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Interview: Sarah Mirk, the World of Zines, and Visual Storytelling

Sarah Mirk self-portrait

Sarah Mirk is a visual journalist and author. She is a dynamic person who you’ll enjoy getting to know. She loves storytelling and has carved out a place for herself that allows her to do just that. I recently reviewed her engaging Year of Zines. In September, a new book edited by Mirk will come out, Guantanamo Voices (Abrams). Mirk, among her many accomplishments and activities, is a contributing editor at graphic journalism website The Nib. And, among her teaching positions, Mirk is an adjunct professor in Portland State University’s MFA program in Art and Social Practice. For this interview, we discuss many of the aspects of zines and how this modest home-made magazine can lead to bigger projects or be an essential work all to itself.

HENRY CHAMBERLAIN: So, let’s talk about zines and their wide potential. I love how you describe in your introduction to Year of Zines the zine you did for your high school chemistry class. I wish I’d been as inspired to do that in my own chemistry class. What can you tell us about the power of zines to make information accessible?

SARAH MIRK: For anyone not familiar with them, I define zines as any independently published multi-page work that is made primarily for passion and not for profit. “Zine” is short for “magazine.” It can be about anything. When I was a teenager, I loved making zines before I’d even heard of the word. I just loved combining images and text and making little publications for fun. The story in the introduction is that, for my high school chemistry class, we were supposed to create a timeline about chemistry through the ages. It was just supposed to be a line on one page. Instead, a friend and I spent an entire weekend creating an epic zine of us traveling through time meeting a bunch of chemists. Our teacher was perplexed but she accepted it.

From Interviewing 101 zine by Sarah Mirk

From your experience, do you think turning in a zine as an assignment might not catch a teacher by surprise so much today?

I think, if you’re assigned a one-page report and you turn in a comic book, a teacher will be surprised. But zines are being used much more in classes than when I was a kid. A lot of teachers use zines and see them as a really great teaching tool. Zines allow people to engage with a topic and really make it their own. A form of zine that I started making ten years ago is the history comic. You research a topic and then you create a story from that piece of history as a little multi-page zine. The ones that I published are called, Oregon History Comics. We did a couple of workshops where students in junior high school researched a topic in their neighborhood and then drew up a comic about it. I think it’s always powerful to put pen to paper and see what happens. It’s a powerful statement that goes to show you don’t need to be a famous author with a big publisher. You have all the tools you need to create something on your own.

Page 1 and 2 from Interviewing 101

You give an excellent explanation of what is considered the classic zine format, the one where you keep folding a piece of letter-sized paper and end up with a booklet that doesn’t need staples. Can you talk about that format and how you can get the most from the limits it sets up? It basically features six small panels, and functions like a comic strip.

Exactly, it has a lot of the same feeling as a comic strip. When you think of comic strips, you think of panels in sequence. These little zines are just like that: a front and back cover and six interior pages with just enough room for one drawing per page, and a little bit of text. So, it’s just like comics. The key is to keep it short. Keep it brief. Keep it as succinct as possible on the text. With the zines that I make, I’m always trying to have the visuals tell the story and not cram the space with text. I want the visuals to tell the story. I love this format because it’s cheap and really easy to make anywhere. My tools are just a clipboard and a piece of copier paper. And a little bag of pens and pencils. That means I can take my supplies to the park. I can make a zine on the bus, on a train, in the backseat of a friend’s car, or on a hike. I can take it anywhere. I do all of it by hand and, if anyone wants a copy, I’ll scan it at home and send it out. Or I can photocopy it and mail it to them. Pretty much all the zines I make are freely available to anyone, especially teachers and educators. They can then print them out at home and use them in their classrooms or wherever they want to distribute them. It’s important to me to help get my zines out and let people know they don’t have to pay a lot of money to get them.

Pages 3 and 4 of Interviewing 101

I have memories of making zines. On occasion, I might still make zines. But the whole scene of zines has changed so much. I think of going down to Kinko’s and you might see someone else also making a zine, amid all the copiers. And it used to be a massive amount of copiers at your typical store. Now, you’re lucky if there’s four at the most, but more like only two. It was a gradual change. FedEx bought out Kinko’s in 2004 and, back then, it was still a big scene. You didn’t feel a shift but now everything has shifted so much.

I’d love to read a punk history of Kinko’s. I grew up in the early ’90s. I’m 33 now. So, yeah, that high school chemistry zine I was telling you about, I made that at Kinko’s at two in the morning. The only other people there at that time were some sad office workers copying reports and punk kids making flyers and that kind of thing. These days, I mostly make my zines at a place here in Portland called The Independent Publishing Resource Center, or IPRC. It’s a collective studio space with all the tools you need to publish artwork. They have two photocopiers. It’s a pretty rad nonprofit version of Kinko’s. It’s wonderful. Since the quarantine has started, I went to Office Depot and bought a home photocopier printer so that I can still keep making zines while under quarantine.

Pages 5 and 6 of Interviewing 101

Another factor in the changing scene is Instagram and that started in 2010. All the energy, all of the content, of a zine can fit on Instagram. I was looking over your Instagram and you know right away what I mean. And yet people still want a print version.

I think it’s important to be able to still have a physical copy that you can give to somebody and share, and through the mail. It’s just a different experience to be able to have a physical thing in your hand as opposed to having it on your phone. I post my zines on Instagram because it’s a great way to share and find other artists. But I feel conflicted using that as a platform because it’s a big tech company owned by Facebook. They don’t care about my privacy rights. They are basically mining my data. So I feel bad about creating a lot of content for a big tech company which is why I publish them in a bunch of different formats. I put them up on Instagram but I also send them out as PDFs for anyone who wants one. And I send them out in the mail. I sell them at zine conventions. So, there’s not just one way to get them.

Back cover to Interviewing 101

Let’s talk about different aspects to zines. I think of them as being able to function as a vehicle to brainstorm. They can be the first step towards a bigger project. Or a zine can be a project all to itself.

Yeah, you really nailed it. I often use zines to help me process what I’m thinking throughout the day, whether it’s a big topic, small joke, or a little interaction. I’ll think: “If I turned this into a zine, how would that experience be turned into a narrative?” Sometimes I’ll make that into a zine and I’ll feel that I’m done or maybe I’ll feel that I have a lot more to say and I want to turn that into a big comic, another zine, or an essay. I find that zines are a great place for that kind of brainstorming, processing, and thinking through of what I’m experiencing–and then being able to share that with others in an accessible way.

Last year, I injured my wrist and I had to wear a wrist brace for three months. It was nice being able the share that experience in a zine format and be able to have people tell me about their experience with being injured. Or maybe they had chronic pain and could tell me about that. Sharing this experience with others helped me feel less alone. What could have been an alienating experience instead made me feel closer to friends and to strangers out in the world.

Zines don’t have to be just a starting point. Sometimes they’re a great encapsulation that stands alone. One of my favorite zines will be a complete story, something that is a bite-sized chunk but also really meaty.

Sarah Mirk

Your wrist injury makes me think about a really bad fall that I experienced. It wasn’t my wrist but the palm of my hand. Once I was at urgent care, my hand was quickly sealed into a cast. I was on the verge of completing an installment to an ongoing comic series I was doing at the time, what became the graphic novel, Alice in New York. So, once that cast was on, I thought I was screwed. Luckily, my partner, Jennifer, finished some of the still incomplete panels. And my pal, Dalton, completed the rest. I remember that was the year I went to the MoCCA Arts Festival with my latest installment. I consider that a zine, although it’s definitely a comic.

I don’t get too hung up on the definitions. It can be pretty free-form. A zine could be a comic. A comic could be a zine. As long as it’s printed out on paper with multiple pages, I say it’s a zine. And, if people don’t want to identify that way, they can call it a pamphlet or a comic. The only thing that bothers me is when big companies publish an ad and call it a zine. Zines have a real spirit of being anti-authoritarian, anti-corporate and anti-consumerist. Zines are about people making something that is authentic to them–and putting it out there in the world. It’s not to sell a product. It’s not to boost their own ego. It’s more a way to try to participate in the world. That’s the spirit of zine-making.

The corporate world will always find ways to harvest the counterculture.

That’s definitely true.

Oregon History Comics by Sarah Mirk

Talk to us about your Oregon History Comics, something that takes more planning than the type of zine that might be more impulsive.

That project, which I started ten years ago, was a series of ten little mini-comics or zines. Each of them focuses on an overlooked or marginalized story from Oregon’s past. I researched and wrote all of them and each is illustrated by a different artist. Each page is just one or two lines of text and a drawing. So there’s these pretty big topics but told very succinctly, not too many words, super-easy to read and super-accessible. And it’s sold together as a box set. You can buy all ten. It was originally a fundraiser for a civic education nonprofit, Know Your City. So they distributed them and sold them and used the money to fund programs around the city related to getting to know Portland and its community.

I thought it was going to be really simple. I definitely underestimated how complicated it would be. At the time, I was working as a reporter for a newspaper here in town. I was thinking, “I write articles all the time. How hard can it be to write a comic? It’s basically the same thing, right?” It was a massive undertaking that took years and wound up involving over 150 people in terms of donors and workshops we did at schools and people who helped fold, staple and glue the final product–and then mail it out. And all the artists involved. It taught me about how to do a really big project that took a long time to plan, to make and complete.

I’ve taken that experience and applied it to the rest of my work. I’ve just completed a big book, Guantánamo Voices, an oral history of Guantanamo Bay told through comics. Similar to Oregon History Comics, there are ten different artists involved with this book. I’ve been working up the skills to take on such a project and do it well.

Guantanamo Voices by Sarah Mirk

Creating something like a really worthwhile graphic novel is years in the making. I totally appreciate where you’re coming from. In your introduction, you talk about how creating a zine each day helped you with working on Guantanamo Voices. I’ve heard that from other creators, that they work best when they’re juggling more than one project. Can you talk about that?

I’m pretty bad at just doing one thing at a time. So, writing a book is a really hard process no matter what the topic is. It’s going to take years. No one is going to see it for a long time. You’re at your desk every day, doing research, reading other books for material. You’re working on this thing but you can’t share it. That, for me, is really hard–to be working on a years-long project and not have anything to show for it. And I think that isolation is compounded when the subject is pretty dark. It’s about Guantanamo Bay prison from many perspectives: lawyers, service members, former prisoners. That topic is really hard to face every day: reading about torture, violence, finding all these loose ends, and finding all these questions that we don’t have answers for. That’s the kind of mess I was wading through every day. So, I really wanted to have something that was just for fun and just for me–that I could publish every day, have an outlet for all those feelings I was going through from working on the book, good or bad. I really believe that making the daily zines was like building a scaffold to keep me sane.

Secret Life of Gitmo’s Women by Sarah Mirk and Lucy Bellwood

I read a wonderful piece entitled Secret Life of Gitmo’s Women that you did with cartoonist Lucy Bellwood. Is that pretty much the starting point for what led to Guantánamo Voices?

I’m so glad you found that. This project started for me in 2008 when I met someone who was a veteran who had served at Guantanamo. They were actually making a zine at the IPRC,  The Independent Publishing Resource Center, that I mentioned earlier. I just struck up a conversation. It turned out to be a zine about when they had worked as guard at Guantanamo Bay. This person had all these tattoos, a full punk, and didn’t look like someone I’d think had served in the military. I didn’t know anything about Guantanamo Bay and meeting this former guard, whose name is Chris Arendt, really blew my mind.

Chris was invited to go on a speaking tour around England, along with former prisoners. Former Guantanamo prisoners had formed an advocacy group called, Caged, which advocates for former prisoners from the U.S. war of terror. I knew I had to go along. I asked for permission to join them and they agreed. I went with them and kept a blog of the trip that I called, Guantánamo Voices. That was January 2009. At that time, President Obama was determined to close down Guantanamo Bay. That was the atmosphere we were all in during that tour. I had always planned to do something else with my blog entries but I honestly didn’t know how to. At 22, I didn’t really have the skills then to write a book about it or even embark upon such a project. And I didn’t know, emotionally, how to deal with all of those feelings. How do you, as journalist, present that level of drama and complexity of history?

I didn’t do anything with it for a few years until another former veteran, Laura Sandow, contacted me because she’d read my blog, Guantánamo Voices. And she wanted to talk to me about how to process what she’d experienced at Guantanamo. And we decided to form a project where I’d interview her and she and I would interview another female veteran who had also served at Guantanamo. And we’d turn this into a comic. It wound up being really powerful, Laura taking her raw feelings and being able to turn that into a narrative that made sense and was something you could share. It resonated with readers. From there, I thought it would be great to do more of these kind of pieces, to illustrate more of these kind of interviews. And that took another six or seven years before all of that happened. It just takes a long time to get these kind of projects together.

I really needed a publisher to put this out. I’m a big advocate of self-publishing. Obviously, I love making zines and comics. But, for a project of this scale, I needed a publisher who would distribute it world-wide and be able to make it a big deal and be able to pay people. We needed to pay the artists a fair rate to be able to do this and that required the money from a publisher. It wasn’t something that I could just do on my own. And it took a long time to find an agent, write a book pitch, get a publisher to buy it. Now, the book is coming out into the world.

That’s the power of the right publisher. Would you recommend keeping the book out of view until you’ve secured a publisher–or an agent?

No, I’d give the opposite advice. I think it’s totally fine to publish stories about a topic and build on that toward a book. I had the blog that was out in the world. And then the comic that was published. I could take that to a publisher and show them proof of concept, show them why it was powerful. It’s pretty hard, especially with comics, to tell a publisher what you intend to do without any actual work to show for it yet, to just say, “Imagine the images that would go here.” It’s pretty impossible to get a publisher on board with that. I would say put all your work out there in the world and build on it to pitch to a publisher if that’s what you want to do with your project. I don’t think every book project requires a publisher. Often, it’s not the way to go. But, if you have a project that requires a lot of money, legitimacy and global distribution, then a publisher can often be necessary. And a publisher wants to be able to see what you’ve already done. So, you can have some work that you can send them and say, “It’s just like this–but more. Give me some money.”

The Nib

How are things going for you as contributing editor to The Nib?

At The Nib, we publish nonfiction and political comics. We were previously funded by Medium.com. And then Medium pivoted and disrupted their industry and we were cut loose. Then we became part of First Book Media, another big media company funded by an eccentric billionaire. Last year, they pivoted; we were cut loose. So, now The Nib is an independent publication with a super-small staff of one, which is Matt Bors, who runs it and the rest of us are freelancers who do editing, and also the people who write and draw for the print magazine. It’s actually going pretty well. We have a lot in the works despite having a limited budget. We’ve got a lot of subscribers who back the magazine and the site. We have a lot going on. In addition to publishing five new comics per week at least, we have an upcoming new print issue called, Power, that comes out in July. And two books coming out over the next two years, one is a queer comics collection called Be Gay, Do Comics, that’s an anthology by all LGBTQIA creators. And the other is called Greetings from the Wasteland by a bunch of creators during the Trump era. It’s really cool to be a part of The Nib.

You are an adjunct professor at Portland State University. What can you tell us about what you might expect from your students and what students might expect from you? From this vantage point, what do you see coming from a new crop of storytellers?

At Portland State University, I teach in a MFA program called “Art and Social Practice,” which is for people who are artists and working on socially engaged art of some kind. And they’re super creative and innovative and creating work that explores different mediums. So, they’re not all just working in print or online. They’re working in both. And out in the community. I’m excited about the work they’re doing. They’re nothing if not adaptable. They’re all about how people are engaging with work and how to reach them in different and interesting ways.

I also teach at Portland Community College. I teach a Media Studies class there. Most of the students are 19 to 25 years-old. And they’re awesome. I love them. They’re super political. And they’re really anti-capitalist. Every student in my class is an avowed anti-capitalist! I didn’t even make them that way. That’s how they came into the class. I have great admiration for the 19-year-old of today. Their politics are pretty cool. And they’re really engaged with the world in an inspiring way. I’m like, Let’s all give power to the teens!

Any final thoughts?

I always tell people that, if they want to be a writer or an artist, to just start writing and drawing.

Yeah, it’s a lifetime adventure. Thank you, Sarah.

Thank you, Henry.

Guantanamo Voices is a 208-page fully illustrated hardcover, available as of September 8, 2020, published by Abrams.

Keep up with Sarah Mirk right here.

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Interview: Brett Warnock and KITCHEN TABLE MAGAZINE

Kitchen Table Magazine

It is a great honor to present to you an interview with Brett Warnock, the publisher/editor-in-chief of Kitchen Table Magazine. I’ve known Brett for many years going back to his time at Top Shelf Productions, the comics publisher that he co-founded with Chris Staros. Brett is one of the brightest, kindest, and most modest of people I’ve had the pleasure to know. When I say that Kitchen Table Magazine is something truly special it is based upon the fact that I’ve seen time and time again the results in the form of numerous award-winning titles from the meticulous attention to detail from Brett and his creative team.

“Minburi Chronicles” by Justin Dawes

The focus of this interview is the current second issue, The Market Issue, which tackles the subject of how and where you get your food. Whether you like to frequent upscale grocery stores or more affordable outlets, you can’t avoid dealing with the fact that there are numerous factors at play as to how your food ultimately reaches you. Some of the features in the magazine specifically look at how to shorten the path from farm to table. Other features look at the numerous venues available to us as we go about finding our food each day.

From Issue 1: “How to Eat a Lobster” by Jackie Maloney

This is a magazine that will be of interest not only to foodies but to anyone interested in community, the environment, and sustainability. Here you will find a magazine with more visual content, more in depth articles, and a certain quirky outlook, based out of Portland, thinking locally, acting globally.

Visit Kitchen Table Magazine right here.

Kitchen Table Magazine

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Interview: Danny Gregory and HOW TO DRAW WITHOUT TALENT

How to Draw Without Talent

As you can read in my previous post, I am a big fan of Danny Gregory, his new book on creativity, and the online creative learning community of Sketchbook Skool. I believe Danny to be very sincere in his pursuit of making drawing in a sketchbook a “new normal” in anyone’s life. What he has to say is honest, direct, and spirited. So, with that in mind, I couldn’t resist doing an interview with him. I think you’ll enjoy it. I found Danny to be a delightful guest. I’ve done numerous interviews for well over a decade now, including best-selling novelists, award-winning screenwriters, and so on. Danny is someone who keeps reminding me to never forget that, at my core, I love being creative. We talk a lot about creativity in the interview and this “artist thing.” And, I have to admit, I don’t have a problem calling myself an artist because I am one. For Danny, he doesn’t care about labels as they can get in the way. I care about a label, especially as it applies to me. I guess I’m trying to say that I relate to what Danny is doing in my own way. Becoming an “artist” or maintaining being an artist is something that I’m proud of. Anyway, I’m sure that Danny has heard it all. In a nutshell, he’s the sort of person who doesn’t tolerate too much in the way of formality and wants you to go out and play! For goodness sake, go out and draw something already!

Danny Gregory

How to Draw Without Talent is the latest in Danny Gregory’s books on how to get into the creative habit. It is the first tie-in book with Sketchbook Skool that he co-founded with Koosje Koene. If this is all new to you, I know that you’re in for a big treat. Everyone can benefit from taking pencil to paper and drawing. And, if you are not a beginner but an established artist of one kind or another, Danny, Koosje, and the rest of SBS staff have an assortment of creative workouts that will entice you. It’s all about keeping one’s hand in game, right?

Sketchbook Skool

So, just click the video link and you can check out my interview with Danny Gregory. Upon listening to it a number of times as I put together the video, I found myself rediscovering all the care and charm to Danny’s approach. He’s a regular guy, no pretense about him, and he’d like to put a smile on your face byway of a sketchbook. Why not give it a try?

Visit Danny Gregory right here. Visit Sketchbook Skool right here.  How to Draw Without Talent is published by North Light Books, an imprint of Penguin Random House.

Danny Gregory portrait by Henry Chamberlain

I thought you might appreciate the above drawing my yours truly. I keep promising to add more of my own artwork to my posts. This is just a quick little portrait of Danny that I whipped up.

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Interview with Artist Ian Wright

Artist Ian Wright

Ian Wright is a true artist. If you are not familiar with his work, just one look, and you’ll be hooked. His love for his subject matter and his working methods brings you in and won’t let go. I had the great privilege to spend some time with Mr. Wright during a chat in his studio. Jennifer and I consider it a highlight of our recent European tour. Ian is quite the host, very open and generous with explaining and sharing his work. From beads, or badges, or torn paper, to name just a few potential sources, Ian Wright creates portraits like you’ve never seen before. Click the link below to see my short film on this very special art studio visit while we were in London.

John Lennon portrait by Ian Wright

The visit began with a spark of energy and it just continued to blossom. Bit by bit, I got to know Ian Wright, from his early work up to the present. He always wanted to be a commercial artist. He got his big break not long after college doing weekly portraits for the popular British music magazine, New Musical Express (NME) and that allowed him an audience and an opportunity to hone his skills. Wright interned at the prestigious NTA Studios, similar to Push Pin in New York. NTA was run by George Hardie, Bob Lawrie, Bush Hollyhead, and Malcolm Harrison. They were illustrator-graphic designers and the connection to that work led Wright to study graphic design. Later, Wright shared a studio with Neville Brody and, at that point, Wright was working at NME. The 1980s was a great time to play and learn about various ways of working. It was a matter of endless practice.

T.I.: Paper Trail album cover by Ian Wright

As a young artist developing his style, Wright discovered that his ideas were linked to his choice of materials. It was when he pushed himself that he found himself creating his most compelling work. Early on, during his time at NME, he had a breakthrough when he used salt to represent lines of cocaine for a portrait of Grandmaster Flash. Around the same time, Wright was pushing the boundaries of what you could do with an office copy machine. For instance, imagine what you might accomplish if you manipulate the rollers? Or what might happen if you manipulate an image on the screen? Wright found out. One project has brought him back to such analog experiments. He created an album cover for the band Madness in its heyday and was recently approached by the band for a poster for a new show next month.

Madness at The Roundhouse

We began with a portrait of the wrestling legend Giant Haystacks and went on from there. Wright talked about various other portraits, like the one he did of the hip hop artist T.I. for an album cover. Wright subverted the notion of glamour and gloss in hip hop and used humble recycled paper. Another example was an amazing work-in-progress of a portrait of D.H. Lawrence made out of pages from Lady Chatterley’s Lover.  Another great work was a portrait of singer Albert Ayler which is included in the recent 100th issue of the magazine, Straight No Chaser. I asked Wright if it was more challenging to depict someone unknown or someone famous and that got him thinking over it. He brought out a dazzling portrait of David Bowie that he did for The Atlantic made out of pins. He pointed out that, without that flash across his face, it might not read as Bowie. Some famous faces are so ingrained into our psyche that we have trouble recognizing them without their usual posturing. Whatever the case, Wright has managed with each of his portraits to not only capture a likeness but to evoke something soulful from the subject as well as from himself.

Visit Ian Wright at his website right here.

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Interview: Dave Pressler and ‘The Right Tool for the Job: The Future of the Robot Industrial Revolution’ 

Dave Pressler in 2004 for a Halloween show at The Key Club, We Have Your Toys.

Robin Williams and Scarlett Johansson are among the stars who have flocked to the art of Dave Pressler. Do you like robots? Do you like monsters? There’s bound to be something to your liking from the multi-hyphenated artist. Indeed, Pressler excels as an illustrator, painter, sculptor and character designer. You can always find him at his website and, if you’re in Colorado, you can go view his latest show, The Right Tool for the Job: The Future of the Robot Industrial Revolution, at Telluride Arts HQ Gallery from August 30 to October 1, 2019.

Scarlett Johansson buys a Dave Pressler sculpture from Munky King in 2004.

In this interview, we chat about the process of making art, the loneliness of robots, and how anyone with a healthy determination can become the artist they’ve always wanted to be.

Dave Pressler at Telluride Arts HQ Gallery

Telluride Arts HQ Gallery

presents

DAVE PRESSLER
THE RIGHT TOOL FOR THE JOB
The Future of the Robot Industrial Revolution

EMMY AWARD-NOMINATED, MULTI-HYPHENATE ARTIST DAVE PRESSLER RETURNS TO TELLURIDE WITH NEW SHOW EXPLORING THE FUTURE OF ROBOTS AT WORK

OPENING RECEPTION

Telluride Art Walk

Thursday, September 5, 2019 | 5-8 pm

ON VIEW

August 30, 2019 – October 1, 2019

Telluride Arts HQ Gallery
135 W Pacific Ave, Telluride, CO 81435

The Telluride Arts District is proud to present the next solo exhibition of artist Dave Pressler, The Right Tool for the Job: The Future of the Robot Industrial Revolution. As the specter of automation and artificial intelligence continue to advance, slowly replacing more and more blue collar jobs, Pressler imagines a parallel universe in which his classic robot characters must show up for factory work the same way we begrudgingly did at the turn of the 20th century. The illustrator, painter, sculptor and character designer has already had a busy 2019, but this show once again breaks new ground for him as an artist: it will be the first time he’s exhibiting a new body of work comprised almost entirely of graphite on paper.

“We’re having another industrial revolution right now, but most people aren’t really talking about it,” explains Pressler. “There’s all this rhetoric about immigrants coming in and stealing blue collar jobs, but it’s not really true. It’s the same thing that happened in the 1800s, when local furniture-makers and garment makers were suddenly replaced by factories powered by steam and assembly-line workers. We’re seeing the same kind of job displacement that we did at the start of the 20th century, but this time it’s being driven by automation and AI.”

Pressler, a self-described blue collar artist, hails from a working class background in the southern suburbs of Chicago. Growing up in a factory town, he was always surrounded by people who made a living working with their hands. To this day, it informs how he sees his role in Hollywood and the low-brow, pop art worlds. Pressler originally moved to Los Angeles in his early 20s to pursue work as an actor, but in the 90s, he shifted dramatically toward production and character design. This work required the creativity of an artist, yes, but more importantly, it required the discipline to sit down and do it—to put in a hard day’s work and get ‘er done, not unlike a blue collar job. From there, his career path almost became traditional, seeing him rise through the ranks to become production designer on the Jim Henson Company’s B.R.A.T.S. of the Lost Nebula, followed by The Save-Ums and Team Smithereen. Eventually, he co-created the Emmy-nominated Robot and Monster for Nickelodeon, all while continuing to develop himself as an illustrator, painter and sculptor in the low-brow art market. All of his two decade plus career was explored recently in his retrospective museum exhibition, “Idea to Object,” at Lancaster Museum of Art.

The humorous but gritty worlds populated with robots and monsters that Pressler creates have always involved his characters begrudgingly fulfilling their duties, almost like holding up a robot-tinted mirror to the lives we have to live to make money and keep society going. For the first time ever, with this automation and AI-driven industrial revolution we’re currently witnessing, Pressler’s whimsical robot world is coming into its own and perhaps serving as an extension of reality. Pressler’s newest exhibition humorously goes behind the scenes of what the robots will have to deal with as we pass off more and more work to them.

Listen to the podcast interview by clicking the link below:

www.davepresslerart.com 

www.telluridearts.org

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Interview: Abby London and 50 Ways to Boot the Seattle City Council

In Seattle, if you’re concerned about public safety, you shouldn’t also have to worry about being labeled a NIMBY but that’s a problem with Seattle politics. It’s become such a problem that frustrated citizens are more than ready for a change in their so-called progressive city government. Well, I put on my reporter’s hat again and interviewed singer/songwriter Abby London who debuted a music video that speaks to many of us in Seattle who are simply looking for a fresh new approach and some common sense when it comes to issues of housing, homelessness, and public safety.

Sergio for city council. A campaign with style and substance that has struck a chord.

In my interview, Abby speaks with great conviction about how she can’t recommend Seattle right now to out-of-state friends. This concern rings true with so many people here in Seattle and beyond. It’s not very difficult for folks outside Seattle to relate with. We close our interview with a call for all Seattle voters to get out and vote in the August 6th primary election. Don’t be left out!

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Filed under Commentary, Homeless, Interviews, Music, NIMBY, Seattle

Interview: Anya Ulinich and The Nation’s Open Letter Regarding the US/Mexico Border Detention Centers

Children observe the movements of the US Border Patrol agents from the Mexican side where the border meets the Pacific Ocean, Tijuana, Mexico, on Friday, November. 16, 2018. (AP Photo/Rodrigo Abd)

Yesterday, The Nation magazine released an open letter to the US Congress speaking out against inhumane conditions at the US/Mexico border. You can read that post right here. I decided to put on my reporter’s hat and address this news story promptly. I was looking over the list of the over 40 prominent authors who cosigned and I noticed the one graphic novelist on the list, Anya Ulinich. Of course, my eyes rested on each and every participant given such an impressive list. But I concluded that I was unable to resist getting a few words from Anya Ulinich. As I said to her beforehand, I wasn’t expecting too many words, just whatever might come to her mind. When I asked her what it meant to her to be an immigrant, she said it simply meant that she went from living in one place to living in another place. And, yes, it should be as simple as that.

Ulinich went on to say that, “as a parent of two children, I know that every day that a child is put through fear and discomfort is traumatic. I can’t understand a person who would think that these conditions are acceptable for whatever bureaucratic reason.” As for hopes for the future, Ulinich hopes that The Nation’s Open Letter reaches Congress and that Donald Trump is not re-elected in 2020.

To hear the interview, just click the audio link below:

Related links: The Nation Open Letter. Anya Ulinich.

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Interview: Ulli Lust and ‘How I Tried to Be a Good Person’

Cartoonist auteur Ulli Lust

Ulli Lust is an artist who has created some of the most engaging work in comics. Her long form works include Today is the Last Day of the Rest of Your Life (2009), and her latest, How I Tried to Be a Good Person, both published in the US by Fantagraphics Books. These titles are wonderful testaments to the power of auto-bio graphic memoir. You can read my review of  the latest title in the previous post. In this interview, I chat with Ulli Lust about her work and about being an artist. The transcript follows and you can also see the video by clicking the link below.

HENRY CHAMBERLAIN: Do you find that creating comics is becoming easier for you?

ULLI LUST: It’s absolutely easier. After the first one hundred pages, you get into the flow of the book.

What do you think people in the United States might not understand about the great love for comics in France?

Maybe it’s not well known that the French comics readership is the second largest comics market in the world, after the Japanese. And the third largest is American. France is not a very large country and yet it is producing so many comics, I believe it is 5,000 per year, with all those readers, I  don’t think that’s common knowledge. The French love comics.

Today is the Last Day of the Rest of Your Life

Please share about your writing process. For example, when you are working out a narrative, do you recite it in your head and then share it with friends, tell them the story and see what they think?

It actually is a very good technique to tell your story to other people because you get to know what points are interesting and which are not. The problem with my comics is that the stories are too complex to tell in a short from to a friend. I need all these pages to bring out a story’s details which sometimes are not very logical in itself. If I do tell a story to a friend, I mainly keep to the fun parts. I don’t talk about all the details that seem illogical. For example, with Today is the Last Day of the Rest of Your Life, I would talk at parties about the stories involving the Mafia but I could never really communicate the real impact of the whole trip because these stories aren’t simply funny.

Would you share about your drawing and comics production process. For example, how do you color your work?

The colors I do only on the computer. I care about the linework. It needs to be strong and fixed. The color is only a second layer. I want it to just be flat. The color doesn’t need to have character. So, the computer coloring is perfect.

It’s an aesthetic choice. You don’t want to mess with shading and other effects. You want the color to serve a secondary function.

I like the old-fashioned printing of the early 20th century. The lithographs were very flat. The colors were very separated. The linework is very important but the shading effects are not important. I don’t think that is necessary for comics, at least not for the comics that I create. I really like the more raw drawings.

How I Tried to Be a Good Person

What can you tell us about the love triangle between the characters Ulli, Georg and Kim? What can you tell us about this problematic relationship?

I told this story about a problematic relationship because the problematic stories are always more interesting. I’m in a very happy 20-year relationship with this man (points over to her partner, the artist Kai Peiffer) and we don’t have any problematic stories to tell! I told the story of the triangle with Georg and Kim because I find it important to say that you don’t have to stick to a monogamous partnership. That has its own set of problems. Actually, I was surprised at how well that triangle relationship worked for a time and I wanted to show that. That it didn’t end well in the end is a pity. Maybe it makes for a richer story and brings in other social aspects. It was important to talk about domestic violence. I didn’t experience that a second time, only that one time.

Could you give us a taste of what it’s like leading a class in comics since you teach at the University of Hanover. What are the typical expectations of students?

I teach drawing, comics and storytelling. My students are mainly graphic designers, not illustrators. I do a lot of exercises to train their senses, curiosity and attitude as creators. I think the mindset is important as an artist. Whatever you do, a comic, a painting or a website, it all requires a certain mindset.

How might you compare the process of making comics with other forms of art? For example, with painting and comics, the process begins very loose and bit by bit you are refining.

I envy painters because they can create with their raw emotions and they don’t have to think so much. There are so many details to juggle with comics. I think it’s easier to do a big painting than it is to do a work in comics.

Do you have any observations on the art and comics scene? You always need to maintain a certain cool appearance as an artist even though that has nothing to do with how good an artist you are.

I feel at home in the art scene. I don’t feel at home in a more restricted environment. So, I don’t need to play it cool.

Who are some cartoonists right now that really wow you?

I like a lot of the American women who are creating comics and storytelling: Lauren Weinstein, Leela Corman, Keiler Roberts and Liana Finck. If I were to put together an anthology, I would include them as well as other cartoonists. I discover them through the internet. And they’re really great.

Any final thoughts? Anything else you might like to add?

For sure, there are plenty of things. Going back to teaching, I would tell students that want to go into comics that it isn’t instant success. It involves so much work. My students need to create a comic during the course but I don’t push them to continue on with it after the course is done. It has to be their own decision. They really have to want it. Otherwise, it doesn’t make sense.

Be sure to take a look at the video interview by going to the link below:

How I Tried to Be a Good Person is a 368-page trade paperback, published by Fantagraphics Books.

Be sure to visit Ulli Lust right here.

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Interview: Joel Meadows and MASTERS OF COMICS

MASTERS OF COMICS

Masters of Comics: Inside the Studios of the World’s Premier Graphic Storytellers is a unique behind-the-scenes look at the studios and work habits of some of the all-time great comic book artists, published by Insight Comics, with interviews by Joel Meadows. It is a pleasure to get a chance to chat with Joel Meadows, a fellow comics journalist. Mr. Meadows jumped into comics journalism in 1992 with his own Tripwire Magazine. In this interview, we’re going to unpack what that all means. There have been so many others who have joined the ranks of comics journalists, including myself, so there’s plenty to unpack!

HENRY CHAMBERLAIN: Joel, thank you for joining me for this conversation. We’re going to chat about Masters of Comics and the world of comics journalism. You begin in 1992 as a young guy who is compelled to create Tripwire, a magazine of genre culture, and that has evolved into an exciting new website presence and the publication of significant books on pop culture. I believe you really hit upon something with the original Studio Space and now the current Masters of Comics. As a jumping off point, share with us some of the thinking that led you to pursue a collection of in depth process interviews.

It started with the magazine, you mentioned Tripwire. We used to run a feature, Studio Space, where we interviewed artists and illustrators in order to get a closer look, get behind their work: the way they work and how they approach their work. We began with Tim Bradstreet, Phil Hale, and John Bolton. I found it fascinating and I thought it might be fun to pursue this further as a book. We put together a line up of artists for Image in 2008 and that was an impressive book. I was very proud of that book. That came out 11 years ago. We had the late great Joe Kubert. We had Sergio Toppi. We had Steve Dillon. We had Howard Chaykin. I can’t recall everyone. It was a pretty amazing list. I was very proud that we had managed to gather all these great artists together and get into each of their headspace and look at how they actually created work and how each studio was different from the next.

Tripwire magazine, circa 1990s

I love the fact that you have books out in the world. For me, my first loyalty is with print. We both go back to a pre-internet perspective. It used to be that to have something in print was the be all, end all. You feel secure with print. You can feel a bit uncertain about the internet: things can be completely wiped away. The whole website might blow up but you can always have a print edition somewhere. Do you feel like that sometimes?

A little bit. We switched to the web back in 2015 and it has its pros and cons. If you make a mistake you can always go back and fix it. But there’s something about the physicality of a book or a magazine. There’s the tactile nature of it. Say, if you meet someone and they ask you what you do, you can direct them to a website but, in some ways, it’s even nicer to be able to show them the book that you’ve published or the magazine that you edit. There’s something about having something physical that is hard to beat.

Exactly, that’s what I want to stress to everyone. Of course, you can go to a tutorial on Youtube but it’s so great to be able to pick up a book and pore over the pages and make discoveries. I think of someone like John Paul Leon, an amazing artist who will be new to a lot of readers. There’s one title that he worked on, The Winter Men, that really sticks with me. You’ve got such a wonderful range of talent, everyone from Frank Quitely to Bill Sienkiewicz to J.H. Williams III, and everyone has their own way of working. There’s so much to consider, of course, over creating the work physically or digitally or a combination of the two. 

Maybe it’s a generational thing. I interviewed Mike Kaluta for the book and he works physically with pen and ink. J.P. has more of a mix. Walt Simonson works physically but he does fix lines digitally. I think it was Laurence Campbell, who does work physically, who said that, with digital, he misses the idea of being able to have a happy accident. You might make a mistake but it’s a good mistake. It brings the work to life a little bit more. In some ways, it comes down to digital coming across as too precise. The idea that you can go in and fix a mistake in Photoshop can leave some artists feeling that something is missing. Obviously, other artists love digital. Sean Phillips he draws his line art digitally but he also paints physically. He went back to painting for some of his covers and some of his work for Criminal. He likes to jump between the two. It really depends upon the artist. Some like the tactile experience of physically painting. Others like the convenience of digital. So, it comes down to a case by case basis.

Sean Phillips doing digital work.

Yes, I think it does come down to a case by case basis since you can’t totally peg it as generational. You have so many young artists who enjoy doing work physically. I even wonder sometimes if using markers is really the best approach to coloring your work. But, hey, if an artist can make it work with markers, then why not.

Exactly.

Michael William Kaluta doing physical work.

I want to ask you about your own process. Maybe you can take us behind the scenes of how you got the book put together. Did you personally interview each artist in their studio or were some interviews over the phone?

It was a mix. I got to visit some of the artists personally: Mike Kaluta, Walt Simonson, Posy Simmonds, Laurence Campbell, and Sean Phillips. The rest were e-mail or telephone interviews and, for those, they supplied the photographs. I would have loved to have interviewed in person Eduardo Risso but he’s way over in Argentina. The same with Rafael Albuquerque. He’s in Brazil. I did the photography for the artists that I met with in person.

It’s a seamless presentation, how all the profiles were put together into such a compelling whole.

Insight did a great job with the design. It looks beautiful. They did a great job with the typography and the way all the images fit, the comics art and the photography. It holds together really well as a cohesive package.

There are 21 profiles here. Maybe you can tell us something more about the decision-making process in choosing artists. It is a stellar line-up of artists. Rafael Albuquerque. Tim Sale. Yumo Shimizu. The list goes.

We wanted to have a cross section of artists coming from different disciplines. For instance, Walt Simonson is very much a pen and ink guy. John Paul Leon is more of a marker artist. Dave Johnson is a cover artist, one of the best.  If we picked 20 or so artists that were all in the same style, then it would have gotten repetitive. So, we wanted to have something that was varied in terms of approach and actual work.

Share with us about the world of comics journalism. It was a whole other world when you began in 1992. The field was wide open. Back then, there were only a few outlets, like The Comics Journal. Today, it’s a relatively crowded field, especially when you add in all the various tiers of involvement.

It has changed. The Comics Journal had its moments. I used to enjoy Amazing Heroes, going back to the late ’80s. The biggest one was Speakeasy. It had a column by Grant Morrison. It was a very irreverent magazine. That was a big influence on us at Tripwire. Back in the ’90s, you also had Wizard, which really wasn’t for me. And, yeah, I never connected with The Comics Journal. Today, there are a number of good websites. There’s a digital magazine based in the UK that is doing a lot of good work called, PanexPanel, run by Hass Otsmane-Elhaou. And Forces of Geek, with Stefan Blitz, does excellent work too. A lot of sites are just running press releases. At Tripwire, we try to dig deeper. We interview the creators and the key players. We try to look at the bigger picture. It’s a challenge.

Amazing Heroes (1981-1992), published by Fantagraphics

The thing with press releases is that it’s a balancing act. You don’t want to rely on them. You have to really pick and choose. Some are quite informative and newsworthy. What is the criteria for you when it comes to content on Tripwire?

We try for variety and we try to cover people that other websites don’t. For example, we’ve recently run two interviews with Scott Dunbier from IDW. His artist collections and special projects are a great celebration of comics history. So, we try to pick people like him. We’ve interviewed Chuck Palahniuk a couple of times. We’ve interviewed Philip Pullman. We try to go beyond the boundaries of many comics websites. I want to dig a bit deeper like we did with our interview with J. M. DeMatteis. We try not to cover everything. And we try to contextualize our interviews and explain the significance of our interview subjects.

I do my best to go in depth with my interviews. And I’m always on the look out to go beyond the boundaries of a typical pop culture website. I will naturally gravitate to some novel, which may or may not have anything to do with comics. I might bring in an essay, or whatever. It just happens organically and it helps to keep things fresh and bring in a cross section of readers.

Yes, we do that too on occasion.

Speakeasy, “the organ of the comics world,” March, 1990

I wonder what your take is on alternative comics. My partner, Jennifer, and I are both cartoonists. We come from that indie alt-comics scene. I’m sure you’re familiar with the Page 45 quote.

Yes, I am.

It’s a brilliant observation by Stephen Holland, owner of the UK comics shop Page 45, about how “alternative comics are the real mainstream.”

There’s a lot of great material. I read indie comics. I’ve read the likes of Joe Matt and Daniel Clowes and Adrian Tomine back in the ’90s. I tried to keep up with their careers. There’s incredibly talented people. You have someone like Ed Brubaker who started life as an indie cartoonist and moved into the mainstream. He’s one of these guys who can straddle the two. I believe the Page 45 quote gets it right. You can give someone who doesn’t normally read comics a book like Berlin, by Jason Lutes, and they can appreciate it. But they will have a much harder time with a Batman or Teen Titan graphic novel which relies on more in depth comics knowledge.

MASTERS OF COMICS

I just need to ask you about what’s been on your pop culture radar. For instance, what was your take on how Game of Thrones on HBO resolved itself?

You have to feel sorry for the creators of the show since you can’t satisfy everyone. I remember when the Sopranos ended. I really liked how it ended but there were a lot of people who weren’t happy. A big show like that, which has been around for years, it’s almost impossible to satisfy all of your audience. I think the ending to Game of Thrones was okay. To be honest, I’m not sure how else HBO could have ended it.

There are some shows that we in the States have to wait for from across the pond. But then there’s also the reverse. For example, the new Twilight Zone on CBS All Access. Are you looking forward to that one?

I am curious. I enjoyed Get Out a lot. I think Jordan Peele is quite talented. I’m curious as to whether or not they’ve managed to keep that original flavor.

I’ve gotten a chance to view the whole season and I think it’s coming together. I think it’s going to be of those shows that will probably remain a bit uneven but can have exceptional episodes so you root for it.

There’s quite a bit of TV. I’m trying to catch up with Jessica Jones. I’m a bit ambivalent about the Marvel shows on Netflix. I enjoyed a lot of Daredevil and Luke Cage. I think the big problem is that a lot of these shows run too long. They would be much better off with shorter runs of six episodes per season. Another one, Punisher, I just couldn’t finish that.

How would you like to end our talk? Anything else you’d like to add about Tripwire or Masters of Comics?

We continue to evolve the Tripwire website. We’re hoping to organize a talk that ties in Masters of Comics at the Society of Illustrators in October during New York Comic Con. It would include Walt Simonson and Shawn Martinbrough. It would be very nice to have an event tie-in for the book. We’re also looking forward to some collections of interviews from Tripwire. This is something we’re working with another publisher on. The plan is to have the first book available in time for next year’s Comic Con in San Diego. So, that’s exciting. We’ll be returning to print after a bit of a break.

That would be so exciting to have a talk at Society of Illustrators. I hope that works out.

Well, thank you. We’re hoping to pin that down.

Thanks so much, Joel.

Thank you, Henry.

You can listen to a portion of the podcast interview by just clicking the link below:

Masters of Comics: Inside the Studios of the World’s Premier Graphic Storytellers is a 184-page full color trade paperback, with 21 profiles, with art samples and studio photographs, published by Insight Comics.

Keep up with Joel Meadows and Tripwire magazine by going right here.

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Interview: Jeremy Holt on Writing Comics and BEFORE HOUDINI

BEFORE HOUDINI, script by Jeremy Holt and art by John Lucas

It is a pleasure to have the opportunity to interview writer and graphic novelist Jeremy Holt. His most recent works include After Houdini, Skip to the End, Skinned (Insight Comics), Southern Dog (Action Lab), and Pulp (comiXology), which IGN has called, “…one of the best one-shot comics of the year.” For this interview we try to cover a bit of everything with a focus on Holt’s most recent title, Before Houdini.

HENRY CHAMBERLAIN: Jeremy, thank you so much for doing this interview. We’re going to focus on Before Houdini, your latest title with Insight Comics as well as do our best to bring out something about you and your creative life. I’ll start with the introduction by comic book writer Matthew Rosenberg for Skip to the End, another work you did with Insight Comics. In his introduction, Rosenberg talks about the urgency of punk rock and indie comics: both are raw and unfiltered. That brings to mind your one-shot, Pulp. I think, in the end, whatever the genre, whatever the vibe, you want your work to be honest, right?

PULP, script by Jeremy Holt and art by Chris Peterson

JEREMY HOLT: First of all, thank you for having me, Henry. Over the last ten years of making comics, I’ve thought a lot about the stories that I want to tell. I think, at the beginning, most creators go for those big bright ideas that might get them noticed. I was guilty of that. For instance, I tried doing a zombie story, not realizing that market was pretty saturated. In the course of finding collaborators and pitching to publishers, I’ve found myself taking ten steps backward and having to re-evaluate myself, as a writer and a creator, and really thinking about those stories I want to tell. So, yes, honesty is a very important factor for me.

Share with us how you go about creating a multi-layered character like Jonny, in Skip to the End. He’s got a lot of rough edges. He comes from a certain subculture. And yet people can relate with him. Or maybe sometime from Skinned or After Houdini, whatever comes to mind.

For me, usually it starts with a concept. That’s usually how my ideas begin, with a concept that seems like a really cool idea. Then, from there, I start to develop the main characters, the cast if you will, and then the plot. If those three things don’t actually connect, even after thinking about them for days, weeks, months, I tend to move on. So, as far as characterization, that’s an ongoing process as I’m writing the stories. What I like most about a lot of the projects that I’ve worked on that have resonated with the readers is that, at a certain point, if you’ve done your job as a writer and figured out who these characters are, where they come from, where they’re trying to go, at some point during the writing process, they actually start making their own decisions and speak for themselves. Maybe in an early version of an outline for a specific issue, I may have Jonny saying this but, by the time I am actually writing that scene, so much has happened leading up to the writing of that scene that he ends up saying something more true to his character than I’d even thought to note originally. That’s always fun to see.

AFTER HOUDINI, script by Jeremy Holt and illustrated by Kevin Zeigler, John Lucas and Adrian Crossa

Oh, sure, that’s all part of the process. So, share with us what I’m thinking of as a fascination with Houdini. What can you tell us about the creation of the Houdini books?

That’s a great question. To be honest, the idea of writing about Houdini began with the original artist I’d worked with, Kevin Zeigler. We met through mutual friends. We both went to Savannah College of Art and Design. He was a freshman and I was graduating. So, we missed each other by a year. But, through networking, his name kept coming up and so we got together. I would pitch him ideas but nothing seemed to gel. Then I decided to try a really good writer’s exercise: ask my collaborator what they liked to draw. He said he was very interested in Houdini. So, I began to do some research. One book stood out in particular: The Secret Life of Houdini: The Making of America’s First Superhero by Larry Sloman and William Kalush. That book opened my eyes to the idea of Houdini being this covert spy. So, I brought that back to Kevin and we tossed that creative ball around. That is how After Houdini came about, that collaboration.

I’d like you to share something about the storytelling process. You’re a graduate of the the Savannah College of Art and Design, known for its Sequential Art program. I envision you with a skill set to create your own comic alone if you chose to. But you’ve fine tuned your path to focus on being a comic book writer. Should I see you as someone like Ed Brubaker who did create comics in the auteur tradition but ultimately came to the realization he needed to focus on being a writer?

Well, no, not exactly like Ed Brubaker. I studied film. In essence, I was around storytelling but I concentrated on sound design which is more post-produciton, sound editing. I only did that for about a year after college. It really just wasn’t for me. I’d done some writing in high school but I had never viewed myself as a writer. Let’s see, I graduated from SCAD in 2005.  I didn’t collect comics as a kid. My oldest brother was a collector. It wasn’t until 2008 that I read The Dark Knight by Frank Miller and that opened up a door and made me want to start writing. I didn’t know anyone. I didn’t know how to start. So, it was a lot of trial and error. That’s what the early years were like.

SKINNED, written by Jeremy Holt and Tim Daniel and illustrated by Josh Gowdy

We all have our own unique perspective on the world and we’re all dealing with something. As a writer, you find ways to dig into a character to one degree or another depending upon the project.  Sometimes it’s more direct. Sometimes it’s more subtext. Do you have a preferred approach in your storytelling? More direct or more subtext or does it just depend? I think of your comic, Southern Dog, which basically goes for the jugular.

I try to walk that fine line between both being direct and using subtext. I definitely pull from real life experience as an Asian-American, and being an identical triplet, as well as being adopted. So, identity is something that is at the front of my brain. Skip to the End is probably the only story I’ve written that is not somehow drawing from my own experience. Jonny was a character I knew nothing about firsthand. I’m not a drug addict. I haven’t lost anyone to suicide. So, there was a lot of research I needed to do in order to feel comfortable writing about someone from that perspective. Generally, I try to weave some personal experience into a narrative that isn’t directly taken from my own life since that’s part of the fun of creating stories. You get to live vicariously through these fictional people.

SKIP TO THE END, script by Jeremy Holt and art by Alex Diotto

What do you hope readers will get from your Houdini books?

You get a sense of adventure. Before Houdini has a substantially darker tone than After Houdini since it has my take on Jack the Ripper. I think you get a sense of wonder from these two books. You get fun action adventure stories.

You’re living in Vermont. You came from Brooklyn. Maybe you could share with us what it’s like living in Vermont. And I’m also curious if you’ve had a chance to visit the Center for Cartoon Studies, located in White River Junction, Vermont. 

I did spend a good part of a day there. It’s a very small town. It’s very distinct. The Center for Cartoon Studies is right in the middle of this one single winding street. I’ve met its co-founder, James Sturm, before. He gives talks around the country. And I’ve met people who have given talks there or taught or went to school there. Vermont is a pretty small state so you end up rubbing elbows with folks. As far as why I’m in Vermont, I’m recently divorced. My ex-spouse took a job in Middlebury, Vermont so I ended up here. My friends thought I’d move back to New York. And I love New York. I lived there for five years. But, honestly, the quality of life here in Vermont is substantially higher in a lot of ways to the daily grind of living in New York City. And I still go back two or three times a year to visit with friends. It makes for a nice balance.

Page from BEFORE HOUDINI

I can see why the Center for Cartoon Studies would want to be in Vermont. You get to share that same mellow easy-going atmosphere.

Yeah, I think so. There are fewer distractions for a writer. I think, when I was younger, I was naive enough to think that the city providing me with inspiration. And in a lot of ways it did. But it also provided a ton of distractions. Since moving to Vermont I’ve become exponentially more productive than when I was in New York thinking that I was prolific. In fact, I’ve produced more, in a shorter amount of time, than when I was living in New York.

What might you tell us about two upcoming projects, Made in Korea and Virtually Yours? Are you still working on them or are you shopping them around?

Both of those have publishers but I can’t disclose who. As for Virtually Yours, I have finished writing and the artist is well under way working on it. And regarding Made in Korea, I’ve scripted two of six issues. I’ve outlined the entire series. I have a very clear idea of where it’s going. I plan to script the rest of it in the next two months. I’ve pitched a couple of new projects this week so I’m waiting to hear back from those publishers. I need to keep my fingers crossed.

Page from BEFORE HOUDINI

It sounds like you’re in a really great position. You have these impressive titles with Insight Comics and you’ve got a number of new projects well under way. It looks like you’re right where you need to be.

I think so. The important thing for any creator to figure out is working at a pace that isn’t daunting. Obviously, early on, I wanted to be a full-time writer and quit my day job. I do tech support during the day. But, to be honest, I am producing enough work in my free time outside of my day job that I’m hitting my deadlines without a problem. I know that, once I didn’t have a day job, my relationship to my creative work will change. I’ll be depending upon that in ways that I don’t now because I don’t have to worry about making a ton of money off my work. And I kind of like that. I like that there’s no pressure and I can just create and have fun with it. So, I’m not sure that I’m going to quit my day job anytime soon even if I have the opportunity because I think it makes me work harder.

And you have something that is really working, a really well calibrated routine. So, you don’t want to mess with it.

I think so. As a creative person, it’s about moving that goal post, not being afraid to say that something isn’t working, that expectations need to change. That allows you to keep working. For creators that don’t make these adjustments, it’s easy to burn out. You can end up feeling defeated or pessimistic about your career. I think it’s totally normal, totally acceptable, and even helpful, to move that goal post, to set expectations that are right for you at whatever place you are in your life.

Page from PULP

We could pretty much bring this to an end unless you had anything else you might like to add. 

This was great. Thank you for your questions. Thanks for your in depth look at my books. That’s a first.

Well, I found Pulp, for instance, at comiXology. It’s there for anyone to find. I highly recommend it. I particularly appreciate the indie flavor to it.

For me, Pulp was a writing exercise. I wanted to see if I could tell a story within 24 pages. I think, from the beginning of the concept all the way through production, it took Chris and me five days to put it all together. It was ridiculously fast, unnecessarily fast. But I still think it’s one of the stronger stories that I’ve written.

It definitely has that urgency and energy that Matthew Rosenberg was talking about in the introduction I began with.

Definitely.

Well, thank you, Jeremy.

Thank you so much.

Be sure to visit Jeremy Holt right here.

And check out BEFORE HOUDINI (Available July 16, 2019) at Insight Comics right here.

You can listen to the podcast interview right below:

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