Tag Archives: Dash Shaw

Dash Shaw interview

“You know how to read a comic. But what is your eye actually doing? That’s something I think about all the time.” Dash Shaw is not only talking about the mechanics of comics but a way of seeing. He goes on: “A classic example would be where you have on the right side of a two-page spread some sort of splash, someone has shot at something. And on the left side you have a six-panel grid. We know the rules of reading comics tell you to start reading from the left side. But your eye will go directly to the right side to see whatever the surprise happens to be.”

Dash Shaw is a cartoonist and animator. His new graphic novel is Blurry, published by New York Review Comics (review), is a story about various characters going about their life struggles who perhaps share an amorphous connection of sorts. Nothing obvious is going on here. Nothing is either too funny or too sad; it’s life at a moderate level and it’s within this world that the characters navigate. To evoke this in a graphic novel is a daunting task but, for Shaw, Blurry turns out to be a tour de force work, an evolution of the multi-layered storytelling many readers took notice of when Shaw’s first major work was released in 2008, Bottomless Belly Button.

From small insignificant moments . . .

. . . a life unfolds.

Creating comics at this level is a constant looking to see where the eye is going: what is being observed; who is saying what to whom; what is really happening or imagined. And it’s also just as much about setting a tone. “Nothing is too low or too high in this comic. It’s an ambient tone, like a Brian Eno album. I wanted it to be a pleasant environment with nothing too dramatic happening, a place you could enjoy inhabiting.”

Towards the end of our conversation, I cut to the essence of what was running through my mind before, and during, our chat: the tension between the earnest and the ironic. In Shaw’s work, from what I can tell, there’s a very real conflict between an inclination to tell a sincere story and a compulsion to throw a little water on things with a bit of irony. Shaw responds: “That tension of the ironic and the earnest. I think about it all the time. It’s the story of my life.” Well, ultimately, Shaw is no fan of biting satire. That’s just too much. But a little bit of irony can add some spice, especially certain formal devices that give the reader a slight nudge. In the end, however, a meaningful story must emerge. And so it does with Blurry.

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Blurry by Dash Shaw graphic novel review

Blurry. Dash Shaw. New York Review Comics. 2024. 480 pp. $34.95.

Dash Shaw is one of our most interesting, and fearlessly experimental, auteur cartoonists. At this point in his career, any new book is a big deal, and deservedly so. Blurry is quintessential Dash Shaw with its moody and enigmatic vibe, a refinement of what began with his debut graphic novel, the family saga, Bottomless Belly Button, back in 2008. What new tricks will he pull out of his hat this time? Shaw is someone who takes his work seriously, almost as seriously as his followers. I say this because I think he operates with a healthy dose of irreverence and gets on with making the work and lets the comics cognoscenti do what they do. Comics, the actual creation of comics, has a way of keeping you honest. If you roll up your sleeves and just dive into the art process, any sense of preciousness should fall by the wayside.

As much as some comics scholars talk about comic strips as the source to the comics medium, they rarely pay much attention to contemporary cartoonists who do comic strips. The conversation quickly turns to something that is thought to be more high-minded. These same comics scholars view an elegant and mysterious version of comics by someone like Dash Shaw, and their delicate antennas go straight up, gravitating to the latest big score of “art comics” to pontificate over. Anyway, it’s good to bring this up since Shaw, you can’t deny it, is one of the most celebrated artist-cartoonists. With that in mind, what often turns out to be the most intriguing thing here is how the story is told rather than the story itself, much like a poem. In this case, Shaw presents the reader with a disparate group of individuals, all engaging in their own quiet and subtle ways, with no obvious throughline connecting everyone to each other. This is a story as much about mood as it is about motivation, which makes perfect sense to me. Shaw has, throughout his career, maintained a deceptively simple style which, I think, acts as a good ballast to offset the more esoteric nature of his storytelling.

But a story takes shape as you plunge into this nearly 500-page comics tome. Shaw has a penchant for the sprawling saga, sprinkling it with the less obvious bits of flotsam and jetsam of life. By its very nature, “flotsam and jetsam” keep a low profile until perhaps a precocious storyteller makes hay out of it. And Shaw makes excellent hay. Keep in mind that this graphic novel is a collection of stories of seemingly random individuals who, bit by bit, become more and more interconnected by seemingly random bits. Given that Shaw is determined to evoke the chaos of real life, some of these stories fall flat in their quotidian understatement. But that is the whole point, like a sadder than sad Chris Ware comic. Still, like in real life, gems emerge. Shaw is among the best in employing the tools of comics. You could create quite a heated panel discussion at your next comics art festival on his use of the four-panel grid. So, if you’re a follower of such comics connoisseurs as Frank Santoro, there is much to love here. That said, with Shaw’s keen satirical wit and overall social observation, there is much to love here too on that level alone. Enjoy it as a rad soap opera if you wish. There are enough pages here to have you feeling like you’re bingeing your latest favorite show.

The writer’s life.

My favorite gem among this collection of character vignettes is the plight of professional writer Christie Oliver, something of an alter ego for Shaw. Among all the characters who are scrutinized here, it seems to me that she manages to pluck the most out of her situation, which isn’t all that bad: a writer who gains some success from being picked up by a prestigous publisher and then must navigate her way to sustaining her early promise. Christie ends up using a technique to get out of a rut that is also utilized by a different character, Fiona, in a modest yet stressful place in her own life. So, each character, in their own way, no matter how meaningless their life may seem, is up to something, trying things out, doing interesting things.

Along with Dash Shaw, Derek Kirk Kim is another cartoonist I greatly admire. Recently, Kim told me that one of the most satisfying works in comics can involve bringing together parties that have no obvious connection–and then finding it. He was referring not only to his own masterful graphic novel, Same Difference, but also to Gene Luen Yang’s American Born Chinese. Both books revolve around a group of disparate characters who, at first, don’t seem to share anything in common. And so it is with Blurry. For a long and extended amount of time, Blurry takes us down one existential rabbit hole after another. It is a series of prolonged moments which brings to mind another favorite auteur cartoonist, Paul Pope. Part of his bag of tricks includes this stretching of time, which is most prevalent in manga and anime. Shaw presents us with characters who are having trouble with an assortment of life struggles including the most simple of tasks, like deciding on a flavor of ice cream, which becomes an endless pondering, requiring a good deal of stretching of time, a predicament that keeps popping up and actually runs through the entire length of the book. You can’t miss it. All these characters, at least at first, seem to lack the fortitude to contend with anything substantial but that is exactly what they will need to acquire in order to make more sense of each of their lives–and there lies the bigger picture, the whole shooting match, and what will connect each and every one of these characters. Well worth sticking around to see how that turns out.

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Comics Review: CLUE: CANDLESTICK

CLUE: CANDLESTICK by Dash Shaw

Among board games, I was always intrigued with the idea of Clue but never played it. I did see the 1985 John Landis movie version and remember being entertained. Clue, which was first released in 1949, always struck me as strange and erudite, compared to the far more popular Monopoly, first released in 1935. Now, cartoonist auteur Dash Shaw has created a 3-part Clue comic book series. All in all, I think Clue: Candlestick, published by IDW and available on comiXology,  falls neatly into place with other works by Dash Shaw. It doesn’t matter if Shaw is a fan of the game. What matters is that Clue is an opportunity to do something interesting with comics.

You can tell from these examples that Shaw is having fun interpreting the game as an artist. That said, he also seems to get into the spirit of the game too. He turns Clue into part of his world and the reader, in turn, gets immersed in this hybrid of art and popular board game.

Dash Shaw does a wonderful job with playing with storytelling elements while also keeping the Clue narrative in play. It’s a fun balancing act; and similar, on some levels, to how pop artists related to consumer culture. It helps the creative process if artists remain as open as possible with their subjects. Of course, it depends upon the project, but there is much to gain by remaining flexible. And, as for Clue, who doesn’t like a good mystery?

The third and final installment of Clue: Candlestick is available as of July 17th. You can find it at IDW and comiXology.

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SPX 2018: Observations & Recollections

SPX 2018: “Three tickets, please.”

Whenever I go to anything creative, be it a play or a reading or a comics art festival, I do a lot of processing: What have I learned? How does this fit into the world? So, Small Press Expo is no different in that regard. Once you drop into SPX, it is like being inside a giant pinball machine as you’re being thrown in one direction after another. For me, with many years of experience in creating comics and writing about them, I rely on my internal database to make sense of it all.

For this post, I will introduce some pieces of the puzzle that I will discuss further in upcoming posts. I’m as much cartoonist as journalist in the sense that I feel most alive when I’m tackling a project that requires a good bit of deciphering.

It is my strong belief that you can’t study the art of comics inside a comics bubble. I mean, you run a high risk of doing yourself and the reader a disservice if you come to the subject of comics only as a comics enthusiast. I’m digressing here a bit but I’m just trying to say that comics fit into a much bigger picture. You can, as the saying goes, lose the forest for the trees. Where do you begin with such a colossal subject as comics? You look at it, walk away for a while, then refocus–and always keep in mind those outside of comics or just entering the world of comics.

One thing I do know is that people still read. And I’m always pleased when some folks make their way over to my posts. I do my best to provide concise text with a decent sampling of images as needed. Here I will post some creators I will spotlight in some upcoming posts. I think this will result in giving a sense of the wide range of activity and talent at Small Press Expo. Here are some representative talent: Kati Lacker, Luke Foster, and Sophie Goldstein:

Kati Lacker

Luke Foster

Sophie Goldstein

Let’s make a quick detour. I want to share with you a little taste of the comics workshops at SPX put together by Comics Workbook. I had the honor of participating in one led by Dash Shaw. We covered quite a lot of work in one hour! I include a sample in this below video. I even got a chance to participate in the informal Q&A. I wasn’t planning to but then I did.

I put a question to Dash Shaw: “This may sound silly but is the only true work in comics created by one person?” His response was interesting: “It’s great that a work in comics can be created by one person. Not all things can be created by one person. You can’t make a baby with just one person.”

Dash Shaw leading a Comics Workbook session at SPX

I enjoyed that response very much. But it was only the next morning that I thought of a much better way to frame the question–or my own answer back: “It can hold true that, just like the lone painter creating a painting, and we see painting as the act of a singular vision, so too can we see that in the creation of comics, there is a singular vision by one creator.” That is exactly what each student was doing in that session with Shaw: creating one work by one person. So, anyway, that for me was good to think about. Of course, there can be other factors that come in, like hiring a colorist. In the end, comics are about a driving force and that usually means one very determined creator started the ball rolling or kept the ball to themselves.

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Filed under Comics, Illustration, Illustrators, Kati Lacker, Luke Foster, mini comics, mini-comics, Minicomics, Small Press, Small Press Expo, Sophie Goldstein

Review: COSPLAYERS by Dash Shaw

COSPLAYERS by Dash Shaw

COSPLAYERS by Dash Shaw

Dash Shaw‘s work keeps moving the ball forward regarding comics as an art form. With his new graphic novel, “Cosplayers,” Shaw provides us with a delightful look at the clash between the real and the unreal. The book promises to give you a behind-the-scenes look at the world of cosplay. Ostensibly, this is a collection of stories that add up to a tableaux of geek life. All that can be taken with a grain of salt. A hallmark of Shaw’s work is that he keeps you on your toes wondering about everything: the characters, the plot, the theme, the comics medium.

Meet Verti and Annie. They are taking a year off between graduating high school and going off to college. During that year, they just want to do what they want to do which involves cosplay and making videos. Annie is white. Verti is black. Both girls see themselves as unconventional in every way: looks, goals, and attitude. Shaw wants you to know that these two are a couple of misfits. But you are not supposed to know too much about Annie and Verti beyond the basic fact that they’re callow and bratty. Shaw’s aim is to provide you with two main characters that are disconnected from everything, including the reader.

Annie and Verti ask that you keep your distance.

Annie and Verti ask that you keep your distance.

Shaw is one of our more intellectual cartoonists, always looking for a tripwire to the narrative flow. So, don’t expect him to provide a straightforward guide to the world of fandom and cosplay. He is mostly interested in playing with characters from one scene to the next and more evoking a way of life than following a story’s arc or presenting specific information. When he does focus on a character’s feelings it can fall a little flat, as when Verti is remorseful for the way she and Annie have been pranking people. That said, for the sake of balance, that is a pivotal moment since Annie has a high tolerance for being hateful.

Channeling Osamu Tezuka

Channeling Osamu Tezuka

But you’re not supposed to get too close to Annie or Verti–or any of these characters, right? Just when you think you might have found a sympathetic character who you can trust, Shaw will yank you awake. You’re getting soft on Baxter, the expert on Osamu Tezuka? Well, think again, he’s a fool! Now, hold on, you think the kind and gentle comic book store owner is someone to put on a pedestal? Nope, you can knock that pedestal to the ground. After this comic book nerd gives Annie some of his most prized comics, she goes home and cuts them up to shreds. Ouch, how’s that for a wake-up call?

In the spirit of French new wave cinema, led by the work of Jean-Luc Godard, you can see this comic as a ship of fools out to sea. Each character has their own agenda, their own axe to grind, but no one really seems to know what they’re doing. With these lost souls engaging in the make-believe world of cosplay, Shaw has set up a perfect vehicle to explore issues of identity and self-empowerment. By initially coming across as presenting a random set of acts (Annie and Verti engaged in endless video pranks) Shaw lures us into a deeper exploration. It all adds up to something quite fascinating, with a French vibe.

“Cosplayers” is a 116-page full color hardcover, published by Fantagraphics Books. You can also find it at Amazon right here.

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Filed under Comic-Con, Comics, Cosplay, Dash Shaw, Fantagraphics Books, Graphic Novel Reviews, graphic novels, Humor, Osamu Tezuka, Satire