“Pike Up!” That’s the call to action to help secure a once-in-a-lifetime improvement to one of Seattle’s beloved landmarks, Pike Place Market. At this year’s Seattle Interactive Conference, an audience was treated to a presentation by two of Seattle’s leading agencies, Wexley School for Girls and Slalom Consulting, to discuss the campaign to complete the 40-year vision to connect the Market to Seattle’s waterfront. It’s quite a job ahead and Pike Up! is a campaign that taps into the excitement and significance of this project.
Tag Archives: Interactive
SIC 2014: PIKE UP! Your Chance To Be Part of the Pike Place Market New Waterfront Entrance
Filed under Interactive, Media, Pike Place Market, Seattle, Seattle Interactive Conference, SIC, SIC 2014, Technology, Web, Wexley School for Girls
Tagged as Advertising, Interactive, Media, Pike Place Market, Seattle, Seattle Interactive Conference, SIC, Tech, Technology, Wexley School for Girls
COMIN PROJECT (Interactive Comics) Seeks Funds For A Whole New Way to Experience Comics
We love to read comics. How about reading comin? Comin?
Comin means two things: an interactive comic and a brand new open media standard. The talented team at the Comin Project are experts on both comics and comin.
COMIN PROJECT offers a whole new way to experience comics. Now, hold on there, WHAT DOES THAT MEAN? Well, it means a lot. We’re talking about a revolutionary change in how comics are viewed, and created, by making them interactive in a whole new way. Think more of it as two main things: the COMIN READER and the COMIN WRITER. Both readers and creators have something to gain. Support the campaign at Kickstarter right here. Read this straight from the Comin Project team:
The project consists of two apps: the Comin Reader and Comin Writer. The Comin Reader is for readers to download and digest both traditional and interactive comics on their mobile devices or personal computers. The Comin Writer is for both hobbyists and professionals to write, layout, and publish interactive comics or convert and publish traditional comics in a way that is easily viewable within the Comin Reader.
Comin. That’s the name for new comics.
Filed under Comics, Comin, Comin Project, Comin Reader, Comin Writer, Interactive Comics, Kickstarter
Tagged as Amazon, Cartoonists, comics, Comin, Crowdfunding, Digital Comics, Entertainment, Gadgets, Geeks, graphic novels, Interactive, Interactive Comics, Kickstarter, Kindle, Kindle Fire, Media, Nerds, Pop Culture, Publishing, Social Media, Technology
SEATTLE INTERACTIVE CONFERENCE 2013: TIME magazine and The Future of Journalism
What will it take for TIME magazine, the landmark newsmagazine, to survive for another one hundred years and beyond? Well, no one can say that TIME is not synonymous with quality journalism because it certainly is. It has a long history that led it to that level. One of the factors, no doubt, was its vigorous, even legendary, competition with Newsweek magazine. But it’s a whole new game today. One thing is clear and that is that nothing is clear. TIME is in the midst of a revamp. Of all the Seattle Interactive Conference sessions this year, the session on TIME and its future provides the biggest glimpse into a brave new world we are all interacting with.
TIME.com‘s Photo and Interactive Senior Editor, Jonathan Woods, led a discussion about this brave new world. Instead of being overwhelmed by the shock of the new, TIME appears to be standing tall about its legacy and looking forward with confidence. Woods came across as a man very much in charge, even if he is entering uncharted waters. To help steer the mighty vessel, TIME is working with Big Human, known for its work with startups; and Blink, a web and mobile solution for finding and managing freelance media professionals worldwide. Media professionals upload their location data on the Blink mobile app to a website that media companies use to search for talent to work on their stories. Managing Director Steve Spurgat was there to speak for Big Human. He used to be CEO of the now defunct VYou, a social media platform once used by Oprah’s Book Club.
Founder/CEO Matt Craig was there to speak for Blink. Blink is online with many active users on the site. People who are interested in joining the beta site can sign up here. The Blink app is available on iTunes and Google Play. Craig worked on Page One of the Wall Street Journal for five years before founding Blink.
Big Human’s Steve Spurgat set the tone for the discussion by bringing up The New York Time’s “Snow Fall,” a feature story about avalanches that employs innovative use of photos and interactive. The title of the story became its nickname when referring to its storytelling features. Spurgat’s reference to Snow Fall was a way of hinting at what TIME might do differently. “A show of hands for those who have seen Snow Fall,” said Spurgat. A majority of hands went up. “Alright, now how many of you remember anything you saw?” said Spurgat with a decided sneer to test the attendees. There was some nervous laughter from the audience, probably unsure of how to respond. Instantly, just to balance things out, Blink’s Matt Craig offered: “But Snow Fall did scratch a certain itch.” So, where do you go from there?
Of course Snow Fall seems to be an easy target because of the controversy related to naysayers, particularly Medium.com’s attempt to undercut it. You can read a good recap on all the fuss here. Essentially, someone at a startup can deny that Snow Fall is much of a big deal since they believe they can offer something similar. And so a process of kicking the original around ensues. Someone at another relatively new site pokes at it and someone else comments on it and so on. Hey, give yourself some time and go read the original Snow Fall here. What you’re looking at is an excellent in-depth feature, something TIME really can’t quarrel with over quality. You are free to read, and skim over, whatever you want, just like you would any special feature that has ever been created.
It’s not like TIME doesn’t have some very cool features of its own. There is “Timelapse,” in partnership with Google, Landsat, and Carnegie Mellon University, that presents a 30-year look at global climate change through satellite images. View it here. Woods also cited a feature with an infographic by Jeffrey Kluger and Chris Wilson mapping out the best places to live in the U.S. according to your mood. Read it here. Woods was asked a number of questions that kept coming back to whether or not there was a formula to follow to maximize readership and to this, over and over again, Woods was clear that there was no formula. “I want the right amount for a story,” was Woods’s steadfast response. To this, Spurgat could only agree with, “A story is as long as it needs to be.”
Getting back to basics on compelling content, Woods pointed with pride to the newly launched Red Border Films at Time.com. This new documentary series debuted on August 15, 2013 with “One Dream,” to commemorate the 50th anniversary of the March on Washington and Dr. Martin Luther King, Jr.’s “I Have a Dream” speech. View it here. The first profile is of Bobby Henline, an injured Iraqi war veteran who is now a stand-up comedian, directed by Peter Van Agtmael. It will debut on Veteran’s Day, November 11, 2013.
Here are a couple of other interesting observations, considering that Big Human and Blink have TIME’s ear. Blink’s Craig referenced Vice.com as a leader in original web content. The VICE audience expects great video, photography and stories. At this point in the conversation the discussion had turned to long form vs. short form media and the issues surrounding user generated content. Craig believes UGC is useful in some instances but great brands will always need to produce high quality original content. VICE is a great example of a media outlet that does it well. Craig stated that he gets his news from a wide variety of sources with the most alternative source being Vice.com. And Big Human’s Spurgat wasn’t too keen on Medium.com’s tracking of how long it takes a reader to complete reading a post. “It’s documented that people don’t always read things to the very end,” said Spurgat. “News is very fragmented today,” he added. We do, however, come back to the fact that web content is free of the restrictions of print. Web content is free to be as long as it needs to be.
Snow Fall is both derided and admired in the same breathe but it is not the problem. As much as we want instant gratification, we appreciate a feature that provides thoughtful analysis and greater detail. Have we seen the last of Snow Fall? No, instead we’ll find our way out of a free fall. Journalists will continue to pursue a good story. Stories will continue to be told, short ones and long ones. And one thing is certain: we will continue to see more competitive, and excellent, journalism ahead, no matter what the medium.
Filed under Internet, Journalism, Media, news, Newsweek, Seattle, Seattle Interactive Conference, TIME Magazine, Web, Web Content
Tagged as Culture, Entertainment, Facebook, Instagram, Interactive, Internet, Jonathan Woods, Journalism, Media, News, Pop Culture, Publishing, Snow Fall, Social Media, Twitter, Web, Web Content
SEATTLE INTERACTIVE CONFERENCE 2013: Jack Conte, Founder of Patreon.com
Seattle Interactive Conference, or SIC, is in town October 28, 29, and 30. My first impressions are that this is a very cool place to be for whatever your creative bent. Case in point, a presentation I just enjoyed put together by Jack Conte of Patreon.com. I include a quick sketch I did during the session. Conte has a great way with people. He makes you feel like he’s a friend with a really cool idea to share with you. And, well, that’s basically what he turned out to be. He is the founder of a new crowfunding platform for creators who release digital content and that could be just about anything, music, video, and even comics.
Patreon is unique. You can think of Kickstarter to get a frame of reference but then quickly move on from that. With Patreon, your patrons pay what they want to receive your content one piece at a time. If you are a musician, well, then it’s one song at a time. And so on. What’s really cool about this model is that creators and patrons find the right fit in a whole new way and everyone wins in the end. How do musicians and other digital content providers earn money today? Check out Patreon.com.
Be sure to check out the Seattle Interactive Conference. Visit them here.
Filed under Digital, digital comics, Digital Content, Interactive, Seattle, Seattle Interactive Conference, SIC, Web Content
Tagged as Art, arts, Creatives, Crowdfunding, Digital Comics, Entertainment, Geeks, Independent Artists, Interactive, Internet, Kickstarter, Media, Music, Patreon, Pop Culture, Seattle, Social Media, Video, Web