Whenever I go to anything creative, be it a play or a reading or a comics art festival, I do a lot of processing: What have I learned? How does this fit into the world? So, Small Press Expo is no different in that regard. Once you drop into SPX, it is like being inside a giant pinball machine as you’re being thrown in one direction after another. For me, with many years of experience in creating comics and writing about them, I rely on my internal database to make sense of it all.
For this post, I will introduce some pieces of the puzzle that I will discuss further in upcoming posts. I’m as much cartoonist as journalist in the sense that I feel most alive when I’m tackling a project that requires a good bit of deciphering.
It is my strong belief that you can’t study the art of comics inside a comics bubble. I mean, you run a high risk of doing yourself and the reader a disservice if you come to the subject of comics only as a comics enthusiast. I’m digressing here a bit but I’m just trying to say that comics fit into a much bigger picture. You can, as the saying goes, lose the forest for the trees. Where do you begin with such a colossal subject as comics? You look at it, walk away for a while, then refocus–and always keep in mind those outside of comics or just entering the world of comics.
One thing I do know is that people still read. And I’m always pleased when some folks make their way over to my posts. I do my best to provide concise text with a decent sampling of images as needed. Here I will post some creators I will spotlight in some upcoming posts. I think this will result in giving a sense of the wide range of activity and talent at Small Press Expo. Here are some representative talent: Kati Lacker, Luke Foster, and Sophie Goldstein:
Let’s make a quick detour. I want to share with you a little taste of the comics workshops at SPX put together by Comics Workbook. I had the honor of participating in one led by Dash Shaw. We covered quite a lot of work in one hour! I include a sample in this below video. I even got a chance to participate in the informal Q&A. I wasn’t planning to but then I did.
I put a question to Dash Shaw: “This may sound silly but is the only true work in comics created by one person?” His response was interesting: “It’s great that a work in comics can be created by one person. Not all things can be created by one person. You can’t make a baby with just one person.”
Dash Shaw leading a Comics Workbook session at SPX
I enjoyed that response very much. But it was only the next morning that I thought of a much better way to frame the question–or my own answer back: “It can hold true that, just like the lone painter creating a painting, and we see painting as the act of a singular vision, so too can we see that in the creation of comics, there is a singular vision by one creator.” That is exactly what each student was doing in that session with Shaw: creating one work by one person. So, anyway, that for me was good to think about. Of course, there can be other factors that come in, like hiring a colorist. In the end, comics are about a driving force and that usually means one very determined creator started the ball rolling or kept the ball to themselves.
Time for Small Press Expo, September 15-16! SPX, created in 1994, is the cornerstone to the comics community. It is at the forefront in promoting and providing support. Each year, more than 4,000 cartoonists and comics enthusiasts gather in Bethesda Maryland for North America’s premiere independent cartooning and comic arts festival. Let the latest news speak for itself. This is from a press release that just came out:
“Small Press Expo announced that it will immediately make available $20,000 and also launch a legal aid fundraising vehicle to support members of the SPX community who are currently facing a defamation lawsuit. The fundraising vehicle, administered by SPX, and created in consultation with the Comic Book Legal Defense Fund, will be established for the purposes of defraying the cost of legal representation for the eleven members of the independent comics community named as defendants in the ongoing lawsuit.”
So, yeah, it’s September and that can only mean one thing for die-hard indie comics fans: Small Press Expo! Yes, indeed, each year Bethesda Maryland suddenly becomes, for one weekend, the lightning rod for some of the most cutting-edge comics. If you’re in the area the weekend of September 15-16, then come out to this event and check out some awesome alt-comics.
Now, I must admit that, although I’ve gone and I’ve participated in numerous comics festivals and events as a journalist and as a comics creator, I have never gone to Small Press Expo. Some folks there will have heard of me and some know me from years back. But that doesn’t change the fact that I’m new to SPX. So, I hope to do my best to provide some stellar coverage to this most venerable and respected gathering. Small Press Expo is where much of the indie comics scene gained traction and it remains the jewel in the crown.
So, say hello if you see me and we make eye contact or somehow slip into conversation. We’ll figure it out. Or say hello here at Comics Grinder. If you’re a creator, let me know what you’re up to and maybe we can set up an interview or I can plan to review your work. I don’t exactly expect an avalanche of responses– but I always end up making a decent number of connections at these events. I understand that things will get hectic and maybe you’re shy to begin with. I understand– and I can only focus on so much myself. The main thing is to have fun and to always strive for authenticity. The rest works itself out.
The full press release on the Legal Aid Fund for Cartoonists follows:
James Burns is a very interesting cartoonist. It was a pleasure last year to review his work. A Life Half-Forgotten is an impressive piece of memoir comics, or “autobio,” as this work is commonly referred to within comics circles. Burns taps into his childhood with a confidence and curiosity that sets the bar high. It challenges and inspires each of us to reach back and take a closer look into the past.
Analyzing one’s childhood can be a daunting task. Where to begin? As an exercise in recovering memory alone, you have quite a job ahead of you. When did life truly begin for you? For Burns, life seems to have begun in preschool as he dutifully accepted a box of crayons at the start of the day. He goes on to write and draw his way to insightful observations. All the forgotten traumas come home to roost. Burns made it his goal to sift through the big and small details and see what mattered most. This is a childhood in a Central Ohio suburbia during the 60s and 70s. With great care, and a good dose of humor, Burns explores the high and low points: freedom and privilege as well as murder and divorce.
A LIFE HALF-FORGOTTEN by James Burns
Burns plays with that special ambiguity inherent in comics as he casts himself in this first-person narrative. We have Burns at the beginning playing host followed by him appearing to walk back into his childhood past. He is now a child but he appears to remain an adult. His face retains the same mature features in many panels but also seems to shift to a softer and younger version in other panels. The results, for my tastes, give the scenes an added edge. These are all memories, after all, with a dream-like tone. The black & white with gray tones also helps to heighten the sense of searching into the past.
As Burns puts it, we are all dealing with fragments when it comes to our personal memory. One person paints a picture based on childhood while a sibling paints another. We are summoning up phantoms. We are asking our phantoms to dance again. Burns points out that his recollections seek a greater truth. He acknowledges that he wasn’t concentrating on capturing anyone’s likeness. Instead, he wanted to try to understand things better like the tragic death of a classmate.
Now, I’ll get back to this wonderful tension between the adult Burns seeking out his childhood self, with Burns depicting himself as a child but with an adult’s face. It makes for some very compelling passages. I think I like best where he looks back at how much he enjoyed wearing a Superman costume for Halloween when he was seven years-old. He loved it so much that he ended up wearing the costume on a regular basis underneath his street clothes, just like Clark Kent! It’s such a sweet and innocent recollection–and there’s a depiction of Burns, as a child in a Superman costume but with an adult’s face. It’s an scene filled with haunting melancholy and one of the more striking images I’ve seen in comics this year.
Actually, there are more scenes I could get into. I’ll also mention here the birthday party for Burns when he turned six. That’s another passage that I find very moving. The conflict between nostalgia and truth can take a rest here. For one moment of pure joy, Burns is having a grand time with friends in his backyard. He’s having cake and ice cream. And he gets to play with the most amazing toy fire engine, his featured birthday gift. You attach a garden hose to its side and it gushes out water through its tiny fire hose! I would have loved one of those toys!
A LIFE HALF-FORGOTTEN by James Burns
The murky world of memory is evoked quite well and Burns manages to snare some of his childhood ghosts. He manages to sit down with them, talk to them, play with them, and reach some sort of closure. This book invites the reader to do the same.
Visit James Burns right here. You can find A Life Half-Forgotten at Amazon right here.
GEORGE’S RUN, my graphic novel work-in-progress, is humming along. These sort of hand-made-with-care items take time, especially since I’m doing everything. People who know and understand, they understand. What I dearly wish is, in fact, to get this work not only completed but uploaded, printed, and hard-wired onto as many minds as possible.
Hand-drawn lettering completed on this page.
I can do a number of things. I can start showing this to the world as a webcomic, either here and/or at a separate venue. A show of hands for everyone who supports that move. Okay. I can also self-publish, which is certainly an attractive option. And I can also make just the right love match with that certain publisher I might click with.
Always studying pages as they progress.
Anyway, folks have asked, and I just wanted to provide an update. I hope you like this small batch of teaser images. I also just got a pedicure and it seemed like a perfect opportunity to show that off too. Why not, right?
Always looking at work from different vantage points.
I’ve learned quite a lot from this and I don’t regret one moment. Next year will be the 60th anniversary of the very first episode to be broadcast of “The Twilight Zone,” on October 2, 1959. That was “Where Is Everybody?” That is a very good question to ask as I seek to stoke interest in what should be a very worthwhile project.
Mark Campos was a beloved member of the local Seattle comics community. After learning that he had taken his life, I really did not know what to say. If there was a gathering, or an event, or a drawing club, he was a part of it. He was a cartoonist that drew what he loved. “Casino Son,” his last collection of stories, came out in 2017.
CASINO SON by Mark Campos
Cartoonists, just like any other creative person, spend a lot of time inside their heads. It can be a very good place to be. It saddens me to think that this particular comrade was dealing with so much turmoil. Rest in peace, Mark.
Here is a review by Paul Tumey of “Casino Son” in The Comics Journal:
“Mark Campos, another Seattle artist, is one of my favorite cartoonists. He emerged during the first wave of zine culture in the 1980s, creating clever, funny self-published comics that rank among the best offerings of this movement. Over the years, he has refined his visual storytelling into an accomplished minimalist style but has remained on the fringes by his own choice. He is also regarded as one of the best writers in the Seattle comics scene. A collection of his stories, Moxie, My Sweet is drawn by various other artists, including Eisner Award winner David Lasky.
For Casino Son, Campos set up a modest fundraising campaign, with the goal of publishing a new comic to premiere in person at the 2017 Latino Comics Expo, in Long Beach, California, November 11-12, 2017. The comic is a collection of short autobiographical vignettes which subtly reveal the conflicts of his Mexican-American upbringing with mainstream USA culture as represented by the casinos of Reno, Nevada — where he grew up. Resonating with modern-day, Build The Wall America, Casino Son is a smartly underplayed commentary. Like Charles Schulz or Ernie Bushmiller, the stories in Casino Son are so well-crafted they read fast and offer depth. Great to see a new comic from Mark Campos — I’m glad he rolled the dice on Casino Son.”
Seattle cartoonists of all stripes have been gathering at a little cafe for years. It’s been a mix of aspiring, emerging, professional, and enthusiast. Over time, this frenetic energy organized into a group that met once a month. For five years, the group met at Café Racer. They socialized, they drew, and the end result was a bunch of comics that were gathered up and turned into a comic book that was published the following month. That monthly comic book was known by the gallant and nerdy name of DUNE. It was a remarkable undertaking. Sadly, Café Racer recently closed its doors leaving the group without their routine creative outlet. To honor and celebrate their collective activity, there will be an art show of DUNE comics at a pub, The Leary Traveler. The show goes up January 18th and will run for a month.
If you are in Seattle, this is a wonderful opportunity to get a taste of some local cartoonist activity or the underground comix scene, per se. In fact, there is an unusually high concentration of cartoonists in Seattle and the Pacific Northwest. That’s a subject far beyond the scope of this post and we’ll pick up on it more and more as we have over the years here at Comics Grinder. Suffice it to say, this art show is one of those special treats not to be missed.
Contributors to DUNE include well established masters of the comics medium (Roberta Gregory), painters and illustrators (John Ohannesian), brilliant young upstarts (Tom Van Deusen), exciting new talents (Gillian Rhodes, Handa, Rachel Scheer), enthused amateurs, and sometimes a non-artist or two who stopped in for beer and bravely decided to join the drawers. Sometimes the artists with the least “polish” end up turning in the pages that are the most clever, funny, and/or emotionally raw.
This show was organized by Push/Pull of Ballard, David Lasky, and Maxx Follis-Goodkind. The show poster is by comix artist Mark Falkey, who has been with DUNE since the first issue. The Leary Traveler is located at 4354 Leary Way NW in Seattle’s ‘Frelard’ neighborhood (the urban sprawl between Fremont and Ballard). The DUNE art show opening, takes place on Thursday, January 18th, from 6 to 9 pm. Expect many artists to be in attendance.
Hillary Chute is a well-regarded authority on comics, the author of a number of impressive titles, including her latest work, “Why Comics? From Underground to Everywhere,” published by HarperCollins. Manohla Dargis, one of the chief film critics for The New York Times, recently wrote a review giving the book high praise. Ms. Chute is a professor at Northeastern University and the associate editor of “MetaMaus,” the companion book to Art Spiegelman’s landmark graphic novel, “Maus.” The centerpiece of “MetaMaus” is an interview of Spiegelman conducted by Chute.
In this interview, I ask Ms. Chute if she would share with us some of the background behind “MetaMaus” as it is, in my view, inextricably linked to her new book, “Why Comics?” I note, in my interview, that there is even a moment in a comics introduction to “MetaMaus” where Spiegelman ends up naming the three key subjects he’s always asked about. First on the list, “Why Comics?” And so I pose that question in a series of questions about a book full of answers. And, ultimately, we find ourselves focusing on the auteur, the lone individual, creating a work of comics, just like any other artist. We are talking about comics as an art form.
WHY COMICS? by Hillary Chute
HENRY CHAMBERLAIN: In your new book, “Why Comics? From Underground to Everywhere,” you share with the reader what you’ve learned about comics from your vantage point. You have interviewed a number of trailblazers. Let’s start with Art Spiegelman. Would you share with us a little bit about your background and how you came to work with him?
HILLARY CHUTE: Working with Art Spiegelman has been one of the most influential experiences of my life–certainly in terms of learning about comics. I was a graduate student getting a PhD in English at Rutgers University in New Jersey and I got very interested in “Maus.” It became a part of my dissertation. I wrote a dissertation on nonfiction comics that was inspired by “Maus” and had a long chapter on it. One of my students, as I was a graduate teaching assistant, was starting an online comics criticism magazine (Indy Magazine) and he asked me if I’d write something for it about “Maus.” I agreed and, lo and behold, Art Spiegelman read the piece, which was online and had an e-mail attached. He contacted me and invited me to a party at his house in New York City, where I was living.
Meeting Spiegelman was like winning the lottery as, at that point, I had spent years researching the Spiegelman archives, underground comics, and his more obscure works. The party was to celebrate the 25th anniversary of Raw magazine. This was 2005. Raw started in 1980. So, at this party I met Chris Ware, Charles Burns, and Kim Deitch. It was all the more like winning the lottery.
Quite the experience!
Yes, it was quite the experience! Suddenly, I was in a room with a number of people whose work I deeply admired and I never thought I’d have a chance to meet. After the party, Spiegelman and I kept in touch, we regularly talked about comics, and eventually he asked me to work with him on the book project, “MetaMaus,” which was published by Pantheon in 2011. He and I worked on the project together for over five years. So, we became quite close. The core of the book is an interview between Spiegelman and me. What we did, which was so much fun for me, was that we just talked for two years.
We recorded interviews for two years. He never wanted to know the questions in advance. He wanted to keep it conversational. So, I would prepare my questions, go over to his studio, and ask him questions. We would talk for hours and hours. We would then get transcriptions made of our conversations. I edited well over a thousand pages of transcripts into the 250 or so pages that are in “MetaMaus.”
That is just amazing. For me, transcribing just one interview can be a daunting task at times–but to do two years worth of interviews!
Thank God, I wasn’t doing the transcription, just the interviews!
I have started to reread “Maus” byway of just getting a copy of “MetaMaus.” I am really enjoying it. I had wanted to make clear, as you’ve just said, that you are the person conducting the interviews. That is the core of the book–as well as a whole lot of other wonderful things that go along with it too.
Right, there are visuals on every page that we picked out to help illustrate what we were talking about at the time.
Well, it’s genius. The concept is genius. Of course, I haven’t finished it as I’ve only just gotten it. But, what I’ve read so far is just wonderful.
It was a real privilege to be able to work with him on that. I’m so gratified that you’re finding it useful and interesting. It wasn’t like the thirteen years that he spent working on “Maus,” but we spent five to six long hard-working years on that book. One of the things that Art taught me, related to all aspects of producing something and that comes from his being a cartoonist, is the art of condensing–and the art of being economical. I think that’s why it took us so long because we generated the material for that book in a leisurely way-so that we could really be expansive–and then the task was to make it an economical object. He was a great model for that.
“MetaMaus” and “Why Comics” are very naturally intertwined. It was a treat for me to read the comics intro that Art Spiegelman does for “MetaMaus.” He says he’s determined to answer all the questions he keeps being asked. And he begins with, “Why Comics?” There’s the title to your book, right there!
It’s so funny. When Art and I were working on “MetaMaus,” I had in mind that he was, not consciously but on some level, structuring our book–which is “MetaMaus–after “Maus,” which is a series of expansive conversations that he had with his father over years. So, it seemed like a mirrored project. And then I realized recently, since it wasn’t at the top of my consciousness–if you can believe it–that the title of my book borrowed the title from one of the chapters from “MetaMaus,” which Art and I came up with together. So, it showed me how my book, in way, is a reflection of “MetaMaus.” So, it’s like a chain that keeps on going.
The concept of time in comics really gets me, which you discuss at length in your book. I have a quick quote from Art Spiegelman that I’ll bring up to the surface: “In their essence, comics are about time being made manifest spatially, in that you’ve got all these different chunks of time–each box being a different moment of time–and you see them all at once. As a result you’re always, in comics, being made aware of different times inhabiting the same space.” Would you talk a little bit about that?
That, to me, is one of the most powerful things about comics as a medium. I think Scott McCloud put it quite well in his book, “Understanding Comics,” which seems quite schematic to a lot of people but then there’s a moment in that book when he just says, “Time in comics is really weird.” I’ve always loved that moment in his book–because time in comics is really weird. One of the powerful things that a work like “Maus” shows is that range of formal experimentation that comics grammar has at its disposal–with panels, and gutters, and tiers–is incredibly effective for work that is about history, the movement of history, understanding history. The central premise of “Maus” is that the past isn’t really the past. The past is informing and clearly inhabiting the present. The fact that Spiegelman can make this so literal on the page–by collapsing moments of time in addition to just juxtaposing them–I think is incredibly powerful. Because it illustrates that history isn’t always linear and it isn’t always progressive. I think there’s something really incredible about what comics can do with time and space.
BLACK HOLE by Charles Burns
What do you suppose young people might not know about comics?
I think that some people who have grown up reading a lot of comics, like my students–who experience comics in so many ways–I think that they might not have thought about just how difficult and labor-intensive it is to create comics. One of the things I wanted to do with this book was to tell stories about the careers of different important cartoonists in part to show the kind of labor that goes into comics. I mentioned before that “Maus” took thirteen years for Art Spiegelman to complete. Charles Burns took ten years to complete “Black Hole.” Alison Bechdel took seven years to complete “Fun Home.” I learned from working with Art that he did at least a dozen studies for each two-inch high panel in “Maus.” There’s just a huge archive of studies, outtakes, and draft pages. I think that comics can be so pleasurable and gratifying to read that sometimes students aren’t aware of just how much deliberation goes into every tiny flick of the pen.
I know this from my own experience–and my partner, Jennifer–we’re both cartoonists.
I’m preaching to the converted!
GHOST WORLD by Daniel Clowes
It’s very typical for a significant work of comes to take at least five years to complete. I wanted to focus on a portrait of today’s independent cartoonist. I don’t see any way around it–although there are some variations–the work has to all be done by hand to gain the most. You begin to farm out things–everything from the lettering to the borders–and, bit by bit, you lose something of the luster to the work.
I agree with you. I profile one creator, Harvey Pekar, who is an example of successful collaborative work. But I think you put it really well when you say that something is lost when you get too many hands working on the piece. In my thinking, and perhaps it comes from my background in literature and novels, is the intimacy of comics. I think it’s what you get from seeing one person’s vision: seeing the same hand that creates the images as well as the words. You get a real world-building happening on the page when it’s done by one person. I think there’s something unique about comics in that way. People sometimes call them auteurist comics, which I believe you touch upon in your review. When you think about it, the term “auteur” comes from film, the New Wave French cinema and people like Godard. But, even on a Godard film, there are many people working on that film whereas a cartoonist like Dan Clowes, it’s just him through and through, the whole thing. It’s really a purchase on a person’s aesthetic vision.
It’s whatever the cartoonist wants to bring to his work. There really wasn’t a place for me to go to just study comics back in the ’80s or ’90s. What I needed was to devour literature and fine art. I ended up majoring in painting. That’s what I needed–even if what I wanted to do was to go back and focus on comics.
That really resonates for me with many of the people who are profiled in “Why Comics?” Chris Ware went to art school, although he dropped out. Charles Burns majored in Printmaking because one could not major in Comics back then. Alison Bechdel applied to art school but didn’t get in. Justin Green went to art school. So did Aline Kominsky-Crumb. And Dan Clowes. There’s a sense among all these people that they knew all along that they wanted to be cartoonists–but they didn’t have that available to them as an option in art school in the ’80s and ’90s. So they did something approximate–like printmaking. Now, everything has shifted up to where you can get an accredited degree in Comics.
Would you touch upon Raw magazine since so much came out of that: not only Art Spiegelman but Chris Ware, Charles Burns, and so many others.
Raw magazine and Weirdo (edited by Robert Crumb, Peter Bagge, and then Aline Kominsky-Crumb) are in my thinking the two most important alternative publications of the ’80s and ’90s. Really cementing post-underground comics as important alternative culture. I think that Raw’s influence can’t be overstated. Raw set the tone for over thirty years. And the reason, I think, that they were able to do that is because they created that culture for themselves. That relates to my chapter on punk as well as others. When Art Spiegelman and Francoise Mouly set out to create Raw, they bought a two-thousand-pound secondhand printing press that they had to haul up to their fourth floor walkup in SoHo. It’s the home they still live in, although the printing press is now no longer in their living room.
They did it themselves and that meant complete artistic freedom. It was really a post-underground moment as they weren’t dealing with any editorial strictures, except their own. It also meant that they were trying to distinguish the work in Raw from underground comics by making a magazine with very high production values. It was a way to have people in the art world pay attention to something beautiful that they would want on their shelves…which is a slightly different aesthetic from newsprint and the ephemeral ethic of underground comics. They were taking the powerful do-it-yourself ethic of underground comics but taking it further with a high-end design sense.
“Jimmy Corrigan: The Smartest Kid on Earth” by Chris Ware
I want to emphasize that each chapter in your book is a category and each is inter-related. So, for example, Chris Ware can figure prominently in more than one chapter. Would you speak to how your organized “Why Comics?”
I have to say that Chris Ware does get the most play since he’s the central figure in two chapters–which felt right to me. I’m an academic by training and I had published three academic books before this new book. The idea was to create a book for a wide audience, which I was keen to do since I think one of the most powerful things about comics is that they’re pitched for a wide audience. Without sacrificing sophistication, I wanted to really not make it boring. I thought that to just have a chronological evolution of comics would be too boring. It would be too academic. It didn’t seem exciting to me. So, I hit upon the idea of themes. Part of the reason I loved structuring the book around themes is that it allowed me to bring in a lot of different kinds of analysis. I could tell the story of a particular cartoonist but I could also sneak in some history of comics. It may not be delivered in a chronological way but I aimed to have coverage and the themes really allowed me to do that.
LOVE AND ROCKETS: NEW STORIES #1, 2016
Let’s turn our attention to the cover art, an original “Love and Rockets” piece by Jaime Hernandez especially made for “Why Comics?” Do you think “Love and Rockets” is still a comic a lot of young people are not aware of or are they actually more aware of it than we may realize?
That’s a really interesting question. I’m so glad you asked about the cover. It makes all the hard work of creating a book worthwhile to have Jaime Hernandez do an original work of art for the cover. He asked me what I was thinking for the cover and I immediately said, “Women.” I think that is what Jaime Hernandez does best. He put four characters from “Love and Rockets” on the cover and I was elated. I think that people of my generation, in their 30s and 40s, absolutely adore “Love and Rockets.” It began in the ’80s. I started buying it in the mid to late ’90s and just fell in love with it. I hope that this book serves to introduce some younger readers to just how fascinating and also just how feminist “Love and Rockets” is. I think, especially in this time that these interesting, fleshed-out, complicated characters fill a gap. It is also important to note that, in 2016, Fantagraphics did a reboot to this comic in a slightly different format.
The cast of Fun Home: Beth Malone, Judy Kuhn, Sydney Lucas, Michael Cerveris, and Emily Skeggs, photographed in New York City. Photograph by Mark Seliger.
I am also compelled to talk about Alison Bechdel. Would you share some thoughts.
Alison and I co-taught a course at the University of Chicago in 2012 on comics and autobiography. It was called “Lines of Transmission: Comics and Autobiography.” It was such a thrilling experience to be in the classroom with her for an entire term. We taught a mix of theory and practice course. Every day we’d have drawing exercises led by Alison and then every day we’d also talk about history and theory of autobiography and how comics comes into that.
I think it’s hard to adequately describe Alison Bechdel’s influence in comics on the 21st century and then also go back to the 20th century and her comic strip, “Dykes to Watch Out For.” So, she’s just been a huge figure in the comics scene for decades. “Fun Home” was a breakout hit in 2006 and it really called people’s attention to comics, for a broad swath of the population–in a way that was almost unthinkable previously, outside of Marjane Satrapi’s “Persepolis” and maybe Chris Ware’s “Jimmy Corrigan,” which came out in 2000. To have “Fun Home” named Book of the Year by Time magazine in 2006 was huge. It got written up in the Village Voice, where I wrote about it. It got write-ups everywhere, in People and Entertainment Weekly. Alison was already well established among the comics cognoscenti but, after “Fun Home,” she became a household name in the entire country and in Europe. It’s been translated into Chinese, among many other languages. It was a phenomenon on the scale of “Maus.” And then to have it become a Broadway musical and win a Tony Award for Best Musical–you can’t get more mainstream than Broadway! It just underlines that the book, as powerful as it is, had added resonance beyond the original content. “Fun Home” was a real inspiration for my book. I open the introduction with an epigraph from Alison Bechdel. She says, “Comics is like learning a new syntax, a new way of ordering ideas.” To me, I think that’s a beautiful description of what comics does.
PERSEPOLIS, the animated movie, 2007
I think we’re making a lot of progress. Most people can name at least three graphic novels: “Maus,” “Persepolis,” “Fun Home.”
“Persepolis” is similar to “Fun Home” in that it was adapted. In this case, to an animated movie. The “Persepolis” animated movie, which was co-directed by Marjane Satrapi, was France’s entry for the Best Foreign Language Film to the Academy Awards. That was really groundbreaking as animation had never been entered by France in the category. It didn’t win but it win at Cannes which was a phenomenon in itself.
What do you see in the future for comics?
It will just keep on growing. Now, bear with me, but I think that Bob Dylan winning a Nobel Prize for Literature for his music is actually a sign of the changing times in a way that shows us where comics is going to go. I think there’s so many rubrics now through which comics is understood and the fact that it is routinely and regularly being understood as literature–which isn’t to say a work that references literature–but the fact that it is being understood itself as literary, as complex and as sophisticated as people expect from a literary work, is helping all of us redefine what literature is. It means that comics is going to keep on being in all sorts of different spaces: in bookstores, in museums, passed around among kids, in comic book shops, in college classrooms, in grade school classrooms, in graduate classrooms, it’s everywhere. Comics journalism is a thriving area. You can now open up any top notch news venue and find a work of comics journalism. Joe Sacco published work on the Iraq War in Harpers. That was extraordinary to me. Harpers was a prime venue for artist-reporters during the American Civil War. There will no area where you won’t be able to find comics and that makes me happy.
Give it a few more years and the general public will be ready for a “Love and Rockets” movie.
Yes! That would be some movie. How are they going to condense all those years of the serial into one movie?
I know. Well, thank you, Hillary.
Thank you, Henry! It was an honor for me to have you review the book and to be on this podcast!
You can listen to the podcast by just clicking the link below:
What if you had a special 24 hours to lift up your creative spirit? That’s how I feel about the annual 24-Hour Comics Day. It is observed around the world by a multitude of diehard fans and seasoned cartoonists.
Henry Chamberlain loves 24-Hour Comics Day!
This last weekend, October 7-8, was 24-Hour Comics Day. It all began on a dare back in 1990 when two cartoonists entered into sort of a duel: Scott McCloud (Understanding Comics) challenged Stephen Bissette (Swamp Thing) to complete a comics narrative within the span of 24 hours. Since then, countless others have taken up the freaky fight. It has become a personal quest for me too! This year, I took up the challenge in my room at the Kimpton Palladian Hotel.
Drawing into the night.
These kind of activities that pull us out of our everyday existence are essential. I cannot help but seek them out. I need to be placed out of my element from time to time, as often as possible, when you get down to it. I have my methods. And the 24HCD is one of them! I hope you enjoy the movie I created. Yes, I put together a movie while I was also creating comics while I was also intoxicated by wine, coffee, and the overall luxurious experience of the Palladian. Also, it was quite nice being just walking distance from Pike Place Market. By the way, I got to meet the legendary Pike Place Market busker, Jonny Hahn!
And this will not be the last of this sort of thing! More on its way. I welcome any feedback you may have. You can leave a comment here or you know how you can reach me too.
Mike Capozzola is a unique hybrid, a cartoonist and a stand-up comedian. He’s a professional in both for over 20 years. In fact, the two passions are inextricably linked. I enjoyed his set this last Saturday at Seattle’s Comedy Underground. Mike is based out of San Francisco and maintains a busy schedule so it was a real treat to get to catch his act while he was in town. I asked him about his process, specifically about a bit where he describes weird yet appealing movie scenarios, ending each description with, “Yeah, I’d see that.” I came to find out that this movie routine originated as a drawn-out cartoon. The concept as a cartoon did not seem to work. But, when he performed the material on stage, Mike found what he was looking for.
Mike kicked off his first night at Comedy Underground with his ongoing pop culture extravaganza, Evil Cyborg Sea Monsters. This is a multimedia show featuring all the things that us geeks enjoy: sci-fi, superheroes, and monsters. As Mike said during our talk, geek culture is everywhere today but it was a hard-won identity for kids growing up in the ’70s and ’80s. It wasn’t so cool to be a geek back then. That said, we can all freely celebrate being a geek now, like we kids from yesteryear could only dream of.
Mike Capozzola at the Comedy Underground in Seattle
The last time I had one of these free-for-all chats with Mike, I offered up the topic of leaf blowers. He had no problem with them. I took the opposing view. Sure, it’s an honest job but, to my mind, the art of leaf blowing can be overdone. I contend that rakes make for a sensible and quiet alternative for much of these tasks. Anyway, I tried a different tack this time and brought to the table the intrinsic character of Seattle. Given that it’s my hometown, I felt it fair for me to say that there’s some truth to stereotypes regarding a certain coolness and reserve to the natives. Capozzola, based upon is observations, took the opposing view.
Is Seattle Sweet, Bitter, or Just Right? That’s what I’d call our lighthearted search for Seattle’s soul. Overall, I think that my friend here was picking up some strong frontier vibes. And I can’t deny him that joy. Seattle does offer the comforts of urban living in close proximity to an abundance of natural wonder. Mike wanted to take the more sunny view of things too. And it was challenging for me to pursue my case that Seattle is too prim and proper while we were chatting outside in Pioneer Square, hands down the rowdiest part of town. Ongoing hijinks near us just played into Mike’s hands.
We had time to dissect a few other things too, namely Trump. Mike had this to say: “The day after the election, so many people felt defeated. Many thought they could turn to art. For comedians, this meant war. I remember Trump for the last thirty years as being treated as a punchline by the tri-state area media. To see it come to this is wild. It’s like the local screw-up, or Ronald McDonald, or a sled has suddenly become president. He’s given voice to a fringe element in the same way that you’d unlock a mystical box and unleash an ancient curse.” That, my friends, says it all. We chatted about how those of us in the Gen X demographic feel unfairly sandwiched between the mighty Baby Boomers and the Millennials. We were misfits to begin with so it figures. And we decried the overall lowering or lack of standards we live with today. Maybe America deserves a pro wrestler or Mark Wahlberg as their next president.
Contact Mike Capozzola with any questions, such as doing commissioned work or presenting his Evil Cyborg Sea Monsters show, at his website right here.
A new blog, Grab Back Comics, recently launched with the goal of helping to create greatly awareness of sexual assault and related issues. There is an ongoing call for submissions. Here is a statement from the blog curator, Erma Blood:
Project Call for Submissions: Grab Back Comics, Comics Stories About Sexual Assault
Submissions of original work are now being accepted for inclusion in the Grab Back Comics website and archive. Grab Back Comics is a curated collection of comics stories about sexual assault, harassment, rape culture, and advocacy. Grab Back features original artist interviews and book reviews, as well as original comics. Telling these difficult personal stories is a political act, an act of love and resistance. Grab Back encourages artists to tell their own stories and the stories of others, and presents this work with pride and admiration. The project is intended to be a safe landing spot for people looking for first-person stories, media representations and educational resources.