believe the Harss version saves it.

From sex to death.

The story of Orpheus and Eurydice, with a decidedly mod retelling, and regretful ode to lust and mortality, is what it is or was what it was. This new edition invites you to see for yourself. Unfortunately, there is no introduction or afterward or anything to guide the contemporary reader into this work. It would be wonderful to have such a written piece to accompany this most intriguing forerunner to the world of mature comics art.

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