Category Archives: Interviews

Craig Thompson Interview: On Comics and Ginseng Roots

Craig Thompson is a cartoonist and the author of the award-winning books BlanketsGood-bye, Chunky Rice; and Habibi. He was born in Michigan in 1975, and grew up in a rural farming community in central Wisconsin. His graphic novel Blankets won numerous industry awards and has been published in nearly twenty languages. Thompson lives in Portland, Oregon. In this interview, Craig Thomspon discusses his new book, Ginseng Roots, published by Pantheon. Publication release date is April 29, 2025 and it is available for pre-order.

You could count on buying it cheap from China.

Ginseng Roots explores class divide, agriculture, holistic healing, the 300-year-long trade relationship between China and North America, childhood labor, and the bond between two brothers.

From ages 10 to 20, Craig Thompson (the author of Blankets) and his little brother Phil, toiled in Wisconsin farms. Weeding and harvesting ginseng—an exotic medicinal herb that fetched huge profits in China—and funded Craig’s youthful obsession with comic books. Comics in turn, allowed him to escape his rural, working class trappings.

Working in the fields and loyal to the family.

This new book is the result of Thompson having worked in serial form, creating a bimonthly comic book series, the first time he’s done this in his career. Ginseng Roots is part memoir, part travelogue, part essay and all comic book. In this conversation, we chat about the book, and life as a cartoonist, from as many angles as possible.

Panax Ginseng dating back 3,000 years.

Henry Chamberlain: Craig, would you kick things off with an elevator pitch for folks who are new to Ginseng Roots?

Craig Thompson: Sure. This is my new book. It is half memoir and it is half documentary. When I was a little kid, starting when I was 10 years-old, during my summer vacations, I would get up at the crack of dawn, and load up in the car with my little brother and mother. We’re driving on gravel roads and muddy fields, in the middle of nowhere, in rural Wisconsin, to giant ginseng gardens. Ginseng is a medicinal herb prized in Chinese medicine. We worked eight hour days and forty hour weeks, throughout the summer, weeding this delicate medicinal plant.

It was the first job of my life. It spanned from age 10 to 20. When I started, I was being paid one dollar an hour, which translated to one comic book an hour. So, it was ginseng that first fueled my obsession with comic books and kind of led me to where I am today.

This book is about myself and my childhood but also about that herb and all those labyrinthian tangles that it weaves around the world.

Considering your other long-form work, what can you tell us about how you built up your new book?

So, this is the first project that I serialized in comic book form. A 32-page, twelve issue series through Uncivilized Books, based out of Minneapolis, the amazing cartoonist Tom Kacyniski’s publishing house. At this point in my career, this was the first time that I’d worked in the comic book format unless you count mini-comics and zines. That was my introduction to everything: going to Kinko’s and photocopying and hand-stapling my own zines. So, I sort of had missed out on the whole ’90s indie comics thing. I serialized the book first as twelve issues. But the book and the series are different beasts because, once I finished the series, it was missing some key components, some glue to hold it together, to help me transform it into a book. It went through an overhaul: I added some 70 new pages. I moved the order of things around a bit.

The final Pantheon edition, this new book, is twelve chapters. As you say, there are things you have refined or expanded on.

Yes, for example, the series has twelve issues and the book has twelve chapters but the ninth chapter in the new book does not exist in the series. That one focuses a lot of my personal health crisis–it was part of the glue that was needed to hold the whole book together: to be vulnerable about my own health and how ginseng related to that too.

How did it feel returning to the subject of childhood and growing up, which you covered so beautifully in Blankets–what did it feel like to go back to that in Ginseng Roots?

Quite different. Because of my age. When I started Blankets, I was 23 years-old. I worked on that book from ages 23 to 27. I was only about five years away from the events that took place in the book. So, it was pretty raw and I was still a kid. I was still living those experiences and trauma.

Now, I’m turning 50 and I’m the age my parents were when Blankets was published. So, it’s definitely a mid-life sort of perspective that I have now. The dynamic with my parents has shifted. They are in a much more vulnerable position than they were back then. It’s now a more nuanced and empathetic view that I have of my parents. It’s a whole different view of my childhood. I grew up in rural Wisconsin and I hated growing up there and always wanted to get as far away from there as possible from this suffocating small town, this rural farming community. That led me to the West Coast and Portland, one of the most liberal cities in America, with its artistic circles.

Ginseng Roots was an opportunity to go back to where I grew up and to reconcile a lot of things. And to feel differently about that place that I grew up in discomfort as a child.

Ginseng Baptism.

I picked up on that. You are more tolerant about certain things. There are layers of wisdom as we get older. As we go through the book, I’m on a page where you daydream about what it might be like to live the life of a cartoonist. Maybe, someday, you too can be Bob Hope or Jack Lemmon, in silk pajamas at the cartoonist drafting table.

Yeah, growing up working class, you know. My dad was a plumber. And everyone around me were either farmers, truck drivers, carpenters or electricians. I didn’t know adults who had university educations. It wasn’t my class. My first job was outdoors, working an agriculture job, dealing with all the elements of the outdoors and all the discomforts. Besides the fact that I loved comics, working as a cartoonist sure did seem like a very cushy lifestyle, hiding from all the physical elements of weather and get to make-believe and draw.

Younger people can totally relate to wishing for their lives to just get on with it. Older people can relate to looking back at the good things. Maybe someone learned how to fish or paddle a canoe because of a parent.

Yeah, now I miss being outside. Maybe it seemed like a bad thing as a kid but, after twenty-five years creating graphic novels, it sounds nice to get out of the house a bit more often. And this book brought me out of the house. It wasn’t something just created from my imagination. It was documentary work so I had to get out in the field. And interview people. I interviewed nearly 80 people for the project. Generally, any dialogue in a word balloon is from some recorded conversation I had with someone I interviewed.

You do this so smoothly. You just do it. In the spirit of the best comics journalism, like Joe Sacco.

My biggest inspiration of all is Joe Sacco. Certainly for this project since I wanted to deliberately work in comics journalism. Also, thinking more broadly. Joe is a friend of mine, full disclosure. You know, he’s a mentor, a great role model or artists. I always wanted to do comics journalism like he does but I don’t have his background, or his intellect. I don’t know if I quite have that sense of adventure that Joe has, going to war zones and whatnot and being embedded in places of conflict.

But then with my book, I had this very organic subject matter that was kind of unique to me and so I had my entry point. I had wanted to write a book about plants. That’s sort of my tagline. I was really influenced by Michael Pollan, the food and plant writer. He’s known for The Omnivore’s Dilemma and How to Change Your Mind. The book that really influenced me is The Botany of Desire, and it’s about four plants that shaped human civilization as much as we manipulated them as a species. After that, I really wanted to do a book about plants. Again, I’m not a botanist, I don’t have that background like Michael Pollan. And so I just meditated on what I knew and ginseng surfaced right away. I started researching and I knew there was a lot to work with.

One thing I wanted to emphasize to readers of my review of your book is what prose novels and graphic novels have in common. Each begins as something small and then mushrooms into something much bigger as you add to it. I’ve done my fair share of graphic narratives and I know that once you have a compelling subject, you find yourself having to read this or that book. It just keeps growing.

Sometimes I’d read an entire book just to inform one panel. There are certain chapters that are a little more dense; and some areas that I didn’t know at all. I’d have to get through a pile of books just to write that one 32-page chapter.

This is a monumental book, on the same scale with Blankets and Habibi. Can you share with something about the freedom that you have when you have such a big canvas to work on?

I guess I’ve always tended towards this longer format. Blankets was 580 pages, at a time when that was pretty novel, so to speak. I like books that are fully immersive, you just kind of get lost in them, get disoriented, have this opportunity to sort of wander labrynthian routes and work you way back to the main narrative. In the case of this book, I serialized it first. The twelve issues was arbitrary, it just seemed like the right amount for the series. I liked the numerology. I work from an outline and then I focused on one issue at a time. I’d write, pencil, ink it and color it–and publish it–before really digging into the next section. Each issue was self-contained when I was putting it out as a series. The goal was to have each issue stand alone along with having the momentum to have the reader want to seek out the next issue but not like cliffhangers.

I was thinking about how to get a handle on the book and I thought we could focus on one of the chapters, “Make America Ginseng Great Again.” It’s a very timely chapter. I enjoyed viewing a talk given by Will Hsu, of Hsu’s Ginseng Enterprises, one of the leading growers of ginseng in Wisconsin who you profile in your book. This gives us an opportunity to cover ginseng from many angles.

Yeah, this is Chapter 5 in the book and Issue 9 in the series and it focused on the Hsu family. Paul is the father and Will is the son who took over the family business. Paul Hsu emigrated from Taiwan with a degree in Social Work but ended up becoming a ginseng farmer, and growing the business into a mega-growing operation, partly because they diversified, developing all these other products. They also have strong family connections in Taiwan that provided advantages in trade routes and all kinds of leverage and knowledge that the typical white ginseng business would not have.

Make America Ginseng Great Again!

“Make America Ginseng Great Again” was a tagline that Will Hsu used in 2018. The Hsu family has a lot of political ties. They’ve had ties to the Bush administration, and tangential ties to the Trump administration and local government. They’re a big business and big business ends up tangled with politics. When I traveled in Asia, I was in China, South Korea and Taiwan. In Taiwan, I met with my publisher’s foreign rights agent, Joann Yang, and she talked about what she’d heard about Wisconsin ginseng, and that was connected to the Taiwanese version of Trump, Terry Gou, who has ties with President Trump and they’re both getting involved with Wisconsin ginseng.

Trump and the Rust Belt strategy.

It’s a bit of a convoluted story. So, people are now hearing more about Pres. Trump trying to get more industry and factories in the U.S. Well, he made a deal with Terry Gou, who is the CEO of Foxconn, the world’s largest electronics manufacturer. They employ more people than anyone in China. That’s where iPhones come from, and Xboxes and most of the electronics and they wanted to start a company in Wisconsin and they were able to score the biggest state subsidies in U.S. history, something like 4 billion dollars. They were going to bring all these jobs to the area and none of that quite materialized. They have only about a tenth of the staff they have promised. Back to the ginseng, Gou teamed up with the Hsu family to develop a high-end version of ginseng products. So, a lot of the business and science behind all of this is covered in this chapter. A lot of the future of ginseng focuses on breaking down the compounds of ginseng, and synthesizing it for pharmaceuticals.

What can you tell us about misconceptions that the general public has about ginseng?

There’s a lot. Either people have never heard of it or don’t know what it is. Often, people will call it, “ginger roots,” since they’re familiar with ginger, which is also a medicinal root. People will also associate it with these power energy drinks that you might get at a gas station. Those are derived from Asian ginseng which is a stimulant, like caffeine. American ginseng has the opposite properties. It is more of a cooling adaptogenic herb which is better for long-term use for overall health. It’s the American ginseng that is more prized in Asia.

Working on your comics and loyal to your dreams.

You begin your book talking about your love for comics. Could you share with us a bit more about what it is that attracts you to the comics medium?

I’m like a lot of people, more of a visual learner, visually oriented. Unlike other content, like film, video games, other digital content, it just washes over you, bombards you, is moving over you. Comics is much more intimate, something a reader can take in at their own pace. I love prose but it has a sort of arms-length technology of being typeset. So, you’re looking at a font that has been typed. Whereas with comics, you’re actually seeing the handwriting of the author. There’s a great intimacy in that. You’re seeing the handwriting in the lettering and in the drawing itself. I’ve always been into the calligraphy of cartooning. And the sort of strange time travel of comics: you can exist in different times on the same page. I don’t know of any other medium that can do that so effortlessly. It takes skills for us as readers of comics. It’s also something we’re sort of indoctrinated with and so we know how to read them. Once you do, there’s a lot of potential.

It becomes intoxicating!

Yes! I love that!

It’s happening instantaneously and simultaneously. You look in every direction and something is happening.

I just got back from several months of touring in Europe. The A.I. question always comes up. If I feel threatened by A.I., my general response to that is: while I think all jobs are threatened and even human life could be threatened, I don’t think that comics is specifically threatened. I think because A.I. can do a lot of things “better” than humans, the things that people will value more in the arts is the humanity, the fragility, the flaws, the vulnerability. That’s why I like paper and ink. Because it can transmit those things. I don’t want to draw digitally because of the perfection and the cleanness of the line. I want to see the humanity in the line. I think that’s going to become more common. As A.I. takes over all of illustration and the images we see, we’re going to be seeking out images feel more human in their flaws.

I don’t see A.I. replacing you or Kate Beaton or any other cartoonist. For one thing, comics is too idiosyncratic. Where I see A.I. having clearly taken over is hyper-realistic illustration. Basically, A.I. is regurgitating human content–spewing out generic results.

A.I. will just make it easier to get generic but the more personal content will require humans.

Let’s talk about hand-lettering. You still do all your own hand-drawn lettering, right?

Yes. It’s all hand-drawn.

I hesitated to ask since I felt I knew that. It’s something that always comes up, the pros and cons of hand-drawn and using a font. If you’re an auteur cartoonist, you do everything, including the lettering–and it’s hand-drawn. There’s no getting around the fact that hand-drawn lettering is part of the art.

Yeah, I like it being embedded in the art. It might make it more difficult to work on the foreign editions. But, for those, we have a font. There’s a digital font created from my hand-lettering for the foreign editions. I want the lettering to be on the page. I start with the word balloons first to see how many words I can fit. I want the balloons to be kind of minimal, not too dense and wordy. I use a sort of felt tip pen that’s archival, a Micron, which is loose enough to keep the character of my handwriting. It’s not as stiff as using a more traditional tool to slowly letter. I want to retain the looseness of my hand-lettering.

As I get older, I keep looking at other options. I prefer using a Speedball. It does have that resistance but, if you like it, then you can’t help but want to use it. And, if you prefer a Micron, then you use that. One person once told me that it’s no use overthinking it. And I’ve concluded that you’re best served by using what keeps you wanting to draw, what keeps you productive.

That’s great advice. I agree with that for sure. Although, I do admire you for using the more traditional Speedball style. I was never patient enough. And, I guess if it takes a bit longer, it’s giving you more time to think about how the words fit in the balloon and other decisions on the page so there’s a benefit to slowing things down.

It’s going to be a tough nut to crack. I tell folks that it’s going to be time-consuming not matter what you do. It’s going to take time whether it’s all analog or digital so pick whatever method works best for you.

Yeah. Agreed. That’s solid advice.

I have a high concept question for you. Looking at the issues that you cover in your new book, what do you think it will take for better economic outcomes for folks in rural areas?

Wow, that’s a great and broad question. In my hometown, population 1,200 people, this town that I’d found suffocating as a child, now I have a nostalgia for it because it was all these home-grown businesses. The grocery store, the diners, the general store and the pharmacy that had the spinner rack where we bought our comics–all of those were local businesses owned by families in town. And now all of those have been gutted. There’s no real businesses there except for just on the outskirts of town and that’s only corporate things like MacDonald’s. It makes me very sad to see the loss of all those local businesses.

And the ginseng industry has dried up, even in the course of working on this project. Part of that is due to climate change. The growing region has started nudging north–and I saw that happen in the span of the six years I was working on this project. The gardens migrated north because it was too warm to grow south of my parent’s house.

As a kid, I felt my hometown was sheltered from everything else going on culturally. I have some fondness for that reality now. Because, now, everybody is online–so culture has become pretty homogeneous and global. Instagram has made interior design generic for wherever you go in the world.

I was just in a cafe the other day in Portland and we were commenting on how all cafes look exactly the same now. We’ve been spoon-fed this specific aesthetic via Instagram algorithms. Whether you’re in Portland, Iowa City,  Barcelona or Beijing, all the cafes look exactly the same. I miss the strange cultural isolation of where I grew up now.

One of my favorite things in life, for many years, has been spending time in coffee shops in Seattle. I’ll just mildly correct you in saying that Seattle still has its fare share of independent coffee shops, in all its neighborhoods, and they can all be a bit different, have some well-worn homey/comfy vibe to them.

Maybe Seattle has managed to keep the integrity of that. Portland use to be like that too but I wouldn’t say that about Portland now. They all look the same: that minimalist inoffensive hipster style.

The minimalist style you see world-wide, for sure. All tones of gray and beige.

Yes! Beige! The neutral, muted and inoffensive tones of gray and beige. Of course, as we scroll through the book, we’re seeing gray and beige tones too! Everything in the book is made up of just two inks, a black and a red ink–and then gradations of those colors to get a whole palette of sepia tones. I really nerded out of the process, you know, trying to add just the right amount of red to this gray to get this earth tone.

Did you end up tweaking things in Photoshop to any great extent?

Yes. So, everything is drawn on paper with ink, the line art. A lot of the second color I would use bond paper that I would lay over the line art. So, tracing paper for that second color. Then it’s all scanned and composited in Photoshop. To get separate tones, that’s all Photoshop manipulation of many layers of reds and grays.

Speaking of digital vs. analog, Photoshop has been around forever so it has a cred all its own.

I last real job, before becoming a cartoonist, was being a graphic designer back in the ’90s. My first graphic design job was at a newspaper, around 1995.  And in 1996, I was at a small town advertising agency. In 1998, I joined Dark Horse Comics as a graphic designer. So, I came from that background of production. Before I was doing comics or illustration, I was helping out Top Shelf with book design, production work. My ’90s training in Photoshop has been what’s carried me through my whole career.

A lot of people would envy your skill set. I mean, with such an intimate knowledge of Photoshop. The new generation seems to be relying more on Procreate and perhaps not being quite as familiar with Photoshop.

What I’m grateful for is having been around, in the ’90s, when there was still so much paste-up and analog work being done. I still think of making a color page as more like making a screenprint: thinking about trapping, how the colors print out on the plates. There was a printing press in the building so you need see each plate. You would see the cyan, magenta, yellow and black plates printed. How things would come alive.

When I try to tinker with something like Procreate on the iPad, I think it defaults to RGB since most people are using it for online stuff. Right away, that’s jarring to me. I’m so trained in CMYK, the way things are printed. Old school print technology is an obsession of mine. Maybe not on the level of someone like Jordan Crane. He’s the excerpt of those things but we’re of that generation.

Ginseng Baptism.

What we’re looking at now, a page about the ginseng baptism, speaks to the attention to detail, the beauty on the page, you’re talking about. Any final thoughts on what people can expect from this Pantheon edition of your book?

The book comes out at the end of the month, on April 29th. There’s around 70 additional pages since the series. I changed things around. I changed the beginning. I changed the end. And I added a lot in the middle. The series has its own unique features, art created by my brother and an old-fashioned letters page in each issue. The book is a hardcover edition, 448 pages. When I sat down and read all twelve of the original comic book issues, I felt it wasn’t cohesive enough. So, it went through quite an overhaul.

Let me ask you one last question as we close out. How do you tackle a visual metaphor? Maybe how you used the ginseng root?

Every new project starts with a visual metaphor, or symbol or scene. It’s hard to know how I break it down. That’s one of the unique strengths of comics, that you can illustrate ideas visually with metaphors. It just sort of happens organically. I think my religious instruction also informs that. Because Jesus’ teachings were all in parables and they’re all a little bit abstract and so you have to decipher the meaning from them. Some cartoonist are far better than I at working the magic of having the words say one thing and the images they another and from that dissonance a whole other meaning emerges.

As for the ginseng root, I was drawn to the physicality of a plant root. But it was also the perfect metaphor for this process that I needed to engage in of going back to where I came from: tilling through that soil, the aeration of that soil. One thing that is confounding and disturbing about ginseng is that it can never be grown on the same plot of land more than once. You can imagine how frustrating that is for farmers. And we are running out of land for growing in places like Wisconsin. A hundred years can go by and you still wouldn’t be able to grow ginseng in the same soil and that has to do with ginseng depositing a form of toxin in the soil particular to the plant. So, on a personal level, as an author, best known for a memoir, Blankets, I was very wary of that fact. If you have a plant that won’t grow again in the same soil, is it dangerous for me to go back to Wisconsin, revisiting memoir, and try to plant there again which is what I did with this project.

Wow. Well, that’s a perfect place to end it. Thank you so much, Craig.

Than you, Henry.

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Paul Karasik Interview: On Comics and Paul Auster

Paul Karasik began his career in comics as Associate Editor of Art Spiegelman and Francoise Mouly’s RAW magazine. He has won two Eisner Awards, one for an anthology celebrating forgotten comics visionary, Fletcher Hanks, and for How To Read Nancy, a scholarly book about the language of comics co-written with Mark Newgarden. Paul’s work has appeared in The New York Times and The New Yorker. For longtime comics fans, he will always be associated with his collaborating with David Mazzucchelli on the landmark graphic adaptation of Paul Auster’s novella, City of Glass, the first book in The New York Trilogy. For the occasion of this conversation, we focus on a very special book, the complete graphic adaptation of Auster’s The New York Trilogy. So, that includes the original plus two brand new adaptations completing the trilogy. For details, you can read my review here.

From City of Glass.

Henry Chamberlain: For someone coming in cold, totally new to the material, please give us a breakdown on the significance of this new book, a graphic adaptation of the entire series by Paul Auster, The New York Trilogy.

Paul Karasik: That’s tricky depending upon where you’re coming from. There’s three novels written by Paul Auster in the early 1980s that have been adapted into comics. They’re called, as a whole, The New York Trilogy, with two set in the ’80s and one set circa 1947. They’re all three New York tales, with three different protagonists, drawn by three different artists. I have adapted, scripted and laid out all three. They start out as straightforward mysteries but quickly veer off and are not just mysteries. As Auster put it, they end up asking more questions than providing answers. That can be frustrating for someone thinking these are straightforward mysteries. They’re not. They’re Post-Modern mysteries but don’t let that put you off. They’re very engaging, emotional, and, I hope, riveting and fun reads.

Paul Auster really gets to enjoy his subversive sensibilities, which the graphic adaptations run with. Looking back at the original tale, City of Glass, there’s a treasure trove of subversion. For instance, the sequence of pages with the wayward word balloon tail. The character is very fragile, can hardly articulate anything, and here’s that word balloon tail jammed down his throat. Can you speak to that series of pages?

I don’t think anyone has really spoken about it before. The second chapter of City of Glass is a monologue featuring this character who has been severely abused. He’s lost cognitive abilities and the ability to be specifically articulate in a linear fashion. In the prose book, it’s an entire chapter. And this was a problem. This is one of the reasons this book was chosen, back decades ago when we did the original adaptation, because this chapter seemed impossible to translate into comics. But I came up with this idea of the nine-panel grid and the idea of the word balloon tail going down into the character’s mouth. And taking the reader down a journey over the next several pages. What was 20-something pages in the book turned out to be a dozen in the comic. You take this expedition down this young man’s tortured soul.

Let’s keep this going. What was it like working with Paul Auster? What was it like being the art director, working with David Mazzucchelli?

Well,  working with both of these gentlemen was an utter pleasure. From the moment we got the green light on this book, everything was meant to happen. Working on City of Glass sort of felt like being trapped inside of a Paul Auster story, with a series of bizarre coincidences occurring. I could go on.

Neon Lit edition, 1994.

Oh my goodness, my jaw has dropped. That is what Paul Auster was all about, these unusual coincidences in life. You’ve gotta give us a taste.

Okay, I met Paul Auster when I was teaching at a prep school in Brooklyn Heights. And his son was one of my Fifth Graders in art class. At that point, Paul had only written a few books, including The New York Trilogy. I had heard that he was a young up-and-coming author. But I didn’t really know anything. I read The New York Trilogy. Then I turned to my handy sketchbook and made some notes about how City of Glass could be turned into a comic of some sort.

So, I thought, the next time I see him, I’ll have read the books and would be able to kiss his ass a little bit. Well, we never got around to talking about his books because we had so much to chat about his son. I never really thought about it again. And then flash forward a decade. I get a phone call, just as City of Glass begins with a phone call. It’s Art Spiegelman. He was my mentor, teacher and friend. I had worked with him and his wife, Francoise Mouly, on RAW magazine. He said that he was trying to help this editor in New York who is interested in adapting contemporary noir novels into comics. But they were really stuck on this first novel: it was a challenge to figure out how to tap into the second chapter, a couple of people had already tried. It’s called, City of Glass, are you interested? Well, let me run down to the basement and I find my sketchbook. I’ve already started.

So, this was really meant to be on its own Austerian time warp and schedule. I did the sketches very quickly. I gave the sketches to David Mazzuchelli. And he redrew my sketches and improved them significantly. David, at the time, had already drawn Daredevil for Marvel and created the all-time best Batman, Batman: Year One. He has a way of drawing New York City. He had a way of opening up the space. I had hammered down the nine-panel grid format, which allowed for subtext, and he found a way to add some fresh air to that.

From The Locked Room.

I love it! I’m sure our listeners and readers will enjoy that. I want to jump over to your contribution, The Locked Room. You get to enjoy pushing the limits of storytelling here as in the rest of the series. There’s this one sequence where you get to play with word balloons. One character is flirting with the protagonist, filling the room with word balloons and setting him afloat with all of her verbosity.

She’s getting a little drunk and he can’t get a word in edgewise. At one point, Auster writes something like, “her words held me aloft.” (Looks up notes) Here we are: “I scarcely bothered to listen. I was floating inside that voice.” That little turn of phrase led me to this idea of him being carried aloft by the word balloons.

Paul Auster in City of Glass.

People will ask why a novel should be adapted into a graphic novel. I will get asked this when I’m pitching my own work. And the answer is that a graphic novel is its own animal. You’re investigating the work in a whole different way. It’s not a watered down version but it’s own thing. What do you think?

Auster wrote a prose novel. So, this is a graphic novel. Auster’s concerns deal primarily with what it is to be human as well as quite distinct literary concerns about reading and writing and the nature of fiction and words. In translating these ideas into a graphic novel, you’re still dealing with a novel. So, they’re sharing certain ineffable qualities, including scanning the page from top to bottom and from left to right; turning the page and the effects of turning the page.

Someone asked me the other day if I’d ever be interested in making a film version of these stories. And, yes, if I was given the control and the budget, that would be fun. But it wouldn’t be the same thing at all. It’s not a book we’re dealing with anymore. So, you’d have to reinvent a third, filmic language.

From Ghosts.

Yes, a lot of processing would need to take place. I will move on now to Ghosts, illustrated by Lorenzo Mattotti. As we were talking, Mattotti’s version is its own thing. We see here issues of surveillance, of questioning what is being documented, going back to issues of trusting the written word.

Yes, the primary issues that Auster is interested in, and especially reading and writing in this story. You know, this wasn’t a planned trilogy. One thing led to another. There are certain fundamental themes. After two stories, it made sense to pursue a third. Auster once described the three stories as more of a triptych than a trilogy. Each has similar underlying ideas and concepts but each is a distinct story with a distinct plot line so each deserves a distinct graphic solution to the translation.

What did Paul Auster think of the final version?

Before he died last year, he reviewed everything several times. He was very supportive from the outset. The most important thing to know, in terms of working with Paul, was that he gave us complete freedom to do pretty much whatever we wanted to do, with only one rule. The one rule was that every word in the adaptation had to be written by him. Of course, we used fewer words given that we could use pictures. In comics, you don’t need to say it if you can show it. Other than having to be faithful to his text and his story line, we could monkey around with three different sets of graphic ideas. I think he was quite pleased with them.

Coming from your background, everything from RAW magazine to your study of Ernie Bushmiller, can you give us a little more of a window into how you tackled your contribution, The Locked Door?

This is, by far, the longest sustained piece of comics that I’ve ever done and may ever do. It was very challenging for me to do this much work and to have the trust and confidence in my own drawing. It took me a long time with several false starts. But I know this is as good as I could do at this point. So, it does the job.

I know exactly what you mean in terms of finding the right feel for the book. Your version is so smooth and natural. You must have been asking yourself, How can I compete with the original City of Glass? But you have your own thing going.

Exactly. It had to be something that did not look at all like David’s work or Lorenzo’s work. Most of my published work, certainly in the last twenty years, my gag cartoons for The New Yorker or my extended pieces in The New York Times and Washington Post, have been done using a Blackwing pencil, ink wash and Photoshop. So, it wasn’t like I needed to learn a new tool.

Well, I’m blown away by what you accomplished in The Locked Room.

Thank you.

Now, just looking at another page from The Locked Room, here we’ve got the main character sort of stuck on a Möbius strip. Can you tell us something about this page spread?

The implication is that he’s gotten himself trapped in an endless loop. Having agreed to be the steward of his friend’s unpublished work, he’s fooling himself into thinking that he’s actually doing something other than marrying his friend’s wife and building a family. Besides that, he’s stuck in lockstep on this loop.

I think of Paul Auster as a writer who would have been happy in the Modernist era. He reminds me of some writers who loved larger-than-life characters, like Bernard Malamud. Auster has these sort of magical characters, like Fanshawe, very mysterious.

Yeah, you never actually see him.

And there’s that Nathaniel Hawthorne connection that runs deep. For whatever level of reading you’re coming into this, you’ll find something to your liking.

There’s references in here to Cervantes, probably Auster’s favorite writer. There’s a Melville story in there too. A couple of Hawthorne stories. Some are just visually implied.

There are only so many cartoonists who do everything, known as the “auteur cartoonist.” I wanted to get your thoughts on that considering your work on auteur cartoonist Fletcher Hanks.

So, Fletcher Hanks was a cartoonist that I learned about while I was Associate Editor for RAW magazine. The cartoonist Jerry Moriarty walked into the office one day with a stack of weird comic books. Well, between Art Spiegelman and myself, we felt we knew everything there was to know about Golden Age comic books, which honestly is not that much. Most of them are pretty shitty. But these comic books surprised us. We’d never seen them before. Never heard of this artist before, although he used several pseudonyms so he could work simultaneously at various lousy publishing houses. He made 51 comic books during the early years of comics, between 1939 to 1941. Then he disappeared. We printed one of these in RAW. This was before there were any standards. Anything goes. He would torture and mutilate people. Superhero stories but very twisted and grim.

Fast forward several years and somebody sends me a few Fletcher Hanks stories. This is still the early years of the internet. I find a link about World War II pilots and, at the end there’s an email for a Capt. Fletcher Hanks. I assume that Hanks stopped drawing comics because of the war. I decide to contact this person. He says he’s Hanks Jr. and maybe his father is the cartoonist I’m looking for. But he wouldn’t really know because his father walked out when he was 10 years-old after having beat up his mother and stolen the family’s money. This led to my tracking down all of the Fletcher Hanks stories and so that took up ten years of life. The first volume I collected turned out to be so well received that it led to my winning an Eisner Award for it.

So, did this indeed to turn out to be the father of the person you spoke with?

Yes, it turned out to be the father.

Wow.

He was a horrible man, a violent alcoholic. But, once you know that, and you read the Fletcher Hanks comics, there’s a certain resonance that’s created. The stories go from just being twisted and weird to being emotionally powerful.

Something else to mention is that City of Glass is such a wonderful time capsule. It’s set in the 1980s. The whole mission that the main character is on is now outdated. Today, unless he was incredibly obsessive, he could have let some surveillance cameras do the heavy lifting. Any thoughts?

Yeah, it’s set in the ’80s.

Well, you do what you have to do in the era you’re living in. Is there anything else we should cover? Did I miss anything?

I’m just thinking in terms of having designed the book, that I also hope people will enjoy it as an object. Let’s just say there are a number of Easter Eggs for folks to find.

Once I picked this up, I could not put it down. Thank so much, Paul.

Thank you, Henry.

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Anders Nilsen Interview on TONGUES and the Art of Comics

Anders Nilsen is on a quest as a comics artist to deliver his vision as well as he can to the reader. That’s saying a lot when it comes to Nilsen as anyone who is familiar with his work can attest. The new collection of his work is Tongues, Volume 1, published by Pantheon Books, a division of Penguin Random House, pub date is Mar 11, 2025  and you can pre-order. My review here. Once you enter this book, from the first page onward, you are transported to a sort of netherworld that leads you from one realm to the next, the worlds of gods and humans. Questions regarding existence and divinity are asked and answered as a common exchange.
We ran into a bit of technical difficulty and naturally opted to pursue an email interview. Basically, this is one of those interviews that allows for so much latitude in regards to approach given all the material that can potentially be covered. For this one, I thought it might make sense to do a bit of comparison between the two big books in Nilsen’s career with greatest overlap. And so we came up with what could have been over an hour of chat, perhaps over a couple of cups of coffee, distilled down to what you read below. I don’t take anything for granted and I’m very grateful for the time and care involved in Anders’s thoughtful responses.

Page excerpt from Tongues.

HENRY CHAMBERLAIN: Thank you, Anders, for doing this interview. I can only imagine things remain chaotic, one way or another, for everyone in Los Angeles.
ANDERS NILSEN: Yeah, it’s been a weird time. My wife and I did actually evacuate briefly. We lost power and internet on the second day of the fires, and then a new blaze popped up that evening in the Hollywood Hills, which is only a couple of miles away from us. So we went to stay with a friend in the far south end of the city for three nights until the power came on again. In the grand scheme of things it was a small disruption, but it’s definitely a weird feeling to have to decide in an hour or two what stuff you value most in the world. And our cats were very grumpy about it.

Page excerpt from Big Questions.

At the time of this interview, we’re about a month before the release of Tongues, Volume 1 (03/11/2024). Looking back at the time of the release of your other work of comparable size and scope, the collected Big Questions (08/16/11), how would you compare these two milestones in your career?
They are very different moments for me. Big Questions wasn’t the first book I published, but it was the project that got me started being serious about making comics, and I think of it as being my, like, 12 year graduate school in comics. That’s how I learned how the medium worked, basically, and how I figured out how I wanted to approach it. You can see it in the book itself – the early pages are sort of roughly drawn – partly on purpose, but not entirely. I was figuring things out as I went. Tongues on the other hand felt like “okay, now I know what I’m doing, more or less, here’s a chance to start out with something like command of my medium. I’ve still learned a ton working on this book, but I was a much more capable artist from the start of it.
Tongues is also a culmination for me. Every other book I’ve done has grown out of small experiments and messing around in my sketchbooks. Tongues didn’t. It grew out of those other finished works. There’s a way in which it feels like everything I’ve done in comics to this point has led me to this project. Everything has built up to this. So that’s also very different.

Poor Prometheus.

Prometheus is a titan in Greek mythology who commited the sin of helping (or creating) humanity with the gift of fire (knowledge). This provides a jumping off point for Tongues as you have a Prometheus story that continues and branches off from the original. You explicitly have humanity gain the gift of language; and you have a Prometheus moving beyond his imprisonment from the gods. Would you share with us a bit about how you play and interact with the story of Prometheus?
Sure. I love that story. I know the basic version from reading that mythology as a kid, pouring over it. So the basic outline is sort of burned into my head. I did a short story several years back (in Rage of Poseidon) playing with the idea of his ‘eternal’ punishment extending into the present, as it reasonably would. And it touched on his relationship with the eagle that is sent every day to eat his liver. The eagle is his tormentor, but it’s also his only friend, the only other mind he interacts with. And in my work birds usually talk. So I was interested in that relationship. What would it be like? What a weird tension, right? Full of possibilities. And his traditional role as creator of humanity also allows me to get into human nature and evolution which I have a longstanding interest in. And then when I actually read more deeply, Prometheus’ story only got more interesting. Our basic conception of the story comes from the playwright Aeschylus in 480 BCE (or thereabouts). But his play, Prometheus Bound is only one of a trilogy – the other two are lost, we don’t even know if Prometheus Bound is the first or the last in the series. They are very sketchily understood from other contemporary writing, but again, what a great sandbox to get to play in, and to get to fill in the blanks with my own bastardized version. And then, lastly, there’s a tension with Zeus, the king of the gods, who arranges the punishment. Prometheus literally translates as “forethought” – he can see into the future, at least some parts of it. And so he knows which of Zeus’s offspring will come to overthrow him, and when – as happened to his father and grandfather before him. But he hates Zeus, and refuses to tell him, despite being tortured for eternity. So… yeah. Great material to muck around with.
If I tried to give a brief explanation/comparison of Big Questions (658 pages) and Tongues (368 pages), I would say that one book has the creatures of the gods looking up, trying to make sense of the gods; and the latter book has the gods looking down, trying to make sense of the creatures. Did things just work out that way or do you think your ongoing storytelling was leading in that direction?
Wow, that’s great, I actually hadn’t thought about that inversion in that way, but yes, that completely makes sense. Although in a way in Tongues, by the present, the humans have, in a way, surpassed the gods. Though only in a way. But yes, I think both books are trying to play with, to conceptualize a relationship to divinity, to the universe, to the very strange fact of being alive in the world. And it only makes sense to come at it from both directions, eventually. And I guess in Tongues, one of my favorite characters is the Eagle. And she’s trying to understand both.
Of course, Tongues has been brewing and evolving, in one form or another, over many years, back to, in small part, Dogs and Water (2005) and, more explicitly in Rage of Poseidon (2013). Would you share with us a bit on the building blocks that you were working with back then and how they proved to be part of something bigger?
The connection with Dogs and Water is a good story. So D+W was my first published book, and out of everything I’ve done, for some reason it has had the most random interest in the film rights. For several years after it was published I would get random emails from rock stars or people in film about turning it into a movie. Usually it would be one or two emails and then they would disappear and the idea wouldn’t go anywhere. But in 2009 or so a Canadian production company got in touch and it got far enough that I agreed to write a script for a feature. The book is honestly not that substantial, so it involved adding some new material. There’s one scene in the book where the main character, a young man with a teddy bear strapped to his back, lost in the middle of nowhere, is passed on the road by a sort of military caravan. These Canadian filmmakers suggested expanding that scene, maybe having one truck stop and having some sort of interaction. Which I was interested in. So I wrote that scene into the script. Well, the movie went nowhere, but that scene stuck in my head. I really liked it. And disliked that it would never see the light of day. So years later when I was beginning to think about a new long-form graphic novel I decided to incorporate that scene. It’s the first thing in Tongues that I actually drew. It’s funny, though, it’s the same character, but in a sort of alternate world. And the bear on his back is not the same bear. 
Part of assembling the elements of Tongues was very much a process of throwing obstacles down in my path to just see what would happen. I was specifically interested in dumping this D+W thing in with Prometheus, and human nature and the tensions of the middle east, etc etc. They didn’t really make sense together, but it felt like something interesting might arise out of that tension.
Incidentally a short film was eventually made from the final quarter or so of Dogs and Water by a director named Randy Krallman. But again, basically no one has ever seen it. It’s beautifully shot. But will probably never be seen, sadly.
Reading Tongues is such a pleasure. It is an understatement to say that it brings together all of your strengths in comics art. Looking over pages, I want to point out a few like the two-page spread (p116-117) which depicts Astrid and her father walking around the mall and engaged in a very serious conversation. Recently, I stumbled upon the comics term, the De Luca Effect. Is that familiar to you? I’ve discovered that some of the greatest cartoonists using this technique are not familiar with the term. Basically, it’s a way to have one (or more) characters inhabiting different moments in the same space. My guess is that this is simply something that emerged during your process. In fact, your use of it includes “panels,” which technically would not be used in this technique. All very theoretical stuff!
Oh, that’s cool, no I don’t think I’ve ever heard that term before. But I love doing that in certain places. It feels like it breaks up time in a slightly different way than normal panelling. Slows it down, or makes it slightly quieter, or more meditative, potentially. Although I’ve probably used it in other, more kinetic ways, too.
That brings me to your own very distinctive use of panels. Heck, I would call them the Nilsen Effect! Would you share with us a bit about your use of polygons and the like?
Sure, yeah, panelling was something I was very much interested in playing with in Tongues. I’m interested in panels in comics as ‘frames of experience’. So, like, the structure and arrangement of panels influences the way a reader reads a scene. And how the scene feels This is obvious in a way, but it’s not really exploited that much. Regular squares or rectangles are an easy way to break up action, but they also have an effect on the reader. In Big Questions I found that regular, repetition of evenly spaced square panels helped create a regular rhythm which was useful for, say, conversations between two birds, where there wasn’t a lot of action. They were great for that. In D+W I did the whole book without any panel borders. And that had a very different, very particular effect on the feel of the story. It emphasized the open blankness of that landscape, and it had an effect of making it feel (I think) a little less like your focus was being dictated by the author. It felt more open. For Tongues I wanted to try some other stuff. In particular I wanted it to feel like the structure of each page was almost an object unto itself. And to echo the unfolding feel of the ‘magic cube’ in the story. This becomes more explicitly about the structure of reality when Astrid has her ‘audience’ in the underground pit and the dream/hallucination that follows. And then there’s the Prisoner’s Dream sequence at the beginning of the book. One reviewer described it as the ritual reading of entrails. Which I love. I hadn’t thought of that, but I wanted it to feel like a kind of magical ritual state. And also like a dream. The framing of panels with animal forms, or the plant forms of Prometheus’ ‘garden’ feels to me a little like framing lyrics with music in a song. It’s a literal marrying of two different sides of the brain in that context. Which automatically is going to deepen things and give it texture and tone and weirdness. It’s a tool.
If you will bear with me, I also wanted to point out the fascinating progression of your comics art in Big Questions. You reach a point, where you start to make use of the two-page spread and never look back. I hope that makes sense. I’m just saying that, at some point in your evolving as a comics artist, you saw the full potential of the two-page canvas and made it your own. Feel free to correct me if I’m wrong.
That’s cool, yeah, I like to throw in a good two-page spread now and then. I feel like I should be more conscious than I am of the spread as a unit, rather than the single page. Because that is the visual whole that the reader encounters when they turna page, really. But it’s also good to be able to have the two-page spreads break up the rhythm of the sequence of pages. To establish rhythms and then occasionally break them. Just one more thing to play with.
Also, it appears that you made use of an original page size format that was about twice or less bigger than the printed page. Your originals are (or were) on 11″x14″ bristol. Do you still use that size or have you bumped up to something bigger? I noticed that, as you evolved, your lettering got a little smaller while the compositions and characters appear to take up more space than can easily accommodate your original page size unless, of course, you simply refined your process.
That’s incredibly perceptive. Yeah, my originals are bigger now. The first issue of Tongues was a little all over the place, but at this point my original pages are 12.5″ x 17″. So about 150% of the printed page. Roughly. Sometimes the page has to get expanded a bit. As for the lettering… don’t look too closely. The size changes a bit here and there. There are some things I could probably be more systematic about. But… maybe some day.
Another process question I must ask is all the production upgrades you made in Tongues, compared with Big Questions. That said, once you catch your stride in Big Questions, the improvement is apparent. Just the inclusion of those amazing geometric patterns alone indicates more and more dazzling art up ahead. And then you take things further with your own distinctive use of color. Not only is it a sophisticated color palette but you push boundaries, as on page 133, daring to have black text rest on such a dark purple background–and still be fully readable. I can only imagine that your own fine arts background compelled you to take on the role of a colorist, and at such a high level of complexity. What can you tell us about your coloring and production work?
Yeah, when I was getting started I had friends ask why I wanted to use color. Like, what’s the point? And… I don’t know, partly I just wanted to do something I hadn’t done before. And I did go to school for painting once upon a time, like you say. And color can convey a lot (obviously). I love doing the color, but it is also a TON of work. I’ve had folks helping out for most of the book, but that can get very expensive. It’s part of the reason I have only been able to do like 50 pages a year. But yes, I love the way I can suggest light and atmosphere, darkness and backlighting. It adds so much. And some of the artists that I admire most have been great colorists. Moebius, Herge, Chris Ware, CF, Sarah Glidden. After Tongues is done I might never do a full-color comic again. But I’m in it for now, more or less happily. 
You have said that you had to make a choice between “artist” and “cartoonist” and you chose the latter. That said, I wonder if you’ve come around to accepting yourself simply as an artist. Whatever the case, your work is extraordinary and you have every right to embrace the role of artist.
Thanks. Yeah, I do think of myself as both. I probably use the words depending on the context and who I’m talking to. Or who I’m trying to get paid by, maybe. I definitely see what I do as wider than just comics, but it’s the comics world that embraced my work early on, and I’m very happy with that label, and being connected to that tradition. But I also think of myself as a storyteller and a book designer and a drawer and… probably a few other things. 
I would add that I understand the hesitancy in calling oneself an artist. I also come from a fine arts background and I also reached a point where I needed to seriously pursue comics. And yet I still love to draw and paint, as I’m sure you do. We are both of a certain vintage where a fine arts major was the only game in town, no comics diplomas, and I think that’s all just fine. Who knows, perhaps younger art students will be secretly creating paintings outside of their comics curriculum! I believe things have sort of come full circle with the comics medium elevated well into the “art-academic complex,” as I sometimes call it.
Yeah, comics had definitely not penetrated academia when I was a student. I had to push upstream a bit to do them. Then when I taught for a couple of years I sometimes wished that my students weren’t quite so focussed on a single medium. And I feel the same way about the publishing industry at times, too, or maybe the market. But the world is what it is, and I’m happy to have found a place in it from which to occasionally push against boundaries.
I will ask just a couple of more questions and please feel free to add anything I might have missed. Essentially, what I get from Tongues is that the gods usually are not concerned with the humans unless the humans make themselves an inconvenience or outright danger. For me, the whole book is operating in this sort of timeless god-time. Of course, the “present time” rears its head, as in the mention of smartphones and social media.
Figuring out how to deal with the passage of deep time has been one of the really fun problems to play with in this book, for sure, specifically Prometheus’ long sleep. There’s definitely a certain suspension of disbelief I am asking of my readers in that regard. Our brains aren’t really built for geologic time, of course, or even the sweep of human history, which is a tiny fraction of it. Its almost a kind of absurdity to try and make a graphic novel about such things. But it’s been fun to try.
I realize that the evolution of the whole Tongues narrative has been years in the making. Are you satisfied with it so far and can see pursuing it further? There are certainly numerous reasons to continue, and at the pace you’ve been going too. That opens a whole discussion on creating work as a series. Basically, it seems the stage is set for you to do whatever works best for you.
Yeah, the story is only half done. Volume 2 is underway. So I’m committed to another few years, at least. Thankfully Pantheon has been very open to me self-publishing the individual issues as I go, which is a huge help. It’s such a lot of work, its good to break the deadlines up.
Lastly, as we embark on this year and beyond, with its many challenges, I find that seeking out the transcendent is a path that will recharge one with clarity and strength for the struggles ahead. If you would like to share any spiritual reflections, please feel free to do so.
Yeah, the next few years are going to be a lot. I don’t know that I have any special wisdom, but I’ve been paying attention to my breathing lately. Which is sometimes tremendously helpful. And I am very lucky to live near Griffith Park in Los Angeles. It’s a big semi-wilderness in the middle of the city. You can lose yourself there and cross paths with coyotes and deer and owls and crows. It’s a gift as far as I’m concerned. It has been a huge positive in my life, creative and otherwise. Watching the changes in light and weather and vegetation between day and night and season to season, feeling the deep quiet of the place… it helps make this insane world bearable for me. It’s finally been raining a bit here lately, after the fires. I’m excited to get to watch the park bloom and turn green again in the next week or so. I was up there last week after a difficult day and spent about 15 minutes watching two crows circle and chase one another in formation, continuously looping and surfing the updrafts. It was so beautiful to watch, and looked like such fun. I’m very grateful I have that.
Thank you!

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Kay Sohini interview: New York City and Beyond

Kay Sohini is an artist, writer and researcher. With this debut graphic memoir, This Beautiful, Ridiculous City, published by Ten Speed Graphic, Sohini provides a fun and highly accessible look at New York City from a number of vantage points–and it is even more than that (read my review). In this interview, we unpack as much as possible. Sohini is known for distilling complex subjects through the language of comics, a more precise and concise format that combines image and text. Sohini’s coming-of-age graphic memoir is a delight to read. It evokes an effortless grace but it is actually built upon a very sophisticated framework. Sohini, after all, holds a PhD in English. Her dissertation, focusing on the comics medium, was created as a comic book, her first foray into creating comics. Sohini’s essays and comics have appeared in The Washington Post and The Nib, among other places.

Moving from academic scholarship to general readership. Excerpt from Sohini’s PhD dissertation, Drawing Unbelonging.

You can say that This Beautiful, Ridiculous City is a transition for Sohini from the academic world to the world of general readership. In that regard, the book proves to be a success. The specificity of scholarly pursuits can certainly get bogged down in jargon and navigate within a more narrow viewpoint but readers must find out for themselves. In many cases, there is plenty of common ground to be found. I think the through line in Sohini’s work is a drive toward clarity, a heart-felt desire to share observations and insights. Isn’t that what we hope to find in our best reading experiences, especially in nonfiction?

Our conversation is easygoing. I do my best not to fall into just talking about New York City even though that is at the heart of Sohini’s book. As Sohini states: “This book is about a lot of things. At its core, it’s about literature and being starstruck about New York. But it is also about abuse, inequity and social commentary.” And how appropriate to have New York act as a sort of container for further discussion.

Excerpt from This Beautiful, Ridiculous City.

And so we engage in a good bit of shop talk as well as share a love for the Big Apple. I must say that this love of New York City hits me at my core. I created a graphic novel about New York City many years ago and the sentiments expressed in that work still hold true. I sort of stumbled into creating that work without much of any plan on how to promote it but definitely with a deep desire to bring it to life. And that’s the stuff that dreams are made of. That’s the stuff that fuels one’s love for New York. That’s, no doubt, the stuff that led Sohini to pursue her own love letter to New York City.

Enjoy the video interview and, as always, I welcome your support in the way of comments, views and Likes. I don’t know exactly how we are to resolve the current troubled times we face in detail but it will involve voting. Beyond that, we can do many things out in the community and we can support each other’s good work. With that in mind, I highly recommend that you seek out Sohini’s book which is about a lot of things, most notably at this crisis point, it is about an immigrant’s struggle to achieve the American Dream.

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Eric Drooker: NAKED CITY interview

Eric Drooker is that consummate artist, the ideal artist that young people generally aspire to be. Take a look at the short film below to gain some perspective on Mr. Drooker. This is a short film he did in New York in 1981, a tumultuous time with undeniable relevance to today; a timeless film. We will always need to remind ourselves we have nothing to fear but fear itself. I had the honor of putting together this studio visit with the artist. We discuss his latest graphic novel, Naked City, published by Dark Horse Comics. In it, we find a set of characters, representative of all humanity, who are basically reminding themselves that they have nothing to fear but fear itself.

Born and raised on Manhattan Island, Eric Drooker began to paste his art on the streets at night as a teenager. Since then, his drawings and posters have become a familiar sight in the global street art movement, and his paintings appear frequently on covers of the New Yorker.

Eric Drooker in his studio.

His first book, Flood, won the American Book Award, followed by Blood Song (soon to be a feature film). Naked City is the third volume in Drooker’s City Trilogy. His graphic novels have been translated into numerous languages in Europe, Latin America, and Asia. After designing the animation for the film Howl, he was hired for a project at DreamWorks Animation.

The City Trilogy: Flood (1992), Blood Song (2002), Naked City (2024).

Drooker’s art is in the permanent collection of the Whitney Museum, the Museum of Modern Art, the Brooklyn Museum, and the Library of Congress. He is available for speaking engagements and frequently gives slide lectures at colleges and universities. Mr. Drooker’s art is available for sale at his website.

At heart, Eric Drooker is a street artist with all the energy that comes with it: everything from his zest for creating work to his zeal for talking about his art. Just give the floor over to him and he’ll work his magic, maybe even play the harmonica if necessary.

The New Yorker, October 28, 2024, The Money Issue. “Crushing Wealth” by Eric Drooker.

“Troubadour” by Eric Drooker.

The New Yorker, March 6, 1995, “Under Bridges” by Eric Drooker.

“Tomorrow” by Eric Drooker.

While I was in his studio, he picked up a copy of The New Yorker magazine, with his art gracing the cover, an issue published just the prior week, and launched into a talk about how the magazine cover functions as a form of street art. While the magazine has a healthy readership, it also reaches a vast number of people who regularly consume just the art on the cover as they come across the magazine on display in various locales whether in a bookstore or in the dentist’s office.

The New Yorker, November 9, 2009, “Autumn in Central Park” by Eric Drooker.

The New Yorker, August 6, 2007, oil on canvas, 20″x16″, “Urban Jungle” by Eric Drooker.

Naked City got on my radar earlier this year and I’m so grateful that I got an advance copy. My friend, and colleague in the comics world, Paul Buhle, wrote the review for us here at Comics Grinder. Without a doubt, Naked City is a significant graphic novel with the added distinction of being part of a trilogy, part of a great artistic process. We, as artists, can and must do some planning ahead on projects while, at the same time, allow the art process to do its thing. Such is the case with Naked City. It is as much a graphic novel about being an artist as it is simply about being human and being true to yourself.

“The Argument” by Eric Drooker.

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Carol Lay and MY TIME MACHINE interview

Carol Lay has set the bar high for time travel novels and, no doubt, time travel graphic novels. I would not be surprised to find out that this book ends up joining the ranks of time travel movies. As we move further along in an ever-expanding tech-laden and crisis-prone world, we seem to have an insatiable desire for time travel stories. Well, then grab this book! And, if you should need a little more convincing, please stop by the Comics Grinder YouTube channel and check out my interview with Carol Lay.

MY TIME MACHINE, published by Fantagraphics Books, is one of the best contemporary time travel stories I’ve ever read, whatever the medium used to tell it.

We keep the chat light and easygoing and, given the subject matter, we find ourselves naturally covering a lot of ground. If you are new to H.G.Wells, or a diehard fan of time travel and science fiction, we’ve got you covered. This is one of my most fun interviews with one of the best cartoonists in the business. As an added bonus for those readers familiar with the original novel, and the 1960 movie for that matter, you can consider Lay’s book, as she states, “a sort of sequel to the original in that my book treats those events as if they had really happened and my story is a continuation.” Lay goes on to say that climate change plays a pivotal role in her story. “H.G. Wells was very interested in science. He carefully studied Darwin. He basically wanted to go into the future to see how humans evolved. In my story, I wanted to go into the future to see how the planet evolved.”

Like I suggest in my review of this book, it’s really nice when you have an auteur cartoonist like Lay (in full command of both writing and artwork) who knows just how to dive into the good stuff. Creating a work of comics at this level is a lot of work but it can also be a lot fun. That’s the whole point to all this: it’s gotta be fun! At some crucial level, the story is moving along at an undeniable and highly compelling pace. You do not have to be a fan of science fiction to get into this book. If you love a good story that is as much character-driven as it is quirky and confronting big issues, then this will appeal to you.

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Hurricane Nancy Interview

Well, we finally got around to having an interview. It seems as if we’d already done that but now it’s official. I am beyond words in my deep respect for the artist Nancy Burton, aka Hurricane Nancy. It is a delight and an honor to know her and call her a friend. Fantagraphics has recently published HURRICANE NANCY, a monograph on the art career of one of the legendary underground cartoonists and you will want to seek it out.

Give Peace a Chance!

Over the years, it has been a point of distinction for this site, Comics Grinder, to showcase art by Hurricane Nancy. When Nancy told me about her upcoming book, I was as thrilled about it as if it were my own book coming out. We discussed my doing some coverage and it was great getting to review the book and now to attach this interview during the book’s promotional run. I can’t say enough good things about the book, about Nancy and about Fantagraphics. I know that Fantagraphics loves me too, as I’ve gotten to know various folks there over the years. Well, one thing is for sure, the years keep rolling along. So, you better make the most of it while you can. I firmly believe that is exactly what Nancy has done. If I had to sum up her art career, I’d say it’s been a wild, and steady, ride made up of an artist trusting herself and going for it with her art.

What Fantagraphics has done with the Hurricane Nancy monograph is create something special in the spirit of this most audacious publisher: a taking the bull by the horns, and let the chips fall where they may, attitude that, at the end of the day, is what life is all about. I encourage you to get a copy of the book and stick around and go to the interview at the Comics Grinder YouTube channel.

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FUNNY STUFF Interview: Secrets of New Yorker Cartoons

New Yorker cartoon by John O’Brien.

In this interview, I chat with Phil Witte and Rex Hesner, the authors of, Funny Stuff, a new book that explores the creative process behind great cartoons, specifically the tradition of the one-panel gag cartoon in The New Yorker. What exactly is it that makes for a perfect New Yorker cartoon? Well, you get a lot of answers in this book, starting with the Foreword by one of the legendary New Yorker cartoonists and editors, Bob Mankoff. As a cartoonist, myself, I’m on cloud nine with this read and you will be too.

New Yorker cartoon by Leo Cullum.

What, when you get right down to it, is a New Yorker cartoon, down to its essence? This is a very important question given that we live in disruptive times eager for change. With that in mind, here’s a book that simply lays it all out: what it takes to make an engaging, funny, and successful New Yorker cartoon, including the more subtle aspects. As for what the cartoonist is aiming for, Hesner boils it down to a cartoon where “the humor is not on the nose. It’s not going to be obvious.” And Witte points to “the cartoon’s subtext. What is it that the cartoonist is really saying.”

New Yorker cartoon by Bob Mankoff.

The main point, I believe, is to take a pause and appreciate what is involved, and what is at stake, in the creation of such a cartoon. You know it when you see it, right? It’s not protest art. It’s not cathartic art. It’s not even outright funny art. Heck, it’s not even “art,” per se, although we can argue the finer points in another post. One thing it is, for sure, is funny. It is a one-panel cartoon that not only will stand the test of time but will also instantly engage the reader with a laugh in a very distinctive and offbeat way. It’s not easy to do right and there’s no need to re-invent the wheel. There are tried and true methods that go into such a work. So, it’s worth it to take the time to understand the nuts and bolts behind this very special thing we’ve come to know as The New Yorker cartoon.

Phil Witte and Rex Hesner are two of the most well-versed authorities on all things having to do with New Yorker cartoons. You can find their observations on the state of New Yorker cartoons over at their blog, The Anatomy of a Cartoon at CartoonStock.com. Phil Witte, is an outstanding cartoonist in his own right, published in such notable places as The Wall Street Journal, Barron’s, New Statesman and, of course, The New Yorker.

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Paul Peart-Smith Interview: Adapting ‘Souls of Black Folk’

Paul Peart-Smith is an accomplished artist, illustrator and cartoonist. In this interview, we focus on his recent graphic adaptation of the landmark work by W.E.B. Du Bois, The Souls of Black Folk. Back in 1903, when the original was published, it was as if Du Bois was anticipating the internet with his multi-faceted presentation, a taking stock of the status of Blacks in America after Reconstruction. I think this graphic adaptation is, in its own way, also in answer to the many distractions (along with a very real internet) that can get in the way. The original is essentially a collection of thoughts, some subtle, some direct, in the service of appreciating where Blacks stood in these United States of America after the Civil War and is a timeless classic that remains relevant today. This unique graphic adaptation compliments the original and adds to our understanding.

As I try to impress upon anyone, I have a long history with comics. When I tell you that Paul Peart-Smith’s book is something special, you can believe me. I think a lot can get lost in the whirlwind of media. I know that certain factions in this or that sector of the publishing world stake their claim and it’s hard to get noticed. That said, what I love about this book is that it feels like, and truly is, a patiently assembled thing that will always be there when you’re ready for it.

The art of any successful graphic adaptation is in how the artist evokes the written work in a very palpable way, going into the mind’s eye of the reader. During our conversation, Paul shared with me how he constructed the above page. Playing off the fact that Du Bois was keenly aware of his white readership, wanting them to be part of the conversation, Peart-Smith creates a scene depicting a lynching that mixes the Black existential crisis with the epitome of Western cultural angst, the existentially rattled Hamlet.

This book is published by a university press and, with that, comes some sense of permanence. As long as Rutgers University Press keeps it in print, it has a healthy life ahead of it. Perhaps that is the answer for some honest hardworking cartoonists with a project they aspire for the ages and not just to make a quick splash at a comics festival or one promotional cycle. For those select few cartoonists out there, the right fit at a small press could be rewarding. And yet reaching a wider audience beyond your niche readership is a good thing too. How could it not be? So, one does what one can.

One succeeds in the comics market, like any other market, by taking most things with a grain of salt. What may seem like an all-important moment will likely be but a mere blip. Real staying power requires taking the long view and just being patient. What becomes clear is that Paul’s love of art and storytelling has guided him along.

Paul relates to me during our conversation a lifetime of being ready for when opportunities arise. If he hadn’t submitted some of his work to the Sci-Fi anothology, 2000 A.D., when he did, he may have continued on a different path, perhaps going deeper into animation.

Worse Than Slavery by Thomas Nast, 1874.

Fast forward to more recent times, if Paul Peart-Smith had not made contact with the great comics authority Paul Gravett, he just might have missed out on Souls of Black Folk. One thing led to another, Paul Gravett put Paul Peart-Smith in touch with the man directly connected to this new exciting Souls of Black Folk project, Paul Buhle. So many factors need to be in place and that includes a good dose of serendipity. Three Pauls in a row!

Excerpt pages from One Plus One.

Of course, there’s always more to the story and, as Paul related to me, it was a small work entitled, One Plus One, a mix of slice-of-life and social commentary, that led, down the road, to Souls of Black Folk. That piece appeared in the popular webcomics collective ACT-I-VATE and people in the industry, Paul Gravett included, took notice.

A career in comics has to do with making yourself known and available. The comics market is, in part, a game with a number of players jockeying to be known and remembered. In the case of Paul Peart-Smith, he can confidently let his work do a lot of the talking for him.

It was during our discussing the last chapter in the book that we came back to the power of mass communication, and how it is harnessed. The last chapter to the book is entitled, “Of the Sorrow Songs,” a look back at Black spirituals, with their origins in slave songs, and their power to inspire and inform. The fact that W.E.B. Du Bois was focusing in on the power of the songs, says it all. As Paul related to me, it brought back to him Chuck D, of Public Enemy, and his famous quote: “Rap is Black America’s CNN.”

Paul Peart-Smith has a couple of new titles out on the horizon as well as an amazing newsletter you should join. With Inkskull, you’ll get all sorts of tips and insights into comics, life hacks and much more.

Paul provides a graphic interpretation of Roxanne Dunbar-Ortiz’s Indigenous Peoples’ History of the United States, published by Beacon Press, and out October 2024.

Romanis Magicae is a Roman Empire supernatural adventure. Paul illustrates the script by creator Matthew Blair of this ongoing comic book series.

And so I hope you enjoy the video conversation. As always, your VIEWS, LIKES and COMMENTS are welcome directly on the Comics Grinder YouTube channel.

Souls of Black Folk: A Graphic Interpretation is published by Rutgers University Press.

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Zack Quaintance Comics Chat: About a Bookcase

When was the last time you encountered a werewolf priest? Well, comics writer Zack Quaintance has got you covered! We discuss Death of Comics Bookcase, Vol 1., a highly engaging, whimsical and magical comics anthology that pays homage to a number of inter-related subjects, including Zack’s dead (or is it?) blog, Comics Bookcase. For more details, check out the Comics Grinder review.

If you follow this blog closely, then you know that I’ve been quite intrigued with this comic book based upon the creator’s comics blog. How often does something like this happen? Maybe never? Well, I created my own comic book based upon my own comics blog, the one you’re reading right now. I figured I was all alone in this unique endeavor but, heck, the more the merrier. In fact, it was great to chat with Zack. My ongoing comic book series, Pop Culture Super-Sleuth, is a somewhat different animal in that it focuses on one main evolving story at a time, with various side trips along the way, while Zack’s is a full-on anthology.

The thing that keeps writers going is knowing their work is appreciated. They will write what they write no matter what too, don’t get me wrong. But it’s nice to share thoughts with another reader from time to time and even a fellow writer when possible. And, in this case, I think it’s safe to say that Zack and I are on the same page, don’t you think? I mean, really, it’s not every day that I chat with a fellow comics writer and reviewer who also happens to be working on such a similar project: a comic book about a comic book blog. I don’t know. If I think about it for too long, it makes me a little dizzy. No, I’m kidding. I am kidding, aren’t I? I’ll be fine. I think you’ll enjoy the interview, that’s all that matters. Check it out right below and then proceed to YouTube and Like it and Comment. That’s always appreciated.

Be sure to stay tuned on further developments and how to purchase your own copy of Death of Comics Bookcase by following Zack on social media and by going to the Comics Bookcase blog.

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