‘Rise of the Dungeon Master: Gary Gygax and the Creation of D&D’
Creating a biographical work in comics is a very distinct venture. It requires a fine agility as you’re balancing a myriad of facts, more than you will be able to neatly fit into one graphic novel. Any number of factors can add to the complexity, such as the writer figuring what to use if he has personally conducted interviews. David Kushner was one of the last journalists to interview D&D co-creator Gary Gygax prior to his death. He has now teamed up with award-winning illustrator Koren Shadmi on a nonfiction comic book chronicling Gary Gygax’s life and the creation of D&D: RISE OF THE DUNGEON MASTER: GARY GYGAX AND THE CREATION OF D&D, recently published by Nation Books. It is an ambitious undertaking, the first of its kind, and well worth a read.
Dave Arneson, a true dreamer.
Kushner and Shadmi do a wonderful job of laying down a behind-the-scenes narrative to Dungeons & Dragons, a pop culture phenomena that we all know to some degree. You may have never seen yourself as a role-playing game enthusiast, but you can’t help but get caught up in the details and history of a bona fide subculture. This book succeeds in putting a face to what has become known the world over as Dungeons & Dragons. In fact, there are two prominent faces involved here: Gary Gygax, the original guy to tinker with new ideas for role-playing games (instead of always military themes, why not include wizards?); and Dave Arneson, the guy next in line who refined what Gygax set in motion (don’t get lost in the rules and keep it fun!). Gygax was a middle-aged man with a family and Arneson was a young security guard working his way through college.
For the love of the game.
The best moments in the book are once we get to observe Gygax and Arneson just being themselves, warts and all. Gygax turns out to be more motivated towards turning his innovations into a profitable business. Arneson is far more the dreamer, only interested in refining the game. Arneson is so caught up in his own D&D world that he is left out of the burgeoning D&D business venture by Gygax and his associates.
“One day, you catch a break that will change your life.”
Kushner’s script places the story in various first-person points of views. At times, the narrative boxes are quoting Gygax or Arneson or simply become omniscient. While this narrative shift can be disconcerting at times, it’s understandable given the many segments to cover. You have a broad canvas to fill with this person saying this and that other person doing that. And, given the interview source material, there are times that you want to do a flashback scene and other times that you want the person to speak in the present moment. Overall, Kushner and Shadmi do a commendable job of bringing this tale to life. One thing is for sure, you will never look at Dungeons & Dragons the same way again.
RISE OF THE DUNGEON MASTER: GARY GYGAX AND THE CREATION OF D&D, published by Nation Books, is a 144-page black & white trade paperback. For more details, visit Nation Books. You can also purchase the book directly from Amazon right here.
Mike Capozzola is a unique hybrid, a cartoonist and a stand-up comedian. He’s a professional in both for over 20 years. In fact, the two passions are inextricably linked. I enjoyed his set this last Saturday at Seattle’s Comedy Underground. Mike is based out of San Francisco and maintains a busy schedule so it was a real treat to get to catch his act while he was in town. I asked him about his process, specifically about a bit where he describes weird yet appealing movie scenarios, ending each description with, “Yeah, I’d see that.” I came to find out that this movie routine originated as a drawn-out cartoon. The concept as a cartoon did not seem to work. But, when he performed the material on stage, Mike found what he was looking for.
Mike kicked off his first night at Comedy Underground with his ongoing pop culture extravaganza, Evil Cyborg Sea Monsters. This is a multimedia show featuring all the things that us geeks enjoy: sci-fi, superheroes, and monsters. As Mike said during our talk, geek culture is everywhere today but it was a hard-won identity for kids growing up in the ’70s and ’80s. It wasn’t so cool to be a geek back then. That said, we can all freely celebrate being a geek now, like we kids from yesteryear could only dream of.
Mike Capozzola at the Comedy Underground in Seattle
The last time I had one of these free-for-all chats with Mike, I offered up the topic of leaf blowers. He had no problem with them. I took the opposing view. Sure, it’s an honest job but, to my mind, the art of leaf blowing can be overdone. I contend that rakes make for a sensible and quiet alternative for much of these tasks. Anyway, I tried a different tack this time and brought to the table the intrinsic character of Seattle. Given that it’s my hometown, I felt it fair for me to say that there’s some truth to stereotypes regarding a certain coolness and reserve to the natives. Capozzola, based upon is observations, took the opposing view.
Is Seattle Sweet, Bitter, or Just Right? That’s what I’d call our lighthearted search for Seattle’s soul. Overall, I think that my friend here was picking up some strong frontier vibes. And I can’t deny him that joy. Seattle does offer the comforts of urban living in close proximity to an abundance of natural wonder. Mike wanted to take the more sunny view of things too. And it was challenging for me to pursue my case that Seattle is too prim and proper while we were chatting outside in Pioneer Square, hands down the rowdiest part of town. Ongoing hijinks near us just played into Mike’s hands.
We had time to dissect a few other things too, namely Trump. Mike had this to say: “The day after the election, so many people felt defeated. Many thought they could turn to art. For comedians, this meant war. I remember Trump for the last thirty years as being treated as a punchline by the tri-state area media. To see it come to this is wild. It’s like the local screw-up, or Ronald McDonald, or a sled has suddenly become president. He’s given voice to a fringe element in the same way that you’d unlock a mystical box and unleash an ancient curse.” That, my friends, says it all. We chatted about how those of us in the Gen X demographic feel unfairly sandwiched between the mighty Baby Boomers and the Millennials. We were misfits to begin with so it figures. And we decried the overall lowering or lack of standards we live with today. Maybe America deserves a pro wrestler or Mark Wahlberg as their next president.
Contact Mike Capozzola with any questions, such as doing commissioned work or presenting his Evil Cyborg Sea Monsters show, at his website right here.
Box Brown is a cartoonist that I really admire for being able to take a subject he’s passionate about and distill it to its essentials into a comics format. His previous graphic novel was on the all-time great pro wrestler, Andre the Giant. You can read my review here. Brown’s latest book is all about the all-time classic video game, Tetris. Published by First Second Books, “Tetris: The Games People Play,” is a testimony to Brown’s determination to collect all the pieces to a story and create a greater whole.
Page excerpt from TETRIS: THE GAMES PEOPLE PLAY
You most likely know the game even if you don’t normally keep up with games. It’s right up there with such legends as Pac-Man and Donkey Kong. It’s a game with a simple charm and an uncanny allure with origins dating back to antiquity. You can learn more about it and play it for free at the official Tetris site right here. Essentially, the goal of the game is to arrange little blocks as they fall down your screen in the most efficient way possible. There’s a Zen vibe there in its relative simplicity. Ironically, the innocent little game of Tetris became entangled in a complex legal fight that found the game industry giants, Atari and Nintendo, locking horns.
Tetris was originally created in 1984 by Alexey Pajitnov. Brown faithfully follows the creator’s journey and all related Tetris canon. Now, what you probably do not know is that there is a lot of intrigue behind what happened to this game on its way to becoming a classic. When Pajitnov created the game, it was the result of his passion for games without any other plans beyond that. As a citizen of the Soviet Union, his only plan was simply to be a good computer programmer for the government. Brown runs with the story once a profit motive is triggered.
Tetris creator Alexey Pajitnov
And so our story gains numerous twists and turns as a cat and mouse game is played out. It is at this point that all the machinations can get a bit overwhelming. Brown handles all these moving parts well. He keeps to a basically lean and clean grid of panels that helps to steady the eye. And, at various intervals, he will devote a page to a portrait of the next key player in the drama. It is a modest little portrait set off by a black background. It amounts to a perfect pause, a great way to catch one’s breath.
Brown seems to hold back a bit more with his artwork than he did in his last book. He has a rather pared-down style to begin with. For this book, I think he opted to simplify as much as possible for the sake of clarity given all the details involved. Some work in comics is mostly to digest information. Other work is mostly to admire the artwork. And so on. Brown strikes a nice balance of conveying information with a certain zeal and style all his own. Once you start this book, you’ll want to keep with it and get the whole Tetris story.
“Tetris: The Games People Play” is a 256-page duo-tone paperback, published by First Second Books. For more information and how to purchase, go right here.
Kerry O’Quinn and Friends. Illustration by Henry Chamberlain.
Kerry O’Quinn is the co-creator and publisher of STARLOG, FANGORIA, CINEMAGIC, FUTURE LIFE, COMICS SCENE and more than a dozen other monthly newsstand magazines. Mr. O’Quinn is featured in an upcoming documentary on fandom, FROM THE BRIDGE, written and directed by Spencer F. Lee and hosted by George Takei. It was my pleasure to get a chance to interview Kerry. Here is someone who tapped into the world of fandom as if he were born to do so. O’Quinn and his partner Norman Jacobs got their start by creating and publishing a soap opera magazine in 1972. By 1976, they were ready to pursue publications aligned with their passions for genre cinema, television, and related pop culture.
Kerry O’Quinn, co-creator and publisher of STARLOG and FANGORIA
Starlog and Fangoria are the flagship publications from that golden era. Starlog was launched in 1976. Fangoria was launched in 1979 and continues in its great tradition of covering the horror scene. These are the prime publications, along with Cinemagic, that would go on to influence thousands of creative people including many of the most celebrated talents working today like J.J. Abrams and Quentin Tarantino. Before the internet, you got your in depth information on the entertainment industry from magazines. One cannot stress enough how significant Starlog and Fangoria were in their heyday.
Fangoria, Issue One, August 1979
Kerry O’Quinn would go on to celebrate the worlds of science fiction, horror, comic books, and fandom in various ways. Some of the most notable are his conventions that paid tribute to the 10th anniversary of Star Wars, the 20th anniversary of Star Trek, and the 20th anniversary of Starlog. It was during the 10th anniversary celebration of Star Wars that Gene Roddenberry and George Lucas would share a stage for the first and only time together. How was such a marvelous feat accomplished? Well, Kerry O’Quinn was friends with both of these legends. It was Kerry O’Quinn who landed an exclusive in depth interview with George Lucas that was so comprehensive that it spanned three issues of Starlog.
Gene Roddenberry meets George Lucas, 1987, the 10th anniversary of Star Wars
Over the years, Kerry O’Quinn has proven himself to be a man of many talents consistently exploring and creating new work. He has become an accomplished screenwriter with a number of projects including “Dragworms,” his unique take on zombies which is actually more character-driven than just blood and guts. What strikes me about Kerry O’Quinn is his energy and determination to pursue his dreams. I can relate to him on many levels. We’re both from Texas. We both love New York. We both juggle a number of passions: writing, drawing, acting, filmmaking. I think some people are just wired to need to do many things and will find ways to realize each goal over the course of a lifetime. That’s what is special about Kerry O’Quinn. That said, he’d be the first to say it is well within reach for everyone to follow their dreams. For more details on his remarkable life and his observations, check out his website here.
HENRY CHAMBERLAIN: Kerry, I want to chat with you about fandom, and the upcoming documentary that you are featured in, “From the Bridge,” and cover as much as we can about your remarkable career. I want to begin by giving a shout out to your friend, Kurt Edward Larson. He conducted such a beautiful and heartfelt interview with you.
KERRY O’QUINN: Kurt and I have known each other for a long time and have a lot of fun things in common. Kurt is such a Star Wars fan–and, when he got married several years ago, I wondered about what to get him–a toaster? a blender? No, what he would want was a day at Skywalker Ranch. I arranged that. He and his wife had lunch there and got a tour of the ranch. So, he was in heaven!
I was talking to a buddy of mine about doing this interview and we got to speculating over the long lines for Star Wars on the very first day of release. We were just kids when it came out. I started to think about how Jaws had attracted long lines too a couple of years prior. From your special vantage point, Starlog was already on the scene having come out in 1976, would you share with us your take on the explosion of excitement over Star Wars in 1977?
It was phenomenal timing. My partner, Norm Jacobs, and I had launched Starlog magazine in 1976, the Bicentennial year. At that time, there was no science fiction that was alive and happening. It was all stuff from the past that was being consumed. You know, stuff from the 1950s, the movies made by George Pal. Those movies were popular with nerds like me. But they weren’t going to win any Academy Awards or get any mainstream cheers of any kind. It was considered trash, like daytime soap operas. Horror movies, stuff like that, was not taken seriously.
Starlog, Issue Seven, August 1977
When we started the magazine, there wasn’t anything like it like there is today. And we had great difficulty starting the magazine for that reason. But, lo and behold, the very next year Star Wars came out. All of a sudden, it made the cover of Time magazine, with exactly the same X-wing cover that we had for Starlog. So, suddenly science fiction was at least getting noticed by a mainstream audience all over the world. It has gone on to become an important part of the culture in the same way that Star Trek has. And in the same way that horror and superheroes have. It’s very trendy today to be a nerd. It wasn’t 40 years ago.
I remember when I first met George Lucas. He was telling me about having lunch one day at Hamburger Hamlet on Hollywood Boulevard. And it was right across the street from Mann’s Chinese Theatre. He said that he looked across and he saw lines of people. He asked what was going on. And a friend told him that it was his movie that was playing. It didn’t occur to George that huge lines were gathering along the sidewalk for his movie. He was delightfully surprised by the enormous fan reaction to his movie as all the rest of us were.
It was when Star Wars lit up the sky like it did that Starlog went from a quarterly to a monthly magazine. Indeed, we were already there. Starlog was the voice of science fiction. And George launched the science fiction that is very much alive and booming today.
That scene with the long lines, that’s in your interview with George Lucas.
For our Star Wars fifth anniversary issue, I had called to arrange an interview with George Lucas. He had turned down all the big magazines. I was told that he wasn’t doing any interviews but I begged and pleaded. George agreed. I flew out from New York to visit him. This was before he had build Skywalker Ranch. I did an lengthy interview with him in which he told me all kinds of wonderful tales. We were very comfortable talking with each other. We had many of the same values and things that excited us. We talked about everything from space to technology to classic cars. We talked for hours at that first interview. In fact, it turned out to be too much for one issue so I turned into three consecutive parts spanning three issues of Starlog. I believe it is the longest interview anyone has ever done with George Lucas.
Starlog, Issue One, August 1976
Share with us your insights on how Star Trek became a phenomena, after having struggled in the ratings when it was originally broadcast.
It did indeed struggle. In fact, after the first two years, NBC had cancelled the series. And an amazing lady by the name of Bjo Trimble and her husband, John, did something that, at the time, was phenomenal. This was back in the mid-’60s. They organized a letter writing campaign to NBC by fans that generated more than a million letters. A TV network had never received that kind of reaction to the cancellation of a show–and they were stunned by it. Don’t forget that this is before the internet. Fans contacted each other back then with mimeographed newsletters mailed to each other. And then, ten years after the first broadcast of Star Trek, there was Starlog maganzine and fans could communicate with each other through our letters forum–as well as at conventions.
Bjo had gotten a television network to renew a cancelled series. That had never happened before. What Bjo did was allow for a third season of Star Trek. However, NBC scheduled it on Friday nights, which is a dead zone for shows. So, NBC cancelled it for the second time. Everybody seemed to think science fiction was dead. But it was very much alive within this hidden fan culture. And the documentary that my friend, Spencer, is putting together covers how this fan base has grown in the last 40 years. It went from this invisible, almost ashamed, audience to what it has become today when you have 150,000 people show up at Comic-Con in San Diego each year in July. And the biggest movies today are superhero, science fiction, and horror, everything that our magazines were all about.
Star Trek is right at the root of that response, at the heart of it. Gene Roddenberry created a concept of the future that was positive and inspiring: rationality, science, and the better values of human nature would prevail. Star Trek not only inspired the original audience that tuned in for its three-year run. In syndication, Star Trek reached around the world with its universal concept that the human race can be better. Gene deserves everybody’s praise as Star Trek is one of the most inspiring things to be created in any genre. Sometimes science fiction warns us of things that we need to be careful about. And sometimes science fiction shows us that things are within our control, we can make it better, and gives us hope for the future.
I’m thinking of how Star Trek was ahead of its time and so it made sense that it would struggle in the ratings. The same is true for The Twilight Zone. Both of these shows have a lot in common. The primary thing is that they both have subtext. There was social commentary in the guise of fantasy and science fiction, very much ahead of its time–now, we take that for granted, don’t we?
We do but we still need it since we don’t have a lot of it. Even with the science fiction that we have today, with all the dazzling special effects that we didn’t have back in the ’60s. Visually, science fiction today is dazzling, uncontrollable, and amazing. Back then, the effects were kind of clunky, rubber monsters and the like, but nobody cared because–and this is certainly true about The Twilight Zone–the story talked about the issues, important values, and principles.
Science fiction does not show us the day-to-day reality but something that may exist in the future, something that could and that ought to exist. That is the noblest undertaking of art and science fiction is the best at doing that. Rod Serling and Gene Roddenberry are hugely important and we featured them in the early issues of Starlog. At that time, there wasn’t any science fiction, like we know today, so for the first few years most of the content in Starlog was looking at things from the past in terms of movies and television.
Cinemagic, Issue 20, June 1983
You were commenting on the past but then, at some point, you were not only commenting but you were part of the industry. There’s the whole how-to aspect from Cinemagic. There was quite the evolution as you became part of the scene.
Exactly. When we began Starlog, we included everything even those things that were very loosely considered science fiction. And that included horror, and articles on special effects, and Hollywood technology workshops, all the way to NASA and the space program. As we evolved, we discovered that we had many different audiences reading our magazine. Some of these people wanted to be filmmakers. They wanted to make these movies that they loved. Therefore, we branched off and created the magazine, Cinemagic which taught young filmmakers the techniques of production and special effects. We had a short film contest each year. We gave out prizes and trophies at a big theater in New York with celebrities to present awards. Some of these award winners are working in Hollywood today.
A lot of folks, like J.J. Abrams and Robert Rodriguez were inspired by Cinemagic. Steven Spielberg, at one time, said that Cinemagic was his favorite magazine, the only magazine promoting the future of the film industry to young people who were unsure if they could recreate the amazing things that they adored on the screen.
Director/Writer Wes Craven, from “Fangoria’s Weekend of Horrors” (1986)
I was curious about the overlap between Fangoria and Famous Monsters of Filmland. There does not seem to have been a rivalry between you and Forry Ackerman. Famous Monsters began in 1958. Fangoria began in 1979. You have Forrest J Ackerman, the founder and editor of Famous Monsters, in your film, “Fangoria’s Weekend of Horrors,” which I must say is an outstanding documentary on fandom in its own right.
What can you tell us about Forrest J Ackerman? What did you learn from him?
He was obviously the precursor to all of our magazines. He did something very daring in his day: to do a magazine about monsters! What kind of freaks are interested in something like that? Well, it turned out that there was quite a few. Again, these people were all in the closet, so to speak. They bought the magazine but they didn’t have any social status whatsoever. They were outcasts. They were unusual. That was me. That was a lot of people. Our magazine brought people out of the closet. I met Forry many years ago, at a convention, and immediately we had a lot in common. We became friends and we remained friends, it makes me sad to talk about it…I was with him just a few days before he died. He was still in good spirits and still telling me jokes.
From “Fangoria’s Weekend of Horrors” (1986) segment with Forrest J Ackerman
Forry was such an important person in my world and he became a very dear friend. I actually went over to his old home out here in L.A. years ago, which was called the Ackermansion. And it was a museum of props and artwork and all kinds of things that he collected from these strange movies that no one gave enough credit to but that he knew that it was an important part of the culture that should be saved and preserved. And there still is no permanent museum for that sort of thing. And I’m hoping that, in the near future, there will finally be a museum that recognizes and preserves science fiction, horror, superheroes, fantasy, all of the films that are now way out of the closet–and a part of mainstream culture, not just in the U.S. but world-wide.
Kerry, there are so many things we can talk about. Ayn Rand. Cannabis. More about Star Wars. There’s your book on how to chase stars, chase your dreams.
Yes, “Reach For The Stars.” It’s a book that has a lot of practical advice on how to make your distant dreams come true.
I also have to touch on your project with HBO which may still find its way back to them. It’s a Twilight Zone type of show called, “Future Tales.” Boy, that would be some show!
I agree, it would be. And it’s still a good idea. I haven’t been able to sell it to the Syfy channel even though that ought to be just the sort of show they would be interested in. I enlisted 45 of the world’s greatest science fiction writers (including Arthur C. Clarke, Isaac Asimov, and Harlan Ellison), we signed agreements, that they would create a story or that we could use an existing story as the basis for one of our episodes. It was an anthology series all about the world of tomorrow. When HBO had me develop it, we were calling it “Future Tales.” Now, I’m calling it, “Exploring Tomorrow.”
I love that.
Me too. Who isn’t interested in tomorrow?
Exactly! You know, Kerry, I’m over the moon. We share so many connections. I’m a cartoonist.
Yes, and I love New York.
And I can see your early interest in cartooning probably having to do with being able to control the whole production and allowing your vision to run free.
That also carried over into animation. In New York, years ago, I was so impressed with Disney and his multiplane animation that created three-dimensional pictures. I got a bunch of plumbing pipes and I built my own multiplane animation stand in my apartment in New York. At the time, my dream was to create a little film that was so damn good that I’d send it out to Disney and he’d have me come out to work for him. That was my dream: to work for Walt Disney! Now, it never did happen and I clearly changed my mind since then but I did produce a few short films on that animation stand. I still love animation, and illustration–that was my original career. I’ve done so many things since then that I have a resume that looks like I’m schizophrenic.
Well, I wish you and Spencer the very best with “From the Bridge.” I’m excited about it and I’m sure it will find a wide audience.
It’s going to be very popular with the fan community–because it’s all about them. And the power that they have grown to hold in the last few decades.
I interviewed George Clayton Johnson a number of times–a science fiction writer and big supporter of fans–and he always brought up people power. In the end, it is the fans who matter the most.
Absolutely. I’m going to do a panel at Stan Lee’s Comikaze Expo (newly renamed Stan Lee’s Los Angeles Comic Con) here in L.A. next month with Bjo and John Trimble and my friend, Tom DeSanto, who produced X-Men and Transformers, and we’re going to talk about fandom. That’s what it’s all about.
Well, very beautiful. Thank you so much, Kerry.
You’re very welcome, Henry. I always enjoy talking about what I enjoy most of all.
Here is the podcast interview to listen to. Just click below and enjoy:
Check in with Kerry O’Quinn at his website here. If you are in Los Angeles on October 28-30, come see Kerry and enjoy some pop culture fun at Stan Lee’s Los Angeles Comic Con. You can find details on that right here.
“I started writing when I was eleven. I didn’t start writing at age eleven because I thought I was going to become a movie director. I did it because I enjoyed it. I fed off the movies I was watching and the comic books I was reading.”
–Spencer F. Lee, writer/director of FROM THE BRIDGE
FROM THE BRIDGE is a documentary that looks at the career of Kerry O’Quinn, one of the leading figures in fandom, and explores in depth the rich and exciting world of science fiction, comic books, and horror–and the fans who love it. At this point, those fans include a vast number. But it wasn’t always that evident. With this new documentary, due out in 2017, writer/director Spencer F. Lee shares with you his childhood passion that has blossomed into a deep understanding of some of today’s leading forms of entertainment.
FROM THE BRIDGE, directed and written by Spencer F. Lee, executive producers George Noe and Spencer F. Lee, produced by Philip Nelson, and hosted on-screen by George Takei, is a feature film documentary that tells the story of how fans worldwide have “come out of geekdom’s closet” in the last 40 years, largely nurtured and encouraged by Kerry O’Quinn. Having the opportunity to interview both Spencer F. Lee as well as Kerry O’Quinn, I’ve come away with a great appreciation for what this film will mean to an audience. The film features interviews with Stan Lee, Bryan Singer, Gene Simmons, Joe Dante, Nichelle Nichols, Tom DeSanto, Bryan Fuller, Rod Roddenberry, Howard Roffman and many more.
The full podcast interview with Spencer F. Lee is right below. Just click the link:
Up next is my interview with Kerry O’Quinn, co-founder of such landmark magazines as Starlog and Fangoria.
Geek out this holiday season with “SuicideGirls: Geekology,” by Missy Suicide, cofounder of SuicideGirls and all-around geek. This gorgeous hardcover art book shares a passion for geek culture among some of the most beautiful women in the world. There’s the ancient stereotype that a beautiful woman is only beautiful but culture in general has become so fluid and interconnected that these tired old assumptions are now, more than ever, a slippery slope.
Missy Suicide, the co-founder of SuicideGirls, has seen her venture grow by leaps and bounds to become a part of the pop culture. It all began as what seemed like a lark in 2001 to become a new generation’s answer to Playboy Magazine. If you are into alternative beauty, then SuicideGirls answers that call. In my interview, Missy speaks to what SuicideGirls is all about. For anyone who wonders if SG has its comics cred in order, I would direct you to the SG website and check out the online community discussions. Everything from vegan cooking to manga is up for grabs. You will also want to check out the latest SG book, “Geekology,” which you can find here.
I am heading out to Comic-Con International in San Diego this year and this is the year that we take things to a new level. With your support, we can do some exciting new things here at Comics Grinder and beyond. You can check out the new campaign, “Support A Comics Reviewer and Creator,” over at GoFundMe right here.
Curtis Armstrong and Robert Caradine, “King of the Nerds,” on TBS
When Curtis Armstrong and Robert Caradine first pitched the idea of a reality TV show that played off the franchise, “Revenge of the Nerds,” it was met with bewilderment by one network. Could something like that work? Well, you’ve got two of the original actors from the hit franchise, with impeccable credentials, and they’ve come up with a twist on the reality TV model that taps into true nerd culture. TBS liked the idea for “King of the Nerds” and now it looks like we have a hit show. Season Two is underway and this is a perfect time to jump in and try the show out. It airs tonight. You can regularly see it on Thursdays, 10/9 Central on TBS. Check out details on the show here.
Jack, Zachary, and Nicole from “King of the Nerds,” on TBS
Curtis Armstrong is a very interesting actor who has been quite fortunate in his career. Lucky for him, as well as for us, he’s been in some of the greatest television shows in history. He’s been a recurring character on “Moonlighting,” “Felicity,” “Grey’s Anatomy,” “Boston Legal,” “New Girl,” and “Supernatural.” He’s done some hilarious voice-over work on such hit animated shows as “American Dad!” and “Dan Vs.” His work in film includes, “Risky Business,” “Southland Tales,” and “Ray.” And, of course, there’s “Revenge of the Nerds.” In this interview, we chat about a wonderful career, nerd culture, and the reality TV show that gets it right about nerd culture, “King of the Nerds.”
Just click the link below to listen to the podcast interview:
As Curtis Armstrong makes clear, “King of the Nerds” is all about the people on the show. You will be rooting for your favorite contestants on a show that celebrates all things nerd.
Watch “King of the Nerds” on Thursdays, 10/9 Central, on TBS.
What is a geek? The question seems simple enough but it is in that simplicity that lies an utter complexity. I’m sorry but, for instance, you’re not truly a geek if you “geek out” on discussing your favorite Merlots. Even if you get really nerdy about discussing letting your wine breathe, it doesn’t guarantee you’re a geek. In “Sideways,” Paul Giamatti gives a star turn performance as a miserable guy, at middle-age, with little to show for it. One thing that gives him solace is his encyclopedic knowledge of wine. He’s not trying to be a geek or even aware of the term. In his case, he has a passion that, by default, makes him a, well, wine “geek.”
Why does everyone now want to be a “geek”? I’m not sure they even know. It’s a cyclical thing, you understand. Something is underground, it is co-opted by the mainstream media, eventually everyone is in on it, and, then, when the general audience tires of it, it goes back from whence it came and thrives once more in the fertile underground until it is yanked back out for a whole new feeding frenzy. But that never means that, during this feeding frenzy, the general audience digs deeper into whatever is currently in the spotlight, like, for example, “The Avengers.”
“Geek” has gone beyond entering the mainstream, its tipping point has been reached, as CNN declared in 2009. It is common knowledge. Like George Washington, Babe Ruth and the Dalai Lama are considered common knowledge. However, it’s not like “geek” is as well known as, say, Britney Spears, which is ironic given that geek culture has been touted as being part of the pop culture. “Geek” has been equated with what is hot most fervently by those trying to profit off some part of it. You know that your favorite niche comic has lost something once it’s being featured on G4’s “Attack of the Show.” But, most likely, your favorite niche comic will go unnoticed by these expert show biz “geeks.” And, if they do catch on to something that has an intrinsically cool quality to it, for instance, “The Walking Dead,” then you grin and bear it or you can go all counterintuitive and be happy for a wider audience. Sometimes popularity is a good thing. Sometime everyone wins. But, getting back to my point, most viewers of this zombie show are not readers of the comics that the show is based on.
Is there something horribly wrong with “Attack of the Show”? Well, let’s just say, live and let live. There’s no harm if a show is helping to bring in a new audience. This is sort of a game of survival of the fittest for any media, big or small, that is connected with geek culture. Let the content providers do it for as long as they care to. Some will stay just for the love it and not even notice or care where they stand within current trends.
So, people who are geeks are not trying to be geeks but just are geeks. The term defines someone who is totally lost in a particular pursuit and, because of that, is oblivious to other things. This term neatly fits in with the tech savvy crowd. And it moved on to cover other subjects that attract a niche audience. To be a geek, by this definition, is to be removed from general social circles. However, as marketing departments would have it, it’s actually way cool to be a geek! That is the disconnect. But when has a marketing department been sensitive to the finer aspects of human interaction? That’s up you, my friend. And, really, you don’t have to be a geek. It’s all a bunch of hype, unless you know better.