“Steve McQueen in Le Mans” by Sandro Garbo and Garbo Studio
“Steve McQueen in Le Mans” is a new graphic novel by Swiss artist Sandro Garbo that brings to life in heroic fashion a movie steeped in heroic fashion. It’s more than that. This is what a graphic novel can do when it aims for the stars and pulls out all the stops. This is the first book in a series and it knocks your socks off!
The pit crew gathers.
If you were a young and hip guy, like Steve McQueen, you not only closely followed race car driving, you were a race car driver. Certainly, the popularity of racing has never dimmed. But it was definitely riding a special crest of cool in McQueen’s day. In 1970, McQueen decided to honor his passion by starring in a film about a fictional 24-hour race at Le Mans. While the movie was not a box office hit, it has become a cult favorite. What Sandro Garbo and his team of artists have done is give the whole movie project a high sheen of luster capturing the excitement in a most compelling manner.
The worlds of comics and cinema are both similar and quite distinct from each other. Some things that work in a movie do not carry over so well in comics or will work in a whole different way. Where the movie, with its heavy cinéma vérité style allows the camera to gorge on each and every detail it picks up, this graphic novel adaptation chooses wisely on what to focus upon.
Gambling with your life.
Garbo Studio has distilled what makes the McQueen movie so cool. A lot of what is going on in the movie, and in this book, is a study in cool. I’m not sure there’s one thing wrong with the movie except for satisfying more of a niche audience. The graphic novel, by virtue of its audacious vision, exemplary composition and artistry, simply soars on its own unique merits.
Essentially, all you need to know is that Steve McQueen plays the role of race car driver Michael Delaney. He has a rival who he is determined to give his comeuppance. There are thrills and chills. Both the movie and the book are visually gorgeous in their own ways. Both are as cool as hell. This is a big coffee table art book that will satisfy just about anyone, no prior interest in race cars required.
“Steve McQueen in Le Mans” is a 64-page full-color hardcover, 10″ x 13.5,” published by Garbo Studio. For more details, and how to purchase, visit Garbo Studio right here.
“How to Draw Sci-Fi Utopias and Dystopias” by Prentis Rollins
I want to share with you a book that really speaks to me as an artist and storyteller. I’d been meaning to write a review of it for quite some time and then it struck me last night as to what to say here. This is one of those books with the goal of art instruction that really gets it! And it is considerably helped along by its niche focus! Are you into science fiction? Would you like to draw work that perfectly fits into that genre? Well, then, here’s the book for you: “How to Draw Sci-Fi Utopias and Dystopias” by Prentis Rollins, published by Monacelli Press.
This is the ultimate guide for illustrators at all levels on how to fine tune their sci-fi imagery. You get the very best advice from Prentis Rollins, a DC Comics veteran (Rebirth, Supergirl, and Batman: The Ultimate Evil). Given the opportunity, I would love to pick his brain. But, let me tell you, this book is the next best thing as Rollins takes a very accessible and conversational tone throughout his instruction filled to the brim with examples. There are 32 step-by-step case studies in all created and imagined especially for this book.
Whether you are attempting to create a compelling utopia or dystopia, it all comes back to basics. Here is a book that goes through the building blocks all the way to sophisticated techniques to really rock your world. Rollins is certainly not alone in stressing a need to master the fundamentals before veering off to pursue your own thing. In fact, he implores you to not rely too heavily upon emulating the work of others. However, he also emphasizes the very real need to be inspired by others.
For Rollins, he has two main influences: American artist Syd Mead (Blade Runner, Star Trek: The Motion Picture); and the Swiss surrealist painter H.R. Giger (Alien). As Rollins is quick to point out, these two artists could not be further apart from each other. Mead is logical, clean, and rational. Giger is morbid and nightmarish. You could place one in the utopian camp and the other in the dystopian camp. And that falls well into the theme that Rollins pursues: a close look at science fiction imagery, both utopian and dystopian.
A utopian scene
Consider these examples, among the many you’ll find in this book. One shows you a scene more in the vein of Syd Mead.
A dystopian scene
While the other shows you a scene more in the vein of H.R. Giger. And, yet, both resonate a certain way of doing things that is all Prentis Rollins. And that, my friend, is the whole point of the book. I hope you’ll get a chance to pick up a copy for yourself or for someone you know who would get a kick out of such an impressive art instruction book.
“How to Draw Sci-Fi Utopias and Dystopias” is a 208-page trade paperback in full color. For more details and how to purchase, visit Monacelli Press right here.
Wren McDonald is a cartoonist and illustrator. His illustrations appear in The New York Times, The New Yorker, GQ, The Washington Post, The Hollywood Reporter, and many other places. His first full-length graphic novel, a quirky cyberpunk thriller, “SP4RX,” was recently published by Nobrow Press.
If you are in the New York City metro area this weekend, you can see Wren at Comic Arts Brooklyn. CAB is taking place this weekend with the main event this Saturday, November 5th, at Mt. Carmel Gymnasium, 12 Havemeyer Street, from 11am to 7pm, in beautiful Brooklyn! You can find Wren at CAB, downstairs at Table D31.
Wren McDonald has shot like a rocket since graduating from Ringling College of Art and Design in 2013. Wren has a refreshing take on both comics and illustrations: a rare set of skills, talent, passion, and drive. So, without further ado, here is my interview with Wren McDonald, recorded this Wednesday, as he prepares for Comic Arts Brooklyn.
HENRY CHAMBERLAIN: Wren, if we were to do a virtual tour of your studio, what would we find there?
WREN McDONALD: Well, my studio is my bedroom. So, here’s my bed and here’s my desk. That’s my studio! (Laughter)
That’s the set of circumstances for a lot of cartoonists and illustrators, isn’t it?
Yeah, especially living in New York. It just doesn’t make much financial sense to have a separate studio. But I have plenty of room here. It’s pretty spacious. I can spread out and get my work done. I have a super big desk and an iMac. And I actually have (laughs) the extended studio in the living room! There I have a Lasergraph copier where I print out my mini-comics and zines.
That’s for serious cartoonists.
“Did Trump and Clinton Get a Pass on Education?” illustration for The New Yorker by Wren McDonald
I direct folks who are new to your work to go to your website, wrenmcdonald.com. There you will find a cornucopia of stuff. I’m focusing on one of your current illustrations of Trump and Clinton and they are both sitting in a classroom. These two are hyperreal, larger-than-life, cartoonish. You can’t make them up. Could you give us a window into how you created that illustration?
That illustration was funny because I got the assignment the day before it was due, which was also the day before I was traveling to MICE Expo in Boston, a comics show that I was just at this last weekend. That was like a super rush job which was really intense. The art director at The New Yorker, Rina Kushnir, who is super great, I work with her a lot, she emailed me the article. She said it was last minute but she asked if I could do it. And I said, yes, of course.
Rina needed sketches in the morning and then the final that evening, around 5pm or 6pm. So, that morning, I sent in like four sketches. They were sort of goofy and funny. Like you say, these candidates are already cartoony so it’s easy to characterize them. Rina chose the one she liked. That was at noon. From that point, I got to work on the final and sent it over in the evening.
Those jobs are always pretty stressful but I enjoy doing them a lot because I feel that I work really hard and get a real day’s work in and have something to show for it.
It’s a beautiful illustration.
I wanted to ask you about your evolving into the illustrator you are today. Your work is appearing everywhere. Only a few years ago you were in Florida just starting out. Could you give us the cook’s tour of how you got where you are today.
Sure, I graduated from Ringling College of Art and Design, which is in Sarasota, Florida, in 2013. When I was in school, I had a website and was posting things on social media, like Tumblr, and I think that helped me get my feet off the ground in terms of people seeing my work.
From that point, I started going to comics shows like TCAF in Toronto, Comic Arts Brooklyn, and MoCCA. I tabled at TCAF and other shows I would just go to. I’d have mini-comics to give out to help make people aware of me. It’s two different paths, comics and illustration, so I’ll talk about them separately.
The illustration stuff is, like I say, social media and tracking down email contacts and networking. And a lot of promotional stuff. You want to create a portfolio that really looks like editorial illustration. Editorial work has a snowball effect. You start to get jobs and you’re seen as a professional.
CYBER REALM by Wren McDonald
The comics stuff is going to shows and socializing. I was approached by Peow! Studio, based in Sweden, about publishing one of my short stories in of one of their anthologies, “Time Capsule.” I thought that was super cool since I was familiar with their work. I was super excited. I think that was the first comics story that I had published out in the world besides my own stuff online, on Tumblr. Soon after that, I talked to Nobrow about doing a short story (CYBER REALM) for their 17×23 series which is a platform to try out new talent. That’s a small format, just 24 pages. We did that and enjoyed working together. So, Nobrow said they wanted to try something longer. That’s what I wanted to do so it worked out that way.
It’s amazing how quickly things came together. Did you already have an idea of what SP4RX was going to be like while you were working on CYBER REALM or did one work just follow the other?
I didn’t have one story cocked and loaded beforehand. I always hear other cartoonists, or writers, when they talk about their work, saying they had this story they’d been working on since they were 10 years-old and it’s part of an epic world they’ve created. I’m not one of those people. When I sit down to write a story it’s about brainstorming and anything that peaks my interest.
For SP4RX, I’ve always been interested in the cyberpunk genre, especially movies and comics. I wanted to work in that genre. I was already creating work dealing with technology, robots, and dystopian settings. I think it just made a lot of sense to me.
We’re always hearing about the digital versus the physical. I direct people to the comic you did for The Comics Journal. How did that come about?
I’m not sure if Nobrow contacted The Comics Journal, or the other way around, but The Comics Journal approached me about doing one of their A Cartoonist Diary columns. I was all for it since I have the attitude of wanting to try something out and make it work. I had not done diary comics before so I had to think about how to do this. Mine is not a traditional diary comic since it has these fantastical elements to it. Despite it being involved with things I was experiencing, the more apt title to it turned out to be “Not A Cartoonist Diary.” That was a fun project.
Over the years, illustration is deemed dead and then it comes right back. It all runs in cycles. You’re firmly in both the world of comics and illustrations. Some cartoonists, I know, have never printed mini-comics nor done the comic fest circuit. But you love that.
Right! I love making comics, reading comics, and telling stories. I am passionate about my comics work because I am able to draw what I want to draw. Illustration is a fun back and forth since it involves work that I would not necessarily choose to draw: it’s more like a puzzle. Okay, how do I use these images to convey a specific idea, very concisely, to pair with the article? It’s a fun back and forth. Maybe I’ve been working on comics for two weeks straight, and then I get an editorial assignment. That’s great, I can take a break from comics and do an illustration, take a break from having my face too close to the page and switch my train of thought–and vice versa.
SP4RX by Wren McDonald
If we were just chatting, we’d end up talking about books and movies, especially science fiction and cyberpunk. I imagine that “Videodrome” must be a favorite for you.
I do love “Videodrome.” David Cronenberg is amazing but I don’t think that “Videodrome” had a specific influence on SP4RX. Instead, concerning SP4RX, I had just read William Gibson’s “Neuromancer,” which I thought was like the coolest book ever. It is considered “cool.” I wanted to make something “super cool” like that! I’d always been into “Akira” by Katsuhiro Otomo. And “Ghost in the Shell” by Masamune Shirow and his Appleseed series. And movies like Paul Verhoeven’s “Total Recall” or “Robocop.” Or James Cameron’s “Terminator II.” “The Matrix.” “Aliens.” Stuff like that. I wanted to do something in the vein of that genre.
Let’s focus back on SP4RX: a super hacker going up against corporate enslavement. How close are we today to corporate enslavement?
There’s a lot of parallels that I was drawing from. Basic stuff that I’d see on the news. Even just going about my day-to-day, going shopping or whatever, that would end up in SP4RX. It’s a world with hover cars and sci-fi elements but there are plenty of parallels to our real world throughout. For example, I’d be watching some crazy video on YouTube with one newscaster harassing another newscaster and I would basically copy and paste that into the book. Within a sci-fi setting, you can focus on the human element. You don’t get caught up in a specific nation or political agenda. It’s just people in this science fiction world.
Everyone may not get a hover car but we’ve got plenty of the weird and nefarious stuff already. What do you think about Edward Snowden and us being monitored? The future is here.
Yeah, it makes me think that the cyberpunk genre and movement is more relevant than ever. When the internet was first coming about, that genre seemed so cheesy. It’s fun to laugh about it but there’s so much of it that’s relevant. Like you say, that NSA stuff is really happening. It’s important to pay attention to that and be aware.
Panel excerpt from SP4RX
Is there anything you’d like folks to know about that you are currently doing?
It depends upon when you think this post will go up. There’s Comic Arts Brooklyn this weekend.
I can push things up and get this out by Friday. I’d love to go to CAB. I have my own book I’m working on that is very much science fiction oriented. It’s about the science fiction writer George Clayton Johnson. His career and life’s journey has a very intriguing arc. He began with writing the story for the Rat Pack classic, “Ocean’s Eleven” and crescendoed with co-writing the novel that was the basis for the cult classic, “Logan’s Run.”
Oh, yeah, that movie has a nice sci-fi cheesy quality.
Well, the thing with George was that he kept to his set of values and the integrity of his storytelling. “Logan’s Run” is an example of a big studio having its own ideas on what the story should be. It’s totally fun though and I think a remake would be great. The original novel is very different. I think you’d enjoy it.
I will check it out.
Comic Arts Brooklyn
But getting back to CAB.
Yes, I will be at Comic Arts Brooklyn this Saturday, November 5th. You can find me downstairs at Table D31. So, come by and say hello! And I have a new mini-comic that will debut at CAB and then be available on my site which is called, “Dirt Dart,” a 12-page story about a soldier lost on another planet.
Well, it’s been fun talking with you, Wren. I know that you’re having the time of your life.
Yes, staying busy!
Thanks so much, Wren.
Thank you, Henry. When you’re in New York, stop by and we can have a drink.
You can listen to the interview by clicking the link below. I did not make any edits so you’ll pick up on some slight differences from the transcription which is a smoother read. One thing to mention here is that I was not aware of the title, SP4RX, being pronounced “Sparks.” I must have been firmly in the mindset of George Lucas and his 1971 classic, THX 1138:
SP4RX is out now. Find it at Nobrow Press right here. Visit Wren McDonald right here. And, if you are in the New York City metro area, be sure to visit Comic Arts Brooklyn this weekend. Visit CAB right here.
“At War with War: An Illustrated Timeline of 5000 Years of Conquests, Invasions, and Terrorist Attacks” by Seymour Chwast
Bob Dylan and Joan Baez flanking a Seymour Chwast poster, 1964. Photo: Courtesy SVA Picture Collection.
Legendary graphic designer Seymour Chwast has chosen to run a Kickstarter campaign in support of his latest book project, “At War with War.” Kickstarter, at its heart, is community based. And the issue of war resonates with each and every community. What Chwast has done is review war in a unique way by illustrating five centuries of conflict, chaos, and violence on a continuous timeline. The book is made up of 35 two-page spreads featuring a series of Chwast’s black-and-white pen-and-ink drawings and woodcuts. The Kickstarter campaign will run from 26 April to 7 June 2016. You can find it right here.
Anti-war poster by Chwast, 1968
Subversive. Personal. Obsessive. Radical. There is no mistaking the work of Seymour Chwast. As co-founder with Milton Glaser of Push Pin Studios, he led a revolution in graphic design producing bold, vibrant work that pushed the limits of nearly every visual medium: posters, advertisements, book jackets, magazine covers, album covers, product packaging, typography, and children’s books. His pioneering role as a designer, author, and activist continues to influence and inspire 21st-century designers.
Seymour Chwast and Milton Glaser at Push Pin Studios, 1968
For more than six decades, Chwast, who celebrates his 85th birthday this year, has used his signature blend of design, illustration, and social commentary to wage a campaign against war.
Excerpt from AT WAR WITH WAR
Chwast finds, “It’s the ongoing relentlessness of the thing, the seemingly never-ending urge to resolve disputes with deadly conflict, century after century. That’s the nagging notion through the years that keeps bringing me back to the subject of war.”
Excerpt from AT WAR WITH WAR
Among Kickstarter rewards offered to backers, Chwast has opened the doors to his archive, with both new and vintage items. Included among the special items are three of Chwast’s personal copies of his first antiwar publication, A Book of Battles, which he self published in 1957; his Vietnam War era poster “War is Good Business, Invest Your Son”; and a one-of-a kind four-color mechanical for a book he wrote with Steve Heller.
Seymour Chwast, at work, 2016
Be part of a significant book, “At War with War: An Illustrated Timeline of 5000 Years of Conquests, Invasions, and Terrorist Attacks.” The Kickstarter campaign seeks funding for the production of the book, which will involve a master letterpress printer and a specialised process used for creating fine and limited editions. At War with War will include an introduction by former editor and publisher of The Nation, Victor Navasky and edited by renowned graphic design writer, Steven Heller.
Excerpt from AT WAR WITH WAR
The Kickstarter campaign runs run from 26 April to 7 June 2016, and you can find it right here.
Alex de Campi, author of Smoke/Ashes, Grindhouse: Doors Open at Midnight, Lady Zorro, Valentine, and more.
“Living is hard. Creating is harder. I am here for you on the weeks you write zero words and the weeks you only write 500 and the weeks it all flows out of you like salt water and you’ve written 10,000. I see you when you look back over it and wonder if any of it is any damn good at all. Keep it. It’s good. Keep going. You can edit when you are done.”
You are so right, Alex! The above words are from a writer who knows the struggle front and back. I am with you, Alex. As a writer and artist, I get kicked twice. Do I have good work out there for people to see? Of course! Look here! Do I stop and ponder what happens next? Sure. But I’ve been at this long enough where I am not seeking approval. I am not asking permission to create. And, best of all, I am never stopping. Criticism, I have come to see time and time again, is all too often faulty. You take what you need from reviews. You take what you need from rejections. And you take what you need when you do get that beloved approval. Alright, with all that said, I share with you one of the most insightful panels on the whole business of comics. It came on the last day, on the last hour, of Emerald City Comicon: Running Your Career Like a Business, moderated by Marissa Louise.
The Business of Comics. Yes, it’s not all fun and games, as the actual creators of pop culture content can tell you. Consider this: legendary artists on iconic characters like Batman and Superman can be found at conventions doing sketches for forty dollars just so they can keep up with their medical bills. It’s not a pretty picture but that is what can happen to some in the comics industry. Rest assured, comics is an industry even at the indie level. It’s just a matter of how savvy you strive to be.
The general rule of thumb is that you want to mix and match what you do. Sure, everyone wants to be part of one of the superhero properties they grew up with as a kid. Who doesn’t want to work on a Spider-Man book? Just keep in mind that it will be more of an honor than a financial boon. However, the name recognition helps to bring readers over to your own original project. A cycle begins. Your creator-owned work will catch the eyes of the big publishers leading to another big title project. Rinse and repeat.
C. Spike Trotman and David Walker
Down the road, you gain in stature, your work is in demand, and you get paid what you deserve. As the panelists were quick to point out, there will be many bumps in the road. Even when you make it, you will still fall, and you need to prepare to make it again. David Walker shared his story about writing for the popular Marvel Comics revival of “Power Man and Iron Fist.” “It’s like the monkey’s paw. Be careful what you wish for. I signed over a thousand books for fans this weekend. But I did not actually sell any books.”
One of the biggest questions posed by aspiring creatives is, “How does it all start?” Alex de Campi offered up the quote by Peter Schjeldahl: “You move to a city. You hang out in bars. You form a gang, turn it into a scene, and turn that into a movement.” But, just as essential, de Campi was quick to emphasize: “You need to be careful about contracts. Get a good attorney!”
C. Spike Trotman of Iron Circus Comics, the most successful cartoonist on Kickstarter with a number of quality projects funded, is the first to say that the indie route is great but it will be a slow process. Leila del Duca, a member of the creative collective, Helioscope, would recommend working as a group if possible but she seemed just as open to working alone. In many ways, there is no one road map to success. And, as artist Alison Sampson will tell you, at some point, you need to do what your heart tells you to do. At age 46, Sampson returned to her love of comics and she has no regrets.
Ultimately, remain fierce. Things will fall into place in due time.
“Pop Painting,” published by Watson-Guptill, is an essential guide for artists and anyone interested in contemporary art. The art world can seem like a murky and mysterious place depending upon where you look. However, some things about art are pretty straightforward: successful art requires a focus on theme coupled with a dedication to craft. I know this as an artist and art lover. As a working artist, I juggle a number of tasks. And, at those times when I could use some inspiration, I’m always pleased to find great art books from Watson-Guptill that demystify and enlighten.
Camilla d’Errico is a professional artist who follows a certain routine and way of seeing the world. She presents a highly engaging collection of work that falls within the category of Pop Surrealism. This is an art movement that, in a nutshell, takes various elements in pop culture and places them in a dream-like environment. The results can be quite stunning. In her new 248-page full color book, “Pop Painting,” d’enrico shares with the reader her views and her methods. She takes an honest step-by-step approach providing real examples with real solutions.
In the world of art and art-making, there are many things that remain constant and always will be: art training still involves life drawing, perspective, and actual hands-on work. As we bring in other disciplines, we still respect, and need, traditional methods. In the last twenty years, right alongside digital art, we have seen an explosion in interest in art-making stemming from the basic sources of drawing and painting. This had led to the comics medium being acknowledged as an art form in its own right. And this is something that Watson-Guptill has whole-heartedly embraced with books specifically on all aspects of comics from drawing to writing. So, it is no surprise to see this latest book, “Pop Painting,” with its unique focus on Pop Surrealism. It will be of interest to anyone, from the generalist to the specific fan. For more details, visit our friends at Watson-Guptill right here.
Watching “Groundhog Day” on Groundhog Day! Illustration by Henry Chamberlain
On February 2nd, Groundhog Day, if it’s cloudy when the groundhog emerges from its burrow, spring will come early. If it’s sunny, then the groundhog will see its shadow and there will be six more weeks of winter. So goes the folktale. What better way to celebrate this holiday than by viewing 1993’s “Groundhog Day,” starring Bill Murray and Andie MacDowell? It’s an idea that totally makes sense to author Ivan Walters. He takes that even further by offering you a movie for every single day of the year. He provides vital info on his featured choice, a synopsis, plus an alternate pick. The book is entitled, “A Year of Movies: 365 Films to Watch on the Date They Happened,” published by Rowman & Littlefield.
It’s quite a brilliant concept. The trick is to find an explicit mention of a date in a movie. Inevitably, the date is either crucial to the plot or is part of a pivotal moment in the movie. For instance, say you wanted to view a movie that has a significant attachment to the day that this review is posted, January 18th. That date leads you to 1976’s “Logan’s Run.” and a pivotal scene. To quote the book: “Logan, Jessica, and the old man return to the city on January 18th, 2274 (1:43:40 to 1:56:39), for a confrontation that will change their world forever.”
This book has a high fun factor to it. Many of the movies are within the last 20 to 30 years with a generous helping of older classics like 1941’s “Citizen Kane.” It is a refreshing and entertaining way to look at movies. It becomes an offbeat game anyone can enjoy while also providing insight. I like how the book kicks off with 1976’s “Rocky.” January is so symbolic, full of hope and fresh starts. I think of “Rocky” as that quintessential shaggy dog story about self-empowerment and beating the odds. Great idea to have set the big fight on New Years Day, January 1st, 1976. Not all the dates are so easy to spot. In the case of “Citizen Kane,” for example, it is attached to December 4th 1919, the date that Kane’s mistress-turned-wife has a nervous breakdown and ends her floundering career as an opera singer. Kane’s world steadily darkens from that point onward.
“A Year of Movies: 365 Films to Watch on the Date They Happened” is a 454-page hardcover. For more details, visit our friends at Rowman & Littlefield right here.
Even in what would seem to be the carefree world of alt-comics, there is a creeping feeling of “self-publish or perish” that can nag at many a cartoonist. This can be a good thing as it helps to motivate many who must rely upon their own self-imposed deadlines. Despite all the interest that is supposed to be heaped upon the DIY world and a myriad of other endeavors conveniently labeled as “hipster,” “quirky,” or the grand ole workhorse, “geek,” there’s really no money, let alone a livelihood, to be expected from all the scribbling in notebooks and sketchbooks. Maybe, for some, there’s at least a real feeling of accomplishment from one’s efforts, not just a pat on the back. And, for a relative few who keep honing their craft, and especially at the alt level, each year brings a little more recognition. Each year makes the big picture more clear. This is certainly the case with cartoonist David Lasky. Here’s a look at a special annual publication that he’s been putting together to coincide with the Short Run Comix & Arts Festival in Seattle.
David Lasky and I are of the same vintage. I consider him a good friend and a fellow cartoonist that I’ve always admired. We’re both in Seattle and share a certain sensibility. So, of all the people who take a moment to read what I have to say, he’s one of my readers who I will hope to especially resonate with. Let me put it this way: I appreciate what he’s doing on a deep level. I believe there’s this chasing after the brass ring that was drummed into folks from our Generation X. People like us will make good on the dreams we’ve envisioned since we were little kids, as corny as that sounds. I know that makes sense to David, and probably, I would hope, to everyone reading this.
What we find in “Manifesto Items #5” is special indeed. David Lasky highlights his creation of comics from the past year. It’s a fascinating window into the creative process. Like I say, there’s that “publish or perish” mantra that can dog cartoonists. If a tree falls in the forest, and there’s no one around to hear it, does it make a sound? That’s the challenge that many creators must contend with. They can certainly opt to work alone until a project is complete and many are just fine with that. But some want to keep stoking the fires in between significant work and so they need to hunt down viable options such as anthologies, local publications, and comics jams. In the case of Lasky, it is this short form work, with its room for experimentation, that he loves the most and that he can raise to the level of significant work. We get a nice sampling of all of that, notably a sci-fi satire that appeared in The Intruder.
Perhaps most revealing are a couple of things that feel very natural. One is a father and son comics memoir. David is visiting his dad. And his dad gives him some advice: Rid yourself of clutter! He then proceeds to unload a bunch of books and DVDs on his son who gladly accepts each and every one. I think that speaks to a particular Gen X mad love for all media.
The other is a prose essay recollection of David visiting the Hirshhorn Museum as a little boy to see a Saul Steinberg retrospective. David was fascinated by Steinberg on many levels not the least of which was his noncommercial approach to cartooning! Here you had Steinberg creating cartoon characters without a comic strip or any scent of franchise. Ah, that’s fodder for Gen X rebellion! And to make the point, David emulated Steinberg’s penchant for drawing cartoons directly onto the envelopes he sent off in the mail. How unconventional back then and even today.
Be sure to visit David Lasky right here. Find David at Etsy right here.
“The Secret Life of Plants,” by Sarah Romano Diehl
In the 1932 short story, “Green Thoughts,” by John Collier, we are treated to some dazzling horror but we are also invited inside the mind of a giant orchid. This unique plant’s point of view is what we find in this recent mini-comic, “The Secret Life of Plants,” by Sarah Romano Diehl.
Collier’s work most likely inspired the cult classic movie, “Little Shop of Horrors.” Diehl’s work takes a more mellow approach. In fact, her inspiration was a song by Stevie Wonder, “Journey Through The Secret Life of Plants.” You can listen to it right here.
This is a beautifully rendered little book in the true spirit of mini-comics. It’s like a little calling card for a new cartoonist. You present yourself at the party, you do a little dance, and finally you leave and go on about your business. And then maybe you wait. Someone like me might pick it up, set it down, and then return to it.
What’s interesting here is a sense of determination and an adventurous artistic spirit. This comic is alive, like a bee making its way into a flower! There’s a good deal of interesting ambiguous imagery. I really have no idea what the colorful flames represent at the end but I don’t believe you’re supposed to know. From what I see, Diehl is an accomplished artist and this little book is a fun and open-ended work that is very enchanting.
“I’m going to smile, and my smile will sink down into your pupils, and heaven knows what it will become.”
― Jean-Paul Sartre, No Exit
THE ABADDON is a very popular webcomic and is due out as a collected work on November 12th from Z2 Comics. It’s my pleasure to share with you some observations on the work and to share with you an interview with its creator, Koren Shadmi.
You’re this young guy in a new city who is desperately looking for a room to rent. You just happen to find what looks like the best deal you could hope for: cool roomies, one a potential romantic interest, a spacious loft, and you can pay what you want on rent. Huh? How does that work? Before Ter can ask too many questions, he’s voted into the group. Little does he realize he forgot to check if he hasn’t just made the worst mistake of his life. And so begins Koren Shadmi’s very quirky graphic novel, THE ABADDON. It is loosely based on Jean-Paul Sartre’s play, NO EXIT, and is due out November 12th from Z2 Comics.
I took notice of Koren Shadmi’s artwork with the recent graphic novel, MIKE’s PLACE: A TRUE STORY OF LOVE, BLUES AND TERROR IN TEL AVIV, published by First Second Books. You can read my review here. Shadmi has a very appealing style that truly brings each character to life. In the case of the character-driven THE ABADDON, he runs the spectrum of personalities, all of which are quite dysfunctional. Poor Ter never had a chance, although he may beg to differ. Shadmi does a masterful job of taking us on Ter’s surreal journey. Even if he were to escape his roomies, does he seriously think he can escape The Abaddon?
Shadmi is the sort of artist/writer who is at home with asking the big questions. With a cartoonist’s instinct for concise and precise communication, he distills those big ideas into accessible and entertaining content. He’s not taking anything away from the integrity of the subject at hand; even existential matters are fair game for comics. In fact, what better subject to tackle in the comics medium that questions of why and how we exist? The Abaddon proves to be a highly satisfying read.
In our interview, we touch upon existential matters, what led to the creation of The Abaddon, and what lies ahead for this up and coming illustrator and cartoonist.
GOD by Koren Shadmi
I begin by asking him about one of his most compelling illustrations: a museum exhibit with a display for God. It’s one of the illustrations that you can purchase through his website right here. Click below to listen to the podcast interview below:
THE ABADDON is available starting November 12th from Z2 Comics. You can also find it at Amazon right here.