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Molly and the Bear creator interview with Bob & Vicki Scott

Pages from Molly and the Bear.

We continue the Molly and the Bear coverage with a special creator interview with the husband-and-wife team of Bob and Vicki Scott. In this interview, we cover quite a lot of ground, from the origins of Molly and the Bear comics to a number of creative insights. Enjoy!

Thank you for joining me. Great to have both of you.

It’s nice to be here!  Thank you for chatting with us!

Please share with us what both of you would like to tell folks about your new book.

Bob:  Molly and the Bear: Campers Beware is the follow-up to our first book, Molly and the Bear: An Unlikely Pair, which came out a year ago.  Both books are fun graphic novels for middle grade readers who like the idea of hanging out with a very large, very real Bear who has real issues.  Hmm, I guess I would like to let people know that these are fun books, full of heart and laughs.

Vicki: I’d like to let people know that they may be hard-pressed to find the books in the big stores like Barnes and Noble or Target, but online shopping is not their only option!  We peek into as many indie bookstores as possible, and we’ve been delighted to find the indie booksellers stocking out books!  It is a real thrill to see the books on the shelf.  We’ve also found Molly and the Bear: An Unlikely Pair in public and school libraries!!!  (We hope they pick up the new book too!) Of course, the online retailers carry the books, but we love and appreciate the indies and libraries!!!

Would you share about the evolution of Molly and the Bear, from comic strip to book series?

Bob: Molly and the Bear started back when Universal Press Syndicate ran Comics Sherpa, a web platform for budding comic strips.  Sherpa was open to anyone, and the fellow creators were so supportive and encouraging.  GoComics is the syndicate’s “Invite-Only” web syndication platform and I jumped on Go in 2009.  I love the immediacy of posting a strip and getting immediate reaction.

Vicki: However.

Bob: GoComics audiences tend to hit a plateau, and Molly and the Bear had a couple thousand subscribers and the audience was not growing.  But I really wanted more people to see my work.  Vicki began suggesting adapting the strip into graphic novels.

“An Unlikely Pair”

Tell us about getting into the zone for your readers, the middle grade kids.

Bob: I released 2 compilation books, which my friends dutifully bought.  Fortunately, they left the books lying around on their kitchen tables long enough for their kids to get curious.  We got reports that the 11 – 12-year-old daughters LOVED the characters.

Vicki: Since doing a graphic novel was my big idea, I had the pleasure of reaching into Bob’s huge pile of strips and pulling out story lines that focused on Molly and Bear. It was the same process I used when I had worked for the Schulz family adapting TV specials and comic strips into the long-form comics for Boom Comics. By knowing the characters super well and weaving strips into the script, the integrity of Bob’s work (and Sparky’s) was maintained.   I love Molly and Bear and it is a pleasure to help shape the story into a long graphic novel.

Bob: While we kept the story focused on Molly and Bear, we added Harper, a best friend for Molly. Harper has become a regular in the strip too.

Vicki: By adding a best friend for Molly, and taking her to school, it helped make the story just right for 11 -12-year-olds.

Vicki: (whispering) A small note, the books are for middle grades, which is book-speak for 8 – 12- year-olds.  Books for middle school kids is YA.  It’s confusing even for us.  Bob and I nearly came to blows once over the term “chapter book”. Kidding.

“Campers Beware”

What can you share about your process? Anything is fair game: panels, lettering, coloring, layout, software used, any physical art process?

Bob: My process for the new books and the strip has only a couple of small differences.  Both are drawn in blue (or red) pencil on Bristol Board, then inked with a Windsor Newton Sable brush and waterproof India Ink. I love the feel of drawing on the board, the meditative nature of inking, and the satisfaction of holding the end product in my hands.

For both the books and the strips, I scan them and use Photoshop to remove the blue (or red) pencil lines.  For the strip, I usually ink the borders; for the books I do the borders in Photoshop.  All color is done in Photoshop.

The biggest difference is that I made a font of my lettering to use for the books. This made edits and possible translations easier.

Vicki: Once Bob got the art to the scan stage, I helped as much as I could as he held a full-time job for most of the books’ production.  I was tasked with coloring the book.  I made a conscious decision to not use shadows or gradations or anything fancy with the color so Bob’s beautiful inkwork remained the star.

Let’s get psychological. What does the Bear symbolize?

Bob: All the characters have large parts of me. I can be fearful, pessimistic, optimistic, brave, cranky.  We all have many sides to us, and I think when artists tap into those common threads sincerely, the art is relatable, and people connect to it.

Vicki: Yeah, we all contain multitudes.  And Bob blends them into comedy.

What’s it like working as a team?

Vicki: Lawyers were not called at any time.  No, seriously, Bob and I have worked together many times. My first job after graduating art school was inking US Acres, which he was co-penciling for Jim Davis.  It saved so much time, really.  We didn’t have to have that hour long conversation, “How was your day?” because we already knew.  We sat next to each other all day.  I love Bob’s art, I respect what he does and keep my hands off everything that makes Bob’s art his.

Bob: I like what Vicki brings to the work.  She adds a side to the characters that I wouldn’t think of.  Example: I drew Harper in an oversize sweater. I thought it was cute, and kind of in fashion right then.  Vicki made up the back story that the sweater belongs to Harper’s mom, and since the mom works long hours, Harper misses her.  So, Harper snuggles into the sweater every day like a portable Mom-hug.  I would never have thought of that, and it added so much to Harper.

Anything you’d like to share about the writing process–about the comedic timing?

Vicki: Writing a comic strip is like the haiku of comedy writing.  Bob is a master of it, and it is harder than it looks.  I like to blather on and on, so I can take Molly and Bear into full-length stories.  I like call-backs, long-running jokes and soap-opera-esque drama.

Bob: If I can make a joke work with a great, funny drawing, that’s what I love.  I love the slapstick of cartoons, the wild takes, the animation I can put into the comic strip and the books.  I love a pun as much as anyone, and Bear is always fun to write, but he is way more fun to draw.

Vicki: To be clear, Bob writes and draws his strip completely solo.  I help with the books, but the strip is all Bob.

Share with us anything you like about your early years.

Bob: I have been making comic strips since I was little. I saw strips in the newspaper every day (newspapers used to be on paper and delivered to your house.  Crazy times) and I drew my favorites.  Pretty soon I was making my own strips.  I have been on a quest for syndication my whole life.   Fortunately, I also wanted to be an animator.

Vicki: I don’t remember it very well, but I wasn’t always this tall. My feet were always this big, however.

Bob: Ha! Ha!

What would you tell someone just getting into making comics. Some folks do it as a creative outlet and others are looking to pursue it as part of a creative career. Any advice?

Bob: A lot of people ask me how to make a comic strip. I walk them through finding a size to draw the strip that works for them and turn them loose.  That’s it!  There is no big list of requirements for strips.  It’s why I love strips.  I work on animated features and TV series all day and I LOVE that I’m my own boss on the strip. Three panels? Sure!  Five panels? Why not?  Web-based syndication is very free.

Interestingly, people roll up their sleeves and do about 8 strips.  That’s about when everyone sees it is a lot of work.  Endless.  But I love that too.  Every single day, I get to make a new strip.  Tell a new joke.  Draw something funny that makes me laugh.

It’s not for everyone.

Vicki: When Bob was young, making a living doing a comic strip was a real possibility.  He was just a few years behind Bill Watterson (Calvin and Hobbes).  But when the papers began failing, comic strips entered a dark period where almost no one could launch a strip that would support them.  Now, there are more ways to get comic strips out there, and the future for comic strip artists may be looking better.  Strange Planet is a good example of a web-based comic “making it big”.

Any final thoughts are welcome. What is in store for the future?

Bob: We would love to continue the Molly and the Bear graphic novels, but publishing is a business and that means we need Molly and the Bear: An Unlikely Pair and Molly and the Bear: Campers Beware to sell through the roof.   I hope we get to do a third: Molly is going to do a school play, Bear will need to stand in for a sick kid, and of course the theater is haunted.

Vicki: Hilarity will ensue.

Molly and the Bear: Campers Beware and Molly and the Bear: An Unlikely Pair are published by Simon & Schuster.

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Paul Karasik Interview: On Comics and Paul Auster

Paul Karasik began his career in comics as Associate Editor of Art Spiegelman and Francoise Mouly’s RAW magazine. He has won two Eisner Awards, one for an anthology celebrating forgotten comics visionary, Fletcher Hanks, and for How To Read Nancy, a scholarly book about the language of comics co-written with Mark Newgarden. Paul’s work has appeared in The New York Times and The New Yorker. For longtime comics fans, he will always be associated with his collaborating with David Mazzucchelli on the landmark graphic adaptation of Paul Auster’s novella, City of Glass, the first book in The New York Trilogy. For the occasion of this conversation, we focus on a very special book, the complete graphic adaptation of Auster’s The New York Trilogy. So, that includes the original plus two brand new adaptations completing the trilogy. For details, you can read my review here.

From City of Glass.

Henry Chamberlain: For someone coming in cold, totally new to the material, please give us a breakdown on the significance of this new book, a graphic adaptation of the entire series by Paul Auster, The New York Trilogy.

Paul Karasik: That’s tricky depending upon where you’re coming from. There’s three novels written by Paul Auster in the early 1980s that have been adapted into comics. They’re called, as a whole, The New York Trilogy, with two set in the ’80s and one set circa 1947. They’re all three New York tales, with three different protagonists, drawn by three different artists. I have adapted, scripted and laid out all three. They start out as straightforward mysteries but quickly veer off and are not just mysteries. As Auster put it, they end up asking more questions than providing answers. That can be frustrating for someone thinking these are straightforward mysteries. They’re not. They’re Post-Modern mysteries but don’t let that put you off. They’re very engaging, emotional, and, I hope, riveting and fun reads.

Paul Auster really gets to enjoy his subversive sensibilities, which the graphic adaptations run with. Looking back at the original tale, City of Glass, there’s a treasure trove of subversion. For instance, the sequence of pages with the wayward word balloon tail. The character is very fragile, can hardly articulate anything, and here’s that word balloon tail jammed down his throat. Can you speak to that series of pages?

I don’t think anyone has really spoken about it before. The second chapter of City of Glass is a monologue featuring this character who has been severely abused. He’s lost cognitive abilities and the ability to be specifically articulate in a linear fashion. In the prose book, it’s an entire chapter. And this was a problem. This is one of the reasons this book was chosen, back decades ago when we did the original adaptation, because this chapter seemed impossible to translate into comics. But I came up with this idea of the nine-panel grid and the idea of the word balloon tail going down into the character’s mouth. And taking the reader down a journey over the next several pages. What was 20-something pages in the book turned out to be a dozen in the comic. You take this expedition down this young man’s tortured soul.

Let’s keep this going. What was it like working with Paul Auster? What was it like being the art director, working with David Mazzucchelli?

Well,  working with both of these gentlemen was an utter pleasure. From the moment we got the green light on this book, everything was meant to happen. Working on City of Glass sort of felt like being trapped inside of a Paul Auster story, with a series of bizarre coincidences occurring. I could go on.

Neon Lit edition, 1994.

Oh my goodness, my jaw has dropped. That is what Paul Auster was all about, these unusual coincidences in life. You’ve gotta give us a taste.

Okay, I met Paul Auster when I was teaching at a prep school in Brooklyn Heights. And his son was one of my Fifth Graders in art class. At that point, Paul had only written a few books, including The New York Trilogy. I had heard that he was a young up-and-coming author. But I didn’t really know anything. I read The New York Trilogy. Then I turned to my handy sketchbook and made some notes about how City of Glass could be turned into a comic of some sort.

So, I thought, the next time I see him, I’ll have read the books and would be able to kiss his ass a little bit. Well, we never got around to talking about his books because we had so much to chat about his son. I never really thought about it again. And then flash forward a decade. I get a phone call, just as City of Glass begins with a phone call. It’s Art Spiegelman. He was my mentor, teacher and friend. I had worked with him and his wife, Francoise Mouly, on RAW magazine. He said that he was trying to help this editor in New York who is interested in adapting contemporary noir novels into comics. But they were really stuck on this first novel: it was a challenge to figure out how to tap into the second chapter, a couple of people had already tried. It’s called, City of Glass, are you interested? Well, let me run down to the basement and I find my sketchbook. I’ve already started.

So, this was really meant to be on its own Austerian time warp and schedule. I did the sketches very quickly. I gave the sketches to David Mazzuchelli. And he redrew my sketches and improved them significantly. David, at the time, had already drawn Daredevil for Marvel and created the all-time best Batman, Batman: Year One. He has a way of drawing New York City. He had a way of opening up the space. I had hammered down the nine-panel grid format, which allowed for subtext, and he found a way to add some fresh air to that.

From The Locked Room.

I love it! I’m sure our listeners and readers will enjoy that. I want to jump over to your contribution, The Locked Room. You get to enjoy pushing the limits of storytelling here as in the rest of the series. There’s this one sequence where you get to play with word balloons. One character is flirting with the protagonist, filling the room with word balloons and setting him afloat with all of her verbosity.

She’s getting a little drunk and he can’t get a word in edgewise. At one point, Auster writes something like, “her words held me aloft.” (Looks up notes) Here we are: “I scarcely bothered to listen. I was floating inside that voice.” That little turn of phrase led me to this idea of him being carried aloft by the word balloons.

Paul Auster in City of Glass.

People will ask why a novel should be adapted into a graphic novel. I will get asked this when I’m pitching my own work. And the answer is that a graphic novel is its own animal. You’re investigating the work in a whole different way. It’s not a watered down version but it’s own thing. What do you think?

Auster wrote a prose novel. So, this is a graphic novel. Auster’s concerns deal primarily with what it is to be human as well as quite distinct literary concerns about reading and writing and the nature of fiction and words. In translating these ideas into a graphic novel, you’re still dealing with a novel. So, they’re sharing certain ineffable qualities, including scanning the page from top to bottom and from left to right; turning the page and the effects of turning the page.

Someone asked me the other day if I’d ever be interested in making a film version of these stories. And, yes, if I was given the control and the budget, that would be fun. But it wouldn’t be the same thing at all. It’s not a book we’re dealing with anymore. So, you’d have to reinvent a third, filmic language.

From Ghosts.

Yes, a lot of processing would need to take place. I will move on now to Ghosts, illustrated by Lorenzo Mattotti. As we were talking, Mattotti’s version is its own thing. We see here issues of surveillance, of questioning what is being documented, going back to issues of trusting the written word.

Yes, the primary issues that Auster is interested in, and especially reading and writing in this story. You know, this wasn’t a planned trilogy. One thing led to another. There are certain fundamental themes. After two stories, it made sense to pursue a third. Auster once described the three stories as more of a triptych than a trilogy. Each has similar underlying ideas and concepts but each is a distinct story with a distinct plot line so each deserves a distinct graphic solution to the translation.

What did Paul Auster think of the final version?

Before he died last year, he reviewed everything several times. He was very supportive from the outset. The most important thing to know, in terms of working with Paul, was that he gave us complete freedom to do pretty much whatever we wanted to do, with only one rule. The one rule was that every word in the adaptation had to be written by him. Of course, we used fewer words given that we could use pictures. In comics, you don’t need to say it if you can show it. Other than having to be faithful to his text and his story line, we could monkey around with three different sets of graphic ideas. I think he was quite pleased with them.

Coming from your background, everything from RAW magazine to your study of Ernie Bushmiller, can you give us a little more of a window into how you tackled your contribution, The Locked Door?

This is, by far, the longest sustained piece of comics that I’ve ever done and may ever do. It was very challenging for me to do this much work and to have the trust and confidence in my own drawing. It took me a long time with several false starts. But I know this is as good as I could do at this point. So, it does the job.

I know exactly what you mean in terms of finding the right feel for the book. Your version is so smooth and natural. You must have been asking yourself, How can I compete with the original City of Glass? But you have your own thing going.

Exactly. It had to be something that did not look at all like David’s work or Lorenzo’s work. Most of my published work, certainly in the last twenty years, my gag cartoons for The New Yorker or my extended pieces in The New York Times and Washington Post, have been done using a Blackwing pencil, ink wash and Photoshop. So, it wasn’t like I needed to learn a new tool.

Well, I’m blown away by what you accomplished in The Locked Room.

Thank you.

Now, just looking at another page from The Locked Room, here we’ve got the main character sort of stuck on a Möbius strip. Can you tell us something about this page spread?

The implication is that he’s gotten himself trapped in an endless loop. Having agreed to be the steward of his friend’s unpublished work, he’s fooling himself into thinking that he’s actually doing something other than marrying his friend’s wife and building a family. Besides that, he’s stuck in lockstep on this loop.

I think of Paul Auster as a writer who would have been happy in the Modernist era. He reminds me of some writers who loved larger-than-life characters, like Bernard Malamud. Auster has these sort of magical characters, like Fanshawe, very mysterious.

Yeah, you never actually see him.

And there’s that Nathaniel Hawthorne connection that runs deep. For whatever level of reading you’re coming into this, you’ll find something to your liking.

There’s references in here to Cervantes, probably Auster’s favorite writer. There’s a Melville story in there too. A couple of Hawthorne stories. Some are just visually implied.

There are only so many cartoonists who do everything, known as the “auteur cartoonist.” I wanted to get your thoughts on that considering your work on auteur cartoonist Fletcher Hanks.

So, Fletcher Hanks was a cartoonist that I learned about while I was Associate Editor for RAW magazine. The cartoonist Jerry Moriarty walked into the office one day with a stack of weird comic books. Well, between Art Spiegelman and myself, we felt we knew everything there was to know about Golden Age comic books, which honestly is not that much. Most of them are pretty shitty. But these comic books surprised us. We’d never seen them before. Never heard of this artist before, although he used several pseudonyms so he could work simultaneously at various lousy publishing houses. He made 51 comic books during the early years of comics, between 1939 to 1941. Then he disappeared. We printed one of these in RAW. This was before there were any standards. Anything goes. He would torture and mutilate people. Superhero stories but very twisted and grim.

Fast forward several years and somebody sends me a few Fletcher Hanks stories. This is still the early years of the internet. I find a link about World War II pilots and, at the end there’s an email for a Capt. Fletcher Hanks. I assume that Hanks stopped drawing comics because of the war. I decide to contact this person. He says he’s Hanks Jr. and maybe his father is the cartoonist I’m looking for. But he wouldn’t really know because his father walked out when he was 10 years-old after having beat up his mother and stolen the family’s money. This led to my tracking down all of the Fletcher Hanks stories and so that took up ten years of life. The first volume I collected turned out to be so well received that it led to my winning an Eisner Award for it.

So, did this indeed to turn out to be the father of the person you spoke with?

Yes, it turned out to be the father.

Wow.

He was a horrible man, a violent alcoholic. But, once you know that, and you read the Fletcher Hanks comics, there’s a certain resonance that’s created. The stories go from just being twisted and weird to being emotionally powerful.

Something else to mention is that City of Glass is such a wonderful time capsule. It’s set in the 1980s. The whole mission that the main character is on is now outdated. Today, unless he was incredibly obsessive, he could have let some surveillance cameras do the heavy lifting. Any thoughts?

Yeah, it’s set in the ’80s.

Well, you do what you have to do in the era you’re living in. Is there anything else we should cover? Did I miss anything?

I’m just thinking in terms of having designed the book, that I also hope people will enjoy it as an object. Let’s just say there are a number of Easter Eggs for folks to find.

Once I picked this up, I could not put it down. Thank so much, Paul.

Thank you, Henry.

By all means show your support for the Comics Grinder YouTube channel and go over and check out the above video, Like and Comment if you can. Thanks.

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Carol Lay and MY TIME MACHINE interview

Carol Lay has set the bar high for time travel novels and, no doubt, time travel graphic novels. I would not be surprised to find out that this book ends up joining the ranks of time travel movies. As we move further along in an ever-expanding tech-laden and crisis-prone world, we seem to have an insatiable desire for time travel stories. Well, then grab this book! And, if you should need a little more convincing, please stop by the Comics Grinder YouTube channel and check out my interview with Carol Lay.

MY TIME MACHINE, published by Fantagraphics Books, is one of the best contemporary time travel stories I’ve ever read, whatever the medium used to tell it.

We keep the chat light and easygoing and, given the subject matter, we find ourselves naturally covering a lot of ground. If you are new to H.G.Wells, or a diehard fan of time travel and science fiction, we’ve got you covered. This is one of my most fun interviews with one of the best cartoonists in the business. As an added bonus for those readers familiar with the original novel, and the 1960 movie for that matter, you can consider Lay’s book, as she states, “a sort of sequel to the original in that my book treats those events as if they had really happened and my story is a continuation.” Lay goes on to say that climate change plays a pivotal role in her story. “H.G. Wells was very interested in science. He carefully studied Darwin. He basically wanted to go into the future to see how humans evolved. In my story, I wanted to go into the future to see how the planet evolved.”

Like I suggest in my review of this book, it’s really nice when you have an auteur cartoonist like Lay (in full command of both writing and artwork) who knows just how to dive into the good stuff. Creating a work of comics at this level is a lot of work but it can also be a lot fun. That’s the whole point to all this: it’s gotta be fun! At some crucial level, the story is moving along at an undeniable and highly compelling pace. You do not have to be a fan of science fiction to get into this book. If you love a good story that is as much character-driven as it is quirky and confronting big issues, then this will appeal to you.

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NICK CAGNETTI Interview: A Pink Lemonade Journey

Nick Cagnetti is a cartoonist based in Arizona and a graduate of Arizona State University with experience doing storyboards and commercial art but he’s been drawing forever thanks to a life-long love for comic books. He’s been making his own regularly since 2012 with books like Infinite Wonders and The Spirit of The Shadows but he’s best known for his work on Pink Lemonade.

PINK LEMONADE #1 by Nick Cagnetti

Nick Cagnetti is one of the cartoonists that inspires me and I’m happy to feature here. Looking back, I found my glowing review of Pink Lemonade #1 from 2019, when it was published by Drew Ford’s IT’S ALIVE. Nick and I talk about the legacy of Drew Ford, one of the great champions of offbeat comics. Pink Lemonade is now published by Oni Press.

“I try to keep pushing myself, to get even better. I try to make stuff I enjoy personally, that makes me smile.”

— Nick Cagnetti on his craft.

Comics can change the world, or we hope so. I’ve earned my stripes over the years championing comics of all types: comics that aspire to be pure art; comics that pursue social justice; comics that emulate literary fiction; comics by everyday amateurs; and comics by the best artists in the business at a professional level. Which comics are truly worthy of attention or best represent the medium? Well, the best comics are the ones worth reading, with something to say, and have a distinct level of authenticity. Cagnetti’s work rises to that level, much in the spirit of Daniel Clowes, Darwyn Cooke and Mike Allred. The professional cartoonist’s career is all about evolution and progress. It’s great to be able to chat with Cagnetti, a young talent who has already achieved a level of excellence he can be proud of.

I am a fan of all sorts of styles, from very simple to hyper-realistic. What matters most is that the comics, and the cartoonist, have that X-factor, that certain quality that gives the final product a compellingly human touch. Often, among all the genres and subcategories, what I truly love is offbeat and eccentric comics. That’s why I made a point of bringing up during our interview that old cult classic Marvel Comics favorite, Howard the Duck. It is not everyone’s cup of tea but that is the whole point. It was the brainchild of writer Steve Gerber. The tagline says it all, “Trapped in a world he never made!” Cagnetti’s own Pink Lemonade main character could definitely say the same thing.

The Spirit of the Shadows

Pink Lemonade is a must-read and needs to be added to your shelf if you don’t already have it. Pink Lemonade is published by Oni Press and distributed by Simon & Schuster. You can also keep up with Nick Cagnetti and his ongoing projects, like The Spirit of the Shadows. Just go to his website, Radical Realm Comics.

The Spirit of The Shadows new ashcan.

I also want to mention Nick’s new work, with Daniel Ziegler, on The Spirit of the Shadows. He will have ashcan samplers available at the upcoming Arizona Comic Book Arts Festival on March 9th and those comics will also be available on Nick’s site. And one more bit of news: keep an eye out for a comics project Nick did with writer Zack Quaintance. It’s an anthology called, Death of Comics Bookcase, presumably about the demise of Zack’s comics blog, and will be launching a campaign soon on Kickstarter.

Here is the video interview. I encourage you to give us a view, LIKE and COMMENT. Every bit helps in order to keep things moving along smoothly. You’ll miss a lot more cool stuff if you don’t visit! Thanks.

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Sarah Firth Interview: Eventually Everything Connects

“It’s about things that I’ve seen, things that I’ve learned, questions that I have. This graphic novel is a piece of philosophy in the traditional sense of taking the experience of living and then asking questions about what does this mean, how does this work, how do I know what I know.”

— Sarah Firth, describing her new book, Eventually Everything Connects: Eight Essays on Uncertainty

A Groundbreaking Graphic Novel

We are in the midst of an ever-expanding world of graphic novels with new work popping up each year that affirms this phenomena. Such a title is Sarah Firth’s Eventually Everything Connects, a collection of eight inter-related philosophical visual essays, a fresh and audacious exploration into what it means to be human. Read my review here. I would go as far as to say that Firth’s book is a groundbreaking work. As Firth herself describes the book, think of it as a music album, a collection of songs connected to each other by an overriding theme. In this case, the big theme is a journey to discover and better understand our collective reality.

We kicked off our conversation by focusing on the motif that flutters throughout the book, the bogong moth, a very capable and industrious little creature also quite inept when it comes to getting too close to bright lights. It is, truth be told, an excellent metaphor for the human condition. We humans, as Firth points out, are so remarkable and yet we keep shooting ourselves in the foot with how we are prone to hurt ourselves and other organisms and environments. We can’t seem to help ourselves–or can we? Therein lies a key factor in this exploration, a search for answers to the human riddle.

Life is made up of some many amazing elements, and so many mundane little routine details too. We are constantly buttoning and unbuttoning; composing and decomposing. What gives life purpose and meaning? Firth is eager to tackle philosophical questions, match them up with her own lived experience and see what she comes up with. Your mileage may vary but it’s safe to say you will find much in common in Firth’s exploration–as well as discover many new things about being human and the world we live in. It was a great delight to have this chat and I welcome you to check out the video below. What Firth has created with this book is a wonderfully original contribution to visual storytelling and the comics medium. Moreover, it is distinguished by being such a multi-layered work in comics: what happens in one chapter is picked up by the next chapter, expanded upon, contradicted and reevaluated. We need to cherish these gems in the ever-evolving world of comics. In this in-depth interview, Firth speaks at length about the dynamics at play in her book. I highly recommend anyone interested in the nuts and bolts of comics-making to tune in.

Lastly, I just want to come back to what I’m calling the “multi-layered” aspect to Firth’s book and focus in on one quirky factoid you’ll find among so many in this unique book. As Firth points out during our conversation, we humans are dealing with a never-ending flow of data. In order to deal with this, we must find shortcuts to help us make sense of reality. We have models, organizing principles and various heuristics to help us cope and see the big picture. But, due to the overload of information, we will usually miss something. This phenomena is described well by The Invisible Gorilla Experiment. I guess I zoned it out, or maybe I knew about it at one point, but it’s definitely a popular thing. Basically, it shows how you see what you need to see. Even if you’re told ahead of time to expect to see a gorilla appear in a video about basketballs, you’ll likely miss other anomalies. As I promised Sarah, I would end up becoming an Invisible Gorilla expert and now I can’t help but think about it.

Eventually Everything Connects is published by Graphic Mundi in the United States and will release in June, 2024.

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Nick Abadzis interview: The Cartoonist Life

Meet Nick Abadzis. He’s a guy who has basically been a cartoonist all of his life, in one form or another, or maintaining that connection one way or another. Making comics, worthwhile stuff, is never a simple cakewalk. Success in comics, on the professional level, involves persistence, passion and a bit of luck.

Excerpt from Laika.

Nick got his name on the map, at least in the United States, with the publication of his graphic novel, Laika (First Second). It is the story of the first Earthling (dog) to be sent into outer space. Laika was launched into Earth Orbit aboard Sputnik II on November 3, 1957. The story of this Soviet dog cosmonaut is poignant to say the least and certainly just waiting to be adapted into a thoughtful and inventive graphic novel. Laika went on to in win a number of awards, including the coveted comics industry Eisner Award in 2008 for Best Publication for Teens.

Nick chats about the early days, circa 1980s-90s, going back to his first major work in comics, Hugo Tate. It’s a story that grows darker and more interesting as it unfolds. You won’t easily find it in the States without a bit of digging but that may change soon enough. Nick thinks it might be due for a revisit and reprint. Remembrance of things past  led us to the glory days of British comics and comics journalism as exemplified by Escape magazine, founded by Paul Gravett and Peter Stanbury.

Our conversation also covered a bit of shop talk about the world of graphic recording. It’s not as simple and easy as just drawing pictures of a business meeting. But, if you are a particular kind of cartoonist, one who really knows how to pare down to the essentials and, most important, knows how to listen, you may have a future as a graphic recorder. That said, if you have the stomach for that, then maybe you have the stamina to pursue one graphic novel after another. I always find it a little amusing, perhaps even troubling, that some people think they might someday take up the goal of creating a graphic novel. Honestly, your odds are maybe better that you’ll follow through on writing a prose novel rather than a proper full length graphic novel. But live and learn I always say. Anyway, we have a bit of fun chatting about the curious world of visual storytelling.

A sneak preview of the new book!

Last, but not least, Nick provides us with a sneak preview of his new and forthcoming graphic novel project. It is about race and it has been years in the making. What began as an idea to explore the life of a mixed race couple evolved into a give-and-take discussion of how to expand the narrative. Initially, the book was inspired by the relationship between Nick and his partner, Angela. Nick is of Greek heritage; Angela is of African heritage. The editorial process took over. There were numerous discussions about combining the subject of race with immigration and that led to a number of drafts. Ultimately, the book came back to the original concept. This particular project evolved over the course of 14 years, about as long as Nick has been a graphic recorder. In fact, during the editorial discussions, he would graphic record them. Just goes to show you how important persistence and passion are in this business!

Find Nick Abadzis here.

 

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Filed under Comics, First Second, graphic novels, Graphic Recording, Interviews

Van Jensen interview: ARCA, from IDW Originals

It’s the end of the world. Money is meaningless. But the billionaires have got a plan. Sort of like Noah’s Arc, the elite have a space vessel, the Arca, that will take them to a better world, Eden. All they have to do is make sure to keep their slaves, or “settlers,” in line. Effie is one of the teen servants on this vessel. As far as she knows, she should be grateful to have been spared from the billions of people who perished when Earth died. But things aren’t always as they seem. That is the premise of Van Jensen‘s latest graphic novel, ARCA, published by IDW Productions. It is my pleasure to present to you this interview with one of the great writing talents working today in comics.

As I say in my review, this is a story about a reluctant hero who must rise above her quiet demeanor and confront the powers that be. Persephone, or “Effie,” is in the long tradition of reluctant heroes in fiction and particularly in science fiction: the person who emerges as a leader despite their hesitation. As you will come to see for yourself, Effie is a lot like you and me.

In the course of this brief interview, I asked Van if he’d share a little something about the creative process and he provided a gem that I will long cherish and that I’m sure you’ll enjoy too. It involves a tea kettle. Imagine that you’re moving into your new home and you’ve got a thousand things to figure out. Try boiling it down to a tea kettle. If you can pin down your tea kettle, then everything else will fall into place. It’s a wonderful writing exercise: your “tea kettle” can be a brief description of your main character, or a snatch of dialogue or the first couple of sentences in that first chapter. Whatever helps to kick things off. So, I hope you enjoy this interview, stick around for the writer tips, and seek out this remarkable graphic novel.

ARCA comes out July 11, 2023 and is available for pre-order on many platforms including Penguin Random House right here.

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Director Interview: Animated Short THE CLEARING

A marriage on the rocks about to implode.

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Matthew Richter: A Funny Thing Happened on the Way to Creating Art Space

Matthew Richter is one of the great champions of the arts in Seattle. When I first moved to Seattle, back in 1993, I quickly went about getting a foothold, any kind of foothold, into the art scene. Over time, I ran a gallery space in the coveted arts district of Capitol Hill. It was, in fact, nothing more than a diner–but it had walls to showcase art upon. I did this for a number of years. Some of the artists, who I provided with their very first art show, went on to bigger and better things. I did a number of other things too, including my ongoing freelance journalism and getting picked up by a publisher. I have a book out next year which you’ll hear more about soon enough. There were plenty of ups and downs over the years. I never ever stopped creating art of one kind or another. I never expected anyone to step in and advance my efforts. In fact, I preferred to develop on my own, as I saw fit. But I did crave community. And I did value walls upon which to present one’s work.

Consolidated Works ( 500 Boren Avenue North location, 2002 – 2006)

I kept up with various art people and Matthew was one of them. I’d read his work in our local alt-weekly, The Stranger. Later, I’d attend shows at his outrageously wonderful multi-disciplinary art center, Consolidated Works, where it seemed that anything could happen. Con Works was a veritable convention space/circus arena collecting various spaces that focused on one art form or another. It began as a brash semi-temporary entity, one of the original pop-ups but on a grand scale; established itself in the South Lake Union area, home to a bubbling stew of creative activity; and then, one day, it was gone, it was no more. Fast forward to the present, Matthew has been developing this concept of art spaces into “cultural spaces,” a means of supporting emerging artists, particularly BIPOC individuals who may not find an opportunity to gather and show art in a real estate market that has priced out the traditional art spaces of yesteryear.

Cultural Space Agency

The Cultural Space Agency is born. Matthew Richter developed his concept of cultural spaces during his time working for the City of Seattle’s arts department. This activity led to the city chartering Cultural Space Agency as a real estate development company, its goal being to seek out, purchase, and establish “cultural spaces.” Will cultural spaces help Seattle to flourish and withstand the headwinds of out-of-control growth? Ah, now all this seemed to me to add up to an interesting conversation. That is my goal with this interview: to explore the urban landscape. That requires looking at things from as many angles as possible, the good and the bad; asking tough questions, and allowing room for fumbling about for answers.

The main thing here is to support the goodwill out there to make any community a better place. That is what Cultural Space Agency is all about and it appears to be off to a good start with Matthew Richter having laid out the foundation. As he has made clear, he is only interim Executive Director for a little bit longer and then he will pass on the baton. There are also other positions to fill and numerous opportunities within this new organization. If you would like to help in any way or get involved, be sure to visit them.

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Filed under Culture, Interviews, Matthew Richter, Seattle

☀️ NOAH VAN SCIVER | Cartoonist Interview 💬

Noah Van Sciver is one of our great cartoonists. He’s been at his drawing table for as long as he can remember–and that has resulted in some very impressive work. It takes a lot to gain any traction in the world of comics and illustration. Van Sciver is one of the brave and persistent souls.

It is my pleasure to share this interview with Noah Van Sciver. We chat about his two new books, Joseph Smith and the Mormons (see Comics Grinder review here) and As a Cartoonist (see Comics Grinder review here). I think some applause and cheers are in order every chance we can get. Along the way, we end up talking about a great deal of Van Sciver’s career as a cartoonist. A lot of dots get connected. So, I hope you’ll tune in and feel free to leave a comment or like over at ye ole YouTubes.

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