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Interview: Jeremy Holt on Writing Comics and BEFORE HOUDINI

BEFORE HOUDINI, script by Jeremy Holt and art by John Lucas

It is a pleasure to have the opportunity to interview writer and graphic novelist Jeremy Holt. His most recent works include After Houdini, Skip to the End, Skinned (Insight Comics), Southern Dog (Action Lab), and Pulp (comiXology), which IGN has called, “…one of the best one-shot comics of the year.” For this interview we try to cover a bit of everything with a focus on Holt’s most recent title, Before Houdini.

HENRY CHAMBERLAIN: Jeremy, thank you so much for doing this interview. We’re going to focus on Before Houdini, your latest title with Insight Comics as well as do our best to bring out something about you and your creative life. I’ll start with the introduction by comic book writer Matthew Rosenberg for Skip to the End, another work you did with Insight Comics. In his introduction, Rosenberg talks about the urgency of punk rock and indie comics: both are raw and unfiltered. That brings to mind your one-shot, Pulp. I think, in the end, whatever the genre, whatever the vibe, you want your work to be honest, right?

PULP, script by Jeremy Holt and art by Chris Peterson

JEREMY HOLT: First of all, thank you for having me, Henry. Over the last ten years of making comics, I’ve thought a lot about the stories that I want to tell. I think, at the beginning, most creators go for those big bright ideas that might get them noticed. I was guilty of that. For instance, I tried doing a zombie story, not realizing that market was pretty saturated. In the course of finding collaborators and pitching to publishers, I’ve found myself taking ten steps backward and having to re-evaluate myself, as a writer and a creator, and really thinking about those stories I want to tell. So, yes, honesty is a very important factor for me.

Share with us how you go about creating a multi-layered character like Jonny, in Skip to the End. He’s got a lot of rough edges. He comes from a certain subculture. And yet people can relate with him. Or maybe sometime from Skinned or After Houdini, whatever comes to mind.

For me, usually it starts with a concept. That’s usually how my ideas begin, with a concept that seems like a really cool idea. Then, from there, I start to develop the main characters, the cast if you will, and then the plot. If those three things don’t actually connect, even after thinking about them for days, weeks, months, I tend to move on. So, as far as characterization, that’s an ongoing process as I’m writing the stories. What I like most about a lot of the projects that I’ve worked on that have resonated with the readers is that, at a certain point, if you’ve done your job as a writer and figured out who these characters are, where they come from, where they’re trying to go, at some point during the writing process, they actually start making their own decisions and speak for themselves. Maybe in an early version of an outline for a specific issue, I may have Jonny saying this but, by the time I am actually writing that scene, so much has happened leading up to the writing of that scene that he ends up saying something more true to his character than I’d even thought to note originally. That’s always fun to see.

AFTER HOUDINI, script by Jeremy Holt and illustrated by Kevin Zeigler, John Lucas and Adrian Crossa

Oh, sure, that’s all part of the process. So, share with us what I’m thinking of as a fascination with Houdini. What can you tell us about the creation of the Houdini books?

That’s a great question. To be honest, the idea of writing about Houdini began with the original artist I’d worked with, Kevin Zeigler. We met through mutual friends. We both went to Savannah College of Art and Design. He was a freshman and I was graduating. So, we missed each other by a year. But, through networking, his name kept coming up and so we got together. I would pitch him ideas but nothing seemed to gel. Then I decided to try a really good writer’s exercise: ask my collaborator what they liked to draw. He said he was very interested in Houdini. So, I began to do some research. One book stood out in particular: The Secret Life of Houdini: The Making of America’s First Superhero by Larry Sloman and William Kalush. That book opened my eyes to the idea of Houdini being this covert spy. So, I brought that back to Kevin and we tossed that creative ball around. That is how After Houdini came about, that collaboration.

I’d like you to share something about the storytelling process. You’re a graduate of the the Savannah College of Art and Design, known for its Sequential Art program. I envision you with a skill set to create your own comic alone if you chose to. But you’ve fine tuned your path to focus on being a comic book writer. Should I see you as someone like Ed Brubaker who did create comics in the auteur tradition but ultimately came to the realization he needed to focus on being a writer?

Well, no, not exactly like Ed Brubaker. I studied film. In essence, I was around storytelling but I concentrated on sound design which is more post-produciton, sound editing. I only did that for about a year after college. It really just wasn’t for me. I’d done some writing in high school but I had never viewed myself as a writer. Let’s see, I graduated from SCAD in 2005.  I didn’t collect comics as a kid. My oldest brother was a collector. It wasn’t until 2008 that I read The Dark Knight by Frank Miller and that opened up a door and made me want to start writing. I didn’t know anyone. I didn’t know how to start. So, it was a lot of trial and error. That’s what the early years were like.

SKINNED, written by Jeremy Holt and Tim Daniel and illustrated by Josh Gowdy

We all have our own unique perspective on the world and we’re all dealing with something. As a writer, you find ways to dig into a character to one degree or another depending upon the project.  Sometimes it’s more direct. Sometimes it’s more subtext. Do you have a preferred approach in your storytelling? More direct or more subtext or does it just depend? I think of your comic, Southern Dog, which basically goes for the jugular.

I try to walk that fine line between both being direct and using subtext. I definitely pull from real life experience as an Asian-American, and being an identical triplet, as well as being adopted. So, identity is something that is at the front of my brain. Skip to the End is probably the only story I’ve written that is not somehow drawing from my own experience. Jonny was a character I knew nothing about firsthand. I’m not a drug addict. I haven’t lost anyone to suicide. So, there was a lot of research I needed to do in order to feel comfortable writing about someone from that perspective. Generally, I try to weave some personal experience into a narrative that isn’t directly taken from my own life since that’s part of the fun of creating stories. You get to live vicariously through these fictional people.

SKIP TO THE END, script by Jeremy Holt and art by Alex Diotto

What do you hope readers will get from your Houdini books?

You get a sense of adventure. Before Houdini has a substantially darker tone than After Houdini since it has my take on Jack the Ripper. I think you get a sense of wonder from these two books. You get fun action adventure stories.

You’re living in Vermont. You came from Brooklyn. Maybe you could share with us what it’s like living in Vermont. And I’m also curious if you’ve had a chance to visit the Center for Cartoon Studies, located in White River Junction, Vermont. 

I did spend a good part of a day there. It’s a very small town. It’s very distinct. The Center for Cartoon Studies is right in the middle of this one single winding street. I’ve met its co-founder, James Sturm, before. He gives talks around the country. And I’ve met people who have given talks there or taught or went to school there. Vermont is a pretty small state so you end up rubbing elbows with folks. As far as why I’m in Vermont, I’m recently divorced. My ex-spouse took a job in Middlebury, Vermont so I ended up here. My friends thought I’d move back to New York. And I love New York. I lived there for five years. But, honestly, the quality of life here in Vermont is substantially higher in a lot of ways to the daily grind of living in New York City. And I still go back two or three times a year to visit with friends. It makes for a nice balance.

Page from BEFORE HOUDINI

I can see why the Center for Cartoon Studies would want to be in Vermont. You get to share that same mellow easy-going atmosphere.

Yeah, I think so. There are fewer distractions for a writer. I think, when I was younger, I was naive enough to think that the city providing me with inspiration. And in a lot of ways it did. But it also provided a ton of distractions. Since moving to Vermont I’ve become exponentially more productive than when I was in New York thinking that I was prolific. In fact, I’ve produced more, in a shorter amount of time, than when I was living in New York.

What might you tell us about two upcoming projects, Made in Korea and Virtually Yours? Are you still working on them or are you shopping them around?

Both of those have publishers but I can’t disclose who. As for Virtually Yours, I have finished writing and the artist is well under way working on it. And regarding Made in Korea, I’ve scripted two of six issues. I’ve outlined the entire series. I have a very clear idea of where it’s going. I plan to script the rest of it in the next two months. I’ve pitched a couple of new projects this week so I’m waiting to hear back from those publishers. I need to keep my fingers crossed.

Page from BEFORE HOUDINI

It sounds like you’re in a really great position. You have these impressive titles with Insight Comics and you’ve got a number of new projects well under way. It looks like you’re right where you need to be.

I think so. The important thing for any creator to figure out is working at a pace that isn’t daunting. Obviously, early on, I wanted to be a full-time writer and quit my day job. I do tech support during the day. But, to be honest, I am producing enough work in my free time outside of my day job that I’m hitting my deadlines without a problem. I know that, once I didn’t have a day job, my relationship to my creative work will change. I’ll be depending upon that in ways that I don’t now because I don’t have to worry about making a ton of money off my work. And I kind of like that. I like that there’s no pressure and I can just create and have fun with it. So, I’m not sure that I’m going to quit my day job anytime soon even if I have the opportunity because I think it makes me work harder.

And you have something that is really working, a really well calibrated routine. So, you don’t want to mess with it.

I think so. As a creative person, it’s about moving that goal post, not being afraid to say that something isn’t working, that expectations need to change. That allows you to keep working. For creators that don’t make these adjustments, it’s easy to burn out. You can end up feeling defeated or pessimistic about your career. I think it’s totally normal, totally acceptable, and even helpful, to move that goal post, to set expectations that are right for you at whatever place you are in your life.

Page from PULP

We could pretty much bring this to an end unless you had anything else you might like to add. 

This was great. Thank you for your questions. Thanks for your in depth look at my books. That’s a first.

Well, I found Pulp, for instance, at comiXology. It’s there for anyone to find. I highly recommend it. I particularly appreciate the indie flavor to it.

For me, Pulp was a writing exercise. I wanted to see if I could tell a story within 24 pages. I think, from the beginning of the concept all the way through production, it took Chris and me five days to put it all together. It was ridiculously fast, unnecessarily fast. But I still think it’s one of the stronger stories that I’ve written.

It definitely has that urgency and energy that Matthew Rosenberg was talking about in the introduction I began with.

Definitely.

Well, thank you, Jeremy.

Thank you so much.

Be sure to visit Jeremy Holt right here.

And check out BEFORE HOUDINI (Available July 16, 2019) at Insight Comics right here.

You can listen to the podcast interview right below:

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Filed under Comics, Gender, Insight Editions, Interviews

Advance Review: BANKSHOT #1 (of 5)

BANKSHOT #1

Alex de Campi (Archie vs. Predator, No Mercy) is a writer you can count on for something with some tooth to it. Her work in comics began with the political thriller, SMOKE, a 2005 mini-series with IDW. Her latest is BANKSHOT, a short series with Dark Horse that finds the reader right in the thick of our current tangled web around the world.

Our anti-hero is Marcus King and he seems to find himself in all the right and wrong places. The end result is that he has become both valuable to some and dangerous to others. King’s story goes back to a military action in the Middle East that put him face to face with the Dutchman, a sort of pirate king, set to plunder what he can during any ensuing chaos. Much more to come regarding this villain. Suffice it to say, Marcus King is a busy mercenary with more foes than friends.

Page #1

Art by ChrisCross (Convergence: Justice League of America) brings home the action as well as fine tunes our connections to characters. Colors by Snakebite Cortez pick up nicely on the atmospherics whether back at FBI HQ, some baked and desolate desert, or a round of heavy artillery blowing everything sky high.

We begin our story back in DC with a dapper secret agent refreshed after a much needed vacation. But agent Gault is in for quite a thrashing by his superiors when they demand to know why he authorized an operation involving the legendary Marcus King. He is strictly hands off! Gault is puzzled at first. He is then provided some very compelling details. Anyway, this is Marcus King we’re talking about. His name alone should give any agent pause. An opening scene brimming with that much intrigue is worthy of any reader’s attention.

Page #2

What you’ll find appealing in this thriller is just the right mix of fantasy and reality. Marcus King is a larger-than-life figure but you can easily imagine that he exists in lesser forms skulking about the dangerous parts of the world.

BANKSHOT #1 is on sale as of June 28th. The Final Order Cutoff for comic book shops is June 5th. For more details, visit Dark Horse Comics right here.

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Filed under Alex de Campi, Comics, Comics Reviews, Dark Horse Comics

Review: MIGHTY STAR AND THE CASTLE OF THE CANCATERVATER

Mighty-Star-Koyama-Press

Alex Degen is working in a place that many cartoonists want to be working in. It’s a place of wonder and experimentation. He’s definitely someone I’d love to sit down and have a long talk with over tea, beer, whatever. What he does in this collection of comics hits close to home since it’s the sort of comics I like to create. I feel that I know a goodly amount about this as I’ve studied numerous similar work over the years and I know several cartoonists in a similar boat. That said, this is a pretty specific way of working.

Some label this type of cartooning as “dream logic” or “psychedelic.” What they mean is that the work evokes an anything-goes quality or follows a stream-of-consciousness narrative. This is seemingly loose work. But that doesn’t mean it’s a free pass to get sloppy. Instead, you want to be pretty clean and precise with your presentation in order to go to some weird places and have it read properly. All this Degen does quite well.

This book collects six parts of previous webcomics which add up to one wild journey. Each part ends with a “to be continued” and it provides an essential pause. I say this because that may help break things down a bit for you, if you’re totally new. What you’ll initially find is a world where it seems as if anything is liable to explode or melt or some such surreal craziness. Let’s get one thing straight, the definition of “cancatervater.” It means, “to heap into a pile.” Does that help? Well, does it? Okay, think of this Cancatervater as a most sinister force plotting to take over the world. Now, add Mighty Star, our superhero, to the mix.

A-Degen-Koyama-Press

What happens is, well, a little of everything. It’s science fiction, fantasy, manga, and bit of a bodice ripper. Twice, we have two pretty young women suddenly bare breasted. One is Bijoux, a typical manga type in skin-tight clothes. The other is far less obvious, an aerialist, Zoe Trala. In both cases, it seems that a certain amount of tension, made up of pent-up hormones and angst, has reached a point of no return. The women’s clothes are not ripped off of them. They simply find themselves without tops. So, needless to say, this book has mature content, more for older teens and above. In the end, this book is more cerebral than titillating.

It’s after this second incident with Zoe Trala’s missing top that more nudity is included but it has purpose. It’s always of a rather understated nature, not offensive or particularly gratuitous. And it leads us to one of the most compelling scenes in the narrative. Mighty Star’s journey leads him to a forest. And hanging from the trees are numerous naked bodies of both men and women. They aren’t hung dead bodies. No, instead, they fall from the trees just like apples. In fact, they each have a big apple stem where each head should be. This is the most explicit symbol of the forbidden knowledge that Mighty Star has been confronting all along.

Alex-Degen-comics

All the characters here are elusive and enigmatic. Moreover, the superhero motif is not obviously vigorous but mysterious. In a setting for action there is farce and ambiguity. The style here is a somewhat rougher version of King City’s Brandon Graham. Offbeat. Off–kilter. Dialed back to just the right frequency. When you expect conflict, you may end up with a muffled sedate response. Sex. Violence. Superheroes. Leave it to a cartoonist like Alex Degen to balance all that with such a wry and ironic sensibility.

Yes, Alex, I’ll be waiting with tea, beer, or whatever. I’m sure we’d have one hell of a good talk.

MIGHTY STAR AND THE CASTLE OF THE CANCATERVATER is a 172-page, black & white, trade paperback, priced at $15.00, published by Koyama Press. For more details, visit our friends at Koyama Press right here.

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Filed under Alex Degen, Brandon Graham, Comics, Graphic Novel Reviews, graphic novels, Koyama Press, Webcomics

Review: THE GHOST FLEET #1

Dark-Horse-Ghost-Fleet

I love a comic that takes the time to introduce a scene from the Battle of New Orleans, suggest some supernatural thing going on with Andrew Jackson and then quickly keep moving. We learn that General Andrew Jackson struck a deal with a pirate, Jean Lafitte, and that saved him from being captured by the Brits. In the process, he learned everything he needed to know in order to build his own ghost fleet! “The Ghost Fleet” is a fine example of how comics can always surprise you. I am coming away very impressed with this one.

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Filed under Comics, Comics Reviews, Dark Horse Comics, Horror

Review: BURN THE ORPHANAGE: REIGN OF TERROR #3

Burn-The-Orphanage-Daniel-Freedman

You drink the wise blood
You’re gonna hear about it
You’ll be taken down brick by brick by brick
Burn the orphanage
You’re gonna pay for it
They will purify block by block by block

From “Demons” by Sleigh Bells

“Burn the Orphanage” is a bold and sexy beast of a comic. Created by Daniel Freedman (Undying Love) and Sina Grace (Not My Bag), it gives you lovable dead-enders on their way to hell. Now, that’s entertainment.

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Filed under Comics, Comics Reviews, Crime Fiction, Daniel Freedman, Image Comics, Noir, Sina Grace