Category Archives: Graphic Novel Reviews

THE EPHEMERATA by Carol Tyler book review

Carol Tyler, The Ephemerata: Shaping the Exquisite Nature of Grief. Seattle: Fantagraphics, 2025. 232pp, $39.95.

Review by Paul Buhle

The joys of childhood, according to folklore, scholarship and wide personal experience, lead to sadness in old age. How could it be otherwise in a secular age? Carol Tyler is an artist of sadness, artistically calculated remorse, and a distinct curiosity about the whole train of human experience too often neglected in comic arts (because they are supposed to “entertain”).

Her early, spectacular work encompassed her pressing her father about the grumpiness and evasion that she figured out, probably by her teenhood, to be undiagnosed PTSD. Dad was one of the hundreds of thousands, at a modest estimate, who did not, could not speak about his experiences in the Second World War. To acknowledge let alone describe them, even to the most intimate of family members, would be to show weakness of character, or perhaps they would bring to the surface things that could easily become unbearable. You’ll Never Know, a trilogy of these stories, won her a much-deserved fame. She has added to it in various ways: teacher, stand-up comic, and scholar.

To this saga, we cannot fail to add another. A second volume of Tyler’s “grief series” will relate her life to that of her late husband, Justin Green, who as much as reinvented a key trope of modern literature for comics, and not just Underground Comix of lore. His one-shot Binky Brown Meets the Virgin Mary delved his own earlier life, the confused kid who became obsessed with religious imagery as he tried to navigate his own OCD.

Green’s totemic achievement encouraged other artists, most famously Art Spiegelman, toward a similar path about self and family. Robert Crumb was already there, but only in metaphors of various kinds (a little later, an identified Troubled Crumb becomes a live character as well). These were the Walking Wounded of comic art, and their success emboldened thousands of others, including Alison Bechdel (with Fun Home) to take a similar path. When Underground Comix could be seen properly as having added something decisive to comic art, Justin Green stood high, even if he could not continue comics, finding his modest role in sign-painting.

A lot closer to home, Carol Tyler dealt with Justin and their daughter, Justin’s abandonment of both of them for another woman (he came back after a few months, guilt-ridden the rest of his life), as she followed Justin in seeking self-discovery in comic art. She had the skill and personal intensity to develop, especially in themes particular to women artists and other women.

The Ephemerata is fascinating for so many reasons. What her earlier trilogy seemed to feature, dense black and white drawing, is not so much in these pages. It would take a finer eye than mine to suggest just what she has done with sometimes thin drawings, near full pages of hard-written prose, carefully chosen shading and sometimes spare but seemingly accurate portrayals of herself and family, including Justin.

Let me stick to the story, the best that I can. For her, life’s dearest discoveries seem first of all to be in the garden. Never formally trained as a gardener,  using whatever land happens to be available, she discovers her sometimes-fulfilled self but also Melancholy with a capital “M.” She eventually labels the branches of trees (p.18) with deaths of those she has known and loved, such as “Worn Out” or “Too Soon”  or “One I had to Put Down” (her dog).

In a secular age, the older, religious-based consolations or rationalization of our Dear Dead have slipped away. No doubt, the collapse of American society, the glum prospects for global nature and so on, also pay their part. She does not seem to think that her remarkable work, bound to have lasting value, is any condolence, at least for herself. Ahead is Darkness,  labelled “Griefville.” For pages and pages she wanders in what she imagines to be Victoria Park in London, with the statue of the queen on hand, dominating the landscape as well as the age.

She comes curiously to that forgotten headpiece, the Bonnett, typically used (I did not know this) by women treating the Civil War wounded and when aiding the victims of the Flu in the late 1910s. She imagines herself entering a bonnet large enough to shelter her, today the size of a Manhattan (or Tokyo) apartment. Is it perhaps a womb regained?

Never mind. As she leaves to further explore the landscape, we realize that she is reenacting Dante’s famous traversing of the Underworld. These are not damned for their sins,  tormented by little devils, but the sufferers are also not to be consoled. By now, by p.63, we come to the main point of the book: the suffering of those who, so far, survive.

Tyler has an abundance of visual metaphors, invented expressions both verbal and visual, terrible moments (like “The Realm of Cessation,” reached at the point of death) and what, in her imagination, happens afterward.

I am going to come back, for a moment, to a 1950s, Middle American family discussion about Heaven. My father loved to sing in the choir, and my mother considered weekly church attendance to be mandatory. But they weren also modern Congregationalists, and she once quipped to me “You make your heaven or hell on earth.”  Forget about the Afterlife: it was all about kind metaphors that the minister offered, and the sense of community.

Carol Tyler is there and not there. She boldly rips off her clothes (pp.89-90) to help her cancer-ridden sister in the shower. A couple pages later, she is a college art teacher, a little later she is maneuvering her OCD husband to help a little with household chores, or she is treating a mother getting worse, or she is remembering when a stray dog suddenly appeared and became a beloved pet.

A mean-spirited family member, or a hard-nosed psychologist, might say that artist Tyler lets herself in for abuse, faithfully helping a father who is losing it but evidently saving his strength to lash out at her. Then again, she really does help her failing mother, eventually taking mostly upon herself the task of scattering the ashes. She recalls her mother’s hard-wrought accomplishments, managing the family plumbing business while raising the kids, including an autistic daughter.

This is not an unusual story for middle Americans in the middle twentieth century, but she tells it with great sympathy and real insight. And tells it over again, from different angles,about different moments in her mother’s life and especially the final phase.

The final chapter is really about herself and husband Justin (their daughter, leaving a troubled family, is long gone). His OCD seems to get worse and is mixed with paranoid delusions—I can remember his writing to me about the “conspiracy” around the 9/11 bombings—and then she leaves Justin for the next book.

She is herself alone, with worsening Tinnitus (join the club!), difficulty in sleeping,rare moments of joy or pleasant self-discovery. Trees give her solace. Her friends, also provide joy. Or her sisters, while they are still around. The conclusion is no conclusion. She needs another volume of ruminations.

Like any other reviewer who is also an admirer, I am happy that Tyler finds consolation in her art. I’d like to say that this Ohio story is about Midwestern suffering, Protestant or Catholic, large city, small town or suburb. We repress so much, it is  obviously in our nature to do so. We rarely grasp the politics and economics of our suffering as firmly rooted in class society and the particular deep illnesses in US society, rootless by nature and a lack of deep history. She has taken on, as an artist, a different set of particulars.

Paul Buhle

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This Slavery by Scarlett and Sophie Rickard graphic novel review

This Slavery. By Scarlett and Sophie Rickard.  London: SelfMadeHero, 2025. 368pp, $23.99

Review by Paul Buhle

Rising stars in the comics world, with nominations for Eisner and Broken Frontier awards,  the Rickard sisters may register as the leading artists of historical, proletarian dramas with socialist morale. Or rather: Scarlett is the artist, Sophie the story-teller, a creative pair from the same Lancashire country as their subject.

They have already done thousands of avid readers a favor by adapting the enormous, historic novel by Richard Tressel about impoverished paperhangers, The Ragged Trousered Philanthropists, and brought a widely misunderstood woman suffage movement back to life in an adaptation of Constance Maud’s mostly forgotten work published more than a century ago.

And now, we see Lancashire, famous for its nineteenth century textile mills with thousands of underpaid workers, for the working class participation in the Chartist movement and for their self-sacrificing support of the antislavery cause in the US.  The novelist, Ethie Carnie Holdsworth (1886-1962), has not exactly been forgotten, but her status as the first blue collar English woman to write a novel, and her remarkable output of at least ten novels, had long been neglected until British feminist-socialists helped bring it back to light.

Textile owners naturally wanted continuation of sales to the Confederacy. A decade before the Civil War, masses of workers in Lancashire had nevertheless greeted Abolitionist speakers with enthusiasm, embracing an antislavery cause that many American workers shunned. The protagonists of the novel take another path through history: two sisters unemployed when “their” mill burned. Rachel sets herself to a course of reform while her sister fatalistically accepts the inequality of contemporary marriage to a capitalist swine.

We see mass street events, meetings around radical causes, and a bang-up conclusion that no conscientious reviewer would reveal. If This Slavery sometimes leans into melodrama, it faithfully follows its source. But plot summaries and narrative high points offer scarce appreciation of the graphic novel’s accomplishments and sheer beauty.

Perhaps the exactness of the industrial, blue collar setting and the precision of the detail of clothes, but also of contemporary working class language, will strike the historically-minded reader the most forcefully. The sheer length is staggering. This reviewer is a poor judge of the use of color, which is now obviously accomplished (like nearly all the rest of comic art) by way of computer graphics rather than laboriously by handwork, likewise dialogue, no longer written out, a point of pride for comic artists only a decade or so ago. To have accomplished this vast visual text any other way would likely have been a life-long task for these sisters obviously with their eye on future radical projects.

Something more needs to be said about working class portrayal in comic art, or rather, its near-total absence until the recent past. “Out Our Way,” one of the long-lasting and popular early newspaper strips, holds the dubious honor of being the first strip with a recurring factory scene (usually, the supervisor is frustrated at the kinks in the production process) and the first to feature a corpse. Lower class types go back to Mutt ’n Jeff, racetrack touts, or even to the Yellow Kid, the 1890s slum-dweller whose ethnic identity remains uncertain but whose coloring gave the comics a daily identity.

Actual working class people, their families and neighborhoods, receded further with the triumph of the family-oriented strips in the 1920s. Famously, Blondie needed to leave her secretary-and-flapper life for home and Dagwood. Comic books rose to their apex with working class guys at war, never at work; and in the grim strips of blue collar violence, in which escape from wage slavery meant guns and molls (themselves apparently escaping dull working lives).

The rise of Underground Comix brought intense, radical themes to the surface as never before. Despite the political leanings/commitments of the artists themselves (in the Bay Area, they even launched a union drive that promptly failed), the sharpening contradictions of blue collar life were rarely seen, except through glimpses of satire.

Graphic novels, now in the global thousands or tens of thousands, not even to mention digital comic creations, treat the widest possible settings and characters. With some notable exceptions—among them Wobblies!, the 2005 history of the Industrial Workers of the World, with a handful of artists, edited by  Nicole Shulman and myself, on the centenary of the famed organization—we have not seen much else.

All the more important, then, is This Slavery, for what it seeks to do.  Anyone who puts on a pair of shoes knows, or should know, that factory work continues, blue collar life continues across the world. Let us hope to see more in comic art.

Paul Buhle

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You and Me on Repeat by Mary Shyne comics review

You and Me on Repeat. Mary Shyne. Henry Holt. 2025. 224pp. $17.99.

A good time travel story these days walks a fine line as a genre all to itself: self-aware, serious and ironic all at once. I can see that Mary Shyne has given this a lot of consideration which has resulted in a graphic novel with a fresh take. Clearly, Shyne knows her way around all the time travel tropes, and so do her characters.

Chris and Alicia, two teenagers who have just graduated high school, are quick to accept the reality of time travel but not so quick to accept themselves. This is the premise that Shyne plays with as she has these two endure an endless loop of re-living their high school graduation day. Chris is a science geek and he’s a bit uptight. Alicia is an aspiring writer and she’s a free spirit. These two seem unlikely as a romantic couple but only time will tell, right? Shyne is way ahead of it and manages to keep thickening the plot, even for the most jaded young adult, this book’s prime audience.

As with any good time-looping story, the journey is what it’s all about. Shyne paves the way with a light manga art style that is pleasing to the eye and compliments the breezy nature of the narrative. It’s a very impressive work that checks all the boxes in what makes for a highly marketable work in comics. In its layout, its humor and overall vibe, there’s something lean, clean and perfect about Shyne’s work. That said, Shyne elevates her work to something personal and idiosyncratic that defies the most perfectly calculated marketing stratagem.  Could it be a bit of genuine heart-felt magic? I think so.

The best time travel stories have less to do with time travel and more to do with characters and so it is the case here. The two main characters, Chris O’Brien, who is white, and Alicia Ochoa, who is Mexican, are a mixed-race star-crossed couple of kids. The trend in the book and entertainment industry, if you haven’t noticed in the last five years, is diversity. I’ve been very mindful and supportive of diversity for much longer than five years. How about all my life? I’m Mexican American and, as a creator of comics and stories, that unique perspective is always there in my own work, whether it is noticed or not. In the case of this work, it is supposed to be noticed. Alicia Ochoa steals the show as the oldest sibling among many in a large Mexican family. Not all Mexican families are large but it’s a compelling trope and it works well here. Alicia is a restless soul who wishes to explore as many versions of herself as possible, including romance with girls and boys. What could be better than to be stuck in a perpetual loop where you repeat the same day, do whatever you want, wipe the slate clean and dig in for more?

Remember, the reason we can’t seem to get enough of time travel stories, at least good ones, is that they promise to deliver a bit of genuine heart-felt magic. I really enjoyed this book all the way to the last page and that’s because of its heart and honesty. And, hey, Shyne manages to do something that keeps getting more difficult to do in the genre. Shyne taps into that magic we keep craving and hoping for when we seek out a good time travel yarn.

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THE LAST BAND ON EARTH by Elaine M. Will comics review

The Last Band on Earth by Elaine M. Will

The Last Band on Earth. Aritst/Writer: Elaine M. Will. Cuckoo’s Nest Press. 2025. 236pp. $25.

OME YEARS BACK, I REVIEWED A HEARTFELT COMIC. Look Straight Ahead, a graphic novel by Elaine M. Will, struck me as something unusual, in the vein of Nate Powell. Well, here’s the latest by that comics creator, also otherworldly and well worth your time. The connection between music and comics is a strong one. So many comics are inextricably linked to music: both as a source of joy; and as a metaphor for the challenges of pursuing any art form. Elaine M. Will runs with this idea with her story of a band fighting for its chance to make it big and, quite literally, having to fight off demons in the process.

Setting the tone.

Elaine M. Will has been drawing comics since she can remember and has refined her skills through formal comics training and years of creating work. Will is a comics artist who knows how to set the tone, develop characters and pursue her vision. The premise is easy to grasp: Nat and her bandmates in The Dead Layaways want to go on tour, but first they must fight a local gang of demons. The comic offers up a high stakes adventure and delivers with style.

Introducing characters.

We hear so much within the comics industry about the importance of authenticity. Well, Will demonstrates she really believes in it. Every step of the way, successful comics creators are looking for ways to evoke the look and feel of their particular world. If it involves crunchy guitar licks, you better be ready to deliver the goods, which Will does page after page.

Allowing the story to take over.

Once you’ve satisfied the atmosphere and introduced your characters, your story, if it’s worth a hoot, has already made itself known. In this case, we’ve got us an all-out dystopian blow-out: a mix of your favorite horror movie tropes with no guarantee our heroes will survive.

Keep the reader interested and guessing at what happens next.

I have to hand it to Will for managing to sustain that sense of urgency and anticipation which is vital for any successful work of horror. Not only that, Will is also mixing genres. You’ll find plenty of science fiction and coming-of-age tropes here too. Part of this comic’s success has to do with a strong sense of story and, just as important, a love for creating varied images that keep the reader not only interested but curious about what happens next. Remember, monsters can come in all sorts of shapes and sizes. Will certainly understands that.

In the end, here’s a story with plenty of punch and plenty of heart. If only this band of friends could catch a break, maybe they could fulfill their dreams of making beautiful music together. That is unless all sorts of monsters have the last say. With echoes to Will’s Look Straight Ahead, this new graphic novel tackles the age-old challenges of barriers to self-actualization. With any luck, our heroes will win out in the end and defeat any monster. This action-packed, as well as thoughtful and distinctive, comic will win over readers of all ages. I highly recommend this graphic novel to middle school to young adults looking for a fun and inspirational read.

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When We Were Trekkies by Joe Sikoryak comics review

When We Were Trekkies. by Joe Sikoryak. joesikoryak.com. Bundle of 10 issues. 180pp. $35.

Joe Sikoryak, a filmmaker and cartoonist, provides a very moving, funny and unusual comic. As the title implies, it’s about Star Trek but it’s mostly about being a young person and finding yourself. Now, the purists may have problems with my suggesting that Star Trek take a backseat. But fear not, true believers, it all adds up. This is a wonderful coming-of-age story. And you really feel like you’re there with the kids who were the most loyal fans.

So, how do you navigate through your younger years: a time of raging hormones, developing your own identity and being true to your deepest passions? Well, it doesn’t hurt to be with like-minded souls. You find your tribe. In this case, the tribe is all about Star Trek. But, as I suggest, just like American Graffiti was about cars and music, in the end, you want to know if the boy will get to kiss the girl.

Into the fray. The early days of cosplay.

Our story is set in the 1970s in a small town in New Jersey where five young men (ages 16-21) become immersed in the growing fandom for Star Trek, a science fiction television series which ran for a mere three seasons (1966-69) but continued to intrigue new viewers who discovered it on TV as re-runs. Our protagonist, Jonny ( an alter ego of the author) is the youngest member of what becomes a sort of boy’s club (at least in the beginning) with the guys attending Star Trek conventions, participating in cosplay competitions and basically being part of that first wave of diehard fans which would propel interest in more and more Star Trek entertainment, even major motion pictures.

Those wild and wooly early Star Trek conventions.

As I go back and rifle through all ten issues of this graphic narrative, I gotta say there’s a certain feeling of satisfaction at having all the issues together, as if I had painstakingly collected them, one by one. For folks who maintain a pull list at their local comic book shop, you’ll easily relate. I think our author, Joe Sikoryak, couldn’t help but want to evoke that “collector’s high” for the reader. Collecting is a key element of being a fan, which you can unpack any number of ways. Those early fans were collecting re-run views of Star Trek in order to see the bigger picture. That sense of collecting easily overlapped with the experience of collecting a series of comic books in order to experience that bigger picture, the complete run to a particular story. You can proceed from there to any number of other forms of collecting: going to conventions, amassing a network of friends, entering contests, documenting events. And so on.

Geraldo Rivera and William Shatner.

Jonny and his friends get to know all aspects of fandom and even some they probably could have done without, like all the tedious details involved in organizing a group of cosplay competition contestants. In Issue #6, the gang gets up close and personal with how the world-at-large might view Star Trek via the media. By chance, they get to participate as representatives of the cosplay scene by appearing in the audience for Good Night America (1974-77), a sort of spin-off of Good Morning America which Geraldo Rivera ruled over in his distinctively rakish way. Of course, a lot of things get misrepresented. For some goofy reason, there’s a segment with child pitchman superstar Mason Reese providing “expert” commentary. William Shatner, however, is the main focus and he doesn’t let down the true believers. Speaking from his heart, he honestly concludes that there’s something very special about Star Trek and he’s just there to let it happen, not get in its way. And, in similar fashion, I can say that Joe Sikoryak does his best not to get in the way of his own story showcasing young and vulnerable characters. Sikoryak has got a sixth sense about it and, through his writing and his artwork, he truly captures their spirit.

Mason Reese sees it all.

Moving forward to Issue #7, you’ve got my vote for best convergence of pop culture with auto-bio drama in a comic in quite a while. Jonny is utterly infatuated with Ani, a very sexy cosplay competitor who paints her entire body green. Ani and Jonny have just completed a little performance in a hotel lobby when a “celebrity” catches sight of them. Mason Reese, the 8-year-old tophat-wearing-pitchman for pudding and potato chips makes his presence known and quips to Ani: “That’s a very authentic costume. Are you green all over?” Ani, not missing a beat, lifts up her dress to, presumably, reveal everything. The composition is at a discreet angle so it’s left up to the reader but, yeah. Mason’s jaw drops to the floor.

William Shatner and Geraldo Rivera on Good Night America, January 23, 1975.

Now, if we go back to Issue #6, even better than the whole Mason Reese episode, as far as pop culture colliding with memoir goes, has got to be Jonny and the gang in the audience to see Good Night America. As Sikoryak points out in the footnotes to this issue, this really happened. The episode is from January 23, 1975 and is archived on Geraldo Rivera’s website, as well as available on Sikoryak’s website.

Anyway, who says Star Trek can’t help provide enough wit and wisdom to last you a whole lifetime. Jonny seems all the better for it. He does wonder if perhaps he’ll outgrow his love of comics, music and sci-fi, all the things that have been there for him as he faces his rites of passage into adulthood. But, as this comic book will attest, the good stuff never goes away. It will always be around, either riding shotgun with you for the rest of your life’s journey; or waiting to be rediscovered when you need it most. When We Were Trekkies speaks to that kind of powerful energy, not to be taken lightly but to be honored and celebrated just like it is in this most remarkable comic.

The gang’s all here!

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Parable of the Talents graphic novel review

Octavio E. Butler’s Parable of the Talents: a Graphic Novel Adaptation. By Damian Duffy, John Jennings & David Brame. New York: Abrams ComicArts, 2025. 300pp, $25.99.

Review by Paul Buhle

Perhaps it is the ominous ecological signs that we have been living through, with  a painful added irony, looking back on the declaration of Earth Day in 1970. No doubt it is the worsening of government in every sense with the first Trump administration and now the second. Whatever the reason, the work of the late and great Science Fiction author Octavia E. Butler is now amidst graphic novel adaptations, adaptations like none others.  After a first streamed series adaptation of her novel Kindred, more are already in development. In other words, we are going to hear a lot more from and about Octavia Butler, the first SciFi writer to win a MacArthur (“genius”) Award and more famous in her death than she could possibly be in her own lifetime.

It is fair to say that Butler never deserted, through all her efforts, the ominous and only occasionally hopeful narrative that she adopted almost from the beginning of her work. If it sounds like Afro-Futurism, that would be accurate because she actually did much to invent the genre, so to speak, without giving it a title. Inasmuch as we live, all of us, in a time of ecological disorder and disaster, with the fragmentation of communities all around, and desperation never far away, she pushed the boundaries even further.

Within this daunting framework of her narrative, the situation of non-whites is precarious, to say the least. Whites are almost certain to get the last lifeboats off the sinking ship, and some of the whites will certainly be eager to kill anyone else seeking escape—another anticipation of Trumpism. Not to mention whites, really anyone in power, seizing every opportunity to exploit and degrade minorities along the way. Here is the Butler Dilemma: her nonwhites do not actually live in some distant continent like Africa, surrounded by other non-whites. Everyone shares a location—it happens to be Future California—also sharing a need for relationships, love, family and a means for collective survival. Non-whites or at least her non-whites, most of all women, have accumulated the historical, collective understanding that they need, if only they can express their full creative energies. Amazingly enough, this narrative also portends the possibilty of interracial relationships and even interracial marriage, something rare for literary science fiction to describe right up to the current century—interspecies sex and romance has, somehow, always been easier.

Butler manages this, not by the geographical escape but by blending a  black culture-based spiritualism within a perpetually uneasy hybridity compulsory in the face of the struggle for survival. Only the gay, black SciFi master Samuel Delaney, who swiftly sought to help the young Butler, had dared to go so far in terms of race and sexuality. Butler takes what may be called the next step.

The Parable of the Talents is, in fact, the second outing for its two creators, Adaptor Damian Duffy and artist/professor John Jennings. Kindred (2017) won an Eisner among other awards and it was their effort that reached streamed film adaptation. They create with a sense of confidence that is observable on the printed page. A reviewer wrote of that work that the graphic expression, “brutally jagged, disorientating, gothic, and impactful art” had added a dimension to Butler’s work, a new angle of vision, something achieved in a small handful of past graphic adaptations going back to prize-winning woodcut adaptations of novels (Including Moby Dick) by Lynd Ward. But more jarring.

If Kindred travels back in time as a black woman in 1976—married to a white man—and finds herself on a plantation before the Civil War, then Parable of the Talents moves forward to 2032, seventeenth year of the Pox. A father-figure physician saves the life of an eighteen year old and they struggle to live, even to build a community, up in the mountains of Humboldt County.

Along with its precursor, Parable is certainly among the most ambitious graphic novels ever published, at least in English. Perhaps the narrators/artists might have chosen to reduce the level of detail, including dialogue? Or allotted more space for the physical settings? I think these questions will be distant, not even secondary, to devotees of Butler who are readers of graphic novels. To have devoted herculean efforts to this production is a sufficient accomplishment.

But consider this, in a book actually written and drawn a bit before the 2024 election. We are about halfway through when we realize that that corralling of homeless children, redirected into Christian indoctrination under the regime of a fascistic and power-mad president, is more of a prediction of Trump II than anyone could have predicted.  “It is hard to imagine that it happened here, in the United States, in the 21st Century, but it did. [President] Andrew Steele Jarret scared, divided and bullied people into letting him ‘fix’ the country….his fanatical followers—filled with righteous superiority and popular among the many frightened ordinary citizens who only wanted order and stability—ran amok.” (p. 180).

Of course there were wars, which are viewed here as “useless, ridiculous, obscene” (p.181) and properly so. War feeds the Maw, and that Maw grows later  on, even after a supposed peace is negotiated.  Christianity is here at its worst, or among the worst in two thousand years of intermittent and self-righteous attacks upon non-believers.

Our protagonist, suffering horribly for herself and others, helps lead an uprising that shakes the scene around them even if a national government cannot be overthrown. A destiny of freedom may be reached across generations and across the cosmos if not on Earth. This offers, for Butler but also for current socialistic SciFi writers like Kim Stanley Robinson and China Mieville, a prospect of hope.

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Ginseng Roots by Craig Thompson graphic novel review

Ginseng Roots. By Craig Thompson. 448 pp. New York: Pantheon.  2025. $35.

It seems like only a blink of an eye for some comics fans since Blankets first made it upon the scene. The 600-page coming-of-age graphic novel was published in 2003. At the time, it led the way during a great wave of interest in a new generation of indie comics, or “alternative comics,” alternatives to mainstream superhero fare and a wholly new voice to the old underground comics guard dating back to the 1960s. By 2003, a ten-some-year wave of interest had reached its crescendo with Craig Thompson‘s monumental book. Were all new graphic novels to be this big? Well, some would be but only a few. Thompson’s book was different is so many ways, from its virtuoso drawing to its uncanny and disarmingly earnest honesty. What would Craig Thompson do for an encore? Plenty, including Habibi and Space Dumplins. Fast forward to now, Thompson has come full circle with another look at his childhood, this time with the focus out on the ginseng farms.

Working in the fields and loyal to the family.

We learn a lot about life as the years roll along and, a good bit of those life lessons are learned early on. It’s only years later, in retrospect, that some of this wisdom has time to blossom. Craig Thompson seems to have taken everything he’s learned in childhood, and in a long career in cartooning, and put it into this latest monumental work. Going back to the 1980s, in order to make ends meet, Craig and his brother Phil, along with his mom, all made extra cash for the family by tending the burgeoning ginseng farms of their hometown, Marathon, Wisconsin, which became the capital of the American ginseng market. Starting from around age 10 to age 20, Craig dutifully went out to pick the crop. Thompson takes the little ginseng herb and masterfully dissects the hell out of it, giving the reader a long and detailed history and analysis and, in the bargain, turning the plant into a mighty metaphor for hard work and a way of life.

Working on your own comics and loyal to your own dreams.

So, what is ginseng, in the big, and little scheme of things? Some people might ask, what is ginseng, in the first place? It is a slow-growing perennial plant, with various health benefits, often distilled into tea, best known to originate in East Asia but, as this book makes clear, also has its counterpart in the United States. In regards to Thompson’s story, and his family and the community, ginseng proved to be a vital source for making a living. It became the town’s life blood and it didn’t matter one way or another if any of the town folk actually used ginseng themselves.

Lessons from the past.

The most important thing I can say about Thompson’s book is that it is a phenomenal work of testimony and storytelling. It brings to mind my recent conversation with Paul Karasik, in terms of creating any graphic narrative. At the end of the day, whether it is a prose novel or a graphic novel, it is essentially still a novel. That means it shares a lot of the methodology and framework. It takes time to build it up. It takes time to refine it. I recall, many years back, chatting with Brett Warnock, the co-publisher of Top Shelf Productions, which first published Blankets. When I asked Brett if he’d ever come across a cartoonist like Craig Thompson, someone who produced such a massive output of pages of work. Brett shook his head and said, “Never. Craig is one of a kind.” So, that’s what is going on with this book. It’s one of those head-spinning massive works that is so indicative of what Thompson is capable of doing. The sheer scale of it is what is most striking.

Herb, Music, Medicine and Comics!

Any writer begins with a small book that may become a much bigger book. As a cartoonist, the sensibility is to go towards the concise. I see that in Thompson’s book with it reaching for the big picture and making his points. But a different sort of mindset takes over if you have a much bigger canvas to play with. With a big book, a cartoonist, just like any other writer, has room to expand and to go back to finer points. So, in this case, a reader will know everything they ever wanted to know about ginseng and then work their way into deeper issues of family, work, and ethics. Beginning with ginseng, this book is, in the very best sense, a book about everything. For instance, how did the United States treat Chinese workers after they arrived during the American gold rush? It triggered America’s first anti-immigration legislation. Well, that’s a whole topic in itself. Fast forward to more recent times and it’s American farmers dependent upon Chinese investors. Nothing wrong with that if you’re a fair-minded sort.

Ginseng puts Marathon, Wisconsin on the map!

So, a huge graphic narrative is its own animal gathering together concise points, taking a deep breath, and then exhaling much more expansive content. With Blankets, Thompson set the tone for what is possible with long-form American contemporary graphic novels and, from time to time, other cartoonists rise to the challenge. I suppose you can say that massive graphic works have been around for a good long time within mainstream superhero comics. Fans of the genre are more than happy to pore over huge volumes and beg for more. It’s a whole other thing to will into existence a quirky autobiographical graphic memoir with a ginseng theme.

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DiSCONNECT by Magnus Merklin graphic novel review

DiSCONNECT. By Magnus Merklin. Black Panel Press. 160 pp. 2025. $11.99$29.99.

This is what a fresh and heart-felt comic looks like. Magnus Merklin achieves a very fluid and spontaneous style that keeps this story of loss and perseverance moving at a steady pace. This is a story about two friends who find a way to rebuild after losing the leader of their band, DiSCONNECT. The two guys find an unfinished song by their departed friend and the two decide to work together to complete it.

Page from DiSCONNECT.

One of the great, perhaps the greatest, traits of a successful work of comics is to make it look smooth and easy and that is precisely what is happening here. Merklin is having fun and so is the reader. The pace is easygoing, in keeping with these cool bohemian characters. You always make time for a smoke and some beer, right? And so the style of the comic, if it’s going to be something authentic and engaging, is going to make time for that smoke and some beer.

Of course, these two guys are still in mourning and working their way out of it. Merklin finds a way for these two musicians to be true to themselves, with emapthy and a mix of the gritty and whimsical.

“You still listen to music, right?”

It can all begin with a little nudge to make something positive out of a tragedy. If these guys are going to find their way back, they’re going to need to put their heads together. One friend dares the other to help him. Once the other friend accepts the challenge, then it’s his turn to keep his friend, who dared him in the first place, to remain upbeat and motivated.

Youth has the resilience to bounce back but it can always use some wise support along the way. Merklin gets that. He taps into the heart and soul of the often tough world of musicians, a world full of promises, one step forward and then one step back, and ultimately delivers a story full of energy, love and hope. Nicely done.

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Remember Us to Life by Joanna Rubin Dranger comics review

Remember Us to Life. By Joanna Rubin Dranger. 432 pp. Ten Speed Graphic.  2025. $40.

Joanna Rubin Dranger presents a most compelling testament to uncovering truths about family, history and the present in her monumental graphic memoir, Remember Us to Life, the winner of The Nordic Council Literature Prize. As a young Jewish person growing up in Sweden, Dranger had simply assumed the best about the country she called home but an incident as a teenager triggered a lifetime of seeking answers. It was while taking part in a youth Christian workshop, that Dranger approached the priest leading the class. She asked if she could complete the course without going through the confirmation ritual. To that, the priest derisively said: “You Jews, you don’t evangelize, do you?” This struck her as cruel and unusual. Where was all this animosity coming from? Essentially, that is the question driving this book.

“For the building of a Jew-free Europe.”

Dranger’s quest leads her to uncovering the truth of how her Jewish relatives “disappeared” during World War II. Through her research, she comes to find a rich and vibrant family narrative and the devastating violence that led to their senseless murders. Her searching follows her family in Poland and Russia to their subsequent immigration to Sweden and Israel. Dranger also provides historical accounts of the persecution of Jewish people in Germany, Poland, Lithuania, and Russia prior to and during World War II, as well as the antisemitic policies and actions of the supposedly neutral government of Sweden. While it may sound harsh to suggest Sweden collaborated with Nazi Germany, history shows that the Swedish government kept meticulous records of its Jewish citizenry and reported that back to Nazi Germany.

The Evian Conference of 1938: zero tolerance on immigration.

History also shows that the U.S. Congress would not budge in allowing in more Jewish refugees fleeing Nazi Germany in 1938 since it would interfere with their quotas, already set back in 1924. As Dranger explains, it was made clear during a meeting of thirty-two countries at a conference in Evian, France, in 1938, that even though countries might be sympathetic to the plight of the Jewish refugees, they would not tolerate anymore immigrants.

Dranger’s book is a moving and eye-opening account merging history with personal observation. Following in the tradition of classics such as Art Spiegelman’s Maus and Marjane Satrapi’s Persepolis, Remember Us to Life is a new landmark work in the ever-evolving comics medium. Dranger’s graphic memoir is not only an investigation into her Jewish family’s history but an essential record.

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Paul Auster’s The New York Trilogy comics review

Paul Auster’s The New York Trilogy: The Graphic Adaptation. By Paul Karasik. Lorenzo Mattotti. David Mazzucchelli. 400 pp. New York: Pantheon.  2025. $35.

From City of Glass.

In the case of world-renown writer Paul Auster (1947-2024), one preternatural talent deserves another. That is what happened when his post-modern noir novella, City of Glass was adapted into a graphic novel and published in 1994. The original prose novel is part of a series, The New York Trilogy: published sequentially as City of Glass (1985), Ghosts (1986) and The Locked Room (1986).

Neon Lit edition, 1994.

When the graphic novel of City of Glass came out in 1994, by Avon imprint, Neon Lit, the comics adaptation by Paul Karasik and David Mazzucchelli became a word-of-mouth sensation. It was many years in the making with many years leading up to it. A lot of the leading-up-work involved comics artist Art Spiegelman (Maus, 1986) and his attempts to get out in front of the emerging “graphic novel” market. Surely there was a way for serious prose novelists to be involved with serious graphic novels. As series designer for Neon Lit, Spiegelman fought the good fight. Fast forward to 2025, we are collectively more than ready for “serious graphic novels,” and now we have a new book that includes the original City of Glass comics adaptation and completes the trilogy with new adaptations of the other two books. That is quite an undertaking to say the least and the results are impressive.

Excerpt from City of Glass.

Any really great comics adaptation will not attempt to directly compete with the source material but bring in something new, something that only the comics medium can offer. What’s fascinating in this case is that Paul Karasik, the mastermind behind this work, not only found a distinctive comics path from the Auster source material back when he was art director and David Mazzucchelli was the comics artist. But then, decades later, Karasik would have to strike a chord, but not be overwhelmed by his previous accomplishment, the comics adaptation of City of Glass, such an iconic landmark work. Is that even possible? Yes, absolutely. Paul Karasik did it again as art director to Lorenzo Mattotti’s comics artist; and, ultimately, when in charge of his  own adaptation of the final story.

From City of Glass.

You can enjoy a comics adaptation on its own. However, keep in mind, that if you read the original work, you get that much more out of the experience. At least, you should know a few things. We’re dealing here with a funhouse of ideas about storytelling: narrators and unreliable narrators; the role of a story; the very nature of words. These comics are adapting the work of Paul Auster, a masterful writer with a keen talent and temperament for Magical Realism and Post-Modern experimentation. Let’s first take a look back at the City of Glass comics adaptation and how it tapped into this peculiar and surreal terrain.

Post-Modern Paul Auster: The author inside his own novel.

City of Glass, the comics version, jumps right out of the gate. There are so many ideas bubbling around and perhaps the most compelling is the existential quandary of having to be inside one’s head, needing and desiring to be there, while also wishing to run as far away from one’s self as possible. And how does one fully express this most bizarre, contradictory and human condition? Visual metaphors will get us part of the way but then it’s up to the comics artist to take it further which certainly happens in all three of these stories. Just keep in mind that all of this is an exercise in subverting the classic detective story. These are mysteries that go well beyond mysteries, asking more questions than ever providing answers.

Page from City of Glass.

There’s a scene in City of Glass that you can argue is quintessential to the story’s concerns: it is in the second chapter and is condensed into a set of pages in the comics version that evoke the struggle to tell any story, to form any thought. The character is a young man who has been abused and can barely articulate anything. The tails to the word balloons he emits are jabbed down his throat, powerfully evoking his struggles. Those same word balloon tails navigate their way through human history and humanity’s collective struggle to communicate.

From Ghosts.

That same energy, with a distinctive twist, can be found in the next story, Ghosts. Lorenzo Mattotti leans towards his strengths as an illustrator and painter of full-throated dramatic images. So, the rhythm tends to be one of powerful image balanced with powerful prose, back and forth, at an intoxicating pace. So, yeah, it works. I mean, where does one go after David Mazzucchelli? Karasik goes with Mattotti to tap into all the dark urban angst in a thoroughly different way.

From The Locked Room.

And, finally, we come to the last story, The Locked Room. Paul Karasik has placed himself in the very best company and he delivers. Known for his light pencil work (The New Yorker, The New York Times), Karasik’s more subdued approach can still cut to the quick in depicting any given character’s foibles. One particularly poignant moment has the main character feeling rather smothered by his flirtatious hostess and finds himself surrounded by all the word balloons she creates from her excessive chatter. It’s enough for him to nearly float away on all the hot air packed away.

Post-Modern Diner: as gritty as a Modern Diner.

The New York Trilogy is many things, none the least of which is a highly stimulating look at who we are and/or who we claim to be. This new comics adaptation of all three stories is definitely the big treat of the year for anyone who loves great fiction and great comics. Comics scholar Bill Kartalopoulos once said at a symposium many years ago: “City of Glass more than most of the graphic novels that have been published over the last dozen years or so is a book that makes all the right choices.” Well, that can certainly be said of this remarkable collection.

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