Category Archives: Comics Scholarship

Paul Buhle on Comics Scholarship

The Rise of the Graphic Novel by Alexander Durst

Comics Scholarship

Under Review: Mike Borkent, Comics and Cognition, Toward a Multimodal Cognitive Poetics (Oxford University Press, 2024); Benôt Crucifix, Drawing from the Archives, Comics Memory in the Contemporary Graphic Novel (Cambridge University Press, 2024); Alexander Durst, The Rise of the Graphic Novel, Computational Criticism and the Evolution of Literary Value (Cambridge University Press, 2024); Fabrice Leroy, Back to Black, Jules Feiffer’s Noir Trilogy (Rutgers University Press, 2025);  Jonathan Najarian, ed., Comics and Modernism, Memory, Form and Culture (University Press of Mississippi, 2024); Diana Whitted, ed, Desegregating Comics: Debating Blackness in the Golden Age of American Comics (Rutgers University Press, 2023); Frances Gateward & John Jennings, The Blacker the ink: Constructions of Black identity in Comics & Sequential Art (Rutgers University Press, 2015); Jeet Heer and Kent Worcester, ed., Arguing Comics: literary Masters of a Popular Medium (Mississippi, 2004); Paul Buhle and Abigail Susik, ed., Surrealism, Bugs Bunny, and the Blues: Selected Writings on Popular Culture (PM, 2025).

Essay by Paul Buhle

We comics readers and fans, engaged in the nearly-vanished Funny Pages since we learned how to read old-fashioned ten cent comic books, are likely to be overwhelmed by the reality, let alone the volume, of comics scholarship. One of the scholars under review here quips that comics scholarship is among the most “productive” cultural efforts by sheer volume, in the continuing rise of deconstructive university life. Jobs and salaries depend on something here, and if most undergraduates these days are said to shy away from actual books, the graduate student world offers new horizons. And not only in the US, and not only in English, of course.

It all makes sense, at least some sense, first of all because the number of undergraduates taking courses on comics, or with comics as part of the curriculum, seems to continue to rise. For prospective comics artists or writers, the world of digital comics, at least, can only grow larger and more global.

Krazy Kat mashup. R. Sikoryak, after George Herriman.

Comics history can only be an uncertain part of this large narrative. Ben Katchor, magnum figure in his own artwork but also with his use of comics classes at Parsons, quipped that the word “new” in comics signifies only what is happening today. Very respectfully, your reviewer considers the emergence of Underground Comix as the end of censorship in the creative regions of comic art, and the proper beginning of something new that remains something new. But Katchor certainly has a point.

Desegregating Comics, Diana Whitted, ed.

Historians  of comics will likely feel  that “new” does not reach what they find most interesting. Several of the essays in Desegregating Comics point to the story line and art work of artists in the local (sometimes not so local) Black press, at its comics peak from the 1910s to the 1970s.

Patty-Jo ’n Ginger comic strip (1945 to 1959), by Jackie Ormes: “It would be interestin’ to discover WHICH committee decided it was un-American to be COLORED!”

To take a case in point, Jackie Ormes, creator of the Patty-Jo ’n Ginger strip that ran for a decade in the Pittsburgh Courier (the largest-circulation Black paper for many years), combined fashion, cheesecake and politics in ways impossible for white artists. She was watched closely by the  FBI in the 1940s-50s, and she wrote popular novels that pushed at the edges of racial controversies.

Negro Romance, Fawcett Comics (June-October, 1950)

There are plenty of other cases in point in this remarkable volume, including the rise and fall of Negro Romance during the 1950s, and the post-censorship Black comics full of bemuscled men and full-figured women in states of undress and violent behavior.  Plenty more in these pages offer the reader/scholar a lot to take in and mull.

The Blacker the Ink, Frances Gateward and John Jennings, ed.

An earlier anthology along the same lines by the same publisher, The Blacker the Ink, explores Black comics productive from somewhat different angles. Here we find some analyses of African novels unknown to me, and some superheroes, male and female, like none seen before. Consider pregnant teen Raquel/Rocket who strains to click on her utility belt over a very pregnant belly, in a comic referencing Batman and Robin but with a  Black  superhero Batman and a very un-Robin. Most of all, however, consider artist Aaron McGruder’s Boondocks, hugely syndicated around the turn of the twenty-first century. The Black Power era was long gone by this time but the strip’s star, Huey, won’t let it go forgotten. In referencing a past radical challenge, Huey seriously criticizes the invasion of Iraq and its Black apologist, Condoleezza Rice. Huey, named for Huey Newton, uses the hip hop culture icons to attack the unending white domination of society and the eagerness of some Black elites to become partners of it.

Comics and Modernism by Jonathan Najarian

Historical study can be extended in other ways, as we learn in the essays of Comics and Modernism. Consider this, for example: the promoters of the famed Armory Show of modern art in Manhattan, 1913, challenging and in some ways transforming the US art scene, happened to be….comic artists in local newspapers. Katherine Roeder’s “Modernism for the Masses” has a lot more to say about how the graphic ridicule of cubism in particular inevitably made the ideas about modern art available to a wide audience. And how the Greats, at least some of them (like Winsor McCay) toyed with modernist themes in their drawings, and George Herriman’s Krazy Kat based a certain amount of its strangeness in the internalization of modernist gestures. “While plot and dialogue loop in upon themselves, Herriman’s  customarily changing landscape ramifies with kaleidoscopic consequence for the reader’s eye and comprehension.” (p.77). ( Yes, reader, “ramifies” is a word.)

Surrealism, Bugs Bunny, and the Blues, Paul Buhle and Abigail Susik, ed.

This notion sounds right, and is in line with the general line of commentary on Krazy Kat, one of the most discussed of all comic strips, ever. I ask the reader’s indulgence to add that Franklin Rosemont, Chicago surrealist, was far ahead of this crowd of critic-scholars in his essays on Krazy Kat (also the forgotten Smokey Stover), and that a collection of Rosemont’s writings on popular culture, co-edited by myself and Abigail Susik, has shortly been published: Surrealism, Bugs Bunny, and the Blues: Selected Writings on Popular Culture (PM, 2025). But I digress.

Arguing Comics, Jeet Heer and Kent Worcester, ed.

Meanwhile, the scholarly investigation of women-oriented comics is here to stay, and then some. This is new, so new that the classic collective of the field, Arguing Comics: literary Masters of a Popular Medium (Mississippi, 2004), edited by Jeet Heer and Kent Worcester, has only a couple of women commentators (one of them is Dorothy Parker, on the Red artist Crocket Johnson) and no female artists studied. Since this book’s publication, the exploration has begun in earnest.

Taking a case in point. A rather famous essay, Scott Bukatman’s “Telling Details: Feminine Flourish in Midcentury Illustration and Comics,” argues that by “reading the face” of women in comic strips and comic books, looking hard at the fashions of women in the stories, reveals something beyond the nominal plot narrative. Buried deep in the history of the magazine advertisement and the illustrations of short stories, emerging vividly in “romance comics,” these images offer the real intent. If (as the essayist recalls of his earlier writings), superheroes actually fight crime to wear costumes, romantic comic characters have plots in order to display their stylishness. Makes sense to me.

Drawing From the Archives by Benoit Crucifix

Benoit Crucifix, burdened or graced with probably the most unusual name of any comics scholar ever, argues vividly that comics have always been “about memory,” and the main change is that today’s artists more and more wish to explore the collective memory of comic art itself. Art Spiegelman, who taught comics at the School for Visual Arts (taking over the slot from his mentor, none other than Harvey Kurtzman), is naturally the key case in point. From the 1970s onward, Spiegelman reconstructed comic art tropes of the famous, like McCay, and continued to do so in a famous cardboard-framed special created as a response to living in Manhattan in 9/11.

Not that Spiegelman was alone, in his (and my) generation. Robert Crumb’s uniqueness, stunning in 1970 and hardly less so today, lay in his semi-conscious recovery of tropes from past generations, not only comics but street signage of past big cities, sheet music illustrations, and so on (including the famous Big Feet). Artist Chris Ware and book designer Chip Kidd have lifted this borrowing up to new levels, thanks to the use/manipulation of software and comics archives.

Thanks likewise to ruminations from the likes of Jeet Heer,  the totemic artist Frank King and his genre-inventing Gasoline Alley with its continuity day-by-day treatment of ordinary (white, urban, middle class) life comes back into focus.  That King was the master of the Sunday comic page recuperating museum Modernism could not be an accident. He was a walking encyclopedia.

Back to Black by Fabrice Leroy

Many are the specific studies in this new genre of comics studies. Fabrice Leroy’s study of Jules Feiffer disappoints this reader by treating only his last cycle of works—leaving aside the works that reached us way back in the early 1960s and remain in memory as “underground” before the “underground” had a name in the Counter Culture.  Never mind. The very, very, very close reading of what the critic rightly called the “noir trilogy” would be more satisfying if it had explored further Feiffer’s own family connections with the Old Left (aka Communist Party/Popular Front) and FBI pursuits. That it takes the visual text at literal face value, with plenty of excerpts, is enough. It’s a good book.

We would be a the end of this roaming except for the most difficult of texts. The notion that comics would be suscepitable to “computational criticism” is presumably as new to the readers of Comics Grinder as it is to me. But, still, the idea that a computational study of “brightness” in comics, from Donald Duck (very bright colors) to Frank Miller (very dark indeed) is intriguing.  Can the “digital humanities” gathering together comics sales figures, scholarly and popular reception, escape the overwhelming accumulation of data? I am hoping not to be kept awake at night worrying this point.

But author Alexander Dunst has something else to say, of more identifiable value to this commentator. He describes “the rise of the graphic novel as an instance of aesthetic gentrification.” (179)

This is very real, if not startlingly original. The reader of the graphic novel, at least those intended for adult audiences, is more and more likely to be buying an “art book.” The leading art book publisher in the US and Europe for a half-century, Abrams, dubs its series “ComicArts” (all one word) for good reason. The most “arty” book ever to be edited by the reviewer (along with Harvey Pekar) is Yiddishkeit (2011), published by Abrams. This is proof positive for me, but the most prestigious graphic novels these days are likely in the same category. Chris Ware produces art books that cannot be anything but art books, even with meaningful social content.

Comics and Cognition by Mike Borkent

I would like to offer something lucid on the book Comics and Cognition, but I find the language-framework too hard for me to follow. Comics, with their spatio-topical apparatus, are said to be “tabular” rather than narrative, producing a “sense of sequentiality and rhythm, but refuse a sense of narrative without. Direct connection to referentiality,” amounts to a “panelogic.” (p.201)

Admittedly, this analysis refers to “abstract’ comics so far out of my world that I have no need as well as no capacity to see what is going on. Do we need to Go Gestalt or did those little lines coming out of the feet in comic characters back to the 1910s to indicate motion, seem to come from some place in popular culture that may not be susceptible to Gestalt?

We wonder.

Paul Buhle

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The De Luca Effect in Comics

To be or not to be effected.

I am not afraid to ask questions on things that somehow are not on my radar or I cannot recall or whatever the case might be. Sometimes this happens deep within an interview, possibly not to be found but for our most loyal listeners and readers. Anyway, to cut to the chase, I recently brought up in a conversation the “De Luca Effect” in comics theory. I asked my guest for clarification since I found myself bumping up on limited time to check myself. My initial reaction is to take such scholarly-sounding terms with a healthy dose of skepticism: Is this actually some common enough technique going by another name? Maybe it’s something I’ve done in my own comics without putting a label to it. And then I inevitably circle back, ready to withhold any further judgment, take it in and see what mileage we get.

So, what exactly is the De Luca Effect? It certainly has a portentous sound to it, doesn’t it? Well, put on the spot, I didn’t know its origins and no one outside of certain academic circles would dare a guess either. It turns out this term was coined in a 2008 essay by comics historian Paul Gravett which features a comic dating back to 1975 by Gianni De Luca (1927-1991), an Italian cartoonist who, in order to efficiently condense his comics adaptation of Hamlet, depicted a series of moments of the main character, in multiple iterations of himself, reciting various lines all on the same page or series of pages, free-floating without using comics panels. Alright, that makes sense to me now. I recognize Gravett’s observations here as a useful reference point in a better appreciation and understanding of the comics medium.  And my initial hunch wasn’t exactly off. You can’t tell me there haven’t been any number of instances where a character in a comic appears in multiple images on the same page, well before De Luca. That said, Gravett’s essay provides a point of entry to discuss the language of the comics medium, the reliance we have to the comics panel that acts as a container from one moment to the next on a page, and to the very concept of time within the pages of comics. What if we did away with the traditional confines of the comics panel? Would the comic still makes sense? Yes. It would indeed still make sense. Gravett’s choice to focus upon De Luca’s Hamlet brings that home. It’s also quite a nice touch that the featured comic finds us with one of the most uncanny of cultural icons, that most enigmatic and troubled of souls going off in all directions, none other than Hamlet. Sometimes, the stars align perfectly in place.

And so an academic term is born.

The beauty of Gravett’s essay is how he builds upon his first observations on Gianni De Luca’s use of multiple images used in the service of the comics narrative. This jumping off point provides a platform to expound upon the impulse to break from certain established comics formats. Gravett uses this opportunity to comment on the impulse to push limits from such varied cartoonists as Winsor McCay to Joe Sacco. Gravett more than hints that comics panels are too conventional but let’s just say that I’m hardly swayed that they need to be phased out. Any fan of comics will be intrigued by Gravett’s comments with their dash of controversy tossed in for good measure. I would argue that certain formats, like comics panels, are sustained for a multitude of practical reasons: as much for the sake of clarity as for narrative momentum. Just like in other mediums, the impulse is always there to subvert the conventional way of doing things, break the fourth wall and so forth. Would you prefer a work of comics made up solely of panels, no panels or a combination of both? Well, it all depends, doesn’t it?

Where art thou, De Luca Effect?

The fact is that cartoonists are a very contrarian lot. I should know. I am one. Of course, without a doubt, they will be the first to put this peculiar vehicle of their creative efforts through its paces. Cartoonists will be the first to knock the hell out of the machine they are working with, customize it into whatever hot rod ultimately works best for them. Even Gravett must admit in his essay that comics artists do what they do and don’t easily fit into a theory: When Gravett asked Dave Gibbons about his being influenced by De Luca (as he very well should have been, according to Gravett), Gibbons said he had never heard of the De Luca Effect. Gravett states: “When I asked Gibbons, he was unaware of De Luca’s device and, what’s more, he told me he had never heard Frank Miller discuss it either.” It is the comics critic, whom I most humbly count myself among, who will emerge, reach this or that conclusion, take note of this technique or that so-called innovation. But it is ultimately the comics fan who makes the final judgment on whether any given work is something more than fancy and really worth a hoot.

Excerpt from Il Commissario Spada.

To put a bow on all this, I need to say that cartoonists are doing several things all at once, including pushing the limits of their craft. One person’s innovation might be another person’s way of practical problem-solving, finding a way to keep things interesting. And so I leave you with an excerpt from the series, Il Commissario Spada (1970-1982) another work by De Luca, with writer Gian Luigi Gonano, which echoes his so-called, effect. In the above excerpt we see the same character at different moments of time that are punctuated with panels. For this comics project, De Luca and the writer were not necessarily engaging with comics trailblazing and lofty thoughts of spatial concerns or, at least, that was only one component to their activity. No, in this case, the subject matter was the most compelling part to this comic. It is considered groundbreaking in the sense that it is a comic about crime and violence in a Catholic magazine for young readers, unheard of at the time. The panels do their job quite nicely. It is only, after the fact, that comics scholars appear and provide their analysis. At the end of the day, panels are simply part of the artist’s toolkit, to be used as needed and even to be honored as part of the family.

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Wisconsin Funnies | Underground Comics | Alternative Press

The Bugle alternative weekly, circa 1975.

Interview with Denis Kitchen and James P. Danky

Get your own copy of the Wisconsin Funnies: Fifty Years of Comics exhibition catalogue. This fully illustrated 244-page catalogue features more than 150 comic illustrations by thirty-one renowned comic artists. Available at the MOWA Shop in West Bend, MOWA | DTN inside Saint Kate—The Arts Hotel or online right here.

Excerpt from Lynda Barry

The comics discussion continues. This time around I interview Denis Kitchen and James P. Danky, co-curators of the comics art show, Wisconsin Funnies: 50 Years of Comics, at the Museum of Wisconsin Art (MOWA), on view through January 10, 2021.  Of course, comics is an art form but we’re arguably still moving beyond old prejudice and misunderstanding. A show like Wisconsin Funnies helps to provide context and history in the study of comics. For example, while an underground comics are often associated with San Francisco, popularized by such leading figures as R. Crumb, a rich history of independent comics activity can be found in the midwest, specifically Wisconsin. Today, that hub of comics energy continues to percolate, led by such notable figures as Lynda Barry, winner of the the prestigious MacArthur Genius Foundation fellowship and an an associate professor of interdisciplinary creativity in the art department at the University of Wisconsin-Madison.

Kings in Disguise, a graphic novel published by Kitchen Sink Press, by Dan Burr and James Vance.

During the course of our conversation, we touched on the unique difficulties that may arise in mounting a comics art show in a museum. I specifically suggested that Wisconsin Funnies could become a traveling show. That is actually an idea that has a history behind it. Both Danky and Kitchen, while certainly happy to indulge such an idea for this show, tend to think the focus is too regional. What would stop a curator in another state from favoring their own state over a showcase of Wisconsin comics? That said, Wisconsin natives Danky and Kitchen have led the way in putting together a most compelling show and set the bar high. You also have to factor in that a lot of the power and strength about this show is due to the fact it is made possible in large part by Denis Kitchen, a huge figure in comics. I factor in all the contributions that Denis Kitchen has made: his own comics, writing, journalism, publishing and promotion, his founding Kitchen Sink Press, the Comic Book Legal Defense Fund; and his work with so many leading figures in the business, including Will Eisner, Harvey Kurtzman, Will Elder, Scott McCloud, Stan Lee, and Alan Moore. It all adds up. Right alongside Kitchen is James P. Danky, a respected historian and authority on the alternative press. It was a pleasure to talk with both of these men. I also want to add to the credits for this show: associate curator J. Tyler Friedman and guest curator Paul Buhle.

Group Self-Portrait of the core group of midwestern cartoonists, circa 1971: Denis Kitchen, Don Glassford, Jay Lynch, Jim Mitchell, Wendel Pugh, Bruce Walthers, Skip Williamson.

Any worthwhile endeavor like a major art show is made up of many unique individuals. The story of this art show is the story of numerous high-spirited and hard-working artists. One of the highlights to this interview was getting a chance to explore the inner lives of these cartoonists by using a group self-portrait as a starting point. I am referring to the above work. Here you find the core group of cartoonists who Denis worked with: Don Glassford, Jay Lynch, Jim Mitchell, Wendel Pugh, Bruce Walthers, Skip Williamson. Some went on to professional careers while others moved in other directions. But, in that special moment in time, they were all making a little bit of history. Maybe they were too busy to ever acknowledge it at the time. That’s okay. The art is now on the walls and can speak for itself.

MOWA can be proud to have a show that celebrates Wisconsin’s rich and varied comics tradition. You will find a broad spectrum of content here, including underground comics, editorial cartoons, graphic novels, and even the state’s own superhero comic, Badger, by Jeff Butler!

Denis Kitchen, Henry Chamberlain, James P. Danky in conversation.

Get your own copy of the Wisconsin Funnies: Fifty Years of Comics exhibition catalogue. This fully illustrated 244-page catalogue features more than 150 comic illustrations by thirty-one renowned comic artists. Available at the MOWA Shop in West Bend, MOWA | DTN inside Saint Kate—The Arts Hotel or online right here.

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Review: ‘The Phantom Zone and Other Stories: Comics and Prose by José Alaniz’

The Phantom Zone and Other Stories: Comics and Prose by José Alaniz

The Phantom Zone and Other Stories: Comics and Prose by José Alaniz. By José Alaniz. San Diego: Amatl Comix, an SDSU Press imprint, 2020. 128 pp. $18.99.

The college newspaper has a long tradition as an incubator of exciting talent. The Daily Texan, at the University of Texas, is a prime example, home to such notable alumni as Berkeley Breathed, Chris Ware, and Shannon Wheeler. Jose Alaniz’s The Phantom Zone first appeared as a comic strip in UT’s Daily Texan in 1992-1993. Now, imagine a book that not only collects some of the best work Alaniz did at UT but also provides a look at later work, including comics and scholarship. That is what you’ll find in The Phantom Zone and Other Stories: Comics and Prose by José Alaniz.

The Phantom Zone, circa 1992

This book is a very special treat on many levels. For those of you interested in the process of creating comics, and storytelling in general, this book is invaluable. As for me, I’m compelled to share this with you for a number of reasons. First, I feel a great connection to Alaniz simply for the fact that we’re both Mexican-American. We’re also of the same vintage but, more than just being part of the Gen X crowd, I had my own comic strip, Danny, running in The Daily Cougar, at the University of Houston in the late-80s. In my case, one of my characters was ripped off by another cartoonist and appeared in The Houston Post for a while. And then life moved on. I’d always been heavy into liberal arts, ever mindful of an uncertain future, but always faithful to my art. I made the big move to Seattle in the early-90s seeking a receptive creative home base. And so did Alaniz! Fast forward all these many years, and Alaniz found himself befriended by many of the same cartoonists in the community I was a part of. Small world! I have to say all this because Alaniz speaks to these similar building blocks. It’s also a big world too because I’ve never met Alaniz. Now, I hope that can be corrected. This book has proven to be such an awesome introduction!

The Phantom Zone, circa 1998

If José Alaniz had never kept up with creating comics, he would still have much to be proud of and satisfied with. Today, Alaniz is a professor of Comparative Literature at the University of Washington. Mr. Alaniz is the author of  Komiks: Comic Art in Russia as well as Death, Disability, and the Superhero: The Silver Age and Beyond. Both titles break new ground in comics scholarship from two very distinct approaches. Alaniz spent a good bit of time in Moscow and concluded that the Russian culture did not have much of any connection to comics so he investigated. Alaniz also found it intriguing how mainstream superhero comics explore issues of disability, death and dying and that led to him writing on that. Along the way, Alaniz probably missed creating comics on an ongoing basis. Once you’ve experienced the constant pace of creating a daily comic strip, at a significant level, it never leaves your system entirely. You have this compulsion to express yourself on a regular basis. The act of regularly creating comics gets under your skin. It is very intimate and intense. And it can metamorphosize into all sorts of other forms of self-expression: prose writing, including fiction and journalism, and engaging with other media as well. You are an exhibitionist, liable to walk around naked down the street if given half a chance. But the comics medium is a very specific thing and it has a way of calling back those who have participated at deep level just like a certain mistress may hold sway over a past lover.

Old Edinburg, Dead and Gone!

The Phantom Zone is an intriguing title for a comic strip. It seems to harken back to a good 0ld-fashioned adventure comic strips by such greats as Milton Caniff. Add to it the fact that Alaniz is playing with issues of youth, identity and culture, and it’s easy to try to draw some comparisons to the, by then, well established alternative comics scene of the time. Love and Rockets, the comic book series, and leading alt-comics title, by the Hernandez brothers: Gilbert, Jaime, and Mario, would undoubtedly have been known by Alaniz. It is asking a lot of any young person to try to live up to such giants as Milton Caniff and the Hernandez brothers but many an aspiring cartoonist is compelled to give it a go. Once you’re in the thick of doing a regular comic strip, all bets are off. An overriding worldview kicks in and guides the cartoonist. Comics can be a great equalizer since it cuts deep, ignores any fuzzy boundaries between high and low culture. Suddenly, Archie Comics and Popeye must be given their due, honored and respected. Academics traditionally would thumb their nose at the likes of Jughead and Brutus and dismiss these clowns as “drivel.” And, of course, they’d use such an arcane term to add to the sting. But a true cartoonist, someone actually writing and drawing in pursuit of something artful, they know the true value of such legendary characters. And so Alaniz bravely entered the fray. Soon, he had something brewing, riding upon the shoulders of too many other cartoonists to mention. It is fascinating to read the early college efforts and then compare that to later work revisiting the same characters.

Plastic People

From that experience, it was onward to further exploration in creating comics. Pivotal in this process, as Alaniz shares, is his taking part in monthly informal get-togethers with various cartoonists at a local Seattle cafe. Prior to the pandemic, each gathering was an opportunity for cartoonists to draw up comics that were then collected and printed into an ongoing anthology known as, Dune. I’ve often been invited but I never attended, mostly because it conflicted with my job. But I’ve had countless interactions with most of these cartoonists. As many of them can attest, I’ve been at the forefront of many comics events which they happily participated in. Some of the most notable cartoonists from this scene include: Max Clotfelter, Marc J. Palm, David Lasky, Greg Stump, Seth Goodkind, Jim Woodring, Eroyn Franklin and Megan Kelso. Again, I can’t stress enough how valuable this book can be to anyone interested in the comics medium. It all began for Alaniz with a youthful creative impulse and just look where it took him. Overall, The Phantom Zone comic strip does a decent job with carving out something in the auto-bio tradition. What is truly most compelling is the life that José Alaniz carved out for himself.

The Phantom Zone comic strip

Amatl Comix is an ongoing series that compiles the best in Latinx comics presented by San Diego State University Press.

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