Tag Archives: graphic novels

Review: DIVINITY II #3 (of 4)

Divinity II #3 variant cover by Carmen Carnero

Divinity II #3 variant cover by Carmen Carnero

DIVINITY II is a satisfying time travel thriller. I love a good time travel tale and this series from Valiant takes us to some very interesting places. You can well imagine that if Vladimir Putin was ruling over the only superpower on the planet that he’d be quite alright with that. A chilling thought but just the right frame of mind to enjoy this comic. Great script by Matt Kindt and a very kinetic style to the artwork by Trevor Hairsine.

A whisper in Gorby's ear.

A whisper in Gorby’s ear.

We have one rogue character, cosmonaut Myshka, with the potential to shift the balance of power in favor of the Soviet Union that she so dearly misses. Hey, you learn quick that changing history is not exactly a piece of cake. You can’t just whisper into a world leader’s ear, suggest a change of course, and then expect to de-wrinkle a moment in time. Just not gonna happen. Of course, you need a very persistent sort to keep trying and that’s our Myshka. She’s set to give pep talks to everyone from Stalin to Gorbachev. Stay resolute, dudes, Communism is here to stay!

Fun stuff! We’ve seen way too many time travel tales about killing Hitler and saving JFK. That said, I wouldn’t mind a whole series, at least a one-shot issue, dedicated to Jeb Bush going back in time to kill baby Hitler. You remember Jeb Bush, right? Oh, how time flies!

Awesome variant cover by Carmen Carnero.

DIVINITY II #3 is available as of June 22nd. For more details, visit Valiant Entertainment right here.

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Filed under Comics, Comics Reviews, Communism, History, Matt Kindt, Russia, Time Travel, Valiant Entertainment

Review: NVRLND #1 (of 4), published by 451 MEDIA GROUP

Wendy Darling gets the jitters about attending a new high school.

Wendy Darling gets the jitters about attending a new high school.

There is plenty to like about NVRLND, an exciting new comic involving wild teens and magic, published by 451 MEDIA GROUP. I’ve always said that a comic with a sexy element to it does best if it does not leave its brains at the door. This is a whipsmart sexy comic plus a lot more. It’s easy enough for a new publisher to fall into churning out exploitation content. 451 takes a different approach. Here goes: NVRLND is the sort of comic that promises and delivers a wild and interesting ride. It has a priceless scenario to kick off with: Set amid the underground music scene, kids are dropping like flies when they get hooked on the new designer drug, Pixie Dust, which makes them think they can fly.

NVRLAND #1

NVRLAND #1

Even if you really believe you can fly, is that enough to save you from sure death when you jump off a building? No, most likely you are going to die. That is exactly what is happening to kids in present-day Hollywood. Alexis, the mayor’s daughter, jumped to her death high on Pixie Dust. And so our story begins. Alexis had hooked up with Peter, the handsome young owner to the nightclub, Neverland. Peter had just taken the stage to perform in his band, The Lost Boys, when Alexis jumped from high above. Pixie Dust. Peter knows it is Hook, this mysterious tattoo artist, who is behind the Pixie Dust epidemic. It’s only a matter of time before the two have it out.

Leila Leiz’s artwork is quite stunning, full of life. The script by Dylan Mulick and Stephanie Salyers is genuinely clever and authentic. The whole creative team paints you an intriguing picture of the dark side of Hollywood! Yes, if this sounds oddly familiar, this is a brash and original “retelling” of the Peter Pan tale. As this first issue demonstrates, Hollywood, the land where you never have to grow up, is the perfect setting for this engaging story. For those who enjoy a narrative that faithfully uses local flavor, readers will enjoy the strong Hollywood connection. Overall, a fun and smart ride. It will be fun to see how things develop in this four-issue series.

NVRLND is available as of August 10th and is published by 451 MEDIA GROUP.

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Filed under Comics, Hollywood

Review: METROLAND #3 by Ricky Miller & Julia Scheele

David Bowie chats with Ziggy Stardust

David Bowie chats with Ziggy Stardust

“Metroland #3,” published by Avery Hill, is the best yet of this quirky series. Of course, you want to read it all as it builds! The hints have been made from the start that there is something unusual, perhaps other-worldly, about rock stars Jessica Hill and Ricky Stardust. They keep abandoning their band, Electric Dreams, leaving them cooped up in a small castle in Greenwich just outside London. Not the worst thing in the world, mind you. Although not until you take into account that the mysterious activities of Jessica Hill and Ricky Stardust could bring about the Apocalypse!

Alright, so the world’s fate may hang in the balance. But this comic’s main appeal is its style and humor. Let me tell you, it’s a particularly British club scene thing going on here but it’s also quite applicable to any scene. The recurring theme is looking and acting cool. Go to a club. See a show. Pose. Make pithy comments. The humor and the style are priceless, way before snark was ever born–and much better. It’s a world-view honed over generations. Funny I should say that, given the nature of this narrative.

Jessica and Ricky are compromising the space-time continuum!

Jessica and Ricky are compromising the space-time continuum!

Ah, yes, this is a story spanning generations–or should I say it goes much deeper than that. This is unnatural. This is cross-polinating generations! Let me come clean: Jessica and Ricky are compromising the space-time continuum in a huge way. Ever hear of President Elvis? No, that wasn’t supposed to happen. So, yeah, we’ve got a mad helping of Doctor Who with just the right hipster vibe.

Where is Ricky Stardust and Jessica Hill?

Where is Ricky Stardust and Jessica Hill?

You see, Ricky Stardust has been leapfrogging all through rock ‘n’ roll history making adjustments as he pleases. Rumor has it that he’s Ziggy Stardust and that he’s set into motion some cataclysmic jinx. Not the sort of thing the David Bowie we all know and love would ever do. Ricky Miller’s script has such droll humor and Julia Scheele’s artwork has such devilish wit.

Henry the Blogger!

Henry the Blogger!

As for comics about gloriously misspent youth, this is one I highly recommend. Come for the repartee and stay for the characters. There is even a middle-aged pop culture blogger who proves to be a pivotal character. Ah, there’s hope for me yet. Well, I must admit the character is pretty spot on in a lot of ways. Eerie, his name is Henry and my name is Henry. Okay, that alone gets my attention! Did someone travel back in time just to spook me? Ha, ha, I do like this Henry the blogger character!

Kevin refuses to meet with Henry!

Kevin refuses to meet with Henry!

“Metroland #3,” by Ricky Miller & Julia Scheele, is a 36-page full-color perfect bound comic. For more details, visit Avery Hill Publishing right here. You can also venture over to Retrofit Comics and find Metroland right here.

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Filed under Avery Hill Publishing, British Comics, Comics, Comics Reviews, David Bowie, European Comics, Graphic Novel Reviews, graphic novels, London, Music, science fiction, Time Travel

Review: MIDNIGHT OF THE SOUL #1 by Howard Chaykin

Howard Chaykin

It’s always good to read a comic by Howard Chaykin. I can tell that Mr. Chaykin is having a grand time writing and drawing his latest comic, “Midnight of the Soul.” It wasn’t very long ago that I was marveling over another of his works, “Satellite Sam,” also published by Image Comics. As long as there are good comics being made, I’ll be writing about them. And this one inspires my own creating of comics. I admire many things here. Chaykin has a naturalness about him. He has an enthusiasm to share with you as much as possible.

Howard Chaykin wants nothing less than to drench you in the era his story is set in, wants you to appreciate that people ate, slept, shit, fucked, yelled, cried, murdered in this time he’s taking you to. And maybe they did things a little differently back then from the way things are done today by a new generation. A little more blunt and raw, not so pretty. But, one thing is for sure, they lived!

The time for this story is 1950, five years after World War II. The boys, now men, must find their way. For many, the war had never left them. It certainly messed up one Joel Breakstone, former GI and liberator of Auschwitz. Joel thought he might find the answers as a writer. But, too much booze and little discipline have soured his pipe dreams. Maybe he was never cut out to be a writer. Patricia, his girlfriend, tries to get him to wake up. All around him, everything is falling apart, including his relationship with Patricia, including Patricia herself!

Chaykin Midnight Image Comics

Few cartoonists embrace the old school tradition as well as Chaykin: both writing and drawing his work consistently over decades in his distinctive style. To do that, and do it so well, that makes you a legend. But what makes you someone to remember is real passion. Chaykin has such a crisp style, its stark beauty creates a certain distance between the reader and his characters. It is sort of like he doesn’t want you to get too close to these people he creates. Mostly, these are not very nice people to begin with. There’s a very intriguing dark world that Chaykin wants to share with you. These people are broken and are apt to do ugly, even unspeakable, things. Disconnection. Dissonance. Ah, the stuff of noir!

Image Comics Midnight Chaykin

Creating the right mood is so important. Chaykin is such a masterful draftsman that he can easily use the same drawing, even the same set of panels, again in the same issue. If the artwork is strong and interesting enough, and it lends itself to a satisfying reverberation, then why the hell not? Anyway, it is done to great effect here. This whole first issue to a must-read. For fans, you’ll find Chaykin just as gritty and tough as ever. For new readers, you’re in for a wild ride.

“Midnight Of The Soul #1” is available as of June 8th. For more details, visit Image Comics right here.

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Filed under Comics, Comics Reviews, Crime Fiction, Howard Chaykin, Image Comics, Noir

Review: ‘INDEH: A Story of the Apache Wars’ by Ethan Hawke and Greg Ruth

Panel excerpt from INDEH

Panel excerpt from INDEH

Truth is far more complicated than legend. In a new graphic novel, Ethan Hawke and Greg Ruth find an honest way to address the Native American story in “INDEH: A Story of the Apache Wars.” Hollywood has a long history of perpetuating the myth of “Cowboys vs. Indians,” of noble white men just doing what needed doing against the fierce and random attacks of primitive savages. In this book, we get an even-handed clear depiction: a steady and calm narrative that builds to a quick-paced chain of events.

Ethan Hawke adds subtlety, shades of meaning, to the sort of story that usually gets overblown and exaggerated. He has the inevitable violence in there but he really digs deep into the causes of conflict: the U.S. military mishandles information in some cases and individuals engage in abuse in other cases. By 1872, hostilities should have been on a steady decline but, due to unfortunate factors, all would come to a head in the Apache wars.

At the center, is the famed steadfast warrior, Geronimo. Alongside him, is the warrior turned reluctant diplomat Cochise. We come to see that the Apache did not enter into bloodshed lightly. But, after not only one’s land is taken, but one’s family is slaughtered, blood will be shed. When literally everything is taken from you, your very existence threatened, what do you do? You fight back!

Reading INDEH

Reading INDEH

Quite remarkable that such a book exists. Here you have a compelling story told in the comics medium, which gives it that greater reach and accessibility, and gives it a unique vision. I can only imagine that Ethan Hawke, such a celebrated and talented individual, must have gained so much from his discoveries and creative effort in putting together this script.

It did begin as a screenplay. However, the realities of Hollywood left Hawke with the realization that his idea for a movie could be better served by a graphic novel. When Hawke approached the legendary Greg Ruth about being the artist, Ruth insisted that they were entering a new world, the world of comics, and to make that collaboration work, Hawke would need to rethink the script. And so Hawke did just that!

Enhanced by Greg Ruth’s lively brushstrokes, we see the varied nuances to the conflict. We find that, despite the mounting chaos and violence, there were parties on both sides who were more than willing to listen to reason. And, amid the carnage, betrayal, and despair, there was the defining figure of Geronimo. Skillfully avoiding a heavy hand, both Hawke and Ruth give Geronimo his due. Yes, it did reach a point where he was motivated by revenge but he was also motivated by survival.

INDEH by Ethan Hawke and Greg Ruth

INDEH by Ethan Hawke and Greg Ruth

If we are to grow and evolve as a people, we need to better understand where we’ve come from. What INDEH does is provide us with a clear picture, one that even today we rarely see. Ultimately, we find here a story of a people abandoning a life full of life and succumbing to a life closer to death. Perhaps future generations would dream. These warriors had to admit they had given way to being “Indeh,” or “the dead.” But what would be the greatest tragedy is if they had died in vain. This book is a tribute to the Apache, and Native Americans in general, and it will definitely enrich the reader.

INDEH is a beautiful 240-page hardcover, fully illustrated, black & white with graytones, published by Grand Central Publishing, an imprint of Hachette Book Group. For more details, go right here.

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Filed under Comics, Ethan Hawke, Graphic Novel Reviews, graphic novels, History, Native Americans

Kickstarter: Bringing Back RED RANGE by Joe R. Lansdale & Sam Glanzman

"Red Range" by Joe R. Lansdale and Sam Glanzman

“Red Range” by Joe R. Lansdale and Sam Glanzman

Imagine an outrageous story, on par with Quentin Tarantino at his best, about an African-American seeking revenge over racists who have murdered his loved ones. Then imagine it created by some of the best talent in comics: Sam Glanzman and Joe R. Lansdale. That is what you get with RED RANGE, published in 1999 by Mojo Press. Unfortunately, Mojo went out of business that same year, and the book has been out of print ever since. Enter comics authority Drew Ford, responsible for bringing back to life a number of lost comics gems. His plan is to reissue the original RED RANGE in color. This is part of Drew Ford’s new publishing imprint, IT’S ALIVE!

Drew Ford has worked closely with both Sam Glanzman and Joe R. Lansdale to put some of their more important out-of-print works back on the shelves. For Glanzman, Ford put together the A SAILOR’S STORY collection, the U.S.S. STEVENS collection, and the ATTU collection. For Lansdale, Ford resurrected his first award-winning short story collection, BY BIZARRE HANDS.

So, it’s down to basic facts: books like these can remain lost to the general public or they can find a new home and new readers. Lend your support to the Kickstarter campaign to bring back RED RANGE, running until June 25th, right here.

Join the Kickstarter campaign right here.

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Filed under Comics, Drew Ford, Kickstarter, Quentin Tarantino, Westerns

Review: REGULAR SHOW: A CLASH OF CONSOLES

Regular Show Boom Studios

Mordecai, a blue jay, and Rigby, a raccoon, are the poster boys for millennials lacking direction and money in a world still reeling from the Great Recession. “Regular Show” misadventures are aired on Cartoon Network back-to-back with similarly loopy “Adventure Time.” If you are looking for a snapshot of where we are today, a third of young people (18-31) are reported to be living with their parents according to a 2012 study by the Pew Research Center. And a lot of millennials are watching “Adventure Time” and “Regular Show.” They are also reading comic books, published by BOOM! Studios, based on these shows. One current title that sums it all up quite well is a new original graphic novel, REGULAR SHOW: A CLASH OF CONSOLES.

RegularShowBoom

This is a story about two regular guys going against the system. The quality of Mordecai and Rigby’s leisure time is at stake when the big three video game companies release all new consoles on the very same day making all previous games obsolete. In the heat of the chaos that ensues, our heroes find themselves on opposing sides of an all-out gaming war. This book is written by Robert Luckett and Rachel Connor with artwork by Zé Burnay. The story and art are a lot of loopy fun appropriate for all ages. The dialogue is snappy, the pace is upbeat, and, if you sense there is more going on, there is! This is a not too thinly veiled tale of corporate greed. Corporations are fighting an all-out war for dominance and they are more than happy to have their customers be the foot soldiers. Puckett and Connor’s script raises this fact to a hilarious level of the absurd. So, in this case, we the readers win.

REGULAR SHOW: A CLASH OF CONSOLES is a 144-page trade paperback available as of May 31, 2016, published by KaBOOM!, an imprint of Boom! Studios. You can find this title at Amazon here.

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Filed under Boom! Studios, Cartoon Network, Comics, Millennials, Regular Show

Review: SUPERMAN: AMERICAN ALIEN #7 by Max Landis and Jock

Superman Max Landis Jock

Max Landis broke onto the scene with his indie cult hit movie from 2012, “Chronicle,” a subversive take on superhero tropes. That ultimately got the attention of DC Comics. Or maybe it was the parody short film Landis did that same year, “The Death and Return of Superman.” Landis has a take-no-prisoners approach in his critique on how DC Comics has managed Superman over the years. That led DC Comics to invite Landis to try his hand at writing a bit on ADVENTURES OF SUPERMAN in 2014. And now, Landis presents his own limited series, SUPERMAN: AMERICAN ALIEN, which just completed its 7-issue limited run on May 18th. Let’s take a look at the last issue.

Granted, Superman is a very special case. As the most venerable comic book icon of all time, he is susceptible to being treated like a rare triple-mint (still in the box) action figure. You can easily end up with stories that are NOT stories but just confirmations on how awesome Superman is. That will placate a die-hard fan but it’s not worthy of a character with unlimited potential, right? You can place the Superman character is any number of situations, modulate the tone, get a little crazy too. In the end, without forcing it, focusing on a good story is how Superman stays fresh and interesting. That said, I really enjoyed reading the last issue to this limited series and I tip my hat to Max Landis and to the always dapper and cool artwork by Jock.

Superman American Alien Landis

What I like here is the looseness and irreverence. The series is seven stories in various times in Clark Kent’s life. For this last story, Landis and Jock work as a tag team to bring you a classic final showdown between hero and villain. In this case, Superman battles Lobo from the planet, Czarnia. Lobo from Czarnia? It sounds snarky badass as well as whimsical, something a child might say while playing with a battered action figure. That alone tells you that Landis is playing with a fictional character, not a prized trophy, and trying to shake things up. And that’s really what we want to read more of with our Superman stories. Here’s to reading more Superman stories that challenge the status quo in the future!

SUPERMAN: AMERICAN ALIEN is well worth picking up when it is available as a trade paperback or, if you prefer, read the singles! For more details, visit DC Comics right here.

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Filed under Comics, DC Comics, DC Entertainment, Max Landis, Superman

Review: CAPTAIN AMERICA vs. IRON MAN: Freedom, Security, Psychology

Superheroes at Odds

Superheroes at Odds. Illustration by Henry Chamberlain

What is most important to us? Freedom or security? Can both coexist? What if national security is involved? We have been grappling with this dilemma anew since 9/11. The current hit movie, “Captain America: Civil War,” pits superheroes in a bloody battle: Iron Man defending national security; Captain America defending individual freedom. “Captain America vs. Iron Man: Freedom, Security, Psychology,” published by Sterling, is a thought-provoking collection of ten essays exploring these very issues. One easy-going Sunday, Jen and I made our way to Miir, a favorite local coffee shop and store. We relaxed, chatted, and I put this review together.

Reading "Captain America vs. Iron Man: Freedom, Security, Psychology"

Reading “Captain America vs. Iron Man: Freedom, Security, Psychology”

Such basic issues as security and freedom naturally make their way into the often engaging world of superhero comics. Some readers dismiss superhero comics as just a genre full of capes and tights. But, as I always feel compelled to point out: Follow the story, not just the superhero! Always take note of who is writing the script! Because, without a doubt, compelling stories are there to be told. Mark Millar’s original comic book script for Marvel Comics is an exploration of this conflict between freedom and security. Congress passes a law requiring all superheroes to register just like any other law enforcement officer. Captain America is against such limits to his actions. Iron Man supports the new law, even if it leaves him at odds with Cap. And so you end up with a classic in the superhero genre.

Now, let’s place these two battling warriors on the psychiatrist’s coach. What are the root causes behind Iron Man battling Captain America? A Freudian could see this dispute as symbolizing the battle waged by the superego and the id to control the mind’s ego. And, since this is Freud, this would also be about masculine sexual competition. This is how we begin one of the essays to be found here, “Punching Hitler: Symbols in Red, White, Blue, and Gold.” It is written by the book’s editor, Dr. Travis Langley, and Tommy Cash. This essay represents the concise insight to be found in the rest of the book, steadily building from one idea to the next.

So, what further motivates this conflict? This strikes at the core beliefs of each character. Captain America originated during World War II and embraces America’s hopes and ideals of that era. Iron Man originated during the Vietnam War and cynically embraces the military industrial complex, “all the things the hippies hated,” for the sake of a greater good. You take those two symbols of heroism, Langley and Cash argue in their essay, and see how they clash with the contemporary framework of the War on Terror. You have the stage set for conservative fans on the side of Iron Man; and liberal fans on the side of Captain America. Each character represents a charged symbol, a distinctive way of seeing America and the world, one an ideal, one a reality.

The MiiR Flagship store in Seattle

The MiiR Flagship store in Seattle

Well, I hope this provides you with an intriguing taste of what to expect from this unique book. I was so happy to take the time out for this review and the setting I chose for my reading could not have been better. You see, MiiR is part of something really special. You could say they take individual freedom, and responsibility, very seriously. It all began with the goal of creating the perfect bottle and Miir did just that plus so much more. MiiR keeps giving back every step of the way. Each MiiR item you purchase directly supports a project helping those in need around the world. Hmm, talk about super powers! Check them out right here.

“Captain America vs. Iron Man: Freedom, Security, Psychology” is a 192-page paperback. For more details, visit Sterling Publishing right here.

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Filed under Book Reviews, Books, Captain America, Comics, Iron Man, Mark Millar, Marvel Comics

Review: ADVENTURE TIME: ICE KING #5 (of 6)

Adventure Time Ice King

Anyone who enjoys viewing Adventure Time on Cartoon Network would never have to ask if they would also enjoy reading an Adventure Time comic book, published by Boom! Studios. The answer is a resounding, YES! For those of my friends out there unfamiliar with Adventure Time, it is an animated show with a unique point of view, much like The Rocky and Bullwinkle Show was in its day. It’s cerebral goofy. A story about a boy, Finn, and his dog, Jake, and their adventures in a post-Apocalyptic world. And one of the recurring characters is the not-so-nice Ice King.

I mention the readiness of a fan of the show to read the comic because it is very true. What Boom! Studios has managed to sustain is that quirk factor. This is why cartoonists coming from an alternative comics background, or at least in tune with it in some way, are ideal for this type of work. Just consider the Tumblr sites for this book’s talent: story by Emily Partridge; script by Pranas Naujokaitis; and art by Natalie Andrewson.

Then you have the deceptively simple premise for the comic book: “Ice King and his cool wizard pals make it to Marble’s lair and a battle ensues.” You let your talent follow their muse. Next thing you know, the content has organically made the transition from one medium (fabulous animated show) to a whole other medium (fabulous comic book).

In this issue, we are immediately swept up by some dramatic action from the previous issue. Looks like Fionna (the gender-swapped version of Finn) has met her match with The Dark Magister Templi Marble. That’s one page, hinting already that this comic goes deeper than one might think! And then we follow Ice King as he’s repeatedly duped into being a human land mine detector. Ouch! Ice King allows this to happen to him because he has zero self-confidence and he’s so desperately lonely. But if he wants friends, wouldn’t he need self-respect to begin with? Well, we can see that but not Ice King.

Ice King Boom Studios

The zany humor is often just two characters arguing at the top of their lungs. But it follows a logic, part of the bigger story being told, of course. The loopy-fresh drawing is right in sync with the back and forth surreal dialogue. And the hand-drawn lettering is as kinetic as the drawing and writing. One one level, it all refers back to the work of what we might think (for those of us who think in these terms) of the traditional self-published independent cartoonist.

On another level, it is a matter of just being savvy to the zeitgeist. Think of, say, Eleanor Davis, Julia Gfrörer, or Meghan Turbitt. What matters most is that the creative team here taps into that indie ethos. Anyway, I always get a kick when I read an Adventure Time comic. I’m sure they are a lot of fun to write and draw too. Nice to check in on Finn and Jake and company from time to time.

ADVENTURE TIME: ICE KING #5 (of 6) is available as of May 18th, published by KaBoom!, the all-ages imprint of Boom! Studios.

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Filed under Boom! Studios, Cartoon Network, Comics