
OBLIVION, the new sci-fi blockbuster, starring Tom Cruise, began as a graphic novel. It was based on the graphic novel that was developed by director Joseph Kosinski and Radical Studios. Wouldn’t it be cool to get a look at the creative process behind that? Well, there’s an app for that! Press release follows:

RADICAL STUDIOS ANNOUNCES OBLIVION APP FOR MOBILE DEVICES
Radical Interactive creates an app featuring the source material behind OBLIVION
In advance of the nationwide release of Universal Pictures’ and Radical Studios’ action, sci-fi film Oblivion, for wide release April 19, 2013, Radical Interactive has launched an app that lets audiences explore the source material behind the movie. Being released as a new interactive reading experience called Radical Universe- Oblivion for iPhone and Android, users will have the opportunity to explore 3D artwork and read the first chapter of the story that inspired the incredible new movie, OBLIVION.

“Radical Universe -Oblivion is an interactive reading experience that is the predecessor to the film,” said Bryan Chamchoum, Director of Interactive Media at Radical Studios. Developed by Radical Studios and powered by Radical Interactive, the Radical Universe -Oblivion app features ten interactive scenes pulled directly from the source material and the first chapter of the story, which was first introduced at San Diego Comic-Con 2010. Users can navigate through each image to explore specs and details about the world that inspired the movie. This app is a must for OBLIVION and sci-fi fans everywhere.

Radical Universe -Oblivion is available for download via the App Store on iPhone and Google Play on Android. For more information, please visit http://www.radicalstudios.com/.
ABOUT THE FILM: OBLIVION
A dynamic cinematic saga, OBLIVION chronicles the journey of Jack Harper (Tom Cruise) in a post-apocalyptic Earth. After decades of war with an alien race, known as the Scavs, Earth has been devastated. Jack, a war veteran turned drone repairman, is one of the few humans left living on our planet. An unforeseen discovery on the job leads him to question everything he knows, propelling him on a journey of adventure and danger. Turning against everything he knows, Jack fights to save mankind.
The film is directed by Joseph Kosinski, screenplay by Joseph Kosinski, Michael Arndt and Karl Gajdusek and based on the graphic novel that was developed by Joseph Kosinski and Radical Studios. OBLIVION is produced in conjunction with Universal Pictures, Chernin Entertainment, Ironhead Studios and Truenorth Entertainment. The film will be released on April 19, 2013.
ABOUT RADICAL STUDIOS
Radical Studios is a multimedia studio business model centralized around a catalog of stories and characters that are used as a basis for generating revenue streams across all media channels. The company is currently focused on building strong and diversified licensing revenue for its intellectual properties in both domestic and international markets, in physical and digital publishing, feature films, television, merchandise, recorded music, digital and online media applications and mobile and social games.
Be social with Radical and OBLIVION at:
http://facebook.com/radicalpublishing
@radicalstudios
@oblivionmovie
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KICKSTARTER: A NIGHT AT THE SORRENTO at 30 Percent Support
A NIGHT AT THE SORRENTO AND OTHER STORIES is a quirky batch of comics that is steadily gaining ground as the subject of a fundraising campaign at Kickstarter. It launched on April 3 and has reached the 30 percent mark in pledges. The campaign runs through May 6. You can view it HERE.
Now, here’s the thing about this one, it has a raw honesty to it that it shares with other Generation X artists. That’s where this artist, Henry Chamberlain, dates back to. That sort of blunt honesty has been refined over the years although an outsider’s view still remains. Think of Charles Burns, for example: acerbic, alienated, yet very heartfelt and authentic. You can find that in this collection of comics. That’s important to bring out here because this book includes the graphic novel, ALICE IN NEW YORK, which is an older work and very much aligned to that spirit. The other part of the book collects recent work, done in the last three years, that originated with 24-Hour Comics challenges. Altogether, you get one artist’s vision over a span of many years.
So, let’s focus in with a few more words about the graphic novel, “Alice in New York” that is part of this collection. What makes it share a Gen X sensibility has to do with the main character’s feeling of being at a loss. For many of a creative and intellectual bent, it just felt like we were in for a long stretch of lowered expectations. Sure, that’s pretty shortsighted. But, growing up in the ’80s, with Reagan and Thatcher running the show, with the Baby Boomers having hogged the spotlight for so long, with a perpetual rehash of pop culture, it didn’t look so good. Of course, we all knew things would change one way or another but it fostered a healthy sense of cynicism and self-deprecation.
You have the main character, Henry, a young man on his first visit to New York City still holding on to dreams of previous generations, from the myth of the Great American Novel to the lure of fifteen minutes of fame. Is it any wonder the boy is a wreck? But, he stumbles upon just the right circumstances and meets the right people to help him out. Is he too lucky? Well, sometimes you make the most of what you get, create your own luck. Add to that a little magic from Alice in Wonderland, and you have a story that transcends any generation which is what you want to do in the end!
Generation X’s way of life is not for everyone. You basically had to be there. Just saying that is so Gen X. If you’re looking for something to read that is a voice of a generation, while stubbornly refusing to be labeled, and ending up being so much more, then check out this work at Kickstarter HERE.
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Filed under Art, Books, Comics, Comix, Culture, Generation X, Kickstarter, New York City, pop culture
Tagged as 24 Hour Comics Day, andy warhol, Art, Books, comics, Entertainment, Generation X, Great American Novel, Kickstarter, New York City, Pop Culture, Social Commentary