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NAKED CITY by Eric Drooker graphic novel review

NAKED CITY:  A Graphic Novel. Eric Drooker. Milwaukie, Oregon: Dark Horse Books, 2024. 329pp. $29.99.

Guest Review by Paul Buhle

For many an aged connoisseur of film and television history, the title of Eric Drooker’s new comic conjures up fond, familiar images. A 1948 film offered the nearest Hollywood approach to Italian “New Realism,” and was directed by Jules Dassin,a left-wing film director about to flee the US and the blacklist for a legendary role in Greece (think Never On Sunday). On the surface a mere “policier,” it captured the grit of Manhattan as a manufacturing city, including a police chase on foot through crowds of working class types, never seen in quite this way before or perhaps after. “Naked City” made a titular reappearance for good reasons, one of the finest “New York Era” television efforts (1958-63) which began each episode with a vivid view of Manhattan, and plots that often featured police as social workers dealing sympathetically with broken lives.

Drooker himself actually fled New York for Berkeley, decades ago. But he co-founded the annual, hard-hitting anthology World War III Illustrated before departing, and has returned spectacularly—in his dreams, that is.

We are in the world of existential experience. Artists and musicians trying to make a living and make their way and also find some kind of companionship, where possible. Street scenes, park scenes, people who aren’t nearly as dangerous or unfriendly as they look, and cops who are a lot more casually brutal than the press would have us believe. Drooker, as in an earlier Manhattan GN, Flood, does not need much dialogue and some pages have hardly any at all.

Let’s try another analogy. One of the most useful observations of European art historians generations ago captured a crucial turn away from narrow religious art. For a thousand years, more or less, painters had drawn human beings at close quarters, engaged in one or another religious expression. And then, not necessarily for non-religious purposes, the landscape began to appear as something in itself, something to  be seen, reflected upon, captured in art.

It was a giant step forward, anticipating the following steps in which humans would reappear but in a new light. Bruegel was already there, in a sense, but by the nineteenth century, a flood of art, more and more secular, placed ordinary people in ordinary lives. Or exotic people in their ordinary lives somewhere far from the Euro-centered world. Only one step remained, in the lowly comic pages of the yellow press, to allow ordinary as well as extraordinary people to talk, make jokes, swear, and generally carry on.

Thus comic art, long unrecognized as any kind of art. Drooker brings us back to landscapes, but as cityscapes. Interiors and exteriors alike, not to mention the subway caverns, not to mention music venues. Not to mention balmy days, and snowstorm days, tenement to public park.

The plot is fairly thin and the characters not developed with notable complexity because Drooker wishes to direct the reader’s attention elsewhere. Our protagonist, a young woman coming from a rough background, has aspirations as a singer. She naturally can’t pay even a meager rent without finding some kind of work when nearly every kind is obnoxious as well as unrewarding. By accident, she becomes an artist’s model and we enter the world of the artist himself.

Here, any comic art volume will poke around a little, raising inevitable analogies to the comic artist’s own artistic vision, work and troubles. This guy is more than a generation older than our protagonist, has no apparent sexual designs upon her but also no sense of a career more successful than following his agent or exhibitor’s advice. He may not come to a happy ending because hardly anyone does here. The City is rough on the ordinary aspirant to artistic fame or even relative stability. The lonely streets are too dangerous, just for starters.

She is lucky enough to escape the worst dangers except the sense of being alone in a world of skyscrapers, tenements and offices. She is lucky enough to be recognized as a singer with talent. But something is definitely missing.

Drooker is a socialist and environmentalist as his art has always explained to readers. He does not thump any key here, no political causes are highlighted, if the plight of the working stiff is always on display. He is pointing in another direction. She is undocumented and in that way always endangered,  her memories of her family’s political persecution in Mexico stand for themselves, part of a past that she has left behind except in wistful moments.

She is, finally, one more stranger in the metropolis. Like millions of others facing the same dangers, including deportation. And with similar hopes. She is not allowed her own special songs to them. But she endures.

Actually, it is the Yiddish language short stories and novels about Manhattan from the 1890s to the 1940s that seem the closest to Drooker. Strangers in a language that will remain forever alien West of the Hudson. Inclined toward visionary social solutions based on culture as much as politics, the artist, even the ordinary lover of art, group-music singer or musician to film-maker and even cartoonist, those curious Jews left a mighty legacy that Drooker follows.

Then again, Drooker could also be seen in Tompkins Square Park, where Allen Ginsberg discovered his art on anti-gentrification posters, introduced himself to the artist and began a process that culminated in a Drooker/Ginsberg collaboration of poetry and comics. Quite something to remember. And again, quite the city saga.

Ginsberg discovered Drooker as Drooker had discovered Ginsberg. Together—which is to say a new collection of Ginsberg’s poetry illustrated by Drooker, published in 2006—they created a unique comic. We can appreciate the partnership best with Ginsberg’s words, from Drooker’s website:

Essay by Allen Ginsberg

Drooker’s Illuminations

I first glimpsed Eric Drooker’s odd name on posters pasted on fire-alarm sides, construction walls checkered with advertisements, & lamppost junction boxes in the vortex of Lower East Side Avenues leading to Tompkins Square Park, where radical social dislocation mixed homeless plastic tents with Wigstock transvestite dress-up anniversaries, Rastas sitting on benches sharing spliff, kids with purple Mohawks, rings in their noses ears eyebrows and bellybuttons, adorable or nasty skinheads, wives with dogs & husbands with children strolling past jobless outcasts, garbage, and a bandshell used weekly for folk-grunge concerts, anti-war rallies, squatters’ rights protests, shelter for blanket-wrapped junkies & winos and political thunder music by Missing Foundation, commune-rockers whose logo, an overturned champagne glass with slogan “The Party’s Over,” was spray-painted on sidewalks, apartments, brownstone and brick walled streets.

Eric Drooker’s numerous block-print-like posters announced much local action, especially squatters’ struggles and various mayoral-police attempts to destroy the bandshell & close the Park at night, driving the homeless into notoriously violence-corrupted city shelters. Tompkins Park had a long history of political protest going back before Civil War anti-draft mob violence, memorialized as “. . . a mixed surf of muffled sound, the atheist roar of riot,” in Herman Melville’s The Housetop: A Night Piece (July 1863).

Paul Buhle

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Filed under Dark Horse Comics, Eric Drooker

FINAL CUT by Charles Burns graphic novel review

Honestly, this is the only graphic novel that matters right now.

Final Cut. Charles Burns. Pantheon. 2024. 224pp. $34.00.

Honestly, Final Cut is the only graphic novel that matters right now. And we’re about to take a look at it. Everything about it, from the title on down, is true to the artist’s vision. Charles Burns had to invent his place in comics. As he has said himself, the underground comics of the 1960s had receded into the twilight around the time he came of age. There was no alt-comics scene when it was Charles Burns up to bat. He had to create a whole new thing. Yes, there were other cartoonists of his generation in the same boat but Burns brought in such a distinctive and original vision that only a few others could stand alongside. In recent years, perhaps Burns wondered if he could still pull a rabbit out of his hat. Well, that is not asking the right question. It’s more just a matter of when and now we have a new book. Burns’s comics are typically set in the atmospheric woodlands of the Pacific Northwest, circa 1970, and this one is no different. No need to change a winning format.

Boy Meets Girl. Boy Obsesses Over Girl.

It’s a new book following in a well established Burns tradition of alienation nation, just what the doctor ordered if what ails you is a need for the extraordinary. This is the story of one young man’s need for the transcendent, and his inability to rise to the occasion when he comes face to face with it. What’s wrong with him? Maybe it has to do with him being a teenager, a little too young for his own good. When he met the girl, he flinched. He didn’t win her over. Instead, he did quite the opposite: he obsessed over her.

At the movies!

As much as this book is about horror movies, from classics to B-movies, this is also about fan culture and the fans who have a need greater than they can fully express to other people. There is no way that Brian is going to connect on a deep level with Laurie. Maybe when he’s older but not now while he’s in high school and that’s all he’s got. At this point in his life, he is driven to tears by the disturbing ending of Invasion of the Body Snatchers. He took Laurie, on a just-friends-date, to see it at the local movie theater but, no such luck, she didn’t really get it. So, for now, his love of horror movies is all he’s got. And that’s not too bad. He’s a budding filmmaker after all.

My last reading of Charles Burns goes back to the trilogy (X’ed Out, The Hive, Sugar Skull) he did about a decade or so ago. Before that, I read Black Hole when it came out in singles. By comparison, this new full length graphic novel feels as grounded as Black Hole and more accessible, even personal. Brian feels a bit more like an alter ego. The reader is supposed to be sympathetic to Brian. He seems a little off but, at the same time, he seems to be figuring out things at his own pace. For now, he has an unstable mother to attend to and he’s got the afternoon horror movie on local TV to help him cope.

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The Werewolf at Dusk by David Small book review

The Werewolf at Dusk and Other Stories. David Small. Liveright. New York. 2024. 175pp. $25

One great way to approach David Small’s delightful new “graphic novel” is as a collection of bedtime fairy tales for discerning adults. And, no, I am not inferring that this is a book to keep away from the youngest readers. There is nothing explicit to be found here. What I mean is that this is a delicious book for world-weary folks who want to be entranced by a dance made up of words and pictures. There’s nothing pretentious to be found here either. Just a very smart, whimsical foray, beginning with the titular tale involving a werewolf who has somehow outlived its purpose, just too long in the tooth.

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MS DAVIS: a Graphic Biography review by Paul Buhle

Ms Davis: a Graphic Biography. By Amazing Ameziane and Sybrille titeux de la Croix, translated by Jenna Allen. Seattle: Fantagraphics, 2022. 185pp, $24.99.

Guest Review by Paul Buhle

This remarkable and challenging work, translated from the 2020 French edition, offers readers a study in the history of comic or political art by adapting past artists’ work into a new synthesis of narrative. It is not a “biography,” as in “graphic biography,” that readers would expect. We see only the dramatic bits and pieces of Angela Davis’s life, and virtually none of the long aftermath (from the early 1970s until now) that biography readers would expect. And yet capture the drama of Davis’s life, the work does in grand form.

Ms Davis might be contrasted with The Black Panther Party Comic, a well-selling, straightforward visual narrative that a fussy aestheticism of comic art might wrongly call “pedestrian.” This tells the story of the short-lived but extremely dramatic Black Panther Party with suitable details, and would be valuable for anyone who enjoys Ms Davis, which goes the precise opposite direction in so many ways.

In the globalization of comic art, artist Amazing Ameziane and collaborator Sybille Titeux de la Croix credit four American artists: Milton Glaser, Norman Rockwell, Emory Douglas and Bill English. What do they have in common? Less than they have by contrast. Rockwell, who famously celebrated the “American Way of Life” (overwhelmingly the white, middle class way of life in the twentieth century), had moments when he went beyond his assumptions, as in his famed poster art for “The Four Freedoms” proclaimed by Franklin D. Roosevelt in wartime, and still not realized (“Freedom from Want.”) Emory Douglas is the Black Panther Party artist supreme, with his stark, propagandistic drawings. William English, illustrating some of poet William Blake’s works, is as far from commercial illustrator Milton Glaser (best remembered for the 1966 poster for Bob Dylan) as imaginable. And so on. Amezianne/De la Croix pick and choose what they want, in art as well as story.

They invent characters to suit themselves. Angela Davis, growing up in the 1950s South, thereby has an invented black woman friend who stays in Atlanta when Davis moves to New York.  She also has a sympathetic and crypto-feminist journalist pal who struggles with her newspaper bosses to create a news story worthy or at least somewhat worthy of Angela Davis’s incredible life.

To describe the plot is grossly inadequate to the “look” of Ms Davis. Actress Helen Mirren, speaking at the San Diego Comicon after Harvey Pekar’s death, said (in her eloquent way) that Harvey had taught people to read comics “in a new way.”  That is, comics could be about ordinary people in the unprestigious blue collar world of that presumably most ordinary place, Cleveland, around Harvey himself, his troubles and joys, and most definitely his work at the VA Hospital. (That Pekar and his artistic collaborators did this in comic books was another point of originality, following the underground “nothing forbidden” comix.)

The story-telling daily strips, appearing in the Chicago Tribune just about a century ago, made the same artistic and narrative point, more or less. Before 1920, comics readers expected a joke climaxing in the last panel; the following day would begin the story anew. Now readers of the hugely popular dailies would look forward to daily lives that did not change very much, had precious few adventures, but offered a kind of assurance.

How many comics, thinking now on a global scale from the twentieth to the twenty-first century, have set out consciously or otherwise to teach readers to look at comics in new ways, and how many have succeeded? It is an imponderable, although claims could be made in many directions. Sybille Titeux de la Croix and Amazing Ameziane are struggling page by page to make their own large contribution. Their sincerity and their determination, perhaps even more than the expression of their talent, speak for this comic’s value and importance.

Amazing Ameziane: “Ms Davis is the third part of my first SOUL TRILOGY ( Ali / Attica /Angela).”

As history, it can be narrow and even flawed. In its last pages, we learn that Nikita Kruschev’s revelations of Stalin’s crimes, in 1956, sent Communism into its “final throes.”  This is more than a little too anticipative. Angela Davis would not have believed so (she resigned from the CPUSA in 1991). The Vietnam War, the survival of the Cuban Revolution, the Communist role in the South African struggle against Apartheid, the claims of China’s leadership….all these suggest something more than a detail absent in the overview. (On the following pages, the book turns our attention toward Neo-liberalism and here the book is accurate. Class society has grown worse.) Does this limitation harm Ms Davis? No, not much.

Perhaps we are not, after all, reading Ms Davis “as history,” but as an artistic statement about history and about the features in Angela Davis’s personal saga that are larger than herself. Drawing upon the most improbable sources of visual inspiration, changing formats almost page by page, Ms Davis is trying to teach us a different way of looking at comic art. Nothing, for me, is quite as stunning as the reuse of Emory Douglas’s styles, seen so vividly in the Black Panther newspaper of yore, so stripped of visual finery, so expressive in its message, artistically quite as if the artist, like the Panthers, invited death at the hands of violent authorities: revolution or martyrdom. How could Emory Douglas be combined with Norman Rockwell, the graphic artist of middle class contentment in “the best country in the world”? See for yourself.

Paul Buhle’s latest comic is an adaptation of W.E.B. Du Bois’s classic Souls of Black Folk, by artist Paul Peart Smith (Rutgers University Press).

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Kickstarter: AZTEC ACE: THE COMPLETE COLLECTION by Doug Moench (Ends June 29)

AZTEC ACE: THE COMPLETE COLLECTION by Doug Moench

Audiences can come and go but a work is always there to be enjoyed. Sometimes, a work can be, as they say, ahead of its time and thus miss its audience. Such is the case with the exceptionally quirky and quite impressive time travel tour de force comic, Aztec Ace. What exactly goes on here? you may ask. Well, if you’re a time travel fan, this story hits plenty of the sweet spots: a dynamic main character on a mission; a plausible cat and mouse framework; and dazzling displays of messing with the time space continuum. That’s it in nutshell. More details follow. Aztec Ace was indeed a time travel comic ahead of its time. Now, thanks to IT’S ALIVE Press, this gem from the ’80s is getting the deluxe treatment it deserves. Head over to the Kickstarter campaign (ends June 29) to make this happen right here.

First ever complete graphic novel collection of AZTEC ACE, created by legendary comic book scribe Doug Moench, w/new cover by Dan Day!

Aztec Ace is a comic title formerly published by Eclipse Comics. Originally written by Doug Moench and pencilled by Dan Day, 15 issues appeared from 1984 to 1985. The characters reappeared in the 1988 Total Eclipse comic series. Other contributors to Aztec Ace were inker Nestor Redondo, inker Ron Harris, artist Mike Gustovich, artist Tom Yeates, colorist Philip DeWalt, colorist Steve Oliff, colorist Sam Parsons, letterer Carrie Spiegle, and Eclipse editor cat yronwode. The Aztec Ace logo was created by Denis McFarling.

The story revolves around a time traveller named Ace (real name: Caza), whose goal is to save the timestream from unraveling through various intricate adventures. Ace is from the 23rd Century, with his base in pre-contact Aztec Mexico; he often visits ancient Egypt. His main enemy is Nine-Crocodile, who creates time paradoxes in an attempt to save his own dimension at the expense of other realities, especially, the modern world as we know it.


All or nothing. This project will only be funded if it reaches its goal by Fri, June 29, 2018 10:41 AM PDT.

Characteristics of the series are time travel, the use of cultural icons such as political figures, historical situations, songs, and cult movies in unexpected situations, and philosophical musing. Historical renderings of ancient cultures were detailed and imaginative. Careful reading, broad knowledge, and patience were required of the reader, as well as some understanding of the ongoing storyline, all of which possibly prevented it from gathering a large following.

Aztec Ace has never been reprinted or collected in any form.

Aztec Ace has never been reprinted or collected in any form. IT’S ALIVE Press is working directly with Doug to Kickstart this collection. Also, some comic book superstars have created exclusive Aztec Ace sketches, which will only be available through this campaign. There are sketches from Bill Sienkiewicz, Jeff Lemire, Kelley Jones, Paul Pope, Michael Avon Oeming, Matt Kindt, Michael Wm. Kaluta, Joe Staton and more!

Aztec Ace has never before been reprinted or collected in any form.

Support the Aztec Ace Kickstarter campaign right here!

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Filed under Comics, Drew Ford, graphic novels, IT’S ALIVE! Press, Kickstarter, Time Travel

City of Seattle Commissions Graphic Novel To Promote Historic Steam Plant

Drawing by David Lasky

Has a major American city ever commissioned a graphic novel as a public art piece before? Seattle is on board! Cartoonist David Lasky and writer Mairead Case have been selected (from 71 applicants) by the City of Seattle to create a fictional graphic novel centered around the historic Georgetown Steam Plant. The goal is to increase awareness of this unique landmark with a graphic novel geared toward young adults.

Panel from “The Carter Family: Don’t Forget This Song”

David Lasky is the co-author (with Frank Young) of the Eisner-Award-winning graphic novel biography, “The Carter Family: Don’t Forget This Song.” Chicago writer Mairead Case is the author of the acclaimed prose novel, “See You in the Morning.” A story by Lasky and Case, “Soixante Neuf,” was featured in Best American Comics 2011.

West elevation exterior of engine room.
The Georgetown Steam Turbine Station, built in 1906 is now a National Historic Landmark. The plant is owned by Seattle City Light and has been working to restore the plant. It is open for tours the second Saturday of each month and is occasionally used as a teaching facility for steam power engineers and hobbyists.

Here is a brief email interview I did with Mairead Case today:

What went through your head when you got the news about being chosen for this special graphic novel project?

Well I was, am, sincerely grateful: to be from a city that celebrates public monuments with comics, and to have visibility and support for the creative relationship David and I have pretty much always had, even when nobody else was looking. Grateful to have work that includes time for oral histories and site-specific research (no screens!). And aware of the responsibility to accurately represent Georgetown’s diverse history—we want to use this platform to amplify and illuminate the stories that are already here, not co-opt them. For real. (Also, I was really happy to have news that would make my mom proud.)

Are you already envisioning what your routine will be like with the project?

David and I are both pretty focused, detailed nightowls so I expect we’ll have a focused, detailed, nightowl routine. That said, it’s amazing to have financial support for this project so it’s really exciting to think about how we might work in new ways with that gift. (We might even work in the daytime, ha!) But no matter what we’ll be collaborating closely. And we will probably listen to Bowie at some point.

Did you ever think you’d be creating a graphic novel about a steam plant?

I feel like I’m supposed to say no here, but why not? When I was a kid I wanted to be a tightrope walker so maybe this is not that far off.

What do you think this project might say about the role of graphic novels in America?

Ah, I think our role is to make the book and then other people can tell us! But it is terrific terrific terrific that Seattle is supporting a project like this—it’s really wonderful that an American city in 2017 is using art to build community, as defined and remembered by that community. I’m used to telling (maybe yelling a little too) at the government about that, and am still gobsmacked that this time the government was all “we know. Go.” I hope that other cities say “Go” too. The talent is here! American cities, if you want me to send you lists about the talented storytellers I know in your neighborhoods, just send a flare.

You can keep up with this intriguing project right here.

And, if you’re in Seattle this weekend, be sure to stop by and see David Lasky at the annual comic arts festival, Short Run.

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Filed under Comics, David Lasky, graphic novels, Mairead Case, Seattle, Seattle-Georgetown, Short Run, Short Run Comix & Arts Festival, Story, Storytelling, writers, writing

Review: BLACK RIVER

Fantagraphics-Josh-Simmons

There is no Black River to be found in Josh Simmons’s graphic novel, “Black River,” but that’s besides the point. The characters are all post-apocalypse survivors with nary a need to know one river from another. Nihilism prevails. For such a bare bones story, there are plenty of compelling moments, both grim and poetic.

People can be pretty hostile and dangerous even in the best of times, so it is quite something to have a group of youth running wild into the wasteland. No zombies to contend with, if that’s any consolation. It’s more the drip, drip, drip, of too many lost and rough souls wandering. All this Simmons depicts well. It’s something any hip cartoonist can revel in, if he or she chooses, and he does a good job of it.

With all the jailhouse craziness that ensues, Simmons is a careful artist. He has a deft way of creating just the right amount of detail to evoke a landscape or a town that has been left in ruins. And I really enjoy his rendering of the Aurora Borealis. It comes up a number of times in panels, enough to add to the spacey energy that charges this work.

Much like a good old-fashioned horror movie, a comic such as this, to be any good, relies upon setting up an interesting mood and environment. Without a doubt, Simmons succeeds in this. He gives us some compelling characters among his ragtag group of hardened misfits. And we’re left wanting to turn the page as a morbid sense of curiosity sets in. Of course, things will get darker, as well as more disgusting. This is raw stuff, kids. Mature content. Those familiar with it, will not be disappointed.

Josh-Simmons-Black-River

And if you’re in Seattle, be sure to visit the Fantagraphics Bookstore & Gallery this Saturday, April 25, from 6:00 to 8:00 pm for a reception for the publication of Josh Simmons’s new graphic novel, Black River, and the release of the latest issue of Intruder, #15. Simmons will be joined by his colleagues from the Intruder comix collective. Simmons contributes a story in the latest issue illustrated by Joe Garber. Festivities include a display of Simmons’s original drawings, a black light room, short film screening, a book signing, and complimentary refreshments.

Black River is a 112-page trade paperback, priced at $18.99. For more details, visit our friends at Fantagraphics Books right here.

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Review: ‘Here’ by Richard McGuire

Here-Pantheon-Random-House

What if that snarky comment that you thought was so clever was preserved forever, and not on some server, but in the very room that you first gave thought to it? What if every thought, every act, everything, in that room, were saved forever, beyond deletion? That is what this graphic novel is about. “Here,” by Richard McGuire, invites you to observe one particular spot through hundreds of thousands of years. Often, we see that spot as a room, a living room, in a house. But, at other times, it’s wide open to the forces of nature, both in the past and in the future.

Considering that all of time is fair game for this story, with all the vast possibilities, we do spend a considerable amount of time, a relatively brief speck of time, in a room. It’s that space, when it once was a room, that would seem to be significant. We relate to a room best, especially one in or around our own time. The ability to dwell, just dwell, in a room is the cornerstone of civilization. And the last one hundred years or so have been a golden age for room dwellers. That’s the lifespan of our main character, a living room. It helps to anchor us, being in a relatively familiar room. In this narrative, we observe a cast of characters also anchored, biding their time, wasting their time, anchored by conformity, domesticity, and convenience. What is anyone really doing? They’re dwelling.

Here-Richard-McGuire-Random-House

It’s the little things that count, we are told. But it’s the big things that really get our attention, once a myriad of little things have taken place. Little. Big. Lives are made up of both. As McGuire observes, there sure are a lot of little moments. Even the big moments aren’t so big. We see a lot of accidents take place among the characters. Accidental moments that go off with a bang. A man slips from his chair. Another man falls from a ladder. The biggest incident seems to be a man struggling to breathe, perhaps having a stroke. In all that time, that space has one noteworthy moment, a visit from Benjamin Franklin. And that, my friend, is life, in a random little space, and is par for the course.

McGuire finds the compelling within what seems quite the opposite. A random little space, what does it really matter? Ah, well, humans have loved and lost and lived over many generations upon this stage. And, if you observe the flickering images long enough, you find patterns and you find something of a story, a universal struggle. McGuire’s style is wonderfully lean, low-key, and pared down. It has as much to do with comics and it does with painting, easily evoking the world of Alex Katz, peopled with lost souls floating along in the suburbs. In the end, though, it’s all about comics as the interplay among panels heats up and we learn all sorts of things all from the vantage point of one spot somewhere in New England.

OLYMPUS DIGITAL CAMERA

What is impressive about this book is that McGuire took a clever concept and fully followed through. As you open up the first pages, you know what may follow. Will he pull it off? I mean, look, he’s set up a premise, a room with a year in the caption box above. Is he going to really take us for a ride and have the years change in interesting ways and have us see that space in interesting ways? Yes! That is what McGuire accomplishes. And, if that’s not enough for you, then you’re one cold snarky so-and-so. The premise is ambitious and the vision is sincere. These are not things to take lightly.

The idea is that McGuire has taken us on a new kind of ride. That was the goal when this graphic novel was first just a six-page work of comics in 1989, in “Raw” magazine, volume 2, number 1. That was certainly a postmodernist shot in the arm for comics. “Here” articulated an intriguing storytelling tool with how it arranged a number of panels on a page all taking place at different times. Of course, it’s not completely new. Comics, after all, by its very nature, involves panels playing with the notion of time. Still, McGuire was introducing something new into the comics landscape. He was offering up some original ideas on points of view. He was also playing with tempo. And, he was most certainly fascinated with the quotidian, an almost morbid fascination with the minutiae of life. It was something new and in step with a rising sensibility to celebrate the mundane and everyday. His particular take on things would be taken into other directions by Chris Ware.

“Here” is a beautiful realization of an intriguing concept. It is a pleasure to read.

“Here” is a 304-page full-color hardcover, published by Pantheon Books, an imprint of Random House. You can purchase it at Amazon right here.

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Filed under Chris Ware, Comics, Graphic Novel Reviews, graphic novels, Pantheon Books, Random House, Richard McGuire, Time Travel

Review: HENNI by Miss Lasko-Gross

Z2-Comics-Henni-Miss-Lasko-Gross

With characters and settings removed from everyday reality, Miss Lasko-Gross has set out with “Henni,” published by Z2 Comics, to tell a fable about faith in a most stripped down manner. Henni, our main character, like all the rest of the characters, is some sort of feline creature. She lives in something like a grim version of a Dr. Seuss world. The rules of society are cut and dry: obey and don’t ask questions. And, by all means, especially if you’re a female, follow orders. Your eye is directed to a graphic novel with a distinctive focus in a pared down surreal landscape.

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Filed under Comics, Graphic Novel Reviews, graphic novels, Miss Lasko-Gross, Z2 Comics

Kickstarter: Taking Graphic Novel THE CHAIR To The Screen

The-Chair-movie-Alterna-Comics

“The Chair” is a great example of the offbeat horror you can find at Alterna Comics. You can read my review of the graphic novel here. Both the book and the movie project have a rabid following. A lot of people want to see this movie become a reality but we’re not there yet. Check out the Kickstarter campagin in support of this movie project right here. The campaign ends on Saturday, June 28, 2014.

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