Category Archives: Comics

Seattle Focus: Sergio Garcia for City Council

Sergio Garcia for Seattle City Council.

We turn our attention to Seattle and a most engaging campaign by Sergio Garcia for City Council. This is a vibrant campaign on many fronts. One key element, to start off with, is the distinctive character illustration for the campaign. Garcia appears on campaign posters in the form of a contemporary Seattle police officer with prominent mustache and tattoos. The latest posters boil it all down to Garcia’s iconic mustache. It is a look that is getting people’s attention.

A campaign with style and substance that has struck a chord.

An essential issue that Garcia is addressing is the need for an improved and sensible approach to Seattle’s homeless population and related issues: affordable housing, crime and disruption. A basic need for safety is mired in politics and in desperate need of clarity. This is where someone like Sergio Garcia, with a law enforcement background and fresh perspective, steps in. Seattle citizens, fed up with the lax and chaotic approach to crime from the City of Seattle are more than ready for a fresh change and it looks more and more like Sergio Garcia can lead that new path.

Seattle is ready for a change.

And, with that said, it looks like this is a case where image and substance appear to be in sync. Garcia’s message, along with his brand, appears to be resonating with Seattle voters who are more than ready for a change. Having spoken with a number of business owners, the response I’ve gotten has been consistently positive. If Sergio Garcia wins, it will be thanks to a vigorous grassroots campaign. The primary election is August 6, 2019 and the general election is November 5, 2019.

Vote for Sergio Garcia, Seattle City Council.

For more details, visit the Sergio Garcia campaign site right here.

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Filed under Comics, Crime, Illustration, Seattle

Interview: Ulli Lust and ‘How I Tried to Be a Good Person’

Cartoonist auteur Ulli Lust

Ulli Lust is an artist who has created some of the most engaging work in comics. Her long form works include Today is the Last Day of the Rest of Your Life (2009), and her latest, How I Tried to Be a Good Person, both published in the US by Fantagraphics Books. These titles are wonderful testaments to the power of auto-bio graphic memoir. You can read my review of  the latest title in the previous post. In this interview, I chat with Ulli Lust about her work and about being an artist. The transcript follows and you can also see the video by clicking the link below.

HENRY CHAMBERLAIN: Do you find that creating comics is becoming easier for you?

ULLI LUST: It’s absolutely easier. After the first one hundred pages, you get into the flow of the book.

What do you think people in the United States might not understand about the great love for comics in France?

Maybe it’s not well known that the French comics readership is the second largest comics market in the world, after the Japanese. And the third largest is American. France is not a very large country and yet it is producing so many comics, I believe it is 5,000 per year, with all those readers, I  don’t think that’s common knowledge. The French love comics.

Today is the Last Day of the Rest of Your Life

Please share about your writing process. For example, when you are working out a narrative, do you recite it in your head and then share it with friends, tell them the story and see what they think?

It actually is a very good technique to tell your story to other people because you get to know what points are interesting and which are not. The problem with my comics is that the stories are too complex to tell in a short from to a friend. I need all these pages to bring out a story’s details which sometimes are not very logical in itself. If I do tell a story to a friend, I mainly keep to the fun parts. I don’t talk about all the details that seem illogical. For example, with Today is the Last Day of the Rest of Your Life, I would talk at parties about the stories involving the Mafia but I could never really communicate the real impact of the whole trip because these stories aren’t simply funny.

Would you share about your drawing and comics production process. For example, how do you color your work?

The colors I do only on the computer. I care about the linework. It needs to be strong and fixed. The color is only a second layer. I want it to just be flat. The color doesn’t need to have character. So, the computer coloring is perfect.

It’s an aesthetic choice. You don’t want to mess with shading and other effects. You want the color to serve a secondary function.

I like the old-fashioned printing of the early 20th century. The lithographs were very flat. The colors were very separated. The linework is very important but the shading effects are not important. I don’t think that is necessary for comics, at least not for the comics that I create. I really like the more raw drawings.

How I Tried to Be a Good Person

What can you tell us about the love triangle between the characters Ulli, Georg and Kim? What can you tell us about this problematic relationship?

I told this story about a problematic relationship because the problematic stories are always more interesting. I’m in a very happy 20-year relationship with this man (points over to her partner, the artist Kai Peiffer) and we don’t have any problematic stories to tell! I told the story of the triangle with Georg and Kim because I find it important to say that you don’t have to stick to a monogamous partnership. That has its own set of problems. Actually, I was surprised at how well that triangle relationship worked for a time and I wanted to show that. That it didn’t end well in the end is a pity. Maybe it makes for a richer story and brings in other social aspects. It was important to talk about domestic violence. I didn’t experience that a second time, only that one time.

Could you give us a taste of what it’s like leading a class in comics since you teach at the University of Hanover. What are the typical expectations of students?

I teach drawing, comics and storytelling. My students are mainly graphic designers, not illustrators. I do a lot of exercises to train their senses, curiosity and attitude as creators. I think the mindset is important as an artist. Whatever you do, a comic, a painting or a website, it all requires a certain mindset.

How might you compare the process of making comics with other forms of art? For example, with painting and comics, the process begins very loose and bit by bit you are refining.

I envy painters because they can create with their raw emotions and they don’t have to think so much. There are so many details to juggle with comics. I think it’s easier to do a big painting than it is to do a work in comics.

Do you have any observations on the art and comics scene? You always need to maintain a certain cool appearance as an artist even though that has nothing to do with how good an artist you are.

I feel at home in the art scene. I don’t feel at home in a more restricted environment. So, I don’t need to play it cool.

Who are some cartoonists right now that really wow you?

I like a lot of the American women who are creating comics and storytelling: Lauren Weinstein, Leela Corman, Keiler Roberts and Liana Finck. If I were to put together an anthology, I would include them as well as other cartoonists. I discover them through the internet. And they’re really great.

Any final thoughts? Anything else you might like to add?

For sure, there are plenty of things. Going back to teaching, I would tell students that want to go into comics that it isn’t instant success. It involves so much work. My students need to create a comic during the course but I don’t push them to continue on with it after the course is done. It has to be their own decision. They really have to want it. Otherwise, it doesn’t make sense.

Be sure to take a look at the video interview by going to the link below:

How I Tried to Be a Good Person is a 368-page trade paperback, published by Fantagraphics Books.

Be sure to visit Ulli Lust right here.

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Filed under Comics, Fantagraphics Books, Graphic Memoir, graphic novels, Interviews

Review: ‘How I Tried to Be a Good Person’ by Ulli Lust

How I Tried to Be a Good Person by Ulli Lust

Autobiographical work is one of the most intriguing subjects and it is no wonder that it attracts creators of all art forms. Of course, auto-bio is a natural focal point for cartoonists and one of the best at this is cartoonist auteur Ulli Lust. Her new graphic novel, How I Tried to Be a Good Person, published by Fantagraphics Books, is what one could call an unflinching look at “the dark side of gender politics” or what used to be called, plain and simple, “abusive relationships.” It’s quite a challenge to take a chunk of one’s life and turn it into something else. Not too long ago, I viewed the Off-Broadway production of Accidentally Brave, a retelling by actor and playwright Maddie Corman of her discovery of her husband’s possession of child pornography, his subsequent arrest, and its aftermath. Can such an experience add up to something to put on stage? Well, sure, it’s called a confessional monologue and those rise and fall according to the limits of the genre. In a similar fashion, that’s what going on within the pages of auto-bio comics. And a lot is going well with this auto-bio graphic novel set in 1980s Vienna.

Georg and Kim size each other up.

How I Tried to Be a Good Person is 368 pages and in the tradition of more expansive graphic novels like Craig Thompson’s Blankets, which is 592 pages or Eddie Campbell’s Alec and Bacchus collection, which is a total of 1750 pages. Also, keep in mind, this new book is a continuation of Lust’s 460-page punk travelogue, Today is the Last Day of the Rest of Your Life. Why so many pages when a graphic novel is usually 100 to 200 pages long? Well, many reasons. Essentially, it is a way to truly get lost in the material. While the comics medium is inextricably linked to the art of brevity, it is just as closely linked to flights of fancy and stream of consciousness  writing. With that in mind, it is understandable how comics can rise to the level of the literary arts. Comics has the capacity to be as long or as short as the narrative demands. Comics is as much a literary art form as a visual art form. Lust’s previous graphic memoir has gone on to earn a Revelation Award at the 2011 Angouleme Festival as well as a 2013 LA Times Book Prize. Ulli Lust’s contributions to the comics medium are writ large with both of her graphic memoirs.

A happy time with Georg.

The core of the narrative to Lust’s new book is the abusive relationship that Ulli enters into with Kim, a refugee from Nigeria. Throughout the relationship, there are signs that Kim is not emotionally equipped to handle the polyamorous arrangement that Ulli has in mind. During the course of this book, the reader joins Ulli on what steadily becomes a perilous journey. Ulli Lust writes and draws her way toward making sense of events while leaving plenty of room for readers to reach their own conclusions. In some ways, the book brings to mind some of the most notable emotionally-wrought films focusing on sex, like Last Tango in Paris, from 1972, which has held up remarkably well. Lust offers up to the reader numerous pages of unbridled sexual pleasure between her and Kim. Undoubtedly, Kim and Ulli are good together in bed. At one point, Ulli even states that she wishes she could just have the good parts of her affair with Kim.

A complicated relationship.

The love triangle that Ulli finds herself in begins with a May/December relationship she started up with Georg, an older man who offered a lively bohemian spirit and intelligent albeit world-weary conversation. It is Georg who, in hindsight, wrongheadedly suggests that Ulli take another lover if that should help keep their relationship fresh. Ulli is 22 and Georg is 40. Ulli takes Georg up on his offer and, in no time, she becomes involved with Kim, a young man she meets at a club. Georg and Ulli are white. Kim is black. Race does not seem to be an issue at first but it’s not long before Kim repeatedly voices his unease with the racial dynamics at play as he sees them. He is convinced that he is only a racial treat for Ulli despite her denials. At many points along the way, Ulli has to make one choice after another, many of which only drag her further into the toxic relationship she has entered into with Kim. This is quite a compelling work that encourages the reader to perhaps have even more courage than the main character seems to have at times. It is definitely an absorbing work that will spark a great deal of discussion and lifts that discussion through the power of the comics medium’s unique synthesis of word and image.

How I Tried to Be a Good Person is a 368-page trade paperback, published by Fantagraphics Books.

Editor’s Note: If you happen to be in Seattle, go see Ulli Lust at the Hot Off the Press Book Fair on July 13th  or at Goethe Pop Up Seattle on July 15h.

And, if you’re in Portland, go see Ulli Lust at Floating World Comics on July 17th.

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Filed under Comics, Fantagraphics, Fantagraphics Books, Graphic Novel Reviews

Review: THE JUNGLE, adapted and illustrated by Kristina Gehrmann

THE JUNGLE, adapted and illustrated by Kristina Gehrmann

You may recall The Jungle, by Upton Sinclair, from high school or college and it having to do with exposing the corruption in the meatpacking industry. Well, it exposed that and much more and remains quite relevant. The Jungle finds a whole new life, and a new way to reach audiences, with the new graphic novel adaptation by Kristina Gehrmann, published by Ten Speed Press, an imprint of Penguin Random House.

This is the story of Jurgis and his fiancée Ona and the Rudkus and Lukozaite families, ten in all. They are bright-eyed Lithuanian imigrants looking forward to a new start in the United States, beginning with their arrival at Ellis Island in 1899. The story only progresses for a few years but much transpires as everyone is in for one rude awakening after another. America may be known as a melting pot and immigrants may have been acknowledged as having helped to make America great. But at what cost to the naive, vulnerable and poor? That question is at the heart of the novel.

A relationship at the breaking point.

The original 1906 novel’s exposé of the dangerous practices in slaughterhouses led to actual reform. However, other issues the novel addresses, such as fair housing, immigration, worker’s rights and sexual assault, would not be so readily addressed at the start of the 20th century. Due to Gehrmann’s compelling adaptation and artwork, the old becomes fresh, open for rediscovery and new discussion. Gehrmann combines a cartoony style with realistic touches, along with a Manga-like energy that keeps the narrative moving at a contemporary pace. The reader immediately relates with Jurgis and Ona, a struggling young couple trying to prosper but often just barely surviving. It gradually becomes a relationship at the breaking point. In the Sinclair novel, that was drama to keep a book with a socialist message moving along but, in the graphic novel, it is given an added dimension that will appeal to today’s reader.

The original novel by Upton Sinclair remains a powerful rebuke of those in power who would prey upon the weak. Kristina Gehrmann’s graphic novel adaptation provides an essential gateway to the revered classic and is a remarkable work in its own right. Disillusioned with the novel’s impact, Upton Sinclair famously said, “I aimed at the public’s heart, and by accident hit it in the stomach.” This graphic novel helps to bring out to new readers the greater socialist themes found in Upton Sinclair’s original novel. This is a high accessible work that retains the power of the original novel while inviting a contemporary eye.

The Jungle, the new adaptation by Kristina Gehrmann, is a 384-page trade paperback, fully illustrated duotone graphic novel, published by Ten Speed Press, an imprint of Penguin Random House.

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Filed under Comics, Graphic Novel Reviews, Social Justice, Socialism

Interview: Joel Meadows and MASTERS OF COMICS

MASTERS OF COMICS

Masters of Comics: Inside the Studios of the World’s Premier Graphic Storytellers is a unique behind-the-scenes look at the studios and work habits of some of the all-time great comic book artists, published by Insight Comics, with interviews by Joel Meadows. It is a pleasure to get a chance to chat with Joel Meadows, a fellow comics journalist. Mr. Meadows jumped into comics journalism in 1992 with his own Tripwire Magazine. In this interview, we’re going to unpack what that all means. There have been so many others who have joined the ranks of comics journalists, including myself, so there’s plenty to unpack!

HENRY CHAMBERLAIN: Joel, thank you for joining me for this conversation. We’re going to chat about Masters of Comics and the world of comics journalism. You begin in 1992 as a young guy who is compelled to create Tripwire, a magazine of genre culture, and that has evolved into an exciting new website presence and the publication of significant books on pop culture. I believe you really hit upon something with the original Studio Space and now the current Masters of Comics. As a jumping off point, share with us some of the thinking that led you to pursue a collection of in depth process interviews.

It started with the magazine, you mentioned Tripwire. We used to run a feature, Studio Space, where we interviewed artists and illustrators in order to get a closer look, get behind their work: the way they work and how they approach their work. We began with Tim Bradstreet, Phil Hale, and John Bolton. I found it fascinating and I thought it might be fun to pursue this further as a book. We put together a line up of artists for Image in 2008 and that was an impressive book. I was very proud of that book. That came out 11 years ago. We had the late great Joe Kubert. We had Sergio Toppi. We had Steve Dillon. We had Howard Chaykin. I can’t recall everyone. It was a pretty amazing list. I was very proud that we had managed to gather all these great artists together and get into each of their headspace and look at how they actually created work and how each studio was different from the next.

Tripwire magazine, circa 1990s

I love the fact that you have books out in the world. For me, my first loyalty is with print. We both go back to a pre-internet perspective. It used to be that to have something in print was the be all, end all. You feel secure with print. You can feel a bit uncertain about the internet: things can be completely wiped away. The whole website might blow up but you can always have a print edition somewhere. Do you feel like that sometimes?

A little bit. We switched to the web back in 2015 and it has its pros and cons. If you make a mistake you can always go back and fix it. But there’s something about the physicality of a book or a magazine. There’s the tactile nature of it. Say, if you meet someone and they ask you what you do, you can direct them to a website but, in some ways, it’s even nicer to be able to show them the book that you’ve published or the magazine that you edit. There’s something about having something physical that is hard to beat.

Exactly, that’s what I want to stress to everyone. Of course, you can go to a tutorial on Youtube but it’s so great to be able to pick up a book and pore over the pages and make discoveries. I think of someone like John Paul Leon, an amazing artist who will be new to a lot of readers. There’s one title that he worked on, The Winter Men, that really sticks with me. You’ve got such a wonderful range of talent, everyone from Frank Quitely to Bill Sienkiewicz to J.H. Williams III, and everyone has their own way of working. There’s so much to consider, of course, over creating the work physically or digitally or a combination of the two. 

Maybe it’s a generational thing. I interviewed Mike Kaluta for the book and he works physically with pen and ink. J.P. has more of a mix. Walt Simonson works physically but he does fix lines digitally. I think it was Laurence Campbell, who does work physically, who said that, with digital, he misses the idea of being able to have a happy accident. You might make a mistake but it’s a good mistake. It brings the work to life a little bit more. In some ways, it comes down to digital coming across as too precise. The idea that you can go in and fix a mistake in Photoshop can leave some artists feeling that something is missing. Obviously, other artists love digital. Sean Phillips he draws his line art digitally but he also paints physically. He went back to painting for some of his covers and some of his work for Criminal. He likes to jump between the two. It really depends upon the artist. Some like the tactile experience of physically painting. Others like the convenience of digital. So, it comes down to a case by case basis.

Sean Phillips doing digital work.

Yes, I think it does come down to a case by case basis since you can’t totally peg it as generational. You have so many young artists who enjoy doing work physically. I even wonder sometimes if using markers is really the best approach to coloring your work. But, hey, if an artist can make it work with markers, then why not.

Exactly.

Michael William Kaluta doing physical work.

I want to ask you about your own process. Maybe you can take us behind the scenes of how you got the book put together. Did you personally interview each artist in their studio or were some interviews over the phone?

It was a mix. I got to visit some of the artists personally: Mike Kaluta, Walt Simonson, Posy Simmonds, Laurence Campbell, and Sean Phillips. The rest were e-mail or telephone interviews and, for those, they supplied the photographs. I would have loved to have interviewed in person Eduardo Risso but he’s way over in Argentina. The same with Rafael Albuquerque. He’s in Brazil. I did the photography for the artists that I met with in person.

It’s a seamless presentation, how all the profiles were put together into such a compelling whole.

Insight did a great job with the design. It looks beautiful. They did a great job with the typography and the way all the images fit, the comics art and the photography. It holds together really well as a cohesive package.

There are 21 profiles here. Maybe you can tell us something more about the decision-making process in choosing artists. It is a stellar line-up of artists. Rafael Albuquerque. Tim Sale. Yumo Shimizu. The list goes.

We wanted to have a cross section of artists coming from different disciplines. For instance, Walt Simonson is very much a pen and ink guy. John Paul Leon is more of a marker artist. Dave Johnson is a cover artist, one of the best.  If we picked 20 or so artists that were all in the same style, then it would have gotten repetitive. So, we wanted to have something that was varied in terms of approach and actual work.

Share with us about the world of comics journalism. It was a whole other world when you began in 1992. The field was wide open. Back then, there were only a few outlets, like The Comics Journal. Today, it’s a relatively crowded field, especially when you add in all the various tiers of involvement.

It has changed. The Comics Journal had its moments. I used to enjoy Amazing Heroes, going back to the late ’80s. The biggest one was Speakeasy. It had a column by Grant Morrison. It was a very irreverent magazine. That was a big influence on us at Tripwire. Back in the ’90s, you also had Wizard, which really wasn’t for me. And, yeah, I never connected with The Comics Journal. Today, there are a number of good websites. There’s a digital magazine based in the UK that is doing a lot of good work called, PanexPanel, run by Hass Otsmane-Elhaou. And Forces of Geek, with Stefan Blitz, does excellent work too. A lot of sites are just running press releases. At Tripwire, we try to dig deeper. We interview the creators and the key players. We try to look at the bigger picture. It’s a challenge.

Amazing Heroes (1981-1992), published by Fantagraphics

The thing with press releases is that it’s a balancing act. You don’t want to rely on them. You have to really pick and choose. Some are quite informative and newsworthy. What is the criteria for you when it comes to content on Tripwire?

We try for variety and we try to cover people that other websites don’t. For example, we’ve recently run two interviews with Scott Dunbier from IDW. His artist collections and special projects are a great celebration of comics history. So, we try to pick people like him. We’ve interviewed Chuck Palahniuk a couple of times. We’ve interviewed Philip Pullman. We try to go beyond the boundaries of many comics websites. I want to dig a bit deeper like we did with our interview with J. M. DeMatteis. We try not to cover everything. And we try to contextualize our interviews and explain the significance of our interview subjects.

I do my best to go in depth with my interviews. And I’m always on the look out to go beyond the boundaries of a typical pop culture website. I will naturally gravitate to some novel, which may or may not have anything to do with comics. I might bring in an essay, or whatever. It just happens organically and it helps to keep things fresh and bring in a cross section of readers.

Yes, we do that too on occasion.

Speakeasy, “the organ of the comics world,” March, 1990

I wonder what your take is on alternative comics. My partner, Jennifer, and I are both cartoonists. We come from that indie alt-comics scene. I’m sure you’re familiar with the Page 45 quote.

Yes, I am.

It’s a brilliant observation by Stephen Holland, owner of the UK comics shop Page 45, about how “alternative comics are the real mainstream.”

There’s a lot of great material. I read indie comics. I’ve read the likes of Joe Matt and Daniel Clowes and Adrian Tomine back in the ’90s. I tried to keep up with their careers. There’s incredibly talented people. You have someone like Ed Brubaker who started life as an indie cartoonist and moved into the mainstream. He’s one of these guys who can straddle the two. I believe the Page 45 quote gets it right. You can give someone who doesn’t normally read comics a book like Berlin, by Jason Lutes, and they can appreciate it. But they will have a much harder time with a Batman or Teen Titan graphic novel which relies on more in depth comics knowledge.

MASTERS OF COMICS

I just need to ask you about what’s been on your pop culture radar. For instance, what was your take on how Game of Thrones on HBO resolved itself?

You have to feel sorry for the creators of the show since you can’t satisfy everyone. I remember when the Sopranos ended. I really liked how it ended but there were a lot of people who weren’t happy. A big show like that, which has been around for years, it’s almost impossible to satisfy all of your audience. I think the ending to Game of Thrones was okay. To be honest, I’m not sure how else HBO could have ended it.

There are some shows that we in the States have to wait for from across the pond. But then there’s also the reverse. For example, the new Twilight Zone on CBS All Access. Are you looking forward to that one?

I am curious. I enjoyed Get Out a lot. I think Jordan Peele is quite talented. I’m curious as to whether or not they’ve managed to keep that original flavor.

I’ve gotten a chance to view the whole season and I think it’s coming together. I think it’s going to be of those shows that will probably remain a bit uneven but can have exceptional episodes so you root for it.

There’s quite a bit of TV. I’m trying to catch up with Jessica Jones. I’m a bit ambivalent about the Marvel shows on Netflix. I enjoyed a lot of Daredevil and Luke Cage. I think the big problem is that a lot of these shows run too long. They would be much better off with shorter runs of six episodes per season. Another one, Punisher, I just couldn’t finish that.

How would you like to end our talk? Anything else you’d like to add about Tripwire or Masters of Comics?

We continue to evolve the Tripwire website. We’re hoping to organize a talk that ties in Masters of Comics at the Society of Illustrators in October during New York Comic Con. It would include Walt Simonson and Shawn Martinbrough. It would be very nice to have an event tie-in for the book. We’re also looking forward to some collections of interviews from Tripwire. This is something we’re working with another publisher on. The plan is to have the first book available in time for next year’s Comic Con in San Diego. So, that’s exciting. We’ll be returning to print after a bit of a break.

That would be so exciting to have a talk at Society of Illustrators. I hope that works out.

Well, thank you. We’re hoping to pin that down.

Thanks so much, Joel.

Thank you, Henry.

You can listen to a portion of the podcast interview by just clicking the link below:

Masters of Comics: Inside the Studios of the World’s Premier Graphic Storytellers is a 184-page full color trade paperback, with 21 profiles, with art samples and studio photographs, published by Insight Comics.

Keep up with Joel Meadows and Tripwire magazine by going right here.

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Filed under Comics, Illustration, Interviews, London, New York City

Interview: Jason Leivian, owner of Floating World Comics

Jason Leivian, owner of Floating World Comics

During a recent visit to Portland, Oregon, I interviewed Jason Leivian, who runs Floating World Comics, one of the best comic book shops you could hope for. This is a comic book shop taken up to the level of a curatorial experience with everything neatly organized in different categories.

Floating World Comics holds the distinction of being one of few comic book shops that also functions as a publisher. During this interview, my goal was to bring out all that is special about Floating World Comics, and Jason Leivian proved to be a most excellent host. I hope you enjoy the video interview below:

I’ve come back with some choice titles published by FWC and we will be taking a look at them in the coming days.

When in Portland, or whenever you wish to find something exceptional in comics online, be sure to visit Floating World Comics.

 

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Filed under Comics, Floating World Comics, Interviews, Portland

Comics Review: CLUE: CANDLESTICK

CLUE: CANDLESTICK by Dash Shaw

Among board games, I was always intrigued with the idea of Clue but never played it. I did see the 1985 John Landis movie version and remember being entertained. Clue, which was first released in 1949, always struck me as strange and erudite, compared to the far more popular Monopoly, first released in 1935. Now, cartoonist auteur Dash Shaw has created a 3-part Clue comic book series. All in all, I think Clue: Candlestick, published by IDW and available on comiXology,  falls neatly into place with other works by Dash Shaw. It doesn’t matter if Shaw is a fan of the game. What matters is that Clue is an opportunity to do something interesting with comics.

You can tell from these examples that Shaw is having fun interpreting the game as an artist. That said, he also seems to get into the spirit of the game too. He turns Clue into part of his world and the reader, in turn, gets immersed in this hybrid of art and popular board game.

Dash Shaw does a wonderful job with playing with storytelling elements while also keeping the Clue narrative in play. It’s a fun balancing act; and similar, on some levels, to how pop artists related to consumer culture. It helps the creative process if artists remain as open as possible with their subjects. Of course, it depends upon the project, but there is much to gain by remaining flexible. And, as for Clue, who doesn’t like a good mystery?

The third and final installment of Clue: Candlestick is available as of July 17th. You can find it at IDW and comiXology.

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Interview: Jeremy Holt on Writing Comics and BEFORE HOUDINI

BEFORE HOUDINI, script by Jeremy Holt and art by John Lucas

It is a pleasure to have the opportunity to interview writer and graphic novelist Jeremy Holt. His most recent works include After Houdini, Skip to the End, Skinned (Insight Comics), Southern Dog (Action Lab), and Pulp (comiXology), which IGN has called, “…one of the best one-shot comics of the year.” For this interview we try to cover a bit of everything with a focus on Holt’s most recent title, Before Houdini.

HENRY CHAMBERLAIN: Jeremy, thank you so much for doing this interview. We’re going to focus on Before Houdini, your latest title with Insight Comics as well as do our best to bring out something about you and your creative life. I’ll start with the introduction by comic book writer Matthew Rosenberg for Skip to the End, another work you did with Insight Comics. In his introduction, Rosenberg talks about the urgency of punk rock and indie comics: both are raw and unfiltered. That brings to mind your one-shot, Pulp. I think, in the end, whatever the genre, whatever the vibe, you want your work to be honest, right?

PULP, script by Jeremy Holt and art by Chris Peterson

JEREMY HOLT: First of all, thank you for having me, Henry. Over the last ten years of making comics, I’ve thought a lot about the stories that I want to tell. I think, at the beginning, most creators go for those big bright ideas that might get them noticed. I was guilty of that. For instance, I tried doing a zombie story, not realizing that market was pretty saturated. In the course of finding collaborators and pitching to publishers, I’ve found myself taking ten steps backward and having to re-evaluate myself, as a writer and a creator, and really thinking about those stories I want to tell. So, yes, honesty is a very important factor for me.

Share with us how you go about creating a multi-layered character like Jonny, in Skip to the End. He’s got a lot of rough edges. He comes from a certain subculture. And yet people can relate with him. Or maybe sometime from Skinned or After Houdini, whatever comes to mind.

For me, usually it starts with a concept. That’s usually how my ideas begin, with a concept that seems like a really cool idea. Then, from there, I start to develop the main characters, the cast if you will, and then the plot. If those three things don’t actually connect, even after thinking about them for days, weeks, months, I tend to move on. So, as far as characterization, that’s an ongoing process as I’m writing the stories. What I like most about a lot of the projects that I’ve worked on that have resonated with the readers is that, at a certain point, if you’ve done your job as a writer and figured out who these characters are, where they come from, where they’re trying to go, at some point during the writing process, they actually start making their own decisions and speak for themselves. Maybe in an early version of an outline for a specific issue, I may have Jonny saying this but, by the time I am actually writing that scene, so much has happened leading up to the writing of that scene that he ends up saying something more true to his character than I’d even thought to note originally. That’s always fun to see.

AFTER HOUDINI, script by Jeremy Holt and illustrated by Kevin Zeigler, John Lucas and Adrian Crossa

Oh, sure, that’s all part of the process. So, share with us what I’m thinking of as a fascination with Houdini. What can you tell us about the creation of the Houdini books?

That’s a great question. To be honest, the idea of writing about Houdini began with the original artist I’d worked with, Kevin Zeigler. We met through mutual friends. We both went to Savannah College of Art and Design. He was a freshman and I was graduating. So, we missed each other by a year. But, through networking, his name kept coming up and so we got together. I would pitch him ideas but nothing seemed to gel. Then I decided to try a really good writer’s exercise: ask my collaborator what they liked to draw. He said he was very interested in Houdini. So, I began to do some research. One book stood out in particular: The Secret Life of Houdini: The Making of America’s First Superhero by Larry Sloman and William Kalush. That book opened my eyes to the idea of Houdini being this covert spy. So, I brought that back to Kevin and we tossed that creative ball around. That is how After Houdini came about, that collaboration.

I’d like you to share something about the storytelling process. You’re a graduate of the the Savannah College of Art and Design, known for its Sequential Art program. I envision you with a skill set to create your own comic alone if you chose to. But you’ve fine tuned your path to focus on being a comic book writer. Should I see you as someone like Ed Brubaker who did create comics in the auteur tradition but ultimately came to the realization he needed to focus on being a writer?

Well, no, not exactly like Ed Brubaker. I studied film. In essence, I was around storytelling but I concentrated on sound design which is more post-produciton, sound editing. I only did that for about a year after college. It really just wasn’t for me. I’d done some writing in high school but I had never viewed myself as a writer. Let’s see, I graduated from SCAD in 2005.  I didn’t collect comics as a kid. My oldest brother was a collector. It wasn’t until 2008 that I read The Dark Knight by Frank Miller and that opened up a door and made me want to start writing. I didn’t know anyone. I didn’t know how to start. So, it was a lot of trial and error. That’s what the early years were like.

SKINNED, written by Jeremy Holt and Tim Daniel and illustrated by Josh Gowdy

We all have our own unique perspective on the world and we’re all dealing with something. As a writer, you find ways to dig into a character to one degree or another depending upon the project.  Sometimes it’s more direct. Sometimes it’s more subtext. Do you have a preferred approach in your storytelling? More direct or more subtext or does it just depend? I think of your comic, Southern Dog, which basically goes for the jugular.

I try to walk that fine line between both being direct and using subtext. I definitely pull from real life experience as an Asian-American, and being an identical triplet, as well as being adopted. So, identity is something that is at the front of my brain. Skip to the End is probably the only story I’ve written that is not somehow drawing from my own experience. Jonny was a character I knew nothing about firsthand. I’m not a drug addict. I haven’t lost anyone to suicide. So, there was a lot of research I needed to do in order to feel comfortable writing about someone from that perspective. Generally, I try to weave some personal experience into a narrative that isn’t directly taken from my own life since that’s part of the fun of creating stories. You get to live vicariously through these fictional people.

SKIP TO THE END, script by Jeremy Holt and art by Alex Diotto

What do you hope readers will get from your Houdini books?

You get a sense of adventure. Before Houdini has a substantially darker tone than After Houdini since it has my take on Jack the Ripper. I think you get a sense of wonder from these two books. You get fun action adventure stories.

You’re living in Vermont. You came from Brooklyn. Maybe you could share with us what it’s like living in Vermont. And I’m also curious if you’ve had a chance to visit the Center for Cartoon Studies, located in White River Junction, Vermont. 

I did spend a good part of a day there. It’s a very small town. It’s very distinct. The Center for Cartoon Studies is right in the middle of this one single winding street. I’ve met its co-founder, James Sturm, before. He gives talks around the country. And I’ve met people who have given talks there or taught or went to school there. Vermont is a pretty small state so you end up rubbing elbows with folks. As far as why I’m in Vermont, I’m recently divorced. My ex-spouse took a job in Middlebury, Vermont so I ended up here. My friends thought I’d move back to New York. And I love New York. I lived there for five years. But, honestly, the quality of life here in Vermont is substantially higher in a lot of ways to the daily grind of living in New York City. And I still go back two or three times a year to visit with friends. It makes for a nice balance.

Page from BEFORE HOUDINI

I can see why the Center for Cartoon Studies would want to be in Vermont. You get to share that same mellow easy-going atmosphere.

Yeah, I think so. There are fewer distractions for a writer. I think, when I was younger, I was naive enough to think that the city providing me with inspiration. And in a lot of ways it did. But it also provided a ton of distractions. Since moving to Vermont I’ve become exponentially more productive than when I was in New York thinking that I was prolific. In fact, I’ve produced more, in a shorter amount of time, than when I was living in New York.

What might you tell us about two upcoming projects, Made in Korea and Virtually Yours? Are you still working on them or are you shopping them around?

Both of those have publishers but I can’t disclose who. As for Virtually Yours, I have finished writing and the artist is well under way working on it. And regarding Made in Korea, I’ve scripted two of six issues. I’ve outlined the entire series. I have a very clear idea of where it’s going. I plan to script the rest of it in the next two months. I’ve pitched a couple of new projects this week so I’m waiting to hear back from those publishers. I need to keep my fingers crossed.

Page from BEFORE HOUDINI

It sounds like you’re in a really great position. You have these impressive titles with Insight Comics and you’ve got a number of new projects well under way. It looks like you’re right where you need to be.

I think so. The important thing for any creator to figure out is working at a pace that isn’t daunting. Obviously, early on, I wanted to be a full-time writer and quit my day job. I do tech support during the day. But, to be honest, I am producing enough work in my free time outside of my day job that I’m hitting my deadlines without a problem. I know that, once I didn’t have a day job, my relationship to my creative work will change. I’ll be depending upon that in ways that I don’t now because I don’t have to worry about making a ton of money off my work. And I kind of like that. I like that there’s no pressure and I can just create and have fun with it. So, I’m not sure that I’m going to quit my day job anytime soon even if I have the opportunity because I think it makes me work harder.

And you have something that is really working, a really well calibrated routine. So, you don’t want to mess with it.

I think so. As a creative person, it’s about moving that goal post, not being afraid to say that something isn’t working, that expectations need to change. That allows you to keep working. For creators that don’t make these adjustments, it’s easy to burn out. You can end up feeling defeated or pessimistic about your career. I think it’s totally normal, totally acceptable, and even helpful, to move that goal post, to set expectations that are right for you at whatever place you are in your life.

Page from PULP

We could pretty much bring this to an end unless you had anything else you might like to add. 

This was great. Thank you for your questions. Thanks for your in depth look at my books. That’s a first.

Well, I found Pulp, for instance, at comiXology. It’s there for anyone to find. I highly recommend it. I particularly appreciate the indie flavor to it.

For me, Pulp was a writing exercise. I wanted to see if I could tell a story within 24 pages. I think, from the beginning of the concept all the way through production, it took Chris and me five days to put it all together. It was ridiculously fast, unnecessarily fast. But I still think it’s one of the stronger stories that I’ve written.

It definitely has that urgency and energy that Matthew Rosenberg was talking about in the introduction I began with.

Definitely.

Well, thank you, Jeremy.

Thank you so much.

Be sure to visit Jeremy Holt right here.

And check out BEFORE HOUDINI (Available July 16, 2019) at Insight Comics right here.

You can listen to the podcast interview right below:

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Guest Review: ‘Alay-Oop’ by William Gropper

Alay-Oop by William Gropper

A Forgotten Comics Master: William Gropper

Guest Review by Paul Buhle

Alay-Oop by William Gropper, introduction by James Sturm, published by New York Review Books, 209 pages, $24.95.

A growing interest in the origins of comic art—a subject that could direct the reader toward cave paintings but more logically offers twentieth century precursors—has prompted the return of long-forgotten names like Lynd Ward and Frans Masereel, and just as naturally, reprints of their work. These notables and others peaking before the Second World War favored wood-cuts over drawing on paper, and also favored an art form now  known familiarly as the “wordless novel.” It’s a fascinating memory corner, full of  biting social criticism, but so different from the famed agitational cartoons, or for that matter, mural art of the New Deal period, that any common ground is little understood. Reader, meet William Gropper.

We can say many useful things about Gropper the artist, but for our purposes, there is every reason to start with Alay-Oop. It is a simple tale of a trapeze artist so muscular that she may not be beautiful in any classic sense, but she is admirably limber, a skilled and daring performer.  She is wooed by an older and rich, plump opera singer, with throngs of fans of his own.  He takes her out (with her own acrobat-partner in tow), romances her and persuades her to marry. A few pages of her dreaming, heavily erotic in symbolism, shows us that she is willing, and her swain promises her the skies. Her rather handsome fellow acrobat is, then, left out in the cold. Soon, she has beloved children but a troubled marriage. She finds her way, she reaches her way through her acrobatic skills, to her own version of a happy ending. This is a memorable Strong Woman Story, and may (as the introduction suggests) reflect the strength of Gropper’s own real life mother character, when his father, an autodidact intellectual, let the family down.

A May-December romance. Will it last?

Now, back to the Gropper famous in his own milieu. Communists and Popular Front sympathizers,  together numbering into the high hundreds of thousands from the mid-depression to the beginning of the Cold War, would recognize Gropper’s work in a minute. His famed and ferocious “Bank Night” drawing, with the fat capitalist landlord reaching into the slums for grotesque profits, alone memorably identifies both the artist’s skills and his temperament. Personal testimony: Recovering from a day at a pre-induction  Army physical in 1966, I was driven by famed Yale University peacenik Staughton Lynd out to stay the night with a Jewish chicken farmer. There, on the kitchen wall, was a famed Gropper print, with ugly Senators, most likely Dixiecrats, at a US Congress hearing, yawning with unembarrassed tedium at the social crisis of the Depression. That was the first Gropper that I ever saw.

Alay-Oop  evidently comes from a different place if definitely not a different artist.  Gropper himself had actually attended a radical art school, with giants like Masses magazine artists like Stuart Davis and Dada /Surrealist avant-gardist Man Ray. Instructor Robert Henri personally escorted young Gropper to the 1913 Armory Show that introduced modernism to the backward US intelligentsia. The young man had the talent and connections to make it as an illustrator in a grand era for newspaper illustrators—but was bounced from a commercial staff job as too radical.

You could say that he found a place for himself, an eager audience intense if not commercially helpful, at the Liberator and New Masses, two beautiful magazines that attached themselves to “the New Russia” without quite being overwhelmed by politics. By the early years of the Depression, Gropper’s work was overwhelmingly agitational, with the Daily Worker its largest outlet. Alay-Oop may be the first suggestion that his heart belonged elsewhere, at least in part.

What inspired him to comic art? Belgian Frans Masereel was so famous in Europe that leading novelists wrote introductions to his classic woodcut works. Back in the US, Lynd Ward’s  mordant God’s Man sold wildly, far beyond the art crowd that seemed the intended audience. Hugely popular funny pages artist Milt Gross published what some regard as the actual earliest comics novel, He Done Her Wrong (1930), a satire on the  soap opera-like American adventure novel.  Alay-Oop appeared in that same year, but can only be described as a genre of its own. If it has successors, they come generations later.

James Sturm, who wrote the Introduction to the volume under review but co-founded the Center for  Cartoon Studies in Vermont, suggests we are not likely to find out. In his style, Gropper was not austere like Masereel or Ward, nor satirical like Gross. He was aiming for something else, and that may be a reason why the book got lost so quickly and easily. Gropper himself moved toward a very different and unique high point of his artistic career: the opportunities opened by the New Deal. Muralist for the Works Progress Administration, popular book illustrator, artist of a folk-lore map of the USA (with little figures representing various traditions), Gropper the erstwhile revolutionary was “discovering America” in his own terms, and good at it. He had also become, for the moment, also a considerable painter, mostly of the social themes around him, and remembered from his impoverished youth.

Much of the remainder of Gropper’s life seems to have devoted rather less to leftwing causes, and rather more to painting, but also to making a living as an architectural artist, where he achieved a certain distinction. After the Second World War, with its  artistic high points of sympathy for the Russians and anti-fascism generally,  his opportunities but perhaps his political eagerness as well, were seriously restrained. His grandson is quoted in  the introduction as saying that grandpa was not all that political—which is about what an old man would tell a kid in the 1950s. All this  nevertheless suggests that  Alay-Oop reaches out toward something elusive,  but that is hardly a criticism of any artistic creation.

The book is certainly successful in itself,  with a line of drawing, as Sturm suggests, so fresh and fluid that  it looks like “the ink is still wet” (p.10). We also hear from his grandson that Gropper, drawn to vaudeville and the circus, admired performers as more honest and more fully human than politicians. Perhaps we need no further guide. Anyone can search through Google Images and admire the breadth of Gropper’s work. It would be good to have an anthology that gives us a sense of them.

Paul Buhle, co-editor of the Encyclopedia of the American Left,  has produced a dozen comics.

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Review: JEREMIAH by Cathy G. Johnson

JEREMIAH by Cathy G. Johnson

Wonderful things often take place in the world of alt-comics. I’m talking about when a bigger publisher lends a hand to help a smaller publisher. A case in point is the graphic novel, Jeremiah, which joins AdHouse Books in promoting and distributing and One Percent Press in publishing this remarkable work. There are quite a few gems out there among indie comics and Cathy G. Johnson proves that wonders never cease. Johnson’s work has a beauty that looks effortless and pure. In the span of 160 pages, she mesmerizes the reader with her gentle yet powerful watercolor comics.

“You are not a child.”

This is the story of Jeremiah, a young man who seems to be a blank slate with no past or future, just a country boy out in the middle of nowhere. Jeremiah may seem pretty simple and, in a lot of ways, he is. But he also has his own set of complex desires. Johnson masterfully rolls out a narrative pared down to its essentials while brimming with ambiguity and mystery. Just what is the relationship between Catie and Jeremiah? Perhaps a handyman can help sort through an accumulation of despair and confusion.

A boy’s desire may consume him.

Johnson conveys emotion in her artwork in a very direct and economical way. She can evoke years of longing and melancholy with just the right amount of lines and wash. Poor Jeremiah. He’s still just a boy and his mounting desire may consume him if he doesn’t free himself. Johnson practices the subtle art of restraint in telling his story; and, in the end, it all comes out when Johnson is ready to release the floodgate.

Lost among the corn fields.

For more details, be sure to visit Cathy G. Johnson right here.

 

 

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Filed under Comics, Comics Reviews, graphic novels