Author Archives: Henry Chamberlain

About Henry Chamberlain

I am both a fan and creator of comics. I believe people have come to know me as a thoughtful guy. I hope you enjoy the views expressed here at Comics Grinder.

Anders Nilsen Interview on TONGUES and the Art of Comics

Anders Nilsen is on a quest as a comics artist to deliver his vision as well as he can to the reader. That’s saying a lot when it comes to Nilsen as anyone who is familiar with his work can attest. The new collection of his work is Tongues, Volume 1, published by Pantheon Books, a division of Penguin Random House, pub date is Mar 11, 2025  and you can pre-order. My review here. Once you enter this book, from the first page onward, you are transported to a sort of netherworld that leads you from one realm to the next, the worlds of gods and humans. Questions regarding existence and divinity are asked and answered as a common exchange.
We ran into a bit of technical difficulty and naturally opted to pursue an email interview. Basically, this is one of those interviews that allows for so much latitude in regards to approach given all the material that can potentially be covered. For this one, I thought it might make sense to do a bit of comparison between the two big books in Nilsen’s career with greatest overlap. And so we came up with what could have been over an hour of chat, perhaps over a couple of cups of coffee, distilled down to what you read below. I don’t take anything for granted and I’m very grateful for the time and care involved in Anders’s thoughtful responses.

Page excerpt from Tongues.

HENRY CHAMBERLAIN: Thank you, Anders, for doing this interview. I can only imagine things remain chaotic, one way or another, for everyone in Los Angeles.
ANDERS NILSEN: Yeah, it’s been a weird time. My wife and I did actually evacuate briefly. We lost power and internet on the second day of the fires, and then a new blaze popped up that evening in the Hollywood Hills, which is only a couple of miles away from us. So we went to stay with a friend in the far south end of the city for three nights until the power came on again. In the grand scheme of things it was a small disruption, but it’s definitely a weird feeling to have to decide in an hour or two what stuff you value most in the world. And our cats were very grumpy about it.

Page excerpt from Big Questions.

At the time of this interview, we’re about a month before the release of Tongues, Volume 1 (03/11/2024). Looking back at the time of the release of your other work of comparable size and scope, the collected Big Questions (08/16/11), how would you compare these two milestones in your career?
They are very different moments for me. Big Questions wasn’t the first book I published, but it was the project that got me started being serious about making comics, and I think of it as being my, like, 12 year graduate school in comics. That’s how I learned how the medium worked, basically, and how I figured out how I wanted to approach it. You can see it in the book itself – the early pages are sort of roughly drawn – partly on purpose, but not entirely. I was figuring things out as I went. Tongues on the other hand felt like “okay, now I know what I’m doing, more or less, here’s a chance to start out with something like command of my medium. I’ve still learned a ton working on this book, but I was a much more capable artist from the start of it.
Tongues is also a culmination for me. Every other book I’ve done has grown out of small experiments and messing around in my sketchbooks. Tongues didn’t. It grew out of those other finished works. There’s a way in which it feels like everything I’ve done in comics to this point has led me to this project. Everything has built up to this. So that’s also very different.

Poor Prometheus.

Prometheus is a titan in Greek mythology who commited the sin of helping (or creating) humanity with the gift of fire (knowledge). This provides a jumping off point for Tongues as you have a Prometheus story that continues and branches off from the original. You explicitly have humanity gain the gift of language; and you have a Prometheus moving beyond his imprisonment from the gods. Would you share with us a bit about how you play and interact with the story of Prometheus?
Sure. I love that story. I know the basic version from reading that mythology as a kid, pouring over it. So the basic outline is sort of burned into my head. I did a short story several years back (in Rage of Poseidon) playing with the idea of his ‘eternal’ punishment extending into the present, as it reasonably would. And it touched on his relationship with the eagle that is sent every day to eat his liver. The eagle is his tormentor, but it’s also his only friend, the only other mind he interacts with. And in my work birds usually talk. So I was interested in that relationship. What would it be like? What a weird tension, right? Full of possibilities. And his traditional role as creator of humanity also allows me to get into human nature and evolution which I have a longstanding interest in. And then when I actually read more deeply, Prometheus’ story only got more interesting. Our basic conception of the story comes from the playwright Aeschylus in 480 BCE (or thereabouts). But his play, Prometheus Bound is only one of a trilogy – the other two are lost, we don’t even know if Prometheus Bound is the first or the last in the series. They are very sketchily understood from other contemporary writing, but again, what a great sandbox to get to play in, and to get to fill in the blanks with my own bastardized version. And then, lastly, there’s a tension with Zeus, the king of the gods, who arranges the punishment. Prometheus literally translates as “forethought” – he can see into the future, at least some parts of it. And so he knows which of Zeus’s offspring will come to overthrow him, and when – as happened to his father and grandfather before him. But he hates Zeus, and refuses to tell him, despite being tortured for eternity. So… yeah. Great material to muck around with.
If I tried to give a brief explanation/comparison of Big Questions (658 pages) and Tongues (368 pages), I would say that one book has the creatures of the gods looking up, trying to make sense of the gods; and the latter book has the gods looking down, trying to make sense of the creatures. Did things just work out that way or do you think your ongoing storytelling was leading in that direction?
Wow, that’s great, I actually hadn’t thought about that inversion in that way, but yes, that completely makes sense. Although in a way in Tongues, by the present, the humans have, in a way, surpassed the gods. Though only in a way. But yes, I think both books are trying to play with, to conceptualize a relationship to divinity, to the universe, to the very strange fact of being alive in the world. And it only makes sense to come at it from both directions, eventually. And I guess in Tongues, one of my favorite characters is the Eagle. And she’s trying to understand both.
Of course, Tongues has been brewing and evolving, in one form or another, over many years, back to, in small part, Dogs and Water (2005) and, more explicitly in Rage of Poseidon (2013). Would you share with us a bit on the building blocks that you were working with back then and how they proved to be part of something bigger?
The connection with Dogs and Water is a good story. So D+W was my first published book, and out of everything I’ve done, for some reason it has had the most random interest in the film rights. For several years after it was published I would get random emails from rock stars or people in film about turning it into a movie. Usually it would be one or two emails and then they would disappear and the idea wouldn’t go anywhere. But in 2009 or so a Canadian production company got in touch and it got far enough that I agreed to write a script for a feature. The book is honestly not that substantial, so it involved adding some new material. There’s one scene in the book where the main character, a young man with a teddy bear strapped to his back, lost in the middle of nowhere, is passed on the road by a sort of military caravan. These Canadian filmmakers suggested expanding that scene, maybe having one truck stop and having some sort of interaction. Which I was interested in. So I wrote that scene into the script. Well, the movie went nowhere, but that scene stuck in my head. I really liked it. And disliked that it would never see the light of day. So years later when I was beginning to think about a new long-form graphic novel I decided to incorporate that scene. It’s the first thing in Tongues that I actually drew. It’s funny, though, it’s the same character, but in a sort of alternate world. And the bear on his back is not the same bear. 
Part of assembling the elements of Tongues was very much a process of throwing obstacles down in my path to just see what would happen. I was specifically interested in dumping this D+W thing in with Prometheus, and human nature and the tensions of the middle east, etc etc. They didn’t really make sense together, but it felt like something interesting might arise out of that tension.
Incidentally a short film was eventually made from the final quarter or so of Dogs and Water by a director named Randy Krallman. But again, basically no one has ever seen it. It’s beautifully shot. But will probably never be seen, sadly.
Reading Tongues is such a pleasure. It is an understatement to say that it brings together all of your strengths in comics art. Looking over pages, I want to point out a few like the two-page spread (p116-117) which depicts Astrid and her father walking around the mall and engaged in a very serious conversation. Recently, I stumbled upon the comics term, the De Luca Effect. Is that familiar to you? I’ve discovered that some of the greatest cartoonists using this technique are not familiar with the term. Basically, it’s a way to have one (or more) characters inhabiting different moments in the same space. My guess is that this is simply something that emerged during your process. In fact, your use of it includes “panels,” which technically would not be used in this technique. All very theoretical stuff!
Oh, that’s cool, no I don’t think I’ve ever heard that term before. But I love doing that in certain places. It feels like it breaks up time in a slightly different way than normal panelling. Slows it down, or makes it slightly quieter, or more meditative, potentially. Although I’ve probably used it in other, more kinetic ways, too.
That brings me to your own very distinctive use of panels. Heck, I would call them the Nilsen Effect! Would you share with us a bit about your use of polygons and the like?
Sure, yeah, panelling was something I was very much interested in playing with in Tongues. I’m interested in panels in comics as ‘frames of experience’. So, like, the structure and arrangement of panels influences the way a reader reads a scene. And how the scene feels This is obvious in a way, but it’s not really exploited that much. Regular squares or rectangles are an easy way to break up action, but they also have an effect on the reader. In Big Questions I found that regular, repetition of evenly spaced square panels helped create a regular rhythm which was useful for, say, conversations between two birds, where there wasn’t a lot of action. They were great for that. In D+W I did the whole book without any panel borders. And that had a very different, very particular effect on the feel of the story. It emphasized the open blankness of that landscape, and it had an effect of making it feel (I think) a little less like your focus was being dictated by the author. It felt more open. For Tongues I wanted to try some other stuff. In particular I wanted it to feel like the structure of each page was almost an object unto itself. And to echo the unfolding feel of the ‘magic cube’ in the story. This becomes more explicitly about the structure of reality when Astrid has her ‘audience’ in the underground pit and the dream/hallucination that follows. And then there’s the Prisoner’s Dream sequence at the beginning of the book. One reviewer described it as the ritual reading of entrails. Which I love. I hadn’t thought of that, but I wanted it to feel like a kind of magical ritual state. And also like a dream. The framing of panels with animal forms, or the plant forms of Prometheus’ ‘garden’ feels to me a little like framing lyrics with music in a song. It’s a literal marrying of two different sides of the brain in that context. Which automatically is going to deepen things and give it texture and tone and weirdness. It’s a tool.
If you will bear with me, I also wanted to point out the fascinating progression of your comics art in Big Questions. You reach a point, where you start to make use of the two-page spread and never look back. I hope that makes sense. I’m just saying that, at some point in your evolving as a comics artist, you saw the full potential of the two-page canvas and made it your own. Feel free to correct me if I’m wrong.
That’s cool, yeah, I like to throw in a good two-page spread now and then. I feel like I should be more conscious than I am of the spread as a unit, rather than the single page. Because that is the visual whole that the reader encounters when they turna page, really. But it’s also good to be able to have the two-page spreads break up the rhythm of the sequence of pages. To establish rhythms and then occasionally break them. Just one more thing to play with.
Also, it appears that you made use of an original page size format that was about twice or less bigger than the printed page. Your originals are (or were) on 11″x14″ bristol. Do you still use that size or have you bumped up to something bigger? I noticed that, as you evolved, your lettering got a little smaller while the compositions and characters appear to take up more space than can easily accommodate your original page size unless, of course, you simply refined your process.
That’s incredibly perceptive. Yeah, my originals are bigger now. The first issue of Tongues was a little all over the place, but at this point my original pages are 12.5″ x 17″. So about 150% of the printed page. Roughly. Sometimes the page has to get expanded a bit. As for the lettering… don’t look too closely. The size changes a bit here and there. There are some things I could probably be more systematic about. But… maybe some day.
Another process question I must ask is all the production upgrades you made in Tongues, compared with Big Questions. That said, once you catch your stride in Big Questions, the improvement is apparent. Just the inclusion of those amazing geometric patterns alone indicates more and more dazzling art up ahead. And then you take things further with your own distinctive use of color. Not only is it a sophisticated color palette but you push boundaries, as on page 133, daring to have black text rest on such a dark purple background–and still be fully readable. I can only imagine that your own fine arts background compelled you to take on the role of a colorist, and at such a high level of complexity. What can you tell us about your coloring and production work?
Yeah, when I was getting started I had friends ask why I wanted to use color. Like, what’s the point? And… I don’t know, partly I just wanted to do something I hadn’t done before. And I did go to school for painting once upon a time, like you say. And color can convey a lot (obviously). I love doing the color, but it is also a TON of work. I’ve had folks helping out for most of the book, but that can get very expensive. It’s part of the reason I have only been able to do like 50 pages a year. But yes, I love the way I can suggest light and atmosphere, darkness and backlighting. It adds so much. And some of the artists that I admire most have been great colorists. Moebius, Herge, Chris Ware, CF, Sarah Glidden. After Tongues is done I might never do a full-color comic again. But I’m in it for now, more or less happily. 
You have said that you had to make a choice between “artist” and “cartoonist” and you chose the latter. That said, I wonder if you’ve come around to accepting yourself simply as an artist. Whatever the case, your work is extraordinary and you have every right to embrace the role of artist.
Thanks. Yeah, I do think of myself as both. I probably use the words depending on the context and who I’m talking to. Or who I’m trying to get paid by, maybe. I definitely see what I do as wider than just comics, but it’s the comics world that embraced my work early on, and I’m very happy with that label, and being connected to that tradition. But I also think of myself as a storyteller and a book designer and a drawer and… probably a few other things. 
I would add that I understand the hesitancy in calling oneself an artist. I also come from a fine arts background and I also reached a point where I needed to seriously pursue comics. And yet I still love to draw and paint, as I’m sure you do. We are both of a certain vintage where a fine arts major was the only game in town, no comics diplomas, and I think that’s all just fine. Who knows, perhaps younger art students will be secretly creating paintings outside of their comics curriculum! I believe things have sort of come full circle with the comics medium elevated well into the “art-academic complex,” as I sometimes call it.
Yeah, comics had definitely not penetrated academia when I was a student. I had to push upstream a bit to do them. Then when I taught for a couple of years I sometimes wished that my students weren’t quite so focussed on a single medium. And I feel the same way about the publishing industry at times, too, or maybe the market. But the world is what it is, and I’m happy to have found a place in it from which to occasionally push against boundaries.
I will ask just a couple of more questions and please feel free to add anything I might have missed. Essentially, what I get from Tongues is that the gods usually are not concerned with the humans unless the humans make themselves an inconvenience or outright danger. For me, the whole book is operating in this sort of timeless god-time. Of course, the “present time” rears its head, as in the mention of smartphones and social media.
Figuring out how to deal with the passage of deep time has been one of the really fun problems to play with in this book, for sure, specifically Prometheus’ long sleep. There’s definitely a certain suspension of disbelief I am asking of my readers in that regard. Our brains aren’t really built for geologic time, of course, or even the sweep of human history, which is a tiny fraction of it. Its almost a kind of absurdity to try and make a graphic novel about such things. But it’s been fun to try.
I realize that the evolution of the whole Tongues narrative has been years in the making. Are you satisfied with it so far and can see pursuing it further? There are certainly numerous reasons to continue, and at the pace you’ve been going too. That opens a whole discussion on creating work as a series. Basically, it seems the stage is set for you to do whatever works best for you.
Yeah, the story is only half done. Volume 2 is underway. So I’m committed to another few years, at least. Thankfully Pantheon has been very open to me self-publishing the individual issues as I go, which is a huge help. It’s such a lot of work, its good to break the deadlines up.
Lastly, as we embark on this year and beyond, with its many challenges, I find that seeking out the transcendent is a path that will recharge one with clarity and strength for the struggles ahead. If you would like to share any spiritual reflections, please feel free to do so.
Yeah, the next few years are going to be a lot. I don’t know that I have any special wisdom, but I’ve been paying attention to my breathing lately. Which is sometimes tremendously helpful. And I am very lucky to live near Griffith Park in Los Angeles. It’s a big semi-wilderness in the middle of the city. You can lose yourself there and cross paths with coyotes and deer and owls and crows. It’s a gift as far as I’m concerned. It has been a huge positive in my life, creative and otherwise. Watching the changes in light and weather and vegetation between day and night and season to season, feeling the deep quiet of the place… it helps make this insane world bearable for me. It’s finally been raining a bit here lately, after the fires. I’m excited to get to watch the park bloom and turn green again in the next week or so. I was up there last week after a difficult day and spent about 15 minutes watching two crows circle and chase one another in formation, continuously looping and surfing the updrafts. It was so beautiful to watch, and looked like such fun. I’m very grateful I have that.
Thank you!

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Raised by Ghosts by Briana Loewinsohn comics review

Raised by Ghosts. Briana Loewinsohn. Seatte: Fantagraphics, 2025. 224pp. $18.99

Guest review by Paul Buhle

The genre of difficult childhoods, difficult women’s childhoods in particular, has quickly become global over the last twenty years or so, and in doing so, has lifted up the comic art genre in both narrative and sales.

Some of these stories are in troubled, dangerous places. Persepolis by Marjane Sartrapi is a world-wide sensation. But calmer, presumably more middle class milieux without danger or civil war close at hand, also present  serious challenges, moreso in recent decades even in the prosperous West. Childhood can be a very lonely time. On the plus side, the lonely or nearly lonely child has the time and space and necessity to navigate a creative response to life’s challenges. More than one lonely child has grown up to be an artist or writer or musician or something else with a similar intensity.

Thus we have Briana Loewinsohn, a relatively recent voice from a Berkeley, California that is no longer the hippie/radical dream-space of the 1960s. Her stories are about Berkeley (she lives next-door Oakland today, with her family, as do so many ex-Berkeleyites pushed out by housing prices). And it is notable, in this city that once, more than a century ago, had a Christian Socialist mayor, she finished second in a public library art competition, in 1993. Her first published graphic novel, Ephemera (2023), is a life story of sorts. This one digs deeper in various ways.

This is a kid who felt alone: she didn’t like school very much, had a boozer for a mother and a pothead for a father. Teachers obviously try to break through but do not really succeed. She urgently wants friends but has trouble with her own defenses, expecting the worst at all moments. A very special twenty-page, brown-paper section is entirely abstract but comes to a sharp conclusion: she wants urgently to reach a father, on his own account who did not expect to live to age 25. Dad is present-but-absent and then absent altogether. He is, it seems, the most palpable ghost, if a ghost can be palpable.

On the plus side, father and mother alike are deeply into underground comix whose genius and production suffused the Bay Area scene in the 1970s, with memories extending a generation or so beyond. Not to mention the artists themselves, many of whom stayed around to become a sort of permanent presence.

Some were self-destructive, awaiting an untimely end. A handful of others interacted with the community. Spain Rodriguez taught generations of kids how to draw, create murals or posters, how to think of themselves socially as artists of a non-museum kind. Trina Robbins offered herself as a model of the militant woman artist. Most of all, of course, they had all, in their published work, left behind, willy-nilly, a treasury of comic art. Even the instantly obscure tabloid Yellow Dog fell into her hands, and we can imagine her drinking in the creativity, the rebelliousness and above all the diversity of the art. If they could do it, why not her?

Somehow she also had access to George McManus’s famed “Maggie and Jiggs,” perhaps because reprints became more common by the 1980s. Along with Archie comics that her mother provided (“good comics”), these mainstream examples taught storytelling.

The Freak Brothers—known throughout Europe by the 1970s— must have seemed a little like her own parents. But Lynda Barry surely hit the spot, The unhappy kid who seeks a Bestie, always fearing the relationship may not last. By 2010, Barry, who had to be persuaded to publish at all, had become a MacArthur “Genius” fellow: now there’s a role model. Oddly, her grandfather was friends with the very bohemian, dark comedy genius of the New Yorker, Charles Addams, out on the East Coast.

Loewinsohn began drawing in a more organized fashion during her high school years, with a (male) school pal. By the time she got to college, she had begun creating mini-comics, trying out various styles.

She became a high school art teacher almost by instinct, not so many years after she began volunteering in classrooms when still in school. She insists that she loved teaching, quite a claim for any high school teacher. She kept at it for almost twenty years, while her own children grew up.

Her mother’s death, or rather, her memory of her own feelings looking back at her mother’s death, inspired Ephemera.  It met with a warm response. Readers, enough readers, obviously understood what she was attempting to do. She had the encouragement to go on.

Her protagonist in Raised By Ghosts may have more trouble in school than the real life artist,  but she effectively captures the sense of frustration, the inability to break through that she must have found in her own students and at times in herself. This frustration is directed inward. It does not lead to violence, self-harm or even the bitter emotional conflicts that can cause physical fights and long-term emotional damage. Instead, and here we are again tempted to project the artist into the story, she sees the kid steeped in music that she listens to; or a fictional but pervasive Charlie Brown (newspaper and television series);  and to an uneasiness with herself that she must, with effort and patience, somehow work out.

The story, translated back into real life, appears to have a happy ending even within an increasingly troubled and unhappy world. This itself is an accomplishment.

Paul Buhle

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Black Panel Press Needs Your Help: Andrew Benteau Interview

Black Panel Press Needs Your Help! Go to GoFundMe right here.

Black Panel Press is an indie comics publisher with a global market. Since its founding in 2017, it has delighted readers with such gems as the graphic novel, Al Capone. In fact, 2024 was the best year ever for Black Panel Press with over 5,000 books sold and receiving the prestigious JLG Gold Selection for Shadows on the Ice. But things have taken a turn. Diamond Comics, Black Panel Press’s distributor, has filed for Chapter 11 bankruptcy, owing the publisher over $28,000. Through no fault of their own, Black Panel Press finds itself in a tight spot and has launched a campaign on GoFundMe. Every bit of help counts so, if you are a fan of excellent comics, please donate.

I got a chance to chat with Black Panel Press founder Andrew Benteau. We went over what has happened and what the future holds. Right now, a flow of cash is much needed for such essential needs as paying royalties to creators and to pay for printing for upcoming titles. With your help, the publisher will be able to get back on track and be able to focus once again on creating quality comics.

Here are four titles to look forward to in 2025 and 2026:

Hanging on by a Thread

Pushing Buttons

Disconnect

Pavil’s Mask

This company has been a labor of love for seven years. We’ve published incredible, unique graphic novels by creators from all over the world, many of whom have told me how no other publishers would publish their books. Comics are important; we need more of them, not less.

We understand that times are tough all around. If you can share this, great. Even better if you can donate. Your help means a lot.

Thank you so much for your support.

— Andrew Benteau on Black Panel Press

Black Panel Press is an indie graphic novel publisher based in Canada, with distribution in the United States through Diamond Comic Distributors. The company was founded in 2017 by Andrew Benteau with the goal of bringing exceptional international graphic novels to North American readers.

In late 2016, Andrew met José Jover, the editor in charge of the French publisher Tartamudo Editions at the Salon BD in Paris. Shortly thereafter, a partnership was struck to import their original graphic novel titles to the United States and Canada, a market which has traditionally been dominated by superhero stories. Since then, Black Panel Press has published titles by creators from all over the world, including Mexico, Lebanon, China, France, Italy and the United States.

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The De Luca Effect in Comics

To be or not to be effected.

I am not afraid to ask questions on things that somehow are not on my radar or I cannot recall or whatever the case might be. Sometimes this happens deep within an interview, possibly not to be found but for our most loyal listeners and readers. Anyway, to cut to the chase, I recently brought up in a conversation the “De Luca Effect” in comics theory. I asked my guest for clarification since I found myself bumping up on limited time to check myself. My initial reaction is to take such scholarly-sounding terms with a healthy dose of skepticism: Is this actually some common enough technique going by another name? Maybe it’s something I’ve done in my own comics without putting a label to it. And then I inevitably circle back, ready to withhold any further judgment, take it in and see what mileage we get.

So, what exactly is the De Luca Effect? It certainly has a portentous sound to it, doesn’t it? Well, put on the spot, I didn’t know its origins and no one outside of certain academic circles would dare a guess either. It turns out this term was coined in a 2008 essay by comics historian Paul Gravett which features a comic dating back to 1975 by Gianni De Luca (1927-1991), an Italian cartoonist who, in order to efficiently condense his comics adaptation of Hamlet, depicted a series of moments of the main character, in multiple iterations of himself, reciting various lines all on the same page or series of pages, free-floating without using comics panels. Alright, that makes sense to me now. I recognize Gravett’s observations here as a useful reference point in a better appreciation and understanding of the comics medium.  And my initial hunch wasn’t exactly off. You can’t tell me there haven’t been any number of instances where a character in a comic appears in multiple images on the same page, well before De Luca. That said, Gravett’s essay provides a point of entry to discuss the language of the comics medium, the reliance we have to the comics panel that acts as a container from one moment to the next on a page, and to the very concept of time within the pages of comics. What if we did away with the traditional confines of the comics panel? Would the comic still makes sense? Yes. It would indeed still make sense. Gravett’s choice to focus upon De Luca’s Hamlet brings that home. It’s also quite a nice touch that the featured comic finds us with one of the most uncanny of cultural icons, that most enigmatic and troubled of souls going off in all directions, none other than Hamlet. Sometimes, the stars align perfectly in place.

And so an academic term is born.

The beauty of Gravett’s essay is how he builds upon his first observations on Gianni De Luca’s use of multiple images used in the service of the comics narrative. This jumping off point provides a platform to expound upon the impulse to break from certain established comics formats. Gravett uses this opportunity to comment on the impulse to push limits from such varied cartoonists as Winsor McCay to Joe Sacco. Gravett more than hints that comics panels are too conventional but let’s just say that I’m hardly swayed that they need to be phased out. Any fan of comics will be intrigued by Gravett’s comments with their dash of controversy tossed in for good measure. I would argue that certain formats, like comics panels, are sustained for a multitude of practical reasons: as much for the sake of clarity as for narrative momentum. Just like in other mediums, the impulse is always there to subvert the conventional way of doing things, break the fourth wall and so forth. Would you prefer a work of comics made up solely of panels, no panels or a combination of both? Well, it all depends, doesn’t it?

Where art thou, De Luca Effect?

The fact is that cartoonists are a very contrarian lot. I should know. I am one. Of course, without a doubt, they will be the first to put this peculiar vehicle of their creative efforts through its paces. Cartoonists will be the first to knock the hell out of the machine they are working with, customize it into whatever hot rod ultimately works best for them. Even Gravett must admit in his essay that comics artists do what they do and don’t easily fit into a theory: When Gravett asked Dave Gibbons about his being influenced by De Luca (as he very well should have been, according to Gravett), Gibbons said he had never heard of the De Luca Effect. Gravett states: “When I asked Gibbons, he was unaware of De Luca’s device and, what’s more, he told me he had never heard Frank Miller discuss it either.” It is the comics critic, whom I most humbly count myself among, who will emerge, reach this or that conclusion, take note of this technique or that so-called innovation. But it is ultimately the comics fan who makes the final judgment on whether any given work is something more than fancy and really worth a hoot.

Excerpt from Il Commissario Spada.

To put a bow on all this, I need to say that cartoonists are doing several things all at once, including pushing the limits of their craft. One person’s innovation might be another person’s way of practical problem-solving, finding a way to keep things interesting. And so I leave you with an excerpt from the series, Il Commissario Spada (1970-1982) another work by De Luca, with writer Gian Luigi Gonano, which echoes his so-called, effect. In the above excerpt we see the same character at different moments of time that are punctuated with panels. For this comics project, De Luca and the writer were not necessarily engaging with comics trailblazing and lofty thoughts of spatial concerns or, at least, that was only one component to their activity. No, in this case, the subject matter was the most compelling part to this comic. It is considered groundbreaking in the sense that it is a comic about crime and violence in a Catholic magazine for young readers, unheard of at the time. The panels do their job quite nicely. It is only, after the fact, that comics scholars appear and provide their analysis. At the end of the day, panels are simply part of the artist’s toolkit, to be used as needed and even to be honored as part of the family.

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Kay Sohini interview: New York City and Beyond

Kay Sohini is an artist, writer and researcher. With this debut graphic memoir, This Beautiful, Ridiculous City, published by Ten Speed Graphic, Sohini provides a fun and highly accessible look at New York City from a number of vantage points–and it is even more than that (read my review). In this interview, we unpack as much as possible. Sohini is known for distilling complex subjects through the language of comics, a more precise and concise format that combines image and text. Sohini’s coming-of-age graphic memoir is a delight to read. It evokes an effortless grace but it is actually built upon a very sophisticated framework. Sohini, after all, holds a PhD in English. Her dissertation, focusing on the comics medium, was created as a comic book, her first foray into creating comics. Sohini’s essays and comics have appeared in The Washington Post and The Nib, among other places.

Moving from academic scholarship to general readership. Excerpt from Sohini’s PhD dissertation, Drawing Unbelonging.

You can say that This Beautiful, Ridiculous City is a transition for Sohini from the academic world to the world of general readership. In that regard, the book proves to be a success. The specificity of scholarly pursuits can certainly get bogged down in jargon and navigate within a more narrow viewpoint but readers must find out for themselves. In many cases, there is plenty of common ground to be found. I think the through line in Sohini’s work is a drive toward clarity, a heart-felt desire to share observations and insights. Isn’t that what we hope to find in our best reading experiences, especially in nonfiction?

Our conversation is easygoing. I do my best not to fall into just talking about New York City even though that is at the heart of Sohini’s book. As Sohini states: “This book is about a lot of things. At its core, it’s about literature and being starstruck about New York. But it is also about abuse, inequity and social commentary.” And how appropriate to have New York act as a sort of container for further discussion.

Excerpt from This Beautiful, Ridiculous City.

And so we engage in a good bit of shop talk as well as share a love for the Big Apple. I must say that this love of New York City hits me at my core. I created a graphic novel about New York City many years ago and the sentiments expressed in that work still hold true. I sort of stumbled into creating that work without much of any plan on how to promote it but definitely with a deep desire to bring it to life. And that’s the stuff that dreams are made of. That’s the stuff that fuels one’s love for New York. That’s, no doubt, the stuff that led Sohini to pursue her own love letter to New York City.

Enjoy the video interview and, as always, I welcome your support in the way of comments, views and Likes. I don’t know exactly how we are to resolve the current troubled times we face in detail but it will involve voting. Beyond that, we can do many things out in the community and we can support each other’s good work. With that in mind, I highly recommend that you seek out Sohini’s book which is about a lot of things, most notably at this crisis point, it is about an immigrant’s struggle to achieve the American Dream.

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This Beautiful Ridiculous City by Kay Sohini book review

This Beautiful Ridiculous City. Kay Sohini. Ten Speed Press. 2025. 128pp. $24.99.

If you are a creative person, you have most likely fallen in love with New York City and perhaps that feeling has stayed with you. In a city with an endless amount of stories to tell, it seems that everyone who dares to dream of an artistic life, and has the means or sheer will to do so, has taken a bite out of the Big Apple. Kay Sohini, a talented artist-writer, presents her take on her own love affair with NYC in her debut graphic memoir, This Beautiful Ridiculous City. The title says it all. This is the city that never sleeps , an amazing amalgam of high and low culture along with manic highs and lows. Everyone has their story to tell about this quintessential metropolis and Sohini provides quite a distinctive visual narrative.

Sohini has a way of inviting the reader into her world that is sincere and authentic. I felt quite at home as Sohini leads the way, setting the tone by sharing about her love for New York: the sights and sounds; the artists and writers; the euphoric feeling of being there. This introduction dovetails into a look back at Sohini’s childhood and upbringing in the suburbs of Calcutta: a slower pace; a smaller scene. I think therein lies the conflict: a need by Sohini to seek greener pastures while also coming to terms with and honoring her family back home once she does leave for New York. It won’t be a spoiler to say that Sohini does ultimately find a balance. What transpires within this delightful book is an utterly genuine coming-of-age story with all the insights and epiphanies any reader could want.

This book is filled with page after page of essential information for anyone interested in visiting New York, or just curious about what makes a great city tick. This is also a compelling story about one young person’s journey of self-discovery. And there are wonderful extended moments when it all seems to coalesce. One such scene is a two-page spread that well represents the soul of the book: a mother and daughter conversation about food. Sohini explains that she was kept out of the kitchen as a child. Now, as an adult, she hungers for every recipe detail she can get from her mother.

Another two-page spread provides a delightful insider guide to the best kept secrets on where to find amazing Indian food but you’ll have to leave Manhattan to find it. In the end, life in the big city is made up of a vast array of struggles, failures and sublime victories. Who is to say just how great a victory a favorite restaurant can provide on any given day? Sohini will help you appreciate New York City with her crisp and thoughtful writing and drawing. This graphic memoir is truly a victory.

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Tongues by Anders Nilsen graphic novel review

Tongues. Anders Nilsen. Pantheon. 2025. 368pp. $35.

Among the most anticipated works in comics for 2025, the collected Tongues (368 pages) by Anders Nilsen rises to the top. The other work by Nilsen that is similar in scope and content is the equally mammoth collected Big Questions (658 pages), published by Drawn & Quarterly in 2012. Both books are profoundly philosophical. While Big Questions is, more or less, pared down to focus on the entanglements of a few small creatures, Tongues bring in gods to ponder, and engage in, the fate of humanity. We may feel in our own time that we are at the mercy of the gods and so all the more reason to engage with this monumental work in comics.

Settling into this book, it charms you right from the very first page and I was instantly lost within its rhythms. While based upon three tales from Aeschylus, there is no need to fear any required prior knowledge. In fact, you may know more than you realize. Perhaps Leda and the Swan rings a bell. But, no matter. These are timeless, primal and utterly accessible stories. What does matter is simply allowing yourself to be swept away by Nilsen’s masterful storytelling: smartly-paced narrative inextricably linked to beautifully rendered artwork.

Nothing is quite right in Tongues. It is as if the world has been tilted off its axis just enough to cause recurring imbalance. The bad guys always have the upper hand and yet, as one god concludes, patience is a virtue. That is if you’re willing to wait around for at least a thousand years. Everything is relative. And so it goes as the narrative alternates between human scale and god scale. What is one death in the big scheme of things? And then another and another? One war bleeds into the next. Will a child lead the way? Ah, perhaps nothing so obvious. Again, it all comes back to the mysterious and enigmatic way this story unfolds.

Poor Prometheus.

Anders Nilsen’s career as an artist has been a gradual and steady progression. He first got on people’s radars in 2005 with his long-form comic, Dogs and Water. This was followed in 2007 with his heart-breaking account of the life and death of his partner, Cheryl Weaver, Don’t Go Where I Can’t Follow. Look at the work going back to the early years and you find very simple drawing, even stick figure characters. The first section to his monumental Big Questions has its relatively rough patches with very simple drawings, yet always hinting at deeper sophistication. Today, Nilsen is at the very top, among the best artists working today, whatever the medium, without a doubt.

That brings us back to this latest book and Prometheus with his perpetual patience, sure that one day an eagle will suddenly tire of the daily punishment it has been tasked with of gutting him open and flying away with his liver. Specifically, Zeus punished Prometheus for giving humans the gift of fire. All very profound and fanciful stuff to be sure. Nilsen has an uncanny way of being able to evoke complexity, both human and godly, mired in a thousand contradictions. At his best, Nilsen manages to shed some light on the virtually incomprehensible. The fires raging in California can’t help but, at least for me, come to mind. Profound to the point of unbearable. Nilsen’s creative journey has been one of distilling the greatest pain and finding some artful consolation.

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Kickstarter: THE HUNT-Swords and Sorcery Comic

The Hunt is a universe of swords and sorcery adventure by Jorin Evers, a cartoonist in the Netherlands on quite a creative journey. I am impressed with what I see in this 48-page comic book that kicks off a Kickstarter campaign beginning tomorrow, January 11th. Both as the artist and writer, Evers demonstrates a pure delight for the fantasy genre. It will be fun to see this particular project evolve. Jorin Evers is an accomplished artist who got on my radar for his work on The Eighth.

Evers deserves to be proud of The Hunt series he is kicking off. Here are a few words from him:

“Designing characters and putting them in action-heavy sequences is what I find most entertaining. And that’s really what this project is about. I really wanted to have a setting for some cool action, which would allow me to draw some awesome characters.”

There’s one particular Evers creation I’m especially rooting for: a lone wolf character, who prefers to hide behind a cloak, but will spring into action and transform into a huge werewolf. It’s a little early to say but I have high hopes for him! Overall, this comic has a springy vibe to its characters and action fueled by a healthy manga influence. And, if you like vampires, Evers has got you covered too. Comics readers, wherever you find them, at conventions, comics shops or coffee shops, like to talk about how much fun it is once they’re hooked to a certain blend of fantasy or horror. The Hunt is off to a very promising start in finding those readers.

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BALD graphic novel review

The alopecia comic.

Bald.  text by Tereza Cecechova, art by Stepanka Jisbova. Translated from Czech by Martha Kuhlman. University Park: Penn State Press, Graphic Mundi imprint,  2024, $19.95.

Guest review by Paul Buhle

The spread of published graphic novels across the planet is already outperforming the expectations of a couple of decades ago, not to mention the volume of non-printed materials on the web. This volume can only continue, and perhaps marks the presence of a particular bent of a generation armed with skills in software and in need of self-expression.

Generalizations risk anything from mild inaccuracy to total idiocy. But the work of young to early middle age people, 20s to 40s, very often reveals the search for personal meaning. The world is falling apart, the future looks pretty grim, but it is more than possible to evaluate and re-evaluate interchanges of relationships, especially friendship and love. To suggest that women artists have a special interest in these areas is not to draw any firm conclusions but to note how frequently these topics turn up in the lists of bigger comic publishers like Fantagraphics. Adventures, including fantastic adventures that somehow still involve relationships in crucial ways, only reinforce the suggestion.

And then, there’s the medical angle. Comics about youngish people facing all kinds of physical problems, living through extended treatments for cancers in particular, open up comic art to the most intense personal examinations. These days, the details have become available and susceptible to pretty clear explanations. Perhaps the moral here is that people can live through assorted woes, thanks to advanced medical practices. Or perhaps the intensity of environmental stresses, not to mention the sinking job market/living conditions of the young in particular, make the medical angle more intense. “Living With Disease” might just be one of the central experiences of our time.

Bald involves a young woman’s experience and pursuit of strategies. She goes on a camping trip to Iceland with an attentive boyfriend, almost an ideal miniature love saga with fantasies of a future wedding—a story a little too perfect—when she observes that her hair is falling out. Here the narrative takes shape.

Much of the GN takes place in her search to understand the problem and various, posslbe solutions. Nobody quite knows what causes alopecia, loss of hair in part or enitrely, in assorted areas of the body or the entire body. And no one, apparently, understands how it may be cured, although there are many treatments, opening a great opportunity to spend a lot of money and be bitterly disappointed.

That Bald was originally published in the Czech Republic, and that the artist and writer seem to have spent most of their lives in Central Europe, seems to make no difference: they could be anywhere in Europe, Asia, Australia, Africa or in the Americas, without much altering the plot. That the experience of young women in many parts of the world is likely to similar tells us something about the issues of gender in today’s society. They are not being held in place anymore, and they are not overwhelmed by setbacks.

Thus our protagonist and her saga. Her boyfriend/lover is not always in the same geographical spot as her, but remains unformly supportive. He admits the situation will take some getting used to—and this is the closest he approaches anything like rejection. So she must solve the problems of workmates and social occasions.

Perhaps the worst is the casual but reasonable conclusion that a young person and especially a young woman without hair may be receiving chemotherapy for cancer. A certain telegenic, African American congresswoman of Massachusetts with the same ailment, Ayanna Pressley, may actually offer more accurate public perceptions for US audiences in particular. But the stereotype remains, and our heroine need to get past all this.

She is realistically, perceptively drawn trying all kinds of things but especially a variety of wigs, before realizing that the expense is ridiculous and she could use the  money better. She finds her narrative at a storytelling conference, and perhaps the real idea is that we learn in groups, especially learn how to accept ourselves. And this does not apply only to personal life: one of the supportive women’s comic art groups,  Laydees Do, offered her an opportunity to share experience after she attends the conference in Scotland where she gains some invaluable moral support. The artist herself has since helped organize such an artists’ group in Prague.

Bald is not an adventurous adventure. Or perhaps it is, or at least as adventurous as a princess in an ancient realm surrounded by dangers (and suitors), coming to realize herself, her destiny. Perhaps this is not even a young person’s story, as a balding critic writes.

Paul Buhle

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ANATOMY OF COMICS book review

Anatomy of Comics. Damien MacDonald. Flammarion. 2022. $40.

This is a companion book to a touring exhibition honoring the comics medium from the La Caixa Foundation in Spain. I came across this a while back and I’d meant to write a piece about it. I was instantly drawn to the striking cover. If you’re a fan of comics, do you recognize the artist? Given the nature of pop culture and media, it doesn’t matter if this image was, at one point, in wider circulation. Today, it needs to fight for attention with everything else. This is, in fact, by world-renown comics artist Charles Burns. It was originally a silkscreen print published in a limited edition by l’A.P.A.A.R. in 1985 and printed by Frederic de Broutelles. It has graced the cover of Metal Hurlant (Issue #120, 1986) as well as Dope Comix, Juxtapoz and El Vibora. But, I think it’s safe to say, it has gained a new life as the cover to this collection of exemplary comics art. As I suggest, this work of art, alas, is not the Mona Lisa of comics (not in terms of wide recognition) but figures mostly within the world of the comics cognoscenti.

Anatomy of Comics (2022) and PeePee PooPoo #1 (2024).

So, I take a bit of issue with up-and-coming cartoonist Caroline Cash for taking this Burns work and making it her own, with a few of her own flourishes, for the latest issue of her comic book series. No doubt, it’s a very clever tribute but she provides no attribution. The average reader will simply assume it is her own work. And, sure, it has become a mantra to “steal like an artist” and perhaps Burns is okay with the homage. The longer view is this: an artist is always aiming for artistic integrity and that takes time, perhaps a lifetime, to truly find one’s way. That brings me right back to this collection of comics art that honors that creative process of finding one’s way.

Catalan cartoonist Ricard Opisso Sala (1880-1966).

The act of creating comics that will stand the test of time is not a sprint but a marathon. The name of this exhibition is “Comics, Dreams and History” and what it makes clear is that there’s no room for pretense, not when you’re creating dreams. Damien MacDonald, a cartoonist himself, provides five essays, or monographs, to accompany a mix of short notes on selected pieces in the show. MacDonald sets the tone by stating he’s taking on the role more of an avuncular guide than an academic.

Saint Winsor!

Winsor McCay, it is safe to say, has reached a special and undeniable immortality and so it’s no surprise to find him included, and celebrated, in this book. His work will forever be spoken in the same breathe with any dissertation on the comics medium. It’s interesting to note that there is barely any mention of Art Spiegelman. Many of the other all-stars make a splash in this book: Winsor McCay, R. Crumb, Jack Kirby, Milton Caniff, but no Spiegelman tribute. And perhaps this is an example of the fluctuating waves of the never-ending assessments still being made on a relatively new art form. Basically, I don’t think it’s a deliberate slight at all but it does go to show that there’s always room for rethinking until you finally reach a certain undeniable apex, such as Saint Winsor!

Spanish cartoonist Antonio Hernandez Palacios (1921-2000).

The one mention in the book of Art Spiegelman is worth a mention here and that is in regards to a manifesto that was signed by Art and other notable comics artists. The following appeared in 1973 in Short Order Comix #1:

“It is the artist’s responsibility to hate, loathe and despise–fromica! Comics must be personal. The artist must strive to create quality product. It is our fervent belief that certain comics should still be trees! It is the reader’s responsibility to understand the artist. It is also the artist’s responsibility to understand the artist! Swiping is bad, experimentation is good!”

Milton Caniff (1907-1988).

Since we’re dealing with quotes, let’s try another. This one is by Will Eisner and is also included in this book. Perhaps in a mix of honesty and self-deprecation, Eisner summed up the cartoonist’s lot this way:

“I was a frustrated writer, a frustrated painter. And here, for the first time, was this marvelous opportunity that happens to any creative person once in a lifetime. Suddenly, there appears a medium, a receptacle, that takes your inaptitudes in both fields, puts them together, and comes out with an aptitude.”

— Will Eisner

That brings to mind a similar quote by Charles Schulz, this one is not in this book but from an interview with journalist Michael Johnson. I recall reading another version of it somewhere else too, as it’s basically a stock answer. This is not something you’ll easily find referenced anymore. Schulz is now Saint Charles, after all.

“My life is a story of almosts. I am almost a writer and almost an artist, so I do this for a living.”

— Charles Schulz

The flame keeps flickering, in and out, until either it dies off or it shines on, depending upon who leaps in to advocate for a legacy. Young people promote other young people, from one generation to the next. Right or wrong, one’s peers always seem to be of utmost importance. Only time will tell. One star’s once bright future may face a correction, flicker out and evaporate. There was a time in the wilderness even for undisputed icons, from the Mona Lisa to The Great Gatsby. Perhaps this book’s greatest purpose is to bring back a relatively obscure work by Charles Burns by having it on its cover, a way to cast a spotlight on it. And then unexpected things happen: like a newcomer upon the scene sees it and takes that same image for her own purposes. So, not trying to step on anyone’s toes. This is a tricky business when it comes to creating images and worthy of further discussion, which is an ongoing exploration for us folk interested in the study of comics and actually making comics.

If you have read any book on the comics medium, then you go to the head of the class. This one I found refreshing in its conversational tone and decidedly European vantage point. It’s a good solid overview and MacDonald provides many interesting observations. He provides an extended relaxed style that he pursues to good use as when he tackles the subject of secret identities or the power of comics to inform. Someone new to comics will find this very helpful and there’s enough nuance to keep more serious readers engaged.

John Romita (b. 1930).

The main goal here is to appreciate the comics medium and get a sense of what it takes to create something as inventive and original as the frenzied character observing his own eyeball from deep within his own skull. Charles Burns was a plucky 30-year-old artist in 1985 when the art on the cover of this book was first published. Burns was well on his way and listening to something telling him to step on the gas and create mind-blowing comics. This book is for everyone who enjoys mind-blowing comics and aspires to create some of their own. Good luck! It won’t be easy but it is well worth the effort no matter how long it may take you.

Charles Burns with PeePee PooPoo #1.

But, hang on, we’re not done yet. I am not one to ever leave well enough alone in the pursuit of attempting to get the full picture. My guess was that Charles Burns was fine with Caroline Cash’s tribute. As the above photo demonstrates, the maestro is more than fine with it.

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