Category Archives: Graphic Novel Reviews

Review: NEMO: RIVER OF GHOSTS by Alan Moore & Kevin O’Neill

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“Nemo: River of Ghosts” comes to you from the universe of The League of Extraordinary Gentlemen, written by Alan Moore and drawn by Kevin O’Neill. This is the last in a trilogy of Nemo adventures featuring Captain Nemo’s daughter, Janni Dakkar. Here, you’ll find Janni, the grand matriarch nearing the end of her life, on a most urgent quest. With all her resolve, she knows she has no choice but to find and kill Princess Ayesha before it’s too late. Ayesha is a great threat to Nemo and, after all, Janni already beheaded her thirty years ago! Of course, most people find this quest rather absurd. However, this is a world of gods and magic, so it’s not out of the question.

Everything revolves around this elusive Princess Ayesha. But, whatever the prey, we’re off on one mad adventure. And you can’t have a good adventure without colorful characters. Stealing the show is one Hugo Coghlan. With Janni in a vulnerable state, 80 years-old and in bad health, Coghlan proves to be her most valued assistant. It would be difficult for him to do otherwise as he intimately knows the Amazon jungle they are heading out for and he can easily lift a 1952 Buick with his pinkie finger and simply sigh, “Just as easy.” Hugo also happens to greatly admire Janni despite her chilly rudeness.

Once Janni has her crew on the mighty Nautilus, she has to deal with such classic nautical obstacles as mutiny and stowawys. But when the submersible’s token stoaway turns out to be her own ten-year-old grandson, Jack, Janni is forced to rein in her temper just a bit. In the end, the boy gets a pat on the head and a front row seat, so to speak, to what is about to unfold. Jack provides some useful added perspective. In the bargain, Jack also holds the link to possible further Nemo adventures.

This last installment of Moore and O’Neill’s Nemo adventures is one spot on adventure. There’s some mature content so I would place this as appropriate for teens and above. Overall, it’s quite a ripping yarn. When was the last time you had an 80-year-old as your main character in an action adventure? I think we all know the answer to that one. Brilliant. Simply, brilliant.

“Nemo: River of Ghosts” is a 56-page full color hardcover, priced at $14.95, and available now. For more details, visit our friends at Top Shelf Productions right here.

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Filed under Alan Moore, Comics, Comics Reviews, Graphic Novel Reviews, graphic novels, Jules Verne, Steampunk, Top Shelf Productions

Review: THE COMPLETELY UNFABULOUS SOCIAL LIFE OF ETHAN GREEN

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Eric Orner is one of the pioneers in LGBT comics. “The Completely Unfabulous Social Life of Ethan Green,” published by Northwest Press, is a great way to not only further establish him in the canon of LGBT comics, but simply to showcase the work of an excellent cartoonist.

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All of us cartoonists can learn from Eric Orner. Just when you get that first wave of resistance, that’s when you push back a little harder. Orner had tales to tell, just like Howard Cruse before him and Alison Bechdel right alongside him, and they could not wait.

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Orner’s comic strip ran in that fuzzy, chaotic, and bubbling time (1989-2005), before the internet and digital and then well into it. Orner grew as a person and as an artist. Collected here are some 300 of his groundbreaking comic strips. Well before Ellen DeGeneres was ready to come out, and perhaps a mainstream audience was ready to accept her, there was this comic strip. And casting the longest shadow, the less understood epidemic of AIDS, which Orner would address with both grace and thoughtful humor. Bit by bit, Orner was there to chronicle, in retrospect, a most confused and dangerous time–and it wasn’t that long ago and it’s still unfolding before us.

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By 1997, the Ethan Green comic strip appeared in every large city and most mid-sized cities in the United States, as well as running in Canada and overseas. As Orner states in one of the section introductions, “Given that I wasn’t watering down the content, the fact that this very gay comic strip seemed to be building a readership among straight folks was a source of pride.”

Still, controversy could easily arise when least expected. It was also in 1997 that Baltimore’s alt-weekly, City Paper, had to fend off a church group that took great offense over a mild sex scene in the comic strip, something akin to soap opera content. Maybe they were just waiting for the very next depiction of two men making love anywhere to set them off.

Just as a comic strip unfraid to grow, Ethan Green stands out. As anyone who does a webcomic today can attest, there is an unrelenting grind that a cartoonist can succumb to. But, even in the earliest years, Orner was willing to push his artistic and literary limits. Right from the start, he aspired to reach greater heights of insight and downright zaniness. In one strip, circa 1990, he has The Hat Sisters attempt to save lives through time travel. For every vulnerable penis they find, they sheath it with a condom. Everything in the strip is in balance and it speaks volumes.

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Towards the end of Ethan Green’s run, in 2005, a couple of young independent filmmakers from Hollywood adapted the comic strip into a movie. It premiered at the TriBeCa Film Festival and enjoyed a 19-city theatrical release in 2006.

Ultimately, Eric Orner’s comic strip enjoyed a great run. And now it is collected in this deluxe edition and off to begin a whole new life with old fans and new readers.

“The Completely Unfabulous Social Life of Ethan Green” is a 228-page trade paperback, black & white and in color, priced at $24.99, and available now. For more details, visit our friends at Northwest Press right here.

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Filed under Alison Bechdel, Comic Strips, Comics, Eric Orner, Gay, Graphic Novel Reviews, graphic novels, Howard Cruse, LGBT, Northwest Press

Review: ‘Lucifer’s Sword MC: Life and Death in an Outlaw Motorcycle Club’

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Anything has the potential for being turned into compelling comics. Here’s another example: “Lucifer’s Sword MC: Life and Death in an Outlaw Motorcycle Club,” published by Motor Books. This graphic novel is a fictionalized account of the sort of action that Phil Cross has witnessed as a member of the Hells Angels Motorcycle Club since 1969. I love the gritty straight-forward approach to this book. You’re placed right into the action. The new guy is either going to sink or swim. It’s a tough club to join but the members are sort of rooting for him. They’re not so bad after all. It’s what can happen when you’re in the club that can get messy.

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Written by Phil Cross, with Darwin Holmstrom, and illustrated by Ronn Sutton, this is some good honest storytelling. Frenchy is a young man set for adventure. He loves motorcycles. He has some problems with authority. And he needs some direction. He stumbles upon a pool game with members of Lucifer’s Sword Motorcycle Club. After a brief misunderstanding, they vote on it and decide to make Frenchy a prospect, complete with his own jacket labeled, “Prospect,” just as a reminder. Little does he realize right then that he’s starting at the bottom rung as the club’s janitor. And that’s the least of his worries as he quickly must prove himself against a rival club and much more.

You are invited to join a motorcycle club, byway of this book, and you can see for yourself. The story moves fast but it’s also careful to bring you in with various details. You get a sense of how this social group behaves. Left to themselves, they’re just fine. But, push comes to shove, they’re ready to defend themselves. Frenchy learns that the hard way but he’s a quick learner.

“Lucifer’s Sword MC: Life and Death in an Outlaw Motorcycle Club” is published by Motor Books and you can find them right here. And you can also find the book at Amazon right here.

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Filed under Comics, Graphic Novel Reviews, graphic novels, Phil Cross

Review: ‘The Sculptor’ by Scott McCloud

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“The Sculptor,” the new graphic novel by Scott McCloud, published by First Second Books, has an appeal linked to the author’s passion for his subject. Let’s say you’re a struggling artist. You moved to New York City and vowed to make it big. Once there, you learn that merit alone is no guarantee of success. Like Frank Capra’s “Mr. Smith Goes To Washington,” where an idealistic young man must come to terms with real world politics, another Mr. Smith, in this case David Smith, in McCloud’s story, must come to terms with not only the machinations of the real art world, but with just about everything else to boot! This, dear friends, is a true coming-of-age tale in the best sense of the word, full of questions, magic, and wonder.

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For those who appreciate the details that go into creating a work such as this, an involved comics saga that you usually find in the pages of manga, this is quite an achievement. McCloud brings his A game to this ambitious work. You’ll find an impressive attention to detail in characters, backgrounds and compositions. It’s all condensed into a most pleasing style. We get a nice clean three rows of panels per page as a base from which to detour from. Lots of fun use of bleeded panels and interplay with screens. McCloud makes many interesting choices with fading out backgrounds and text in order to underscore various elements. And McCloud is no doubt sensitive to pacing and, at times, you’ll find panels taking on the tempo of animation.

Layer upon layer of immersive storytelling reveals a compelling relationship between our hero, David, and a young woman, Meg, who stumbles upon his path. But first, before the girl, there’s the deal that David makes that he probably could never truly regret since it’s his main reason for existence. He makes a deal with Death to gain, what he believes to be, his rightful place in art history. He’s obsessed with making his mark on the world and nothing else matters more than that. McCloud has a great time with the Faustian fable. David is doomed right from the start. He gets 200 days with the power to create all the sculptures he’s ever dreamed of creating. After that, it’s curtains for David. Whether or not David was ever cut out for immortality is sort of besides the point. His wish has been heard and granted. He never expected to meet someone like Meg so that complicates matters. The story that unfolds finds us on a journey with a young man still discovering the meaning of life while already with the power to achieve his wildest dreams.

A healthy distrust for the contemporary art world and the story of an idealistic young artist are certainly things that Frank Capra would have agreed with. That’s not the whole picture to what McCloud has to say even though it is easy to see him just rooting for honest forthright artists like his main character. It turns out to be more complicated than that. McCloud also sees one very mixed up kid in his main character. It all adds up to a satisfying read. It has a sentimental quality that’s appealing in its own right.

“The Sculptor” is a 496-page trade paperback available as of February 3, 2015. It is published by First Second Books and you can visit them here. You can find “The Sculptor” at Amazon here.

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Filed under First Second, Graphic Novel Reviews, graphic novels, Scott McCloud

Review: ADVENTURES ON A DESERT ISLAND, published by Centrala

Centrala-Maciej-Sienczyk

Greetings from Central Europe. Did you know that some of the most intriguing comics are made in this region? Consider Polish cartoonist Maciej Sieńczyk and his latest graphic novel, “Adventures on a Desert Island,” published by Centrala. It brings to mind The Beatles’ 1968 animation masterpiece, “Yellow Submarine.” This is quite an oddball journey spiked with cerebral whimsy.

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Maciej Sieńczyk offers us an average man, frayed around the edges. We don’t know much about him other than he’s middle-aged, with thinning hair, decidedly unathletic, and timid. We never learn his name. We spend most of our time inside his head. He’s supposed to be on a desert island for most of the story but it’s the internal monologue he is having with himself that is the main attraction.

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Our main character is a stranger in a strange land. The strangeness comes to us from various sources including actual Polish history, folk tales, and local stories. There are, for instance, observations made on obscure Poish devices like a primitive military ferry that proved inefficient or an awkward farming implement that proved obsolete. In Sieńczyk’s hands, with his cockeyed ethereal drawings, the familiar and mundane become fanciful things more suited to a dreamy Neverland.

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One strange story blends into another with jarring jolts along the way. For instance, there’s the tale of two men who fancied a drink of pine sap. One faired well. The other found his throat sealing up from the sticky sap. In the throes of his last gasps for air, he was miraculously saved by an old village woman who promptly sat on his face and peed into his mouth thus breaking the deadly pine sap seal.

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This is also a story about life at middle age. You may still feel young. You may even still look relatively young. But Death is already nipping at your heels. Oh, it’s only little nips. But those nips weren’t there in younger days. Now, life seems more urgent and a greater attempt is made to grasp it in all its complexity and absurdity. That’s what our main character has been up to. He’s realized life for what it is, a bunch of adventures on a desert island.

Originally published in Poland by Lampa in 2012, “Adventures on a Desert Island” is now available from Centrala. Visit our friends at Centrala right here.

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Filed under Centrala, Comics, European Comics, Graphic Novel Reviews, graphic novels, Maciej Sienczyk

Review: ‘Here’ by Richard McGuire

Here-Pantheon-Random-House

What if that snarky comment that you thought was so clever was preserved forever, and not on some server, but in the very room that you first gave thought to it? What if every thought, every act, everything, in that room, were saved forever, beyond deletion? That is what this graphic novel is about. “Here,” by Richard McGuire, invites you to observe one particular spot through hundreds of thousands of years. Often, we see that spot as a room, a living room, in a house. But, at other times, it’s wide open to the forces of nature, both in the past and in the future.

Considering that all of time is fair game for this story, with all the vast possibilities, we do spend a considerable amount of time, a relatively brief speck of time, in a room. It’s that space, when it once was a room, that would seem to be significant. We relate to a room best, especially one in or around our own time. The ability to dwell, just dwell, in a room is the cornerstone of civilization. And the last one hundred years or so have been a golden age for room dwellers. That’s the lifespan of our main character, a living room. It helps to anchor us, being in a relatively familiar room. In this narrative, we observe a cast of characters also anchored, biding their time, wasting their time, anchored by conformity, domesticity, and convenience. What is anyone really doing? They’re dwelling.

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It’s the little things that count, we are told. But it’s the big things that really get our attention, once a myriad of little things have taken place. Little. Big. Lives are made up of both. As McGuire observes, there sure are a lot of little moments. Even the big moments aren’t so big. We see a lot of accidents take place among the characters. Accidental moments that go off with a bang. A man slips from his chair. Another man falls from a ladder. The biggest incident seems to be a man struggling to breathe, perhaps having a stroke. In all that time, that space has one noteworthy moment, a visit from Benjamin Franklin. And that, my friend, is life, in a random little space, and is par for the course.

McGuire finds the compelling within what seems quite the opposite. A random little space, what does it really matter? Ah, well, humans have loved and lost and lived over many generations upon this stage. And, if you observe the flickering images long enough, you find patterns and you find something of a story, a universal struggle. McGuire’s style is wonderfully lean, low-key, and pared down. It has as much to do with comics and it does with painting, easily evoking the world of Alex Katz, peopled with lost souls floating along in the suburbs. In the end, though, it’s all about comics as the interplay among panels heats up and we learn all sorts of things all from the vantage point of one spot somewhere in New England.

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What is impressive about this book is that McGuire took a clever concept and fully followed through. As you open up the first pages, you know what may follow. Will he pull it off? I mean, look, he’s set up a premise, a room with a year in the caption box above. Is he going to really take us for a ride and have the years change in interesting ways and have us see that space in interesting ways? Yes! That is what McGuire accomplishes. And, if that’s not enough for you, then you’re one cold snarky so-and-so. The premise is ambitious and the vision is sincere. These are not things to take lightly.

The idea is that McGuire has taken us on a new kind of ride. That was the goal when this graphic novel was first just a six-page work of comics in 1989, in “Raw” magazine, volume 2, number 1. That was certainly a postmodernist shot in the arm for comics. “Here” articulated an intriguing storytelling tool with how it arranged a number of panels on a page all taking place at different times. Of course, it’s not completely new. Comics, after all, by its very nature, involves panels playing with the notion of time. Still, McGuire was introducing something new into the comics landscape. He was offering up some original ideas on points of view. He was also playing with tempo. And, he was most certainly fascinated with the quotidian, an almost morbid fascination with the minutiae of life. It was something new and in step with a rising sensibility to celebrate the mundane and everyday. His particular take on things would be taken into other directions by Chris Ware.

“Here” is a beautiful realization of an intriguing concept. It is a pleasure to read.

“Here” is a 304-page full-color hardcover, published by Pantheon Books, an imprint of Random House. You can purchase it at Amazon right here.

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Filed under Chris Ware, Comics, Graphic Novel Reviews, graphic novels, Pantheon Books, Random House, Richard McGuire, Time Travel

Review: STAR TREK: NEW ADVENTURES VOL. 1

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IDW Publishing has got the comics industry in quite a buzz regarding its acquisition of Top Shelf Productions, a relatively smaller comics publisher. So, what makes IDW special? Well, they do seem to have a geeky love for comics. And that leads to stuff like this collection of Star Trek stories. This is an IDW speciality so let that tell you something about IDW.

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Filed under Comics, Graphic Novel Reviews, graphic novels, IDW Publishing, Star Trek, Top Shelf Productions

Comics Grinder Comics Top Twelve Lists for 2014

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My parting thoughts for 2014: I always end up warming up to these end-of-year lists. This is based upon the batch of work that got reviewed here at Comics Grinder this year, what ranks as notable for one reason or another, with links included. I look forward to keeping to a quirky and offbeat path and see where it leads us this time next year.

I have separated things out into three main categories: Graphic Novels, Comic Books, and Small Press/Indie. I hope you will find this list useful as you look back on the year and consider what lies in store for us in 2015.

Weapons of Mass Diplomacy

Weapons of Mass Diplomacy

GRAPHIC NOVELS

Bohemians: A Graphic History “Inspiring.”

World War 3 Illustrated 1979-2014 “Enlightening.”

Weapons of Mass Diplomacy “A most relevant book.”

Truth Is Fragmentary “A persistent vision. Masterful depictions of the everyday with sly humor.”

Andre the Giant “Brown builds a case for a subject worthy of exploration. Andre the Giant proves to be a true hero.”

The Hospital Suite “Honest depictions of struggle told with simplicity and clarity.”

Megahex “Pure Genius.”

The Gigantic Beard That Was Evil “Sweet and fanciful with a nice satirical bite.”

The Wrenchies “A new generation’s ‘Quadrophenia’ with generous helpings of ‘Willy Wonka & the Chocolate Factory.’”

In Real Life “One of the most intriguing graphic novels of the year.”

Your Illustrated Guide To Becoming One With The Universe “Tranquil sincerity.”

The Collector “A masterwork by Sergio Toppi.”

The Wicked + The Divine

The Wicked + The Divine

COMIC BOOKS

Gotham Academy “Delivers the goods.”

The Witcher “Nicely paced chills.”

The Fade Out “Poetic and provocative noir.”

Lumberjanes “Compositions that slice right through the page.”

The Multiversity “From high concept to gut level action.”

Nightworld “Brainy, bawdy, and full of good laughs.”

Sirens “Playful, ferocious, and just plain fun.”

Loki: Ragnarok and Roll “A rock ‘n’ roll theme that gets it right.”

Dark Engine “Highly imaginative. All-out beautiful.”

The Wicked + The Divine “Gorgeous and audacious.”

Thomas Alsop “Great supernatural theme and premise.”

The Empty Man “One really good scare.”

Drag Bandits

Drag Bandits

SMALL PRESS/INDIE

Cats In Service “Quite an amusing and spooky tale.”

How I Made The World #1 “Very personal, conversational style.”

Towerkind “A true page-turner.”

Amelia: A Monsters & Girls Book “A funhouse of offbeat terror and mystery.”

Welcome to Nursing HELLo “Confronts reality head-on with quick smarts and with a heart.”

Drag Bandits #1 “This is like a truly fancy dessert or souffle, delicate yet full of life.”

Debbie’s Inferno “Great deadpan and droll humor.”

Facility Integrity “A wonderfully droll style.”

Trepanation “Both hilarious and informative.”

Study Group Magazine #3D “Fun and informative and so much more.”

Gonzo Cosmic #1 “Superhero comics grounded in a more plausible sensibility.”

Saltire “Welcome to Scotland’s first superhero, Saltire!”

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Filed under Comics, Comics Grinder Best List, Graphic Novel Reviews, graphic novels, Lists

Review: HENNI by Miss Lasko-Gross

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With characters and settings removed from everyday reality, Miss Lasko-Gross has set out with “Henni,” published by Z2 Comics, to tell a fable about faith in a most stripped down manner. Henni, our main character, like all the rest of the characters, is some sort of feline creature. She lives in something like a grim version of a Dr. Seuss world. The rules of society are cut and dry: obey and don’t ask questions. And, by all means, especially if you’re a female, follow orders. Your eye is directed to a graphic novel with a distinctive focus in a pared down surreal landscape.

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Filed under Comics, Graphic Novel Reviews, graphic novels, Miss Lasko-Gross, Z2 Comics

Office Follies: ‘Facility Integrity ‘ and ‘The Gigantic Beard That Was Evil’

From "Facility Integrity" by Nick Maandag

From “Facility Integrity” by Nick Maandag

From "The Gigantic Beard That Was Evil" by Stephen Collins

From “The Gigantic Beard That Was Evil” by Stephen Collins

Two recent works in comics tackle our sad lot in cubicles from two distinctive vantage points: “The Gigantic Beard That Was Evil” by Stephen Collins; and “Facility Integrity” by Nick Maandag. Each has a very different sensibility but, at the end of the day, both can agree that office work and conformity are for the birds.

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Filed under Comics, Graphic Novel Reviews, graphic novels, Last Gasp, Nick Maandag, Spit and a Half, Stephen Collins